Re: Comments 11/03/2003 11:18 AM CST
<<but I want to see some really nice abilities that work WITHIN the context of the Code>>

Absolutely, me too!

~Maece

The Pizzeria will be closed during the lifeboat drill.
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Re: Comments 11/03/2003 11:21 AM CST
I'm hoping Clarity and HoJustice get nixed, and we get them to be natural abilities to defend us against what we see as 'wrong' within the Code.

I also hope we get anti-stealth abilities to counteract the fact that we see [combat] stealth as 'wrong' within the Code.

As a final thing, Paladins should get a defense against the first strike, of a battle. Maybe when someone attacks us first, we default at being nimble or something, as opposed to solid.


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Re: Comments 11/03/2003 11:48 AM CST
There are no plans to move forward with penalties only. As I had stated in a previous message a few weeks back, soul gain/loss is part of my next list of projects. I will be going back to the ideas presented and see which ones are doable.

While I?m of the school that you should take your licks for being bad, obviously this isn?t always feasible due to mechanics. We already have some punishments set in place. I do agree that we need more, but right now I?m exploring unique ways to support code teachings in a positive light without taking hits for not doing it/following it. Yes yes, I know this is vague. I also hope to look back over mechanics that we have in place now and see where things can be tweaked or fixed a bit. Don?t expect anything earth-shattering or changes overnight (sing it with me now) ?cause I don?t code.? ;-)

But really guys, we're moving forward with something that many people have been requesting for years. We're a few years too late, I admit it, but we're here now with endless possibilities. The support of the code will be an continual work-in-progress that can only grow with your help.

~Maece

The Pizzeria will be closed during the lifeboat drill.
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Re: Comments 11/03/2003 12:17 PM CST
<< As a final thing, Paladins should get a defense against the first strike, of a battle. Maybe when someone attacks us first, we default at being nimble or something, as opposed to solid. >>

It is a terrible situation right now. Did you know if someone just fires at you without ever facing you the attack is automatically considered as coming from behind? I would make the fair assumption it is not different for snipe and probably even far worse. Talk about loading the dice in one direction... shakes his head. At minimum let's get something done fairly quickly about this shot at the back stuff when they are standing in the open.

Daython
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Re: Comments 11/04/2003 11:44 PM CST
<< By judging past history the GM community seems quite reluctuant to allow PC's to have any form of judgemental powers. Be it individual or by a group of selected individuals.

In Gemstone 2 (1988-1990) the four Guilds each had a player Guildmaster (with nice perks), and slots for a player assistant, and at times even a 'council'; the Fighter's Guild council was 4 players. I was on the council for a time, the assistant Guildmaster for a shorter time, and 'acting Guildmaster without perks' for a few weeks.

While we were beyond fortunate in most of the players chosen to lead the Guilds, there were constant problems of timing and availability; great events came and one or more Guildmasters had been stuck late at work, or it snowed and they were hours getting home, or.... I know my own term as (acting) Guildmaster ended due to the now all too common explosion of unexpected work and travel.

There may have been internal issues as well; while as players we only knew that turnover happened, we were not always informed why. Perhaps Simu had to deal with problems back then that soured them on the idea of players holding positions of power or influence.

<< My preference... a PC council for review. The council should consist of 13 with a required number of 7 to meet on decisions on a monthly basis. That way the time period someone is without an ability would be reduced considerably.

I still like the idea of such a council, both as a reviewing entity like you describe, and as a potential policy generating (or at least recommending) source, though I understand Simu's displayed reluctance to have any single player points of power. The ability to work once a quorum is reached would at least increase the likelihood that the council could meet effectively from time to time. Picking the members would be fraught with peril for the pickers though ;)

Glenlivet
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Re: Comments 11/05/2003 08:35 AM CST
I really like the idea of a council. Who better to govern and enforce the Code than the members themselves?

The selection process for this type of thing would be difficult but doable. I firmly believe that most paladins are pretty rational people and have good common sense. I think a general paladin meeting could vote on a slate of paladins to fill these positions, with each of the paladins to be approved by P-Team (or whomever from behind the curtains).

Now, what type of paladin would be perfect for the council? Well, in my opinion, it would be those middle of the road paladins that have good experience and a good reputation. We certaintly do not want paladins on one extreme or the other.

Bottom line is that I certaintly think we (as a group) can come up with 13 paladins that can do a good job.

Madigan
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Re: Comments 11/05/2003 08:39 AM CST
Yup, I see the point Glenlivet... a council of 13 with 5 required to consider it a meeting. The point is by having more members but less required to consider it a meeting it should accomadate some of those wonky RL issues that mess the events in DR.

Daython
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Re: Comments 11/05/2003 10:54 AM CST
<<accomadate some of those wonky RL issues that mess the events in DR.>>

Like timezones.

::nods::




"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
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Re: Comments 11/05/2003 11:38 AM CST
My question would be what kind of power are you looking at this council to have? The right to give soul hits? The right to ban from the guild? As you know, these would simply never fly for obvious reasons.

Or would this purely provide RP enhancement where the council would be asking for participating paladins to come before the council to explain their actions?

~Maece

The Pizzeria will be closed during the lifeboat drill.
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Re: Comments 11/05/2003 12:13 PM CST
> ...participating paladins...

This is the crux of the problem. The council says "there will be no dark paladins". Player Sue says "up yours, it's my dime I'll play however I want raspb". A council that can't do anything to hold paladins to a standard, any standard, won't help beyond giving some players the chance to RP a few plot lines - not that that is necessarily a bad thing (tm) in itself.

Maybe the question should be: Given the circumstance that it is permissible to hold paladin characters to a higher standard than those of other guilds (meaning: the opening speech we all agree to actually means something), what are possible repercussions for transgressing the code? Can the player council recommend to the guild leaders that paladin Sue (eg) be banned from the guildhalls (read: not allowed to circle) after she slays her 103rd "snert"? Player invoked mechanics aren't that bad an idea as long as they are within policy and monitored by DR staff. In this example the council calls Sue in for her actions (randomly killing newbies at the bank), she refuses to attend, the council (players) recommend to the guild leaders (GMs) that Sue be banished from the guild. The GMs then decides if the council needs to be told to relax or that Sue is flagged "criminal" for the purposes of entering the guild halls until such time as an act of repentance (some quest or other) is conducted.

I liked the player involvement in the guilds in GS as well, the Voln thing was a great idea. Some player influence shouldn't be a huge problem here. What are the problems with player policing as long as they are done from a consensus and remain within policy?

Just another perspective courtesy of just another paladin.

Cheers - Cyllwdd
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Re: Comments 11/05/2003 12:36 PM CST
Pretty much what Cyllwdd just wrote.

The council would have a protocol for deciding on whether a punishment of some sort should be administered based on actions in the realms that somehow are considered questionable, mostly those actions that makes a CE want to trash a Paladin's soul. In essence it would be discussion on deciding if the ability ( if we had some kind of ability that mattered with the code ) would be restored to the paladin. As in the "power of three" suggestion, or escorting chaps out of the guild or similiar abilities that are a direct reflection of the more mundane aspects of being in the guild. Of course, a sanction would provide a soul hit, no different than the soul hit you get for being tossed in the pokey. If it is strictly voluntary, then I really don't see the point. We already have an example with the challenge system of just how badly voluntary systems work.

In essence, the council rules on the return of an ability that was taken away from a paladin for questionable use. The potential could exist to expanding the council to rule on conduct unbecoming a paladin, such as gwething treasonist statements, defaming the guild etc etc. But, initially the ruling should be kept to those things that can be fairly clear cut and documented properly with a minimal amount of GM intervention.

Daython
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Re: Comments 11/05/2003 12:40 PM CST
Personally, I'd need a rack, an iron maiden, or at least my very own Pit of Despair to through the ne'er do-wells in.

;]



"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
George Orwell
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Re: Comments 11/05/2003 01:08 PM CST
I have to say I think this paladin council idea has merrit. I believe it would be totally doable. I think this is a fantastic idea and I would be totally into helping put it together. I am in no way wanting to be part of the council or brownosing but an idea like this need to be put together and presented to the P team so they can look at it and say ok we can do this but you can't do this. So if anyone is wanting to get together to discuss this let me know. AIM is Chasitee22.

Paladin Chasitee
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Re: Comments 11/05/2003 01:52 PM CST
<<My question would be what kind of power are you looking at this council to have? The right to give soul hits? The right to ban from the guild? As you know, these would simply never fly for obvious reasons.

Or would this purely provide RP enhancement where the council would be asking for participating paladins to come before the council to explain their actions?>>

The paladin board would hear matters concerning the Code. A matter may be brought before the Code by a complaint received from another paladin. The Board would vote during a regular or special meeting to determine whether the matter merits a hearing. If the Board determines that the matter merits a hearing, then both paladins will be notified and the matter will be heard at a predetermined time (obviously a more fleshed out version of process would have to be established, but you get the idea).

Should the Board decide that a paladin has violated the Code, then the board may:

1. Issue a private or public admonishment.

2. Recommend to the Paladin Council stricter punishment, in the form of reduced soul, removal from the guild for a period of time, etc...

I see the Board as being the eyes and ears for the P-Team to enforce the Code, with due process of course. This would be a first layer of enforcement, and anything beyond an admonishment would have to be administered by the Paladin Council (read here P-Team GMs).

Although I would love to see the ability of the Board to issue soul hits or removal for a period of time, I just don't think it will fly.

Anyway, something to work from and just my personal opinion on the matter.

Madigan
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Re: Comments 11/05/2003 09:39 PM CST
>>The council says "there will be no dark paladins". Player Sue says "up yours, it's my dime I'll play however I want raspb".

And the local government says their is no Thieves' Guild. That makes it true?

While I find it downright stupid to argue with a council, trying to prove to them that you're 'dark', I also find it silly that people are taking an obviously biased group that is speaking IC and not OOC as a fact we the players should believe on an OOC level.

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Re: Comments 12/19/2003 12:16 AM CST
Actually I posted this as a suggestion like 4 years ago. A Council of Elders. I personally would recommend at least 7, instead of 5, for a quorum. Because 7 would represent a majority of the 13, and still be a realistic quota to fill. I allso think that the council should be moderated by one of the Guild Leaders, such as Snow, or Darius. Perhaps the position of moderator could switch every year to a different guild.

As for power..I personally don't think the coucil should give out soul hits, that's the dominion of the gods, or ban people from the guild, that's the dominon of the GM's. But as a place were IC grudges or complaints can be handled IN CHARACTER, or as a means of promoting RPing. It may be nice. Perhaps the authority of the Council may expand in the future if things work out.

As for quallifications. I think members should be of at least 40th circle. Should be voted in by balot. Must be in good standing (no problems with Simu Policy) in which the Moderator may refuse to honnor a particular appointment by election. All those elected and appointed must take an oath to justice and the guild code, and swear to honor the sacred traditions of the guild.

All those elected may serve a term of, no longer than, 1 Elanthian year approx 3-4 RL months. After which they may be re-elected. Members may only serve 4 consecutive terms, approx 1 RL year, after which they must retire for no less than 1 full term before being elegible for another series of terms. Acting members mayb be dismissed only by a majority vote of current council members, with the Moderator (NPC/GM) allowed a veto of a potential dismissal. The council may appoint an interm council member to serve the remainder of the dismissed, or deceased members term.

Any paladin of 10th circle or higher may cast a vote in a council member election.


Brittany (...the player of Aspasia Undojen'pelci)

"If ever the Darkness should conquer the Light, the last gleam shall come from the uplifted blade of one of a righteous Paladin."

Sir Cleworth, paladin initiation speech.
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Re: Comments 12/19/2003 06:37 AM CST
>All those elected and appointed must take an oath to justice and the guild code, and swear to honor the sacred traditions of the guild.

Was great til that crap. Holy limitations, batman. But still a good idea.

I hope it works out, honestly, even if only to participate in the IC conflicts it will certainly drive. Theres nothing better than having people publically vote themselves into a death.
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Re: Comments 12/26/2003 03:25 PM CST
<< As for quallifications. I think members should be of at least 40th circle. Should be voted in by balot. Must be in good standing (no problems with Simu Policy) in which the Moderator may refuse to honnor a particular appointment by election.

Unless it makes it impossible to fill the slots, I would add a requirement that the character be at least 12 RL months old under the same account/owner; personally I'd prefer more time than that since it is a fair indication of "loyalty" (for lack of a better word) to the Guild.

Simu once had player characters in positions of importance in the various Guilds (pre-DR); back then Simu was the sole selector, but the chosen did have a certain amount of 'power'... while there are probably few there who remember that time, its possible their current policy was based on experiences gained.

Glenlivet
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Re: Comments 12/26/2003 03:29 PM CST
All I'll say is over my dead body we'll have more mortals making silly laws.


Vidumavi exclaims, "Wait!"
Vidumavi points at you.
Vidumavi exclaims, "Your that Blasword guy!"
>nod vid
You nod to Vidumavi.
Vidumavi exclaims, "You are the bomb!"
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Re: Comments 12/26/2003 11:38 PM CST

<<All I'll say is over my dead body we'll have more mortals making silly laws.>>

Heh, you mean like be honorable, courteous and fight against darkness?

Brittany (...the player of Aspasia Undojen'pelci)

"If ever the Darkness should conquer the Light, the last gleam shall come from the uplifted blade of one of a righteous Paladin."

Sir Cleworth, paladin initiation speech.
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Re: Comments 12/27/2003 11:52 AM CST
<Heh, you mean like be honorable, courteous and fight against darkness?>

I'm not getting into a conflict with you.

I won't comment on your comments, but i will expound on my post: I just see too many flaws in having mortals determine these things when the gods are the only RIGHT source. I would see a council like that as in the long run actually doing an injustice to its own cause

Vidumavi exclaims, "Wait!"
Vidumavi points at you.
Vidumavi exclaims, "Your that Blasword guy!"
>nod vid
You nod to Vidumavi.
Vidumavi exclaims, "You are the bomb!"
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::Nudge:: Re: Comments 12/27/2003 02:27 PM CST
Folks,

Let's not derail this thread.

Questions or comments - take it to email, MOD-Annwyl@Play.net or Senior Board Monitor DR-Redryn@Play.net or Message Board Supervisor DR-Cecco@Play.net.


MOD-Annwyl
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Re: Comments 12/29/2003 11:25 PM CST
<<I won't comment on your comments, but i will expound on my post: I just see too many flaws in having mortals determine these things when the gods are the only RIGHT source. I would see a council like that as in the long run actually doing an injustice to its own cause.>>

Which gods are the "RIGHT" gods to follow? Elders, traditions, and our Codes, should serve as a good guide for making the appropriate value judgements. Which, I suspect, is what you're actually grumbling about.

Brittany (...the player of Aspasia Undojen'pelci)

"If ever the Darkness should conquer the Light, the last gleam shall come from the uplifted blade of one of a righteous Paladin."

Sir Cleworth, paladin initiation speech.
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Re: Comments 12/30/2003 06:39 AM CST
<<Which gods are the "RIGHT" gods to follow?>>

This, obviously enough, is a moral issue for each Paladin to resolve individually. Unfortunately, the CODE raises as many questions as it answers, and one of those questions is "to whom does my highest loyalty belong?" If one's highest loyalty is to the Immortals, then one can potentially commit actions which are damaging to the image of the Guild. If one is utterly loyal to the Guild, a corrupt or impostor Guildleader could set the Paladin on a quest against the Immortals. If one is completely loyal to one's sovereign, one could be set against both Guild and Gods. It's a rather difficult question to respond to, as the CODE assumes that Guild, God, Lord, Friends, and everyone else will all be upright, moral people.

<<Elders, traditions, and our Codes, should serve as a good guide for making the appropriate value judgements.>>

There is a problem with this statement as well. Put simply, where the heck did the Paladin Council come from, and why is it that they feel the need to make their presence felt only now? Basically, we have a group of people who have changed from their first appearance to their second (we had two new members and two "retired" members) and simply give blanket statements without any sort of explanation.

If we accept that they have authority, then they do have authority. However, I am curious as to where the Paladin Council was during Darius' more flagrant excesses, or when the Paladins and Warrior Mages joined together in an attempt to exterminate the Thieves' Guild, or any other occasion where their guidance would have been extremely helpful.

OOCly, we know all these explanations. Maece and Rod thought up the idea, and they weren't GMs back then. However, from an IC perspective, the Council has a lot of 'splainin' to do.

Drongol's Player


PC also stands for "Paying Customer."
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Re: Comments 12/30/2003 05:30 PM CST
Just answering some of your challenges/questions.


<<This, obviously enough, is a moral issue for each Paladin to resolve individually. Unfortunately, the CODE raises as many questions as it answers, and one of those questions is "to whom does my highest loyalty belong?">>

Yes, your personal loyalties can only be determined by you, personally. That is not the point though. Our personal morallities can only be determined by ourselves, personally, because they happen to be, well, personal. But our personal determinations are not neccesarily the right ones, the best ones, or the most honorable ones. Agreed, that the CODE does not address which loyalty you may personally feel is the highest. Of course the CODE was not meant to address personal feelings in the first place. It is the rule and standard of being a paladin, irregardless of how you or I personally feel about it.

<<If one's highest loyalty is to the Immortals, then one can potentially commit actions which are damaging to the image of the Guild. If one is utterly loyal to the Guild, a corrupt or impostor Guildleader could set the Paladin on a quest against the Immortals. If one is completely loyal to one's sovereign, one could be set against both Guild and Gods. It's a rather difficult question to respond to, as the CODE assumes that Guild, God, Lord, Friends, and everyone else will all be upright, moral people.>>

Very good point. It creates a difficult choice of paths to choose from. But, as you stated above, at some point you must decide where you loyalties lie. The CODE is not a religious document, it's a list of rules and standards that defines a paladin. The guild is not a relgious order or sect, we are not clerics, our loyalty, as proper paladins, lies to the guild, it's traditions and it's code.

The CODE comes from the gods, light and dark, it is the manner in which we paladins honor ALL the gods. The gods themselves have different views on morallity and justice, if we follow the varrying and vastly conflictory teachings of each individual god, then we could have no unity in purpose or ideals.

We follow the CODE because we arn't the gods, we cannot invent our own standards and rules. The CODE is the official blueprint for obeying and serving the purpose of ALL 13, not the specific interests of single individual immortals. If you don't like the CODE or standards, or even our traditions, then how do you determine your worth as a paladin? By the standards, and CODES, you invent for yourself?

<<There is a problem with this statement as well. Put simply, where the heck did the Paladin Council come from, and why is it that they feel the need to make their presence felt only now? Basically, we have a group of people who have changed from their first appearance to their second (we had two new members and two "retired" members) and simply give blanket statements without any sort of explanation. If we accept that they have authority, then they do have authority. However, I am curious as to where the Paladin Council was during Darius' more flagrant excesses, or when the Paladins and Warrior Mages joined together in an attempt to exterminate the Thieves' Guild, or any other occasion where their guidance would have been extremely helpful.>>


I think the Council, if implemented, will be a new creation, called from the Paladin masses, from amoungst ourselves, and headed and overseen by the Guild Leaders. A referendum I think is in the cards for this. I feel the majority of paladins would be interested in a guild Council. Besides that I doubt they should have omnipotent power, and most decisions and rulings should be closely regulated by the Guild Leaders aka GMs.


Brittany (...the player of Aspasia Undojen'pelci)

"If ever the Darkness should conquer the Light, the last gleam shall come from the uplifted blade of one of a righteous Paladin."

Sir Cleworth, paladin initiation speech.
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Re: Comments 12/30/2003 06:25 PM CST
For the most part, I have no issue with anything you said, Brittany. With that stated, I have to point out two inaccuracies in your post.

<<The CODE comes from the gods, light and dark, it is the manner in which we paladins honor ALL the gods.>>

The CODE comes from the Council, who dug it up. I do not think we have been told that the CODE was given to us by the Immortals.

<<I think the Council, if implemented, will be a new creation>>

I am not referring to your little "ruling clique" idea. The Paladin Council does, in fact, exist. It is the group of NPCs that have been showing up of late to try to define what a Paladin is.

Drongol's Player


PC also stands for "Paying Customer."
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Re: Comments 12/30/2003 09:08 PM CST
One possible use of a paladin council would be to mitigate punishments.

For instance, pally sees somebody attacking the weak.. he is too late to guard.. not able halt or whatever.. so he attacks.. the council could deam that as follownig the spirit of the code and make a recommandation for a positive change to his soulstate. Or in the case.. where Blasword (?) mentioned being in a Rathan elevator with a known bad guy.. He could kill the baddie in rightous combat, then petition the council to review the matter and they could get his soulstate degradation reduced.

With the way many of us play our paladins, we fight against evil and evil actions even though the game mechanics are unable to determine it in some cases. A human council would then be able to judge our actions and determine if what we did was in the spirit of the code.

With our soulstate mechanics already in place, I doubt the council will need to punish people as much as reward people for doing actions that some of the soulstate mechanics punish.

Presently with some paladins (and it is not their fault), when an evil act is performed.. their answer is "inactivity" due to either insecurity or wariness over consent policy or not willing to risk a soul hit (very understandable). With this council, a paladin may loose that pause and attempt to combat an evil action he sees knowing that there is a chance, a council may deem his actions to within the spirit and thus repair, reduce or remove a soul hit.

Monacus
Sword hand raised with the greatest reluctance but truest blade, may the 13 have mercy on the noble Paladin!
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Re: Comments 12/30/2003 09:22 PM CST
<<The CODE comes from the Council, who dug it up. I do not think we have been told that the CODE was given to us by the Immortals.>>

You have a point in that it's not explicitly stated that the CODE comes straight from the gods. However, in fairness the possibility, is not only plausible, it's rational and likely. I doubt the CODE was something merely invented by conspiring guild leaders in dark smokey rooms, in an effort to repress the Dark Paladin movement. Personally I think the CODE represents an officially sanctioned compliation of the anciant sources regarding the purpose of our calling and teachings of Patriarchs long past. I doubt it's somethign merely whipped up on a whim and arbitrarily slung together. I'm fairly confident in thinking it was meticolously pieced together with carefull thought and research. members.

Brittany (...the player of Aspasia Undojen'pelci)

"If ever the Darkness should conquer the Light, the last gleam shall come from the uplifted blade of one of a righteous Paladin."

Sir Cleworth, paladin initiation speech.
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Re: Comments 12/31/2003 02:23 AM CST
>>However, in fairness the possibility, is not only plausible, it's rational and likely. I doubt the CODE was something merely invented by conspiring guild leaders in dark smokey rooms, in an effort to repress the Dark Paladin movement.

Says you.

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Re: Comments 12/31/2003 06:09 AM CST
<<I doubt the CODE was something merely invented by conspiring guild leaders in dark smokey rooms, in an effort to repress the Dark Paladin movement.>>

Replace the "guild leader" statement with "our current GMs" and you'd have a true statement, there.

That said, there has been absolutely nothing clarified regarding the CODE, and to be honest, it raises far more questions than it answers. What we're currently left with is a list of guidelines that, logically, can be invalidated by anyone who claims to have a higher loyalty to the Immortals than to the Guild.

Drongol's Player


PC also stands for "Paying Customer."
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Re: Comments 12/31/2003 06:12 AM CST
<<With the way many of us play our paladins, we fight against evil and evil actions even though the game mechanics are unable to determine it in some cases. A human council would then be able to judge our actions and determine if what we did was in the spirit of the code.>>

No. To begin with, such decisions would take so much time that the Paladin in question would likely hav recovered his or her soul state before the "ruling clique" could gather and make their decision. Additionally, I get the sneaking suspicion that, given that PCs would be able to help out/harm other PCs, there would be quite a bit of favoritism going on.

Furthermore, if the Council decided that you don't deserve help, would it be consent? It's an obviously roleplayable response if your so-called superiors say "to heck with you."

Drongol's Player


PC also stands for "Paying Customer."
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Re: Comments 12/31/2003 07:06 AM CST
>Furthermore, if the Council decided that you don't deserve help, would it be consent? It's an obviously roleplayable response if your so-called superiors say "to heck with you."

Or play part in the judgemental tanking of an individuals soulstate. I have visions of an inquisition, sentencing, banishment or whatever, all RPed. I would keep a long memory for the glorious payback.
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Re: Comments 12/31/2003 02:15 PM CST
Interesting to see this idea still making the rounds. We discussed this years ago with about the same results if I remember correctly. I can tell you that I do not agree one bit with a council made up of mortals having the power to 'adjust' our souls. That power belongs soley with the gods. I always viewed soul 'hits' as a warning or even punishment from the gods for stepping off the desired course.

The idea of a Paladin Council is interesting as it would surely fuel the RP fires and be the cause of many interesting events, both good and bad to be sure. Mortals are not infallible and thus they will make mistakes and or show poor judgement at times. That just adds to the richness of the RP environment in my opinion.

I am saddened to hear that our numbers fell so far, are there really only 40ish 'active' Paladins? I know we were never the guild of choice but, it seems that we did have a fair amount of members in years past. Heck, I remember several weekly Paladin meetings that had 20-30 people in attendance. At least there will be one more returning shortly...

Crusader Maliktoo....betcha you thought I forgot about that title....
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Re: Comments 12/31/2003 02:22 PM CST
Like the idea of a council, don't like the idea of council determing who can take soul hits...

Council should be voted on every RL year and no member of the council can have a consecutive year. This will make diversity and give everyone a chance at the council position. Also, I believe a minimum of 1RL as a paladin should have had before you can try for council. In addition, must be of 30th circle. 30th in all guilds is considered when you're truelly apart of the guild (Ie: guild title and new speech from leader that you are now in the guild).

<<I doubt the CODE was something merely invented by conspiring guild leaders in dark smokey rooms, in an effort to repress the Dark Paladin movement.>>

I bet it was. They just don't want me to become a true dark paladin before they could officialy do something to stop me. ::cackles madly:: Soon my children you shall see that the light may be good but it also blinds you from the truth.
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Re: Comments 12/31/2003 10:19 PM CST
First I'd like to offer an observation. All the so called Dark or "Greyish" types, with the exception of Slaris, seem to be opposed uniformally. Whereas most of the "Light" types seem to be uniformally for or at least unconcerned with the idea of a player-run, council. It just seems to be an interesting diacotomy.

As for the "dark smokey room" conspiracy, which I sorta breathed life too, hitherfor known as the DSR Conspirarcy. I just would like to add, that I meant it as the most rediculous form of exagerated immagery.

Where some of you may see a so-called "Conspiracy" I simply see a re-affirmation of the facts that have existed all along. The same facts I've been trying to argue with many of you for many years now. What many of you are failing to see, with the exception of RothJ, is that the CODE has changed ABSOLUTELY NOTHING, the standards of being a paladin have allways been this way, just not written so blantantly. THE CODE IS NOT A NEW INVENTION IT IS ONLY A REAFIRMATION.

I personally feel the newly penned CODE was merely meant to smack those too thick to grasp the basic truths of the calling, upside their head.

Just some thoughts.

Brittany (...the player of Aspasia Undojen'pelci)

"If ever the Darkness should conquer the Light, the last gleam shall come from the uplifted blade of one of a righteous Paladin."

Sir Cleworth, paladin initiation speech.
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Re: Comments 01/01/2004 12:20 AM CST
As the player of a "dark"er type Paladin, I love and fully support the idea of a council.

I gotta be raging against something, right?

That, and a player-run council would have no god-related control over my soulstate, anyway. Banish people from the guild all you want (not like you could, but in theory, whatever), but you can't sever a Paladin from his gods.

Need a babelfish for DragonRealms?
http://www.bakshiloa.com/libraryindex.html

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Re: Comments 01/01/2004 03:04 AM CST
From an IC perspective I have no problem with a Paladin council. From an OOC perspective I do. I have enough issues with RL politics, we doon't need to bring that sort of stress into the game as well.

-- Just a "clueless" Squire
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Re: Comments 01/01/2004 06:18 AM CST
Rage, rage against the dying of the light!

Why is it, whenever any change is mentioned, we (as a guild) complain, tweak, ask for changed, demand satisfaction, chew our nails, and generally moan even before anything is actually done.

We all want something in our guild changed/improved. We each have out own "pet" thing that we would like made more useful or better in some way. For anything to change there has to be a system in place to make that change so that a certain level of RP is held. I think Maece is just looking for a way to make changes to our guild without just changing it and not telling us why.

If something is changed with magic, combat, justice, etc... wouldn't you rather see a council RP their decision to make that change, or would you rather just be sent a notice in Announcements or on these boards? So many people complain about "RP" and yet when a perfect example of RP comes up, we don't deal with it in game, we come to the boards to complain about things that haven't even happened or been mentioned as likely to happen.

I for one do not want the return of the bad old days when things would change in the guild and you wouldn't know about it till you tried to use the spell, or the ability and it wasn't there anymore or severely changed. A council (IN MY OPINION) is a great way for us to RP (******role play*****) changes, concerns, conflicts, updates, etc etc etc that will happen with our guild.

And for the few people who are unhappy that a group of "humans" are speaking for the gods... If you're talking about the RP of that, yes.. it's a valid point and will add to the enjoyment of playing. But if you're trying to equate the council to real world politics... how many people do you really think are behind the eyes of the council? I would guess 2 maybe 3 with Maece being the final word on direction. That's why I look at the council as an RP tool for her to use, not a detriment to the guild


____________________________________________
It wont heal if you dont stop picking at it.
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Re: Comments 01/01/2004 06:29 AM CST
<First I'd like to offer an observation. All the so called Dark or "Greyish" types, with the exception of Slaris, seem to be opposed uniformally.

I just gotta be me, I guess.

I've always been a fan of events and situations where GMNPCs are not the main protagonist. This council idea allows all sides a fair chance, with many different outcomes, even the darker - what some would call non-paladin - opportunities.

A corrupt member on the council?
Bribery?
Threats?

At least I would think I'm not going to have to wait around for mister 90+ barb to show up and make things right again.
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Re: Comments 01/01/2004 07:04 AM CST
>If something is changed with magic, combat, justice, etc... wouldn't you rather see a council RP their decision to make that change, or would you rather just be sent a notice in Announcements or on these boards?

I would prefer to read it in a post.

I'm not very fond of RP opportunities in hushed rooms, and equally opposed to trying to understand something through all the tickles hugs and scroll in the great chamber.

I think it minimally will be in a post for documentation and to accomodate players who cannot attend. The council [GMs and player thing] certainly has an opportunity, pending how secret new stuff is, to create an event out of it as well.

I would not expect a Paladin council to quantify something like Veyl's combat changes, but new spells, how spells work, new abilities, and stuff like that could be fun. The Empaths taught each other manipulate (or something) .. that was a neat idea. Our own parry ranged could have been implemented in a similar manner.

Bottom line is the clear concise and better feedback forum is these boards.
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