WILLARDR
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 05:04 PM CST
> My gut feeling is nerve damage should be significantly more penalizing.
This.
THAYET
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 05:05 PM CST
I mean... yeah, stealth is kinda underwhelming if you aren't a Thief with an ability that rhymes with annihilate and does precisely that.
But that said I don't think this ability is bad or misplaced, as it's definitely something I think falls within the Warrior Mage wheelhouse, just maybe not implemented with as much finesse as it could have been.
I think if you make the damage nonstacking and bump the cost up it'd probably be fine.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
But that said I don't think this ability is bad or misplaced, as it's definitely something I think falls within the Warrior Mage wheelhouse, just maybe not implemented with as much finesse as it could have been.
I think if you make the damage nonstacking and bump the cost up it'd probably be fine.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
YOFIE
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 05:20 PM CST
<<I think if you make the damage nonstacking and bump the cost up it'd probably be fine.>>
if the damage is non stacking what actually is the point of this cyclic spell? what would it do on further pulses?
Rehlyn
A Maelshyvean shadow beast slows long enough to deeply inhale some of the swirling shadows surrounding it. After a moment, it sighs with great releif and blackness oozes from its ears and nostrils.
WILLARDR
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 05:20 PM CST
> I think if you make the damage nonstacking and bump the cost up it'd probably be fine.
I believe thinking along these lines is a mistake. Nerve damage should be reviewed and scaled better so that a novice and a circle 200 both feel the effects in a similar way. Right now every level of nerve damage does the exact same thing to each character regardless of circle/stats or anything else for that matter. If this were scaled off of, for lack of better, fortitude stats and circle then by raising your stats and circle you alter your resistance to nerve damage. At the lower level a cap could be put into place so that you can at least cast, maybe not at your personal cap though. And at the upper end a player with completely destroyed nerves would not be capping their buff spells.
This can lead into nerve damage actually meaning something again. As it is now though at low levels you are shut down, but at higher levels it really is just a minor inconvenience.
I stand behind that nerve damage is in need of a review then if stacking nerve damage or cost is a problem deal with that.
I believe thinking along these lines is a mistake. Nerve damage should be reviewed and scaled better so that a novice and a circle 200 both feel the effects in a similar way. Right now every level of nerve damage does the exact same thing to each character regardless of circle/stats or anything else for that matter. If this were scaled off of, for lack of better, fortitude stats and circle then by raising your stats and circle you alter your resistance to nerve damage. At the lower level a cap could be put into place so that you can at least cast, maybe not at your personal cap though. And at the upper end a player with completely destroyed nerves would not be capping their buff spells.
This can lead into nerve damage actually meaning something again. As it is now though at low levels you are shut down, but at higher levels it really is just a minor inconvenience.
I stand behind that nerve damage is in need of a review then if stacking nerve damage or cost is a problem deal with that.
THAYET
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 05:42 PM CST
>> if the damage is non stacking what actually is the point of this cyclic spell? what would it do on further pulses?
It would work the same way MB does now, where the amount of nerve damage is essentially capped by the degree of success you achieve, rather than stacking to infinity with subsequent hits.
Subsequent hits would still have a chance to automatically unhide them, plus if you hit them with other disablers at the same time that has a significant chance of increasing the degree of success and therefore the level of damage.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
It would work the same way MB does now, where the amount of nerve damage is essentially capped by the degree of success you achieve, rather than stacking to infinity with subsequent hits.
Subsequent hits would still have a chance to automatically unhide them, plus if you hit them with other disablers at the same time that has a significant chance of increasing the degree of success and therefore the level of damage.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
MILLERK131
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 05:44 PM CST
I don't think there's anything wrong with how this spell was designed. What I can see from reading these forums, though, is that people don't like being able to be hit with something they can't avoid.
Well, there are a lot of spells or abilities that I cannot avoid, that I do not like.
-I don't like that Bards (DALU) spell knocks me over repeatedly and puts me to sleep on subsequent successes. (stacking, like EE in a way.) -Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.
-I don't like that Moon Mages (MB) spell does the following: Single target nerve damage, stun, sleep, disarm. For one spell.
-I don't like that Thieves have a KHRI that completely negates my armor and there's nothing I can do about it, as far as I know.
-I don't like that Necromancers can dump constructs (like zombies) in the room that can be equipped with ranged weapons that can attack me.
-I don't like several things about Barbarians, including the anti-magic abilities, roar, and others.
As a WM, versus a stealth-based character, I feel there is little I can do to turn the contest in my favor. Before this spell, there was Fire Rain, which does not follow me from room to room if I need to move, and Rimefang, which needs an opponent to be engaged with me in melee to hit.
What other spell do I have in my toolset that I can use to protect myself that's mobile from a stealthier? Only this new spell, EE. Which does not cause vitality damage, but nerve damage, giving the opponent a slightly harder time in the battle to hide, but by no means making it impossible for them to hide and do damage on me.
There is no movement penalty. You are not slept. You do not get stunned, your body wracked with muscle spasms because you are paralyzed. Which would make sense to me to be added to the spell, if anything, because spells like DALU start sleeping you with more successes. So why doesn't EE have the ability to stun once the enemy has lost so many contests and has completely fried nerves?
There are things about Warrior Mages that could use looking at.
- If I train hiding, and use the spell Rising Mists, this even benefits a stealther because it's a room spell! Moon Mages have Shadows, and Necros have Eyes of the Blind (I think). Why is my hiding spell buff benefiting everyone, and not just me?
- Bows are in our SoI but we have a shield penalty when using it while wearing one. Dislike. Suggest making tailwind negate shield penalty.
I really do not see any problem with this spell EE spell whatsoever. Move out of the room and apply the herb to heal nerve damage when it gets bad, if its causing that much trouble then come back in and fight some more. I seriously doubt it makes a stealth class unable to win a fight because they have nerve damage. What I think it DOES do is make the Warrior Mage have a bit more viability against a stealth class, and that I like.
Please do not nerf this spell because the 'I hide you can't see me lalala and I win' crowd is upset. It fills a gap in my toolset that is desperately needed. I finally have a spell that I can move from room to room with that protects me from something other than just targeted magic.
Xionara Swiftstrike
Well, there are a lot of spells or abilities that I cannot avoid, that I do not like.
-I don't like that Bards (DALU) spell knocks me over repeatedly and puts me to sleep on subsequent successes. (stacking, like EE in a way.) -Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.
-I don't like that Moon Mages (MB) spell does the following: Single target nerve damage, stun, sleep, disarm. For one spell.
-I don't like that Thieves have a KHRI that completely negates my armor and there's nothing I can do about it, as far as I know.
-I don't like that Necromancers can dump constructs (like zombies) in the room that can be equipped with ranged weapons that can attack me.
-I don't like several things about Barbarians, including the anti-magic abilities, roar, and others.
As a WM, versus a stealth-based character, I feel there is little I can do to turn the contest in my favor. Before this spell, there was Fire Rain, which does not follow me from room to room if I need to move, and Rimefang, which needs an opponent to be engaged with me in melee to hit.
What other spell do I have in my toolset that I can use to protect myself that's mobile from a stealthier? Only this new spell, EE. Which does not cause vitality damage, but nerve damage, giving the opponent a slightly harder time in the battle to hide, but by no means making it impossible for them to hide and do damage on me.
There is no movement penalty. You are not slept. You do not get stunned, your body wracked with muscle spasms because you are paralyzed. Which would make sense to me to be added to the spell, if anything, because spells like DALU start sleeping you with more successes. So why doesn't EE have the ability to stun once the enemy has lost so many contests and has completely fried nerves?
There are things about Warrior Mages that could use looking at.
- If I train hiding, and use the spell Rising Mists, this even benefits a stealther because it's a room spell! Moon Mages have Shadows, and Necros have Eyes of the Blind (I think). Why is my hiding spell buff benefiting everyone, and not just me?
- Bows are in our SoI but we have a shield penalty when using it while wearing one. Dislike. Suggest making tailwind negate shield penalty.
I really do not see any problem with this spell EE spell whatsoever. Move out of the room and apply the herb to heal nerve damage when it gets bad, if its causing that much trouble then come back in and fight some more. I seriously doubt it makes a stealth class unable to win a fight because they have nerve damage. What I think it DOES do is make the Warrior Mage have a bit more viability against a stealth class, and that I like.
Please do not nerf this spell because the 'I hide you can't see me lalala and I win' crowd is upset. It fills a gap in my toolset that is desperately needed. I finally have a spell that I can move from room to room with that protects me from something other than just targeted magic.
Xionara Swiftstrike
JHALIASCLERIC
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:05 PM CST
Xionara, again though, every debuff you listed other than MB is a DEBUFF, that fades after a short period of time. Nerve damage does not until you heal.
So lets go through that list:
>I don't like that Bards (DALU) spell knocks me over repeatedly and puts me to sleep on subsequent successes. (stacking, like EE in a way.) -Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.
Yes, this is a combat debuff. It's quite similar in some respects to what EE does.
>I don't like that Moon Mages (MB) spell does the following: Single target nerve damage, stun, sleep, disarm. For one spell.
Very similar to EE in this regard, except arguably less powerful and more expensive (which I find a bit weird).
>I don't like that Thieves have a KHRI that completely negates my armor and there's nothing I can do about it, as far as I know.
Everyone has access to a MANEUVER that ignores armor.
>I don't like that Necromancers can dump constructs (like zombies) in the room that can be equipped with ranged weapons that can attack me.
Constructs are powerful, but Necromancers have a lot of weaknesses. Additionally, it's effectively a secondary skill (TM) that's being used.
>I don't like several things about Barbarians, including the anti-magic abilities, roar, and others.
I'm not sure what to say to this - this is how the game works, there are abilities, and classes can interact with them. If you don't like that Barbs have anti-magic abilities, you should also dislike that Warmies have ES, GaF and AC, that Clerics have GhS and SL, that Moonies have Shear, that Necros have WORM, that Rangers have EY, that Paladins have SP, etc. I don't think I missed any?
THAYET
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:10 PM CST
I'm actually a little confused as to why EE costs 3 when the standard for AoE debilitation appears to be 4. If anything it should cost 5 but I don't expect that to be very popular.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
MILLERK131
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:19 PM CST
DALU: Does more than EE and does not "wear off" as it's a cyclic. I just went against this last night, so I know this from personal experience. Kept falling over and falling asleep.
MB: I'm not sure how nerve damage + stun + sleep + drop weapon is less powerful than simply nerve damage.
KHRI: That stills doesn't change the fact that there's nothing I can do to prevent it.
BARB: The only reason I listed this was to point out that there are things I don't like/agree with, but they have been designed into the game for reasons, and I must learn to deal with / adapt to handle it.
I think EE is underpowered. My cyclic does not immobilize or knock over like DALU does. My Fire Rain does not move with me, like Pyre does. In these two spells, I think bards have the advantage.
So, please do not nerf EE. If anything, ADD a chance to stun/knock over the target if they hit completely paralyzed, similar to DALU and make it cost 4 slots. The reason EE is 3 slots is because it's not doing as much as everyone seems to think it's doing. It's by no means OP compared to other cyclics as far as I can see because of the lack of stun/knockdown. Look at the other spells that cause nerve damage that have been discussed - MB does more than just nerve damage.
Also while you're at it, please change Fire Rain to follow me around instead of staying in the room. :)
Xionara Swiftstrike
MB: I'm not sure how nerve damage + stun + sleep + drop weapon is less powerful than simply nerve damage.
KHRI: That stills doesn't change the fact that there's nothing I can do to prevent it.
BARB: The only reason I listed this was to point out that there are things I don't like/agree with, but they have been designed into the game for reasons, and I must learn to deal with / adapt to handle it.
I think EE is underpowered. My cyclic does not immobilize or knock over like DALU does. My Fire Rain does not move with me, like Pyre does. In these two spells, I think bards have the advantage.
So, please do not nerf EE. If anything, ADD a chance to stun/knock over the target if they hit completely paralyzed, similar to DALU and make it cost 4 slots. The reason EE is 3 slots is because it's not doing as much as everyone seems to think it's doing. It's by no means OP compared to other cyclics as far as I can see because of the lack of stun/knockdown. Look at the other spells that cause nerve damage that have been discussed - MB does more than just nerve damage.
Also while you're at it, please change Fire Rain to follow me around instead of staying in the room. :)
Xionara Swiftstrike
WILLARDR
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:20 PM CST
> If I train hiding, and use the spell Rising Mists, this even benefits a stealther because it's a room spell! Moon Mages have Shadows, and Necros have Eyes of the Blind (I think). Why is my hiding spell buff benefiting everyone, and not just me?
While most other magic using guilds have spells that help out others most of the WM stuff I view as being a bit selfish. I like the idea that my WM is selfish with his buffs. But when it comes down to casting something that he intends to effect the area I also like the fact that he does not waste time trying to be selfish and either explodes the area with TM or debilitation. As far as RM goes I see that as more he does not care about the status of the enemy only himself.
> Bows are in our SoI but we have a shield penalty when using it while wearing one. Dislike. Suggest making tailwind negate shield penalty.
This I would really like to see. Being armor tert is what is holding them back with the worn shield penalty toward bows and it would not hurt my feelings to see an ability like tailwind mitigate this especially considering that both bows and shield are within SOI. I also understand the SOI really has nothing to do with skillset placement and is only really used to determine buff strength. It's not like we would be asking for dual-load at least not yet anyway.
As to the rest of your post...I agree with you for what it's worth.
DR-HELJE
Re: Electrostatic Eddy on Preview + Elemental Weapon Density ::NUDGE::
01/19/2016 06:22 PM CST
Hi,
Let's keep this this discussion constructive and move away from the guild versus guild.
Thank you,
Helje
DragonRealms Senior Board Moderator
If you have a question about the forums, please email me Senior Board Moderator Helje at DR-Helje@play.net or Message Board Supervisor Annwyl at DR-Annwyl@play.net
Let's keep this this discussion constructive and move away from the guild versus guild.
Thank you,
Helje
DragonRealms Senior Board Moderator
If you have a question about the forums, please email me Senior Board Moderator Helje at DR-Helje@play.net or Message Board Supervisor Annwyl at DR-Annwyl@play.net
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:25 PM CST
>>I'm actually a little confused as to why EE costs 3 when the standard for AoE debilitation appears to be 4. If anything it should cost 5 but I don't expect that to be very popular.<<
It's Cyclic. Cyclic is -1 slot.
>>It would work the same way MB does now, where the amount of nerve damage is essentially capped by the degree of success you achieve, rather than stacking to infinity with subsequent hits.<<
MB's nerve damage will stack once the diminishing returns period runs out, I'm pretty sure. It's not capped per se, just capped within a period.
Mazrian
It's Cyclic. Cyclic is -1 slot.
>>It would work the same way MB does now, where the amount of nerve damage is essentially capped by the degree of success you achieve, rather than stacking to infinity with subsequent hits.<<
MB's nerve damage will stack once the diminishing returns period runs out, I'm pretty sure. It's not capped per se, just capped within a period.
Mazrian
ABSOLON
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:26 PM CST
<<I'm actually a little confused as to why EE costs 3 when the standard for AoE debilitation appears to be 4. If anything it should cost 5 but I don't expect that to be very popular.
Among the cyclic AoE debilitators (1 slot discount for being cyclic):
Albreda's Balm - 1
Damaris' Lullaby - 4
Earthquake - 4
Hydra Hex - 2
Electrostatic Eddy - 3
Including the non-cyclic AoE debilitators (full cost for being non-cyclic):
Demriss' Resolve - 4
Desert's Maelstrom - 3
Misdirection - 3
Phelim's Sanction - 1
Spite of Dergati - 4
Nissa's Binding - 3
Mind Shout - 4
Viscous Solution - 4
Grizzly Claws - 2
Swarm - 4
Frostbite - 4
Thunderclap - 4
Tremor - 4
4 slots is not uncommon but it's far from the rule.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Among the cyclic AoE debilitators (1 slot discount for being cyclic):
Albreda's Balm - 1
Damaris' Lullaby - 4
Earthquake - 4
Hydra Hex - 2
Electrostatic Eddy - 3
Including the non-cyclic AoE debilitators (full cost for being non-cyclic):
Demriss' Resolve - 4
Desert's Maelstrom - 3
Misdirection - 3
Phelim's Sanction - 1
Spite of Dergati - 4
Nissa's Binding - 3
Mind Shout - 4
Viscous Solution - 4
Grizzly Claws - 2
Swarm - 4
Frostbite - 4
Thunderclap - 4
Tremor - 4
4 slots is not uncommon but it's far from the rule.
Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
DR-ARMIFER
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:28 PM CST
>>MB's nerve damage will stack once the diminishing returns period runs out, I'm pretty sure. It's not capped per se, just capped within a period.
Nope. What stacking you see with MB is that it's easier to succeed in a vs. Will contest if your opponent has nerve damage, so the win amount goes up and a new threshold of nerve damage is reached.
Equal or lesser consecutive wins on MB will not stack the damage up.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
Nope. What stacking you see with MB is that it's easier to succeed in a vs. Will contest if your opponent has nerve damage, so the win amount goes up and a new threshold of nerve damage is reached.
Equal or lesser consecutive wins on MB will not stack the damage up.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
FLINT-TIPPED
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:29 PM CST
>What I can see from reading these forums, though, is that people don't like being able to be hit with something they can't avoid.
No, it's about the slot cost being too low, the mana cost Extremely too low, and the OP nature of stacking nerve damage on an undispellable/uninterruptable cyclic.
I personally think EE should retain stacking nerve damage because without it, it does make a choice as a cyclic questionable. If so the pulse speed needs slowing..or possibly a cast mod like SLS has, where you could choose to get faster pulses for no nerve damage stacking or slower pulses for nerve damage stacking.
Unrelated to EE, I wish all cyclics were interruptable and endable by Dispel type spells and abilities, tanked concentration, stunning, sleeping or otherwise unconscious states.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
No, it's about the slot cost being too low, the mana cost Extremely too low, and the OP nature of stacking nerve damage on an undispellable/uninterruptable cyclic.
I personally think EE should retain stacking nerve damage because without it, it does make a choice as a cyclic questionable. If so the pulse speed needs slowing..or possibly a cast mod like SLS has, where you could choose to get faster pulses for no nerve damage stacking or slower pulses for nerve damage stacking.
Unrelated to EE, I wish all cyclics were interruptable and endable by Dispel type spells and abilities, tanked concentration, stunning, sleeping or otherwise unconscious states.
Vote:
http://www.topmudsites.com/vote-DragonRealms.html
MILLERK131
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:36 PM CST
Well, it's off topic, but -
The reason why I don't like RM affecting the room rather than me is because that makes it useless to me in PVP. PVE it's fine. I can't imagine ever casting it to help someone else hide better along with myself.
I wouldn't mind YS being modified to be more useful, and negate the shield penalty. It might make more sense than Tailwind. It wouldn't be the only change that's needed to YS to make it viable, though, from what I understand, but it would help.
Thanks for your response. It's a bit disheartening to see so many people attacking this new spell when really it could be doing more, like stun/knockdown, for another spell slot.
Xionara Swiftstrike
The reason why I don't like RM affecting the room rather than me is because that makes it useless to me in PVP. PVE it's fine. I can't imagine ever casting it to help someone else hide better along with myself.
I wouldn't mind YS being modified to be more useful, and negate the shield penalty. It might make more sense than Tailwind. It wouldn't be the only change that's needed to YS to make it viable, though, from what I understand, but it would help.
Thanks for your response. It's a bit disheartening to see so many people attacking this new spell when really it could be doing more, like stun/knockdown, for another spell slot.
Xionara Swiftstrike
NINEVAH1
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:36 PM CST
>>There are things about Warrior Mages that could use looking at.
>>- If I train hiding, and use the spell Rising Mists, this even benefits a stealther because it's a room spell! Moon Mages have Shadows, and Necros have Eyes of the Blind (I think). Why is my hiding spell buff benefiting everyone, and not just me?
MM's are survival secondary with an affinity towards stealth, and Necros are survival primary. It makes sense that both of these guilds have self cast stealth buffs. WM and Bards are the only survival terts with a stealth buff and both have different functionality. At least you have one.
>>- Bows are in our SoI but we have a shield penalty when using it while wearing one. Dislike. Suggest making tailwind negate shield penalty.
WM's are also the only weapon secondary guild that can buff every single weapon class and TM on top of it. You are also Armor tert and only Armor secondary and primary guilds can negate the shield penalty with bows, and only if they wear a smaller shield than the maximum size they can wear.
Both things that you are asking for are completely outside of WM's wheelhouse, but they still have more than most other guilds in the same position.
>>- If I train hiding, and use the spell Rising Mists, this even benefits a stealther because it's a room spell! Moon Mages have Shadows, and Necros have Eyes of the Blind (I think). Why is my hiding spell buff benefiting everyone, and not just me?
MM's are survival secondary with an affinity towards stealth, and Necros are survival primary. It makes sense that both of these guilds have self cast stealth buffs. WM and Bards are the only survival terts with a stealth buff and both have different functionality. At least you have one.
>>- Bows are in our SoI but we have a shield penalty when using it while wearing one. Dislike. Suggest making tailwind negate shield penalty.
WM's are also the only weapon secondary guild that can buff every single weapon class and TM on top of it. You are also Armor tert and only Armor secondary and primary guilds can negate the shield penalty with bows, and only if they wear a smaller shield than the maximum size they can wear.
Both things that you are asking for are completely outside of WM's wheelhouse, but they still have more than most other guilds in the same position.
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:38 PM CST
>>Nope. What stacking you see with MB is that it's easier to succeed in a vs. Will contest if your opponent has nerve damage, so the win amount goes up and a new threshold of nerve damage is reached.<<
Neat, I learned a thing. Thanks.
Mazrian
Neat, I learned a thing. Thanks.
Mazrian
MILLERK131
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:41 PM CST
We should probably move this to another thread if we're going to discuss other spells. But WM do have a stealth buff, and I find it useless in PVP, which is why I would advocate for a change to it.
What did you mean by completely negating the penalty with bows? I use a target shield, and I get the messaging that you are hindered by your shield when I use my bow......
I don't think either thing that I'm suggesting is out of the wheelhouse. It would make sense to me for RM to benefit only the caster, or the caster's group maybe if it's allowed to buff in the way that ES does. And with the SOI for WMs, I don't think that suggestion is out of left field either.
But really those topics should be moved to another thread so I'll start one now, and sorry to derail the topic.
Xionara Swiftstrike
What did you mean by completely negating the penalty with bows? I use a target shield, and I get the messaging that you are hindered by your shield when I use my bow......
I don't think either thing that I'm suggesting is out of the wheelhouse. It would make sense to me for RM to benefit only the caster, or the caster's group maybe if it's allowed to buff in the way that ES does. And with the SOI for WMs, I don't think that suggestion is out of left field either.
But really those topics should be moved to another thread so I'll start one now, and sorry to derail the topic.
Xionara Swiftstrike
AROLLYN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:42 PM CST
Anyone claiming to have their casting completely shut down by this spell is just lying, plain and simple. What the truth is - you need to cast at 5-20% less mana than whatever you can normally cast at if you are COMPLETELY. I just had this tested against my CIRCLE ONE BARD, and complete paralysis didn't stop me from casting ANYTHING AT ALL.
AROLLYN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:44 PM CST
*completely paralyzed
THAYET
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:44 PM CST
>> No, it's about the slot cost being too low, the mana cost Extremely too low, and the OP nature of stacking nerve damage on an undispellable/uninterruptable cyclic.
Yeeep.
>> I personally think EE should retain stacking nerve damage because without it, it does make a choice as a cyclic questionable.
That and parity between comparable abilities. MB should have stacking nerve damage too if that has been deemed an acceptable thing for a debilitator to do. In the past when Moon Mages asked for such a thing it was deemed too powerful. If that has changed, whoopee.
At the very least though the cost needs to be high enough that you need to use the spell strategically, not merely throw it up and forget about it until your opponent's nerves are fried.
>> Unrelated to EE, I wish all cyclics were interruptable and endable by Dispel type spells and abilities, tanked concentration, stunning, sleeping or otherwise unconscious states.
Agreed with all of these.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
Yeeep.
>> I personally think EE should retain stacking nerve damage because without it, it does make a choice as a cyclic questionable.
That and parity between comparable abilities. MB should have stacking nerve damage too if that has been deemed an acceptable thing for a debilitator to do. In the past when Moon Mages asked for such a thing it was deemed too powerful. If that has changed, whoopee.
At the very least though the cost needs to be high enough that you need to use the spell strategically, not merely throw it up and forget about it until your opponent's nerves are fried.
>> Unrelated to EE, I wish all cyclics were interruptable and endable by Dispel type spells and abilities, tanked concentration, stunning, sleeping or otherwise unconscious states.
Agreed with all of these.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
ABSOLON
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:49 PM CST
I find Lethargy to have much more of an effect on spell casting than nerve damage the handful of times I was under that spell's effects.
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MILLERK131
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:50 PM CST
I do not think that MB should be buffed because EE was released.
MB for its cost does 4 things versus 1 thing that EE does. EE having stacking nerve damage makes it viable. If the spell is changed I likely won't take it, because it won't be worth having if it's negated too easily.
Please leave it alone :)
Xionara Swiftstrike
MB for its cost does 4 things versus 1 thing that EE does. EE having stacking nerve damage makes it viable. If the spell is changed I likely won't take it, because it won't be worth having if it's negated too easily.
Please leave it alone :)
Xionara Swiftstrike
NINEVAH1
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:50 PM CST
SoI doesn't mean anything more than what size buff you get. Skillset placement is what determines buffs and the types of buffs a guild get. WMs are tert in both Survival (stealth) and Armor (shield).
Being able to use a bow with an arm-worn shield without a penalty is based the placement of the Armor skillset. Only Rangers, Barbs, and Paladins are able to do this since they are Armor prime/secondary. Barbs are the only other guild than WM that can buff every single weapon class. You are asking to be on par with Barbarians who are Weapon prime/Armor secondary when your guild is Weapon secondary/Armor tert. While also being the kings of TM. That is a bit much IMO.
Being able to use a bow with an arm-worn shield without a penalty is based the placement of the Armor skillset. Only Rangers, Barbs, and Paladins are able to do this since they are Armor prime/secondary. Barbs are the only other guild than WM that can buff every single weapon class. You are asking to be on par with Barbarians who are Weapon prime/Armor secondary when your guild is Weapon secondary/Armor tert. While also being the kings of TM. That is a bit much IMO.
AROLLYN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:52 PM CST
I think anyone claiming that nerve damage (stacking or otherwise) is OP needs to actually sit down and test what nerve damage really does. More accurately, what it doesn't do.
Complete paralysis does so little that its actually hard to test, ranging from a circle 1 fresh from the character manager to nearly circle 150.
Without changing my scripts/preps/etc, I have gone through my out-of-combat rotations AND gone to hunt at level while being apparently UNAFFECTED by the fact that I was completely paralyzed for the whole thing. Reactions are overblown /thread
Complete paralysis does so little that its actually hard to test, ranging from a circle 1 fresh from the character manager to nearly circle 150.
Without changing my scripts/preps/etc, I have gone through my out-of-combat rotations AND gone to hunt at level while being apparently UNAFFECTED by the fact that I was completely paralyzed for the whole thing. Reactions are overblown /thread
JULIAN
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 06:57 PM CST
Nerfing the alpha-strike nerve damage down and letting every cast stack some seems reasonable.
Mazrian
Mazrian
THAYET
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:08 PM CST
Honestly even the pulling people out of hiding at missile thing by itself is really powerful and even if the nerve damage capped really low if you can't completely shut down someone's stealth between EE and Arc Light you need to l2wm.
I don't anticipate that the spell will be nerfed into the ground or anything but it'll be interesting to see how it's rebalanced with all these concerns in mind.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
I don't anticipate that the spell will be nerfed into the ground or anything but it'll be interesting to see how it's rebalanced with all these concerns in mind.
Thayet
@thayelf // http://thayette.tumblr.com
"But you must know that if corruption is powerful enough, it's not corruption at all — it's law. Unspoken, unwritten, but law." — Robert Jackson Bennett, City of Stairs
MILLERK131
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:15 PM CST
I would be interested to see a combat between a WM and a primary stealth character in my range where EE and AL cause shutdown of stealth.... if anyone wants to come PVP with me and test it out I'll go get the AL spell.
Xionara Swiftstrike
Xionara Swiftstrike
DBABIASH
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:32 PM CST
Since we're all throwing out opinions out there, and the PvP crowd seems to be highly active on the forums.
I'm not sure I have seen one complaint about the PvE nature of the spell. As someone who has never engaged in PvP, I think the spell is fine and I would prefer dev time be put towards other ends.
I'm not sure I have seen one complaint about the PvE nature of the spell. As someone who has never engaged in PvP, I think the spell is fine and I would prefer dev time be put towards other ends.
UNSPEAKABLEOATH
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:36 PM CST
Remind me to go to the other class boards whenever useful new abilities are developed that can help low-to-mid range characters and attempt to get them turned down or made ineffectual. It appears that is the thing to do around these parts.
SARAGOS
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:45 PM CST
Do I want to wade into this? Yes, I guess I do. Because I'm concerned that the comments from a few survival prime people will dominate the conversation. So here are my replies to the various points raised.
1) We shouldn't even be having this conversation - This spell has been out for less than a week. There's literally no way to determine the effects this spell has on the overall balance of the game regarding PvP yet. Maybe in a few months. What we have right now are the emotional reactions based on a handful of experiences. On the face of it, this spell isn't so crazy as to not give it a chance... so, why aren't we?
Judging from the level of reaction here, it seems to me - and this is the most forums-friendly way I can think to put this - some people are used to not having to worry about anything a certain guild can do to them at anything approaching parity of skill and are now very VERY upset that there's something to be concerned about.
>> Remind me to go to the other class boards whenever useful new abilities are developed that can help low-to-mid range characters and attempt to get them turned down or made ineffectual. It appears that is the thing to do around these parts.
Yeah, seriously. This reminds me of RL lobbyists.
2) A 20% debuff is no big deal - If we can stop for a minute, can we acknowledge all of the crazy things other debilitations can do and acknowledge that that level of debuff (assuming what Raesh said is accurate) is nothing out of the ordinary? My experience with nerve damage and casting tells me a %20 penalty there sounds about right as well.
3) "It should not stack and cost more" - Cyclics are already pretty costly as an opportunity cost. And putting in a ton of mana into a cyclic spell eliminates other options too. If it didn't stack it would eliminate the point of being a cyclic, and if it didn't stack and cost more, it would probably not see much of any use. Again, let's look at the size of the penalty and see.
4) Nonmagical ways to stop cyclics - Seriously? Setting aside how that would possibly work in the lore, IMO, a way to stop cyclics should require a slot cost, and preclude the use of other abilities, just as spell slots do for magic-using guilds. At best I could see a magical item from the enchanting system that can shut down buffs/cyclics for one person or a room, but it should shut down all buff abilities that interface the supernatural in any way, including Khri and Inner Fire abilities.
5) Concentration on Cyclics - A standard concentration check doesn't seem too bad at each pulse, but I would like to see the cost-benefit looked at for cyclics, and I'd want to make sure that you get to use the same "roll" for each check. In other words, if I keep casting the cyclic until I can get that 25 point cyclic cast without backfiring, I should get to use that roll for all subsequent concentration checks, taking into account the new penalties I have, of course. If not, the danger of a poor roll on one of those checks means that every cyclic gets a serious de-faco nerf as everyone has to lower the mana usage.
6) Spell slots cost of EE - There's a slot cost reduction for cyclics. My guess is that it was considered a 4, and then brought down to 3 by being a cyclic. See DEMA, and AEWO for other examples of this.
7) It can't be healed and this is horrible - This just doesn't seem like a big deal to me, especially given the numbers we're talking about. If someone is affecting me with spells, I'm going to get raked over the coals by that stuff the entire fight, regardless of what it is. To me, the point is irrelevant to the point of wanting to dismiss this issue entirely. If this is the sticking point, though, I could see capping the nerve damage based on how the contest goes (like MB), but also giving a stealth debuff on top of that for as long as the cyclic is active and you're being affected, as a full potency debuff, based on the stat contest.
For example, you get hit with EE. Nerve damage happens, and it's 10% to physical actions and spellcasting because you got halfway down on nerve damage. You're also affected with a debuf to physical skills and spellcasting - all the same stuff nerves do. When the cyclic is released, the debuff is gone but the nerves stay. Yes, this might mean that when affected you might potentially be under a greater penalty than was possible with the spell as it is now, due to the stat contests. And this is the only way I would be ok with capping damage. But, honestly, it seems like spliting hairs to me.
- Saragos
1) We shouldn't even be having this conversation - This spell has been out for less than a week. There's literally no way to determine the effects this spell has on the overall balance of the game regarding PvP yet. Maybe in a few months. What we have right now are the emotional reactions based on a handful of experiences. On the face of it, this spell isn't so crazy as to not give it a chance... so, why aren't we?
Judging from the level of reaction here, it seems to me - and this is the most forums-friendly way I can think to put this - some people are used to not having to worry about anything a certain guild can do to them at anything approaching parity of skill and are now very VERY upset that there's something to be concerned about.
>> Remind me to go to the other class boards whenever useful new abilities are developed that can help low-to-mid range characters and attempt to get them turned down or made ineffectual. It appears that is the thing to do around these parts.
Yeah, seriously. This reminds me of RL lobbyists.
2) A 20% debuff is no big deal - If we can stop for a minute, can we acknowledge all of the crazy things other debilitations can do and acknowledge that that level of debuff (assuming what Raesh said is accurate) is nothing out of the ordinary? My experience with nerve damage and casting tells me a %20 penalty there sounds about right as well.
3) "It should not stack and cost more" - Cyclics are already pretty costly as an opportunity cost. And putting in a ton of mana into a cyclic spell eliminates other options too. If it didn't stack it would eliminate the point of being a cyclic, and if it didn't stack and cost more, it would probably not see much of any use. Again, let's look at the size of the penalty and see.
4) Nonmagical ways to stop cyclics - Seriously? Setting aside how that would possibly work in the lore, IMO, a way to stop cyclics should require a slot cost, and preclude the use of other abilities, just as spell slots do for magic-using guilds. At best I could see a magical item from the enchanting system that can shut down buffs/cyclics for one person or a room, but it should shut down all buff abilities that interface the supernatural in any way, including Khri and Inner Fire abilities.
5) Concentration on Cyclics - A standard concentration check doesn't seem too bad at each pulse, but I would like to see the cost-benefit looked at for cyclics, and I'd want to make sure that you get to use the same "roll" for each check. In other words, if I keep casting the cyclic until I can get that 25 point cyclic cast without backfiring, I should get to use that roll for all subsequent concentration checks, taking into account the new penalties I have, of course. If not, the danger of a poor roll on one of those checks means that every cyclic gets a serious de-faco nerf as everyone has to lower the mana usage.
6) Spell slots cost of EE - There's a slot cost reduction for cyclics. My guess is that it was considered a 4, and then brought down to 3 by being a cyclic. See DEMA, and AEWO for other examples of this.
7) It can't be healed and this is horrible - This just doesn't seem like a big deal to me, especially given the numbers we're talking about. If someone is affecting me with spells, I'm going to get raked over the coals by that stuff the entire fight, regardless of what it is. To me, the point is irrelevant to the point of wanting to dismiss this issue entirely. If this is the sticking point, though, I could see capping the nerve damage based on how the contest goes (like MB), but also giving a stealth debuff on top of that for as long as the cyclic is active and you're being affected, as a full potency debuff, based on the stat contest.
For example, you get hit with EE. Nerve damage happens, and it's 10% to physical actions and spellcasting because you got halfway down on nerve damage. You're also affected with a debuf to physical skills and spellcasting - all the same stuff nerves do. When the cyclic is released, the debuff is gone but the nerves stay. Yes, this might mean that when affected you might potentially be under a greater penalty than was possible with the spell as it is now, due to the stat contests. And this is the only way I would be ok with capping damage. But, honestly, it seems like spliting hairs to me.
- Saragos
UNSPEAKABLEOATH
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:50 PM CST
My name is Voyle's player and I endorse Saragos' statement.
DR-ARMIFER
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 07:59 PM CST
>>1) We shouldn't even be having this conversation
When a spell is still on preview, before anyone has actually invested slots into it, is the most appropriate time for fine tuning it. I welcome your input but I will disregard attempts to summarily shut down discussion as long as everyone can comport themselves well.
>>Setting aside how that would possibly work in the lore, IMO
How it should work in the lore is anything that interrupts your ability to keep one rigorous line of thought going constantly should disrupt the Cyclic. Whether or not we will do this for game-balance sake is under discussion.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
When a spell is still on preview, before anyone has actually invested slots into it, is the most appropriate time for fine tuning it. I welcome your input but I will disregard attempts to summarily shut down discussion as long as everyone can comport themselves well.
>>Setting aside how that would possibly work in the lore, IMO
How it should work in the lore is anything that interrupts your ability to keep one rigorous line of thought going constantly should disrupt the Cyclic. Whether or not we will do this for game-balance sake is under discussion.
-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
SLEE1
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 08:25 PM CST
>>3) "It should not stack and cost more" - Cyclics are already pretty costly as an opportunity cost. And putting in a ton of mana into a cyclic spell eliminates other options too. If it didn't stack it would eliminate the point of being a cyclic, and if it didn't stack and cost more, it would probably not see much of any use. Again, let's look at the size of the penalty and see.
I feel its more of if you succeed at it just a little bit then over time it will gain its highest effect. No other debilitator does that to my knowledge, feel free to correct me if I'm wrong, you either pass/fail and whatever you did at that mana cost is what you get. Not, well its little now but after some time it will reach top end.
It doesn't eliminate the point of being cyclic.
MILLERK131
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 08:33 PM CST
I agree with Saragos in that we shouldn't have the conversation to "nerf" it yet only because I think more testing would be appropriate with characters in appropriate ranges squaring off against each other and see how things pan out. After having a bunch of data available I would like more discussion. Right now it seems, to me, like a lot of jumping to conclusions.
I can't imagine that a 20% debuff in ranks is going to cause much of a problem in a survival primary guild, versus one that is survival tertiary. Ranks in those skills, such as stealth, should be extremely high, the way magic skills are easily high for WM. Versus a warrior mage's perception, which is learning at the slow rate. The way my ranks are now, if my understanding of everything is correct, the opponent would still be able to hide with the max nerve debuff.
My offer stands for anyone within range of me that is stealth-based to contact me in game for a testing session.
Xionara Swiftstrike
I can't imagine that a 20% debuff in ranks is going to cause much of a problem in a survival primary guild, versus one that is survival tertiary. Ranks in those skills, such as stealth, should be extremely high, the way magic skills are easily high for WM. Versus a warrior mage's perception, which is learning at the slow rate. The way my ranks are now, if my understanding of everything is correct, the opponent would still be able to hide with the max nerve debuff.
My offer stands for anyone within range of me that is stealth-based to contact me in game for a testing session.
Xionara Swiftstrike
SARAGOS
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 09:07 PM CST
> When a spell is still on preview, before anyone has actually invested slots into it, is the most appropriate time for fine tuning it. I welcome your input but I will disregard attempts to summarily shut down discussion as long as everyone can comport themselves well.
I apologize, I was less clear than I could have been. Let me try to rephrase. I want to try to avoid lowering the level of discussion by calling people out (and possibly getting the thread shutdown). I DO welcome discussion about the spell. I feel, however, that the tone of the conversation so far has reminded me of the bad old days where there was an extreme guild-vs-guild battle going on constantly on the forums, and everyone seemed to be trying to get the things they hated nerfed in an ill-intentioned way. Since coming back to this game, I had thought we were mostly past that.
I find, too, that the calls for the spell being way, way too powerful in PvP to be premature - in all honesty, how many PvP fights under real circumstances can have happened at this point? Having invested vastly more hours than I should in certain competitive strategy games, and having been through extreme meta changes, I believe that PvP balance is something that reveals itself over time, after people adjust to changes. Because adjusting is hard, and nobody wants to actually adjust. I never wanted to adjust. And when you're skilled at something, and racking up wins feels great, it's very hard for ANYONE to agree right away that a change that negatively impacts them is good. That's why a large sample size is needed of fights. Seeing numbers helps avoid just going off based on emotion.
We've had a ample time to see that buffed survival prime stealth is extraordinarily hard to deal with for survival terts with no natural buffs for perception. We've had hardly any time to look at the new situation. What I'd really like to see is something like this:
"Thief A and WM B have fought 20 fights. 10 with EE, 10 without. Thief won X fights with, and Y fights without. These are some of the ranks involved. Does that seem right to you?"
If someone close to me in skill wants to approach me and have a go at testing that way, I'd be glad to oblige.
- Saragos
I apologize, I was less clear than I could have been. Let me try to rephrase. I want to try to avoid lowering the level of discussion by calling people out (and possibly getting the thread shutdown). I DO welcome discussion about the spell. I feel, however, that the tone of the conversation so far has reminded me of the bad old days where there was an extreme guild-vs-guild battle going on constantly on the forums, and everyone seemed to be trying to get the things they hated nerfed in an ill-intentioned way. Since coming back to this game, I had thought we were mostly past that.
I find, too, that the calls for the spell being way, way too powerful in PvP to be premature - in all honesty, how many PvP fights under real circumstances can have happened at this point? Having invested vastly more hours than I should in certain competitive strategy games, and having been through extreme meta changes, I believe that PvP balance is something that reveals itself over time, after people adjust to changes. Because adjusting is hard, and nobody wants to actually adjust. I never wanted to adjust. And when you're skilled at something, and racking up wins feels great, it's very hard for ANYONE to agree right away that a change that negatively impacts them is good. That's why a large sample size is needed of fights. Seeing numbers helps avoid just going off based on emotion.
We've had a ample time to see that buffed survival prime stealth is extraordinarily hard to deal with for survival terts with no natural buffs for perception. We've had hardly any time to look at the new situation. What I'd really like to see is something like this:
"Thief A and WM B have fought 20 fights. 10 with EE, 10 without. Thief won X fights with, and Y fights without. These are some of the ranks involved. Does that seem right to you?"
If someone close to me in skill wants to approach me and have a go at testing that way, I'd be glad to oblige.
- Saragos
DR-ANNWYL
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 09:29 PM CST
Oh hi,
Constructive feedback on the spell is welcome.
Constructive feedback on Thief things, should be in the thief folder, Clerics, the cleric folder and so on.
General magic issues should never be an Guild vs Guild conversation because they never go constructively, and those should take place over in Abilities, Skills and Magic.
And finally,further bickering regardless of it being off topic, will be removed.
Annwyl
Message Board Supervisor
If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
Constructive feedback on the spell is welcome.
Constructive feedback on Thief things, should be in the thief folder, Clerics, the cleric folder and so on.
General magic issues should never be an Guild vs Guild conversation because they never go constructively, and those should take place over in Abilities, Skills and Magic.
And finally,further bickering regardless of it being off topic, will be removed.
Annwyl
Message Board Supervisor
If you've questions or comments, take it to e-mail by writing me at DR-Annwyl@play.net.
FAMEBRIGHT
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 09:30 PM CST
I'm unsure if a static level of nerve damage is a worthwhile tradeoff for cyclic AOE/Aether cloak at all.
I don't PVP in DR, but in PVE I generally have cyclic damage AOE up and spam debilitation alongside it, AC if its a rare critter with TM. That's a lot of killspeed to lose and consequently income. I suppose it would depend on what the highest level of nerve damage possible in the contest, and if I could throw enough additional debilitation down to let it get there. If it's only moderate nerve damage, I might use EE for anti-stealth, but unlike players not all critters ambush so that's a very niche use.
I'm still nostalgic for nerve damage being a secondary effect of electrical TM and that colours my opinion here...
Your search-fu is pig dung!
I don't PVP in DR, but in PVE I generally have cyclic damage AOE up and spam debilitation alongside it, AC if its a rare critter with TM. That's a lot of killspeed to lose and consequently income. I suppose it would depend on what the highest level of nerve damage possible in the contest, and if I could throw enough additional debilitation down to let it get there. If it's only moderate nerve damage, I might use EE for anti-stealth, but unlike players not all critters ambush so that's a very niche use.
I'm still nostalgic for nerve damage being a secondary effect of electrical TM and that colours my opinion here...
Your search-fu is pig dung!
BADGOPHER
Re: Electrostatic Eddy on Preview + Elemental Weapon Density
01/19/2016 09:50 PM CST
EE is the first cyclic a WM can grab, I think. Before AC or any TM. I'm sitting at 17 and can cast it. Need to get arcana up to 100 for the feat though.
As the target customer, I'm quite excited. Once I get another 200+ ranks in magics, sure I'll swap out something else. But it's still cool.
As the target customer, I'm quite excited. Once I get another 200+ ranks in magics, sure I'll swap out something else. But it's still cool.