Re: Best way to learn TM? 11/08/2005 09:14 AM CST
Hmm- actually, with caution, you could take cougars too. But watch for stray ogres.

Ryeka again


Sometimes the key to happiness is not assuming it is locked in the first place- Ziggy

A journey of a thousand SMILES begins with a single step- Ziggy
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Re: Best way to learn TM? 11/08/2005 02:31 PM CST
Thanks. :)


~the player of a halfling, an elf and a human


"Don't bother mommy right now. She's busy fighting monsters."

"There is no absolute truth in the world for every group of people."
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TM training suggestions 01/14/2006 03:09 PM CST
My skills are as follows:
Shield Usage 93Heavy Chain 94
Parry Ability 95Multi Opponent 92
Medium Edged 97Targeted Magic 124
Evasion 105


I know the following spells:
Ethereal Shield, Aether Cloak, Aether Lash, Ethereal Fissure, Aether Lance, Fire Shard, Frost Scythe, Sure Footing, Zephyr, Tailwind, Paeldryth's Wrath, Swirling Winds, Thunderclap, and Y'ntrel Sechra

Any suggestions on what to hunt for TM?
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Re: TM training suggestions 01/14/2006 06:14 PM CST
Nothing, your defenses are too far behind. go play barb until you get caught up.

Don't worry, it'll only take you 170 total ranks.

Isn't armor lovely?

Shield Usage 104Heavy Chain 128
Parry Ability 109Multi Opponent 117
All Edges 104Targeted Magic 129
Evasion 105

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Re: TM training suggestions 01/14/2006 07:12 PM CST
With caution, you could hunt silver leucros on Ratha. Be careful, and be prepared to run, but you should be able to stand up to 2 of them, I think.

And they are still moving my TM at 132 ranks...

~Kyn (Kynevon)

Info Page http://kynevon.info
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Re: TM training suggestions 01/15/2006 04:29 AM CST
>With caution, you could hunt silver leucros on Ratha.

Urk. Extreme caution. And for backtraining melee, I think leucros are a bad bad idea until you can stand toe-to-toe with at least 3. Because if a pack runs in and you can't retreat that instant, it's pretty much over.

At those ranks I'd recommend... creepers and vines, I think. With a hunting partner.

-Durnil
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Re: TM training suggestions 01/15/2006 05:59 PM CST
>>Urk. Extreme caution. And for backtraining melee, I think leucros are a bad bad idea until you can stand toe-to-toe with at least 3. Because if a pack runs in and you can't retreat that instant, it's pretty much over.

:P Take things Durnil says about Leucs with a grain of salt. For some reason he can hunt in La'Hekes but takes a death a day in silver leucros. I'd still recommend caution, and probably a hunting partner. 3 would be extremely hazardous to you.

~Katrenos


Go to the guild house
"Hey you! Can I circle yet?"
No, work more TM
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Re: TM training suggestions 01/15/2006 07:04 PM CST
>>>>Urk. Extreme caution. And for backtraining melee, I think leucros are a bad bad idea until you can stand toe-to-toe with at least 3. Because if a pack runs in and you can't retreat that instant, it's pretty much over.

>>:P Take things Durnil says about Leucs with a grain of salt. For some reason he can hunt in La'Hekes but takes a death a day in silver leucros. I'd still recommend caution, and probably a hunting partner. 3 would be extremely hazardous to you.

Heh. When I first went from sandies to silver leucs, I was able to retreat from 4 or 5 at a time, as long as I did it before they stunned me.

Main point of that: Use SUF. Abuse SUF. SUF is your best friend. Cambrinth is your best friend's best friend, it is truly wonderful being able to cast a capped SUF for 6 mana...

However, if you are willing to give up learning TM for a bit, sandies will do wonders for your defenses, in general. I can still lock shield in sandies at 111 ranks, and MO around 107 ranks.

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
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Re: TM training suggestions 01/16/2006 03:55 AM CST
>I can still lock shield in sandies at 111 ranks, and MO around 107 ranks.

I'm curious how you manage that... My MO is way above that, but shield completely stopped moving for me at 101.

>For some reason he can hunt in La'Hekes but takes a death a day in silver leucros.

Yeah, backtraining armor and weapon makes it hard :)

>When I first went from sandies to silver leucs, I was able to retreat from 4 or 5 at a time, as long as I did it before they stunned me.

All it takes is a second of fog and things get mighty interesting mighty fast.

You could probably take leucs if you had a hunting buddy. If you're in the area, I'll work with you there, and if things get hairy, I can always take the fall for you :)

-Durnil
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Re: TM training suggestions 01/16/2006 12:55 PM CST
>>>>I can still lock shield in sandies at 111 ranks, and MO around 107 ranks.

>>I'm curious how you manage that... My MO is way above that, but shield completely stopped moving for me at 101.

Even outside the lair I can get large swarms.

Shield 100, Evasion 80, Parry 2

And 6+ (yes, sometimes I get to exceed the normal melee limits, without advancing or anything like that) for extended periods.

Oh, and this was with my mixed-armor set, so my hindrance is higher than normal. And, for the most part, my only buff I run, even with the mixed armor set now, is SUF.

Shield Usage: 111 43% clear Leather Armor: 60 83% clear
Light Chain: 106 89% clear Heavy Chain: 104 03% clear
Light Plate: 59 18% clear Heavy Plate: 59 03% clear
Parry Ability: 104 79% clear Multi Opponent: 109 84% clear
Evasion: 107 53% clear

Mixed armor set:

You are wearing a teal green helm (LP, forged), a teal green lorica (LC, forged), some teal green vambraces (Leather, tanned), a bison-hide shield (tanned, arm-worn), some teal green gloves (HC, forged) and some teal green greaves (HP, forged).

But considering all the armor and shields you are wearing or carrying, you are currently moderately hindered.

That is "raw", no YS or anything like that up.

I could be mis-remembering locking Shield, but I am fairly sure that it was still moving, at least. When I get a chance, I will test again and post.

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
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Re: TM training suggestions 01/16/2006 01:51 PM CST
It's gotta be the hinderance from the armor mix. I'm just mixing LC and HC at the moment. Either way, leucros are better for shield :)

-Durnil
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hopes for a possible TM "boost" 03/08/2006 12:19 AM CST
I would like to put out a suggestion. I know that it is not likely to happen but I would like to see something for a warmie like the empaths "perc heal" it works there PP an a littel empathy, the skill that holds most of them back. Is there away to develop a skill that helps us like that with our TM?
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Re: hopes for a possible TM "boost" 03/08/2006 01:49 AM CST
perc health was designed to allow empaths to train empathy without requiring them to heal other PCs (thus relying on something outside of the game mechanic's control) whereas TM is under GameMech control, and we don't have to go around asking people to let us target them.. (the critters get no sayso in the matter)

I'm no GM, but that'd be why I'd figure not





"I was just an almost innocent bystander."


~Nazaruss/Player Of.
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Re: hopes for a possible TM "boost" 03/08/2006 07:33 AM CST
I think once the rest of the pathways are released we'll find they help some. Pathway damage I suppose is the TM-learning boost WMs currently get.




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: hopes for a possible TM "boost" 03/08/2006 01:24 PM CST
I dont know how anyone could complain about learning TM when we have a spell like CL... If you dont have that use GZ until you get it. TM is probably the easiest skill for me to lock.
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Re: hopes for a possible TM "boost" 03/08/2006 01:26 PM CST
If you don't have GZ, and say only use FRS though, then you might be hurting a bit ;)




http://www.drplat.com - The DragonRealms Platinum Community Website. Be sure to vote DragonRealms as your #1 MUD!
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Re: hopes for a possible TM "boost" 03/08/2006 03:58 PM CST
Agreed.

TM Training circle 1-40 = Gar Zeng
TM Training circle 40+ = Chain Lightning

Now as a lightning mage (even if those weren't the best) I'd still use these spells. However, I think we should have options that train TM just as well as these two spells do
in one or two other elements, so that everyone doesnt have to get these for the best/fastest training results.

What does everyone think? TM training equivalents of GZ/CL in say Water or Earth? How about Aether? Fire has Fire Rain.. not sure how well it trains compared to CL.. Would these be "acceptable design concepts" considering the element and it's inherent nature? Does that matter when considering game mechanics?

Discuss...




"I was just an almost innocent bystander."


~Nazaruss/Player Of.
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Adding TM to Appraisal 03/08/2006 03:59 PM CST
It's a bit disconcerting seeing that a rat is a Master beyond my abilities if I'm not holding a weapon... :P

Targoth
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Re: Adding TM to Appraisal 03/08/2006 04:27 PM CST
>>Taking stock of its offensive abilities, and defending with no weapon, you are certain that the ship's rat is a very easy opponent.

Yay brawling!
Although appraisal taking TM into account would be awesome too. I second it.

Gryck
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Re: Adding TM to Appraisal 03/08/2006 07:54 PM CST
Why? Doesn't make sense..





"I was just an almost innocent bystander."


~Nazaruss/Player Of.
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Re: Adding TM to Appraisal 03/09/2006 03:17 AM CST
I like it, though, I don't think adding TM will matter much to me. The ranges I get are always wrong. Will tear me to shreads, my*Steelflash was just struck down!

Steel.

OMG! YOU HAVE <insert ability here> YOU ARE OVERPOWERED! DIE, GUILD, DIE!
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Re: hopes for a possible TM "boost" 03/11/2006 03:03 PM CST
>Discuss...

ahaha. i love how no one responded.

you're not a teacher and we're not students, dude.
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Re: Adding TM to Appraisal 03/11/2006 03:04 PM CST
they'd have to fix appraisal with ranged first.
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Re: hopes for a possible TM "boost" 03/11/2006 06:25 PM CST
<<you're not a teacher and we're not students, dude.>>

1) would you have felt better had I said "anyone who feels like posting opinions, feel free to do so" which means the same thing.. oh wait.. it's a forum, where people post opinions..

2) If you don't want to participate then don't.. there's no need for pointless (which it was) asinine (again..) responses.. Post constructively or ignore it. Anything else shows your mentality/maturity.


Lesson Over





"I was just an almost innocent bystander."


~Nazaruss/Player Of.
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Re: hopes for a possible TM "boost" 03/11/2006 07:19 PM CST
ba-ZING!





-Fuquois-

"A witty saying proves nothing."
- Voltaire
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Re: hopes for a possible TM "boost" 03/12/2006 05:20 AM CST
>2) If you don't want to participate then don't.. there's no need for pointless (which it was) asinine (again..) responses.. Post constructively or ignore it. Anything else shows your mentality/maturity.

I hope my maturity stays in many ways like a kid.

Not everyone can act boring, mean, and old.
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Re: hopes for a possible TM "boost" 03/14/2006 09:03 AM CST
I would like to see other spells that teach as well as these two. There could be an aether spell that could hit multiple times, or make aether lance have the ability to add more lances with higher PM. Does fire shard still create multiple shards? I do not have any fire spells at the moment. I remember there being a fire shard volley at one point...


Dartellum Waddle - swinger of sword and caster of magic that goes BOOM!
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Re: hopes for a possible TM "boost" 03/14/2006 11:02 PM CST
>>Does fire shard still create multiple shards? I do not have any fire spells at the moment. I remember there being a fire shard volley at one point...

Yes, FSV was rolled, more-or-less, into FS, and you can start to get a second shard around 100 ranks of PM with 10+ mana in the spell cast. I believe someone with high PM skill "proved" that 4 shards was the cap, however, and I remember FSV, when someone demonstrated it for me, as doing more than that.

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
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Yep... it's another post soliciting TM training advice! 03/27/2006 08:38 AM CST
Hello everyone!

I took a very long sleep (5 years) and wake up to find that the realms have changed a great deal. I'm doing ALOT of backtraining combat skills right now, but am finding something very disconcerting.

These are all estimates of my skills, as I'm at work right now and can't login to the game to obtain exact numbers. These should be fairly close to accurate.

47th Circle

Magic Skills:
Primary Magic - 250
Harness Ability - 235
Targeted Magic - 210
Powder Perception - 220

Combat Skills:
Heavy Chain - 155
Parry - 156
Evasion - 152
Shield - 110
Multi Opponent - 116

Heavy Edged - 156
Medium Blunt - 141
Medium Edged - 141
Short Bow - 141

As you can see, my combat skills are lagging far behind my magic skills. I stopped playing DR sometime in 2001 I believe. Upon returning to the realms, I find that the critters are no MUCH tougher than they were when I left. I used to hunt Rock Guardians and Adan'F (carefully) back in the day. Right now I'm training my combat skills on swamp trolls and unyns in Riverhaven. Focusing on backtraining multi-opponent and shield to try and close the gap between it and my other combat skills.

I probably shouldn't be concerned about TM at all at this point, but whenever I am working my combat skills I tend to use magic to supplement my fightning and will occasionally hit a critter with a targeted spell for crowd control if I'm getting swarmed. Thus far, I don't think I've moved my TM off of clear since I returned to the realms about 3 weeks ago.

I'm probably well over the hard cap for both swamp trolls and nightweaver unyns, although I am also taking on nightreaver unyns and I believe they should be teaching me at least a bit.

Am I going to have to play Barbarian until my combat skills get into the low 200s and I'm able to take on beasts that are equitable in both magic and combat skills around that range before my TM starts to move again? I was thinking about trying my hand at black leucros to see if it will move there at all, as I should be able to dance with one or two as long as I'm careful.

All opinions are appreciated.
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Re: Yep... it's another post soliciting TM training advice! 03/27/2006 01:21 PM CST
I only really know anything about hunting on Ratha, so of course that is my suggestion. Here's what you could do: Train multi and lower weapons for 10-15 ranks in swains (range: 110-170) then move to hatchlings (range: 130-180) till you get weapon and defenses to the 170's and multi to the 150's. Then you should be ok to visit la'heke (range: 150-275) and work your weapons/defense/TM.

I'm sure there are other solutions, and it will be annoying to not work TM for a little while, but keep this in mind: you've got a big advantage with higher TM because you can quickly eliminate the swarms (in swains especially) so you can work MO optimally. Also, you didn't post box skills, but I think you need about 60 or so to start in on the wonderful box chain we have on Ratha.

Welcome back.

-Sephos
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Re: Yep... it's another post soliciting TM training advice! 03/27/2006 03:44 PM CST
>>Also, you didn't post box skills, but I think you need about 60 or so to start in on the wonderful box chain we have on Ratha.

I assume you mean disarming and picking skills? <chortle>

Disarm Traps: 132 76.01% clear
Lockpicking: 140 65.76% clear

I've picked all of my own boxes for myself since day one.
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Re: Yep... it's another post soliciting TM training advice! 03/27/2006 05:25 PM CST
If you have SW, you might be able to take on Swampie and small peccaries in Lang- they hit hard but you should be able to take them out fast if you need to- don't know the elemantal mana in there.

Otherwise, yeah Nightreaver Unyns should teach you abit of TM, maybe daytime bargs also. Daytime bargs will probably teach you weapons and defenses better than swampies
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Re: Yep... it's another post soliciting TM training advice! 03/27/2006 05:25 PM CST
On Ratha, I'd say backtrain multi a lot in swains and then move up to hatchlings until your defenses are around 160-170. Then you should join me and a few others in heke.

-Durnil
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Re: Yep... it's another post soliciting TM training advice! 03/27/2006 05:26 PM CST
Kudos! Although too bad for me- one of my favorite past times is picking other warrior mages' boxes. Anyway, you are in the sweet spot for swain boxes and close to hatchling boxes so my original suggestion is that much better.

-Sephos
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Re: Yep... it's another post soliciting TM training advice! 03/27/2006 08:58 PM CST
First, let me say welcome back!

Now, on the periphery of the actual questions you were asking about, some things that have changed since you went on your break that could benefit you to know:

Parry/Jab is a big NO at this time, combat has changed to weapons-based combos.

Warrior Mages can now wear on their arms small sized shields, and almost any shield in the game can be adjusted to arm-worn. We cannot wear any other size shield, but can still use larger ones when hand-held.

Warrior Mages get bonus stance points, 1 for every 15 circles, so you should have 3 extra sance points availoable. Not much, but they can help keep your third defense moving.

Worn cambrinth can now be charged and focused with one open hand, or when held in one hand, if you have the neceassry ranks in MD. 180 for worn, something less I have heard for held in one hand.

Not sure what spells you have, but a change was made to how SUF works, back when balance effects on combat were brought more in-line with other defenses modifiers. SUF, along with the balance bonus, now boosts both Reflex and Agility a few points. The exact boost is thought to be based on PM skill, not mana used in the cast. Makes it very nice for box popping, since a boost to Agi and Refl can make a difference in borderline success.

And, WMs were given a minor TM boosting ability, called the Aetherial Pathways. The five currently available Pathways are obtained by getting minor quests from the guildleaders.

Four are TM boosts, and the newest one is supposed to be a weapon booster/quick kill ability.

~Kyn (Kynevon)

Info Page http://kynevon.info
Mac OS X FE http://tinyurl.com/9xjyj
Amagaim's What to Hunt Chart
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Re: Yep... it's another post soliciting TM training advice! 03/28/2006 09:08 AM CST
ALDEN wrote:

<<If you have SW, you might be able to take on Swampie and small peccaries in Lang- they hit hard but you should be able to take them out fast if you need to- don't know the elemantal mana in there.

<<Otherwise, yeah Nightreaver Unyns should teach you abit of TM, maybe daytime bargs also. Daytime bargs will probably teach you weapons and defenses better than swampies




I've kicked around the idea of trying to tackle some of the big trolls in Gwenalion Fen in Langenfirth, but honestly I think my combat skills are a little bit on the low side to be taking them on, especially my multi opponent skill. Moving multi opponent and shield safely is my highest priority at the moment. I can do that fairly well in regular swamp trolls in the Zaulfung.

I currently keep Y'entral Sechra, Sure Footing, and Swirling Winds active on myself at all times while in the Zaulfung due to the great mana that is in there. All four of my weapons, and the majority of my defense other than parry move exceedingly well when I dance with three trolls. I use Tingle on them to make them drop their pike staves to lessen their ability to hit me while dancing with three at a time so that I can keep multi moving. About the only skills I don't move are parry and targeted magic.




STURM2 wrote:

<<On Ratha, I'd say backtrain multi a lot in swains and then move up to hatchlings until your defenses are around 160-170. Then you should join me and a few others in heke.

<<-Durnil




Is there a nice, tight knit community of warrior mages out there? I tend to avoid the islands for the most part, and feel most at home in Riverhaven from my previous days as a prominent member of the realms. I may have to make an adjustment though and spend some time in Ratha. I hate that boat ride though. <shudder>




WEILM wrote:

<<First, let me say welcome back!

<<Now, on the periphery of the actual questions you were asking about, some things that have changed since you went on your break that could benefit you to know:

<<Parry/Jab is a big NO at this time, combat has changed to weapons-based combos.

<<Warrior Mages can now wear on their arms small sized shields, and almost any shield in the game can be adjusted to arm-worn. We cannot wear any other size shield, but can still use larger ones when hand-held.

<<Warrior Mages get bonus stance points, 1 for every 15 circles, so you should have 3 extra sance points availoable. Not much, but they can help keep your third defense moving.

<<Worn cambrinth can now be charged and focused with one open hand, or when held in one hand, if you have the neceassry ranks in MD. 180 for worn, something less I have heard for held in one hand.

<<Not sure what spells you have, but a change was made to how SUF works, back when balance effects on combat were brought more in-line with other defenses modifiers. SUF, along with the balance bonus, now boosts both Reflex and Agility a few points. The exact boost is thought to be based on PM skill, not mana used in the cast. Makes it very nice for box popping, since a boost to Agi and Refl can make a difference in borderline success.

<<And, WMs were given a minor TM boosting ability, called the Aetherial Pathways. The five currently available Pathways are obtained by getting minor quests from the guildleaders.

<<Four are TM boosts, and the newest one is supposed to be a weapon booster/quick kill ability.

<<~Kyn (Kynevon)




Thanks for the welcome back! It's been too long that I've been away.

I'm already well aware of the changes to combat. Are there any better combos than the ones I am using right now which I'll list here:

HE/ME - parry, feint, draw, sweep, slice, chop (repeat sweep, slice, chop over and over until critter dead)

MB - parry, feint, bash, sweep, draw, swing (repeat sweep, draw, swing over and over until dead)

Using those combos, I tend to stay at incredibly balanced.

I experimented with wearing a small shield on my arm, and didn't like it. I prefer my large shield that I keep in my backpack when not in use to reduce hindrance.

I'm using my bonus stance points, but didn't know we get an additional one for every 15 circles. Thanks for the information!

I was also happy to recently discover that I can charge my twisted cambrinth armband without having to take it off. I've been using that over the past week, and it is really helping with keeping primary, harness, and magical devices moving by using it to fire of 45 mana casts of YS, SuF, and SW while I am out hunting.

I already have all of the pathways, including the barrage ability at this time. Haven't really used any much as I'm not focused too much on killing things with magic due to my backtraining.

I may very well give Ratha a try sometime in the near future. The biggest drawback to doing so is the long boat ride, and I doubt my current party (the person I prefer to play with in game) would want to go to Ratha on a semi permanent basis. Might have to experiment to see if the hunting in Ratha tends to work better than what I'm currently using to train in Riverhaven.

Thanks for the info! Anything else you can throw my way is appreciated!
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Re: Yep... it's another post soliciting TM training advice! 03/28/2006 09:46 AM CST
<<I may very well give Ratha a try sometime in the near future. The biggest drawback to doing so is the long boat ride, and I doubt my current party (the person I prefer to play with in game) would want to go to Ratha on a semi permanent basis. Might have to experiment to see if the hunting in Ratha tends to work better than what I'm currently using to train in Riverhaven.

If you are enjoying the Riverhaven area, you can always move over to small peccs when the time is right. Impressive box skills. But if you start to fight critters which don't drop boxes, then you will have to play catch-up at a later date. With the small peccs come swamp trolls as well. The soft cap on learning for the trolls in Haven is around 170 ranks, while those mixed in with the peccs soft cap around 240, and the trolls mixed in with fendryads on the hummocks soft cap around 260ish. The reason I am suggesting the small peccs is because natural critters (not using weapons) hit faster because of smaller RTs and will be more efficient in defense training.

This is a nice progression for a mage who enjoys opening boxes and the fendryad boxes pay very well. After about a year in Lang, you can then move over to Rossmans and start with the orcs where there are even more well paying boxes and free perception learning from the warcats.

Now, that advice comes from a mage who absolutely loves opening boxes, so take it for what it's worth.

If you want to focus mostly on defensive training, pick natural critters. For offensive training, go against those which use weapons and shields.


Trebber



Your mech lore ranks could care less if the paper is blue or plain.

GM XXXXXX "Well, we can't please everyone."

You say, "True, but that is no reason not to try."
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Re: Yep... it's another post soliciting TM training advice! 03/28/2006 12:58 PM CST
Welcome back.

My first thoughts were for you to build up in black leucro as well, teaching defenses multi. But seeing your box skills you remind me of my own magess who preferred whenever possible to train those defenses in areas that dropped boxes.

Perhaps Aesry and the snowgoblins. There are three tiers of snowgoblins each of their own experience levels. That includes the boxes. Very nice boxes. You'd have as I did, the best of both worlds, good training and keeping up with your box skills.

The biggest complaint we hear from folks from Aesry are the stairs, but for myself I had always enjoyed the climbing they taught and actually power walked them.

The long boat ride? Take the skirr from Crossing to Ratha, come meet some mages you might remember from you past and try out the critters in the area. Aesry when the moons are up...and with a willing moon mage..are just a moongate away.

Again, welcome back

player of,
~Averalaan
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Re: Yep... it's another post soliciting TM training advice! 03/28/2006 05:01 PM CST
Yea, with those skills i'd either go to ratha or theren.

For multi though you'll end up in vines for a bit, if you wan't to be able to survive anything that swarms badly.

multi and shield are the new TM.

the odd mara that comes through will deliver the boxes you'll need to work your boxes until 170+
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Re: Yep... it's another post soliciting TM training advice! 03/28/2006 05:17 PM CST
<<the odd mara that comes through will deliver the boxes you'll need to work your boxes until 170+

170? I can pick mara boxes with 100 ranks less then that. They really last that long? Surely there are better creature boxes to train on at say 110+.

Barbarian--> Stealth Primary --> Magic Primary --> Barbarian
Thus the cycle of 'OMG THIS GUILD IS OVERPOWERED' continues forever and anon.

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