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HSN: Unarmed Multistrike 08/27/2015 09:53 PM CDT
Unarmed combatants may now initiate unarmed multi-strike attacks, provided that they have sufficient training in the Multi Opponent Combat skill. Training thresholds are identical to melee multi-strike requirements for both unfocused (multi-target) and focused (same-target) versions. Such strikes are initiated with the MSTRIKE verb, specifying the type of unarmed attack desired, as in "MSTRIKE GRAPPLE" or "MSTRIKE KICK [target]". Use MSTRIKE HELP for more information and additional usage options.

However, the specified attack is not necessarily used on each individual strike. Instead, the following rules are used for each strike in sequence; the first one on which the conditions are met determines the type of attack.

1.) If a tier-up strike is pending against the target, use that type of attack.
2.) If the attacker currently has decent ("tier one") positioning against the target, use JAB. If this is the first jab against this particular target during this MSTRIKE invocation, it does not count for the purposes of total allowed strikes.
3.) If the attacker has good ("tier two") positioning against a target, use the attack type that was specified at the start.
4.) If the attacker has excellent ("tier three") positioning against a target, use the attack type that was specified at the start, unless the specified attack type was JAB, in which case choose a random attack from PUNCH, GRAPPLE, and KICK instead.

Related to this release, the ASSESS verb has been updated to list your unarmed position against all foes in the area, via ASSESS UNARMED.
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Re: HSN: Unarmed Multistrike 08/27/2015 09:54 PM CDT
As a related note, I welcome any suggestions on how to better convey positioning (tier) and tier-up strike information to the player. The ASSESS verb option just implemented is one such way. I have also thought of adding a flag so that positioning and tier-up strike information shows up in the LOOK description, as a parenthetical note after each creature where applicable. Is there any interest in that, or can anyone think of a better way to present such information?
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Re: HSN: Unarmed Multistrike 08/27/2015 10:15 PM CDT
>>I have also thought of adding a flag so that positioning and tier-up strike information shows up in the LOOK description, as a parenthetical note after each creature where applicable. Is there any interest in that, or can anyone think of a better way to present such information?

I am guessing it will, but if it showed up in the room window as well that would be great.
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Re: HSN: Unarmed Multistrike 08/27/2015 10:15 PM CDT
These are excellent changes. Thank you!
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Re: HSN: Unarmed Multistrike 08/27/2015 10:33 PM CDT
Just curious, but are there any plans to let this work with berserk?
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Re: HSN: Unarmed Multistrike 08/27/2015 10:36 PM CDT
This update sounds like it was meant for monks, using UAC from the open. I have no idea what this means to my character. She's an ambushing rogue with 3 ranks of punch mastery, so she almost always uses punch. No MOC at this time (since it wasn't really relevant before), but she can always pick some up ... assuming it will be worthwhile that is. How does this affect such a situation, if at all?
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Re: HSN: Unarmed Multistrike 08/27/2015 10:46 PM CDT
One question please...related to but not specific to this update. This change makes MOC a MUCH more useable and desireable skill for a monk. Yesterday someone posted that anyone affected by the Lore Review would get a fixskill at the end of it.

My question which I never saw an answer to...is how does this affect everyone else? Is the plan to basically give everyone a fixskill when all the changes are through and the calamity and end of days ranting finally calms down? Or is it just going to be a few more impacted classes that get the fixskill...meaning I should just go buy a potion now.

If the plan is to give it to everyone in the next few weeks then I can wait without worries...I just need to know if I am waiting for nothing and should just bite the bullet and empty all my bank accounts so I can buy a potion from someone.

thanks.

Also...in case I forgot to mention it...or it wasn't stated clearly enough...thanks for this update. This is something sorely needed for monks (if no one else) and I for one am excited about it.
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Re: HSN: Unarmed Multistrike 08/27/2015 10:54 PM CDT
Not that I necessarily disagree since monks are heavily tied with pros and cons of unarmed combat, but what about this update makes you think it was meant for monks moreso anyone using the combat style training in MOC?
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Re: HSN: Unarmed Multistrike 08/27/2015 11:00 PM CDT
<<Not that I necessarily disagree since monks are heavily tied with pros and cons of unarmed combat, but what about this update makes you think it was meant for monks moreso anyone using the combat style training in MOC?>>

I don't know about the original poster, but personally I think this was intended to bring open unarmed fighting in line with all other weapon types. Yes, it is especially useful in boosting monk's combat effectiveness, but I would say this is more to make general open unarmed combat more appealing.

I can see this change could easily make bard and paladin build brawlers more effective and possibly more mainstream...that is assuming the RT doesn't make it too difficult to rely on (haven't tested yet to see how RT works).
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Re: HSN: Unarmed Multistrike 08/27/2015 11:06 PM CDT
+10000000. The whole reason I rolled a monk was to multipunch, and was devastated to discover there was no UAC mstrike. No longer!
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Re: HSN: Unarmed Multistrike 08/27/2015 11:15 PM CDT
Someone should post some logs!

GameMaster Estild
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Re: HSN: Unarmed Multistrike 08/27/2015 11:19 PM CDT
Pretty nice addition Finros.

I'd like to request that the command or parser initiates with the shortened words, like just "ms grap" like the other mstrike command. For those of us that type!

Also, I have 202 ranks of brawling and MOC. The UAC version of mstrike works a little differently and can't target a creature/player, I noticed it caps out at 2 attacks on the same creature if only 1 creature is present. Is there any chance the number of attacks on a single target can increase with MOC training?

I haven't yet tested on how many creatures in a room but I assume it is the same mstrike limits as with a weapon?
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Re: HSN: Unarmed Multistrike 08/27/2015 11:20 PM CDT
Sure!

>mstrike punch
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You attempt to jab a mottled cave lizard!
You have decent positioning against a mottled cave lizard.
UAF: 628 vs UDF: 506 = 1.241 * MM: 86 + d100: 73 = 179
... and hit for 4 points of damage!
Fancy twisting jab to side confuses foe!
Strike leaves foe vulnerable to a followup punch attack!
You attempt to punch a mottled cave lizard!
You have good positioning against a mottled cave lizard.
UAF: 628 vs UDF: 506 = 1.241 * MM: 86 + d100: 50 = 156
... and hit for 22 points of damage!
Wild side punch smashes into right hand, pinning it against his body.
The cave lizard starts to favor his wounded arm!
Strike leaves foe vulnerable to a followup jab attack!
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 6 sec.
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Re: HSN: Unarmed Multistrike 08/27/2015 11:21 PM CDT


I don't brawl at all but I hope it looks like the Final Justice that's in my head.
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Re: HSN: Unarmed Multistrike 08/27/2015 11:24 PM CDT
Heres a couple of shots...not much, but then my MoC is WAY undertrained.

>mstrike grapple
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You attempt to grapple a banshee!
You have good positioning against a banshee.
UAF: 326 vs UDF: 292 = 1.116 * MM: 96 + d100: 37 = 144
... and hit for 37 points of damage!
Massive blow strikes the banshee and drives it back!
Good thing those ribs aren't made of bone.
You attempt to grapple a banshee!
You have excellent positioning against a banshee.
UAF: 326 vs UDF: 271 = 1.202 * MM: 107 + d100: 7 = 135
... and hit for 39 points of damage!
Massive blow obliterates the left knee.
The banshee falters as a sickly light flows freely down its leg.
The banshee is knocked to the ground!
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 5 sec.
>
[ MStrike Cooldown: +0:01:00, 0:01:00 remaining. ]
>
A banshee claws at you!
AS: +271 vs DS: +306 with AvD: +31 + d100 roll: +49 = +45
A clean miss.
>
A banshee claws at you!
You evade the attack by inches!
>
A banshee floats back to an upright position.
>mstrike punch
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You attempt to punch a banshee!
You have good positioning against a banshee.
UAF: 326 vs UDF: 280 = 1.164 * MM: 109 + d100: 84 = 210
... and hit for 68 points of damage!
Attack whistles right through the lower back encountering little resistance!
You attempt to punch a banshee!
You have excellent positioning against a banshee.
UAF: 326 vs UDF: 280 = 1.164 * MM: 119 + d100: 94 = 232
... and hit for 83 points of damage!
Strike to the abdomen goes right through, leaving misty trails in its wake.
You hear a sound like a weeping child as a white glow separates itself from the banshee's body as it rises, disappearing into the heavens.
The banshee slumps to the floor, exhales a sigh of relief, and begins to quickly decay away.
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 5 sec.
>
[ MStrike Cooldown: +0:01:00, 0:00:59 remaining. ]
[
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Re: HSN: Unarmed Multistrike 08/27/2015 11:24 PM CDT
Now I can finally say it..... C-C-C-C-C-COMBO! POW! POW! POW!

~wanders off to watch reruns of the Batman tv series~


~Aulis
Forums Manager
QC'er
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Re: HSN: Unarmed Multistrike 08/27/2015 11:26 PM CDT
ROBLAR
I noticed it caps out at 2 attacks on the same creature if only 1 creature is present.


If you're just typing "mstrike punch", it's only performing the open version. You need to type "mstrike punch <target>" for the focused version.

GameMaster Estild
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Re: HSN: Unarmed Multistrike 08/27/2015 11:27 PM CDT


This is a huge boost for monks. Thank you. Please tell everyone that worked on it thank you. Totally amazing.

Russ
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Re: HSN: Unarmed Multistrike 08/27/2015 11:31 PM CDT
Thanks, faaaar better!


R>mstrike punch yet
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You attempt to jab a burly white-haired yeti!
You have decent positioning against a burly white-haired yeti.
UAF: 654 vs UDF: 561 = 1.165 * MM: 91 + d100: 92 = 198
... and hit for 9 points of damage!
Solid shot to the back.
Strike leaves foe vulnerable to a followup kick attack!
You attempt to kick a burly white-haired yeti!
You have good positioning against a burly white-haired yeti.
UAF: 654 vs UDF: 561 = 1.165 * MM: 92 + d100: 8 = 115
... and hit for 5 points of damage!
Sudden low kick is off-target, scraping the white-haired yeti's shin.
You attempt to punch a burly white-haired yeti!
You have good positioning against a burly white-haired yeti.
UAF: 654 vs UDF: 561 = 1.165 * MM: 85 + d100: 18 = 117
... and hit for 3 points of damage!
Awkward punch gently brushes the left thigh. It's like a first date!
You attempt to punch a burly white-haired yeti!
You have good positioning against a burly white-haired yeti.
UAF: 654 vs UDF: 561 = 1.165 * MM: 94 + d100: 41 = 150
... and hit for 30 points of damage!
Strike to shoulder blade briefly staggers foe!
The white-haired yeti is stunned!
Strike leaves foe vulnerable to a followup grapple attack!
You attempt to grapple a burly white-haired yeti!
You have excellent positioning against a burly white-haired yeti.
UAF: 654 vs UDF: 561 = 1.165 * MM: 99 + d100: 1 = 116
... and hit for 18 points of damage!
Hard grip breaks thumb in three places!
The white-haired yeti starts to favor his wounded arm!
You attempt to punch a burly white-haired yeti!
You have excellent positioning against a burly white-haired yeti.
UAF: 654 vs UDF: 548 = 1.193 * MM: 95 + d100: 36 = 149
... and hit for 50 points of damage!
Fast hooking punch tears a ragged gash across the abdomen!

Your golvern-banded gauntlets unleash an invisible burst of force!

... 5 points of damage!
Chest hit causes the white-haired yeti to spin around like a halfling after a fresh tart.
You attempt to punch a burly white-haired yeti!
You have excellent positioning against a burly white-haired yeti.
UAF: 654 vs UDF: 534 = 1.224 * MM: 101 + d100: 70 = 193
... and hit for 59 points of damage!
Blindingly fast hook smashes right knee beyond any hope of repair. If it's worth doing, it's worth over-doing!
A burly white-haired yeti collapses to the floor and grasps his mangled right leg!


Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 9 sec.
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Re: HSN: Unarmed Multistrike 08/27/2015 11:32 PM CDT
I swear the verbiage wasn't working before but likely it was because I wasn't typing it out fully, like I am used to.
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Re: HSN: Unarmed Multistrike 08/27/2015 11:37 PM CDT
This and making quickstrike work with UAC are awesome.

Thank you.
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Re: HSN: Unarmed Multistrike 08/28/2015 12:10 AM CDT
And feint. That was also awesome.
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Re: HSN: Unarmed Multistrike 08/28/2015 12:13 AM CDT
Hey, that predates UAC and CMAN!

Warrior skillmaster's special ability.
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Re: HSN: Unarmed Multistrike 08/28/2015 12:21 AM CDT
Better?

>mstrike punch liz
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You attempt to jab a mottled cave lizard!
You have decent positioning against a mottled cave lizard.
UAF: 612 vs UDF: 485 = 1.261 * MM: 93 + d100: 40 = 157
... and hit for 3 points of damage!
Hasty strike to chest doesn't do much harm.
Strike leaves foe vulnerable to a followup kick attack!
You attempt to kick a mottled cave lizard!
You have good positioning against a mottled cave lizard.
UAF: 612 vs UDF: 485 = 1.261 * MM: 94 + d100: 73 = 191
... and hit for 71 points of damage!
Well executed roundhouse knocks the cave lizard back!

Your golvern-plated boots unleash an invisible burst of force!

... 5 points of damage!
The cave lizard's left leg jerks momentarily.
You attempt to punch a mottled cave lizard!
You have good positioning against a mottled cave lizard.
UAF: 612 vs UDF: 458 = 1.336 * MM: 101 + d100: 19 = 153
... and hit for 29 points of damage!
Uppercut to solar plexus. Air forced from the lungs!
You attempt to punch a mottled cave lizard!
You have good positioning against a mottled cave lizard.
UAF: 612 vs UDF: 458 = 1.336 * MM: 99 + d100: 59 = 191
... and hit for 35 points of damage!
Backfist slams into the left eye, immediately blurring the cave lizard's vision!
The cave lizard appears to be moving more slowly!
You attempt to punch a mottled cave lizard!
You have good positioning against a mottled cave lizard.
UAF: 612 vs UDF: 433 = 1.413 * MM: 108 + d100: 96 = 248
... and hit for 65 points of damage!
Fast hooking punch tears a ragged gash across the abdomen!
The cave lizard drops to the ground and shudders a final time.

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 9 sec.
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Re: HSN: Unarmed Multistrike 08/28/2015 12:23 AM CDT
>Just curious, but are there any plans to let this work with berserk?

I've gone back and forth on it. On the one hand, thematically, unarmed combat is supposed to be a "maintain your cool" style of combat that doesn't really fit berserking. On the other hand, unarmed berserking warriors are left out in the cold right now, which doesn't seem right either. I'll bring it up at the next dev meeting.

>How does this affect such a situation, if at all?

It means you can use unarmed multistrike if you train in MOC.

>My question which I never saw an answer to...is how does this affect everyone else? Is the plan to basically give everyone a fixskill when all the changes are through and the calamity and end of days ranting finally calms down? Or is it just going to be a few more impacted classes that get the fixskill...meaning I should just go buy a potion now.

I'll bring this up at the next dev meeting too.

>I'd like to request that the command or parser initiates with the shortened words, like just "ms grap" like the other mstrike command. For those of us that type!

Unfortunately, doing so would raise certain other problems. For example, let's say that you're in the room with an Illoke jarl and an Illoke elder and type "mstrike ja". Did you mean "do a focused melee mstrike on the jarl" or "do an open mstrike jab"? The parsing is ambiguous.

Ideally, at least in terms of that ambiguity, I would have required that mstrike take a required second parameter of "attack", "jab", "punch", "grapple", or "kick", and then the optional target would start on the third word. If mstrike were an entirely new system, I probably would have done that. Unfortunately, a bareword "mstrike" has meant "open melee mstrike" for so long, that I didn't want to change it.

Therefore, the way I chose to minimize parsing ambiguity was to require that the attack type be fully spelled out. Not great, but it minimizes potential problems.
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Re: HSN: Unarmed Multistrike 08/28/2015 12:37 AM CDT
Actually, I was about to post because it seemed you, or someone did abbreviate it (somewhat).

Makes sense more now on the second word indicating jab/punch/grapple/kick, but "ms" works for mstrike now for UAC.

Also, I got 7 jabs while in defensive stance in the clip below on a player, with a weapon I get 6 max. Intended?

>ms grapple cru
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You attempt to jab XXX!
You have decent positioning against XXX.
UAF: 607 vs UDF: 771 = 0.787 * MM: -5 + d100: 35 = 32
A clean miss!
You attempt to jab XXX!
You have decent positioning against XXX.
UAF: 607 vs UDF: 771 = 0.787 * MM: -5 + d100: 30 = 27
A clean miss!
You attempt to jab XXX!
You have decent positioning against XXX.
UAF: 607 vs UDF: 771 = 0.787 * MM: -5 + d100: 47 = 44
A clean miss!
You attempt to jab XXX!
You have decent positioning against XXX.
UAF: 607 vs UDF: 771 = 0.787 * MM: -5 + d100: 96 = 93
A close miss!
You attempt to jab XXX!
You have decent positioning against XXX.
UAF: 607 vs UDF: 771 = 0.787 * MM: -5 + d100: 79 = 76
A close miss!
You attempt to jab XXX!
You have decent positioning against XXX.
UAF: 607 vs UDF: 771 = 0.787 * MM: -5 + d100: 10 = 7
A clean miss!
You attempt to jab XXX!
You have decent positioning against XXX.
UAF: 607 vs UDF: 771 = 0.787 * MM: -5 + d100: 35 = 32
A clean miss!

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 7 sec.
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Re: HSN: Unarmed Multistrike 08/28/2015 12:37 AM CDT
One thing I note is that Assess Unarmed needs to be spelled out in its entirety or you just get the help message...can that be condensed to maybe work on just Assess Unarm... or maybe just make a new verb Position...or battlesense...or something like that to give the information...since Assess already has uses?

If not, it's not a huge deal...can always make a macro or alias for it, just found it to be a handful to type in combat.
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Re: HSN: Unarmed Multistrike 08/28/2015 12:42 AM CDT
Ah, another lazy typer! :)

Actually, you don't need the full ASSESS spelled out. "Ass", um, goes to ASSIST. You need "asse" to bring up the menu but yes, like the mstrike unarmed commands, you need the full UNARMED spelled out.

That brought me so much joy.. ;)
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Re: HSN: Unarmed Multistrike 08/28/2015 12:43 AM CDT
Also, ASSESS UNARMED only works on NPC/critters.
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Re: HSN: Unarmed Multistrike 08/28/2015 12:55 AM CDT
Wow.

...

mstrike wow

...

I feel like I should say more here.

WOW-Finros-WOW

Morden, player of
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Re: HSN: Unarmed Multistrike 08/28/2015 01:02 AM CDT
>Also, I got 7 jabs while in defensive stance in the clip below on a player, with a weapon I get 6 max. Intended?

Yes. This is a manifestation of the secondary clause of targeting rule (2): "If this is the first [decent positioning] jab against that particular target during this MSTRIKE invocation, it does not count for the purposes of total allowed strikes." Since you had decent positioning and no tier-up attack pending against XXX, the first jab was "free". (And in an open mstrike, you get a free first jab against each target in turn, if at decent positioning and no tier-up attack pending).

>One thing I note is that Assess Unarmed needs to be spelled out in its entirety or you just get the help message...can that be condensed to maybe work on just Assess Unarm... or maybe just make a new verb Position...or battlesense...or something like that to give the information...since Assess already has uses?

This is another one of those parsing issues, and requiring the full spelling minimizes the chance of overlap. Anyway, ASSESS seemed like a decent verb to put it into at the time, but I'm open to other suggestions. (I hate making new verbs for minor functionality, but that's a personal quirk rather than any technical limitation, so I'm not opposed to an entirely new verb if someone proposes one that I like and don't think will be needed down the line for something else. I'm afraid that "position" strikes me as something that would potentially be useful in other systems, and I'm not a fan of "battlesense", though).

>Also, ASSESS UNARMED only works on NPC/critters.

Yup. I figure you're probably not engaging enough other players in combat simultaneously that you need help remembering what your combat status against them is.
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Re: HSN: Unarmed Multistrike 08/28/2015 01:17 AM CDT
Ok, last clip (the other one was tainted by not processing start to finish on a healthy critter).

Like level:


>mstr punch burg
You concentrate intently, focusing all your energies.
You explode into a fury of strikes and ripostes, moving with a singular purpose and will!
You attempt to jab a hard-shelled scaly burgee!
You have decent positioning against a hard-shelled scaly burgee.
UAF: 638 vs UDF: 515 = 1.238 * MM: 82 + d100: 8 = 109
... and hit for 1 point of damage!
Lackluster jab to the mid-back.
You attempt to jab a hard-shelled scaly burgee!
You have decent positioning against a hard-shelled scaly burgee.
UAF: 638 vs UDF: 515 = 1.238 * MM: 90 + d100: 100 = 211
... and hit for 13 points of damage!
Strong push to chest unbalances foe.
Strike leaves foe vulnerable to a followup kick attack!

Your golvern-banded gauntlets unleash an invisible burst of force!

... 15 points of damage!
The scaly burgee's arm twists oddly but snaps right back.
You attempt to kick a hard-shelled scaly burgee!
You have good positioning against a hard-shelled scaly burgee.
UAF: 638 vs UDF: 515 = 1.238 * MM: 83 + d100: 86 = 188
... and hit for 74 points of damage!
Flawless roundhouse to the back forces the scaly burgee to stumble forward.
The scaly burgee is knocked to her knees!
The scaly burgee is stunned!
You attempt to punch a hard-shelled scaly burgee!
You have good positioning against a hard-shelled scaly burgee.
UAF: 638 vs UDF: 499 = 1.278 * MM: 106 + d100: 35 = 170
... and hit for 30 points of damage!
Wild swing connects with the scaly burgee's neck and leaves a nasty bruise.
You attempt to punch a hard-shelled scaly burgee!
You have good positioning against a hard-shelled scaly burgee.
UAF: 638 vs UDF: 499 = 1.278 * MM: 108 + d100: 56 = 194
... and hit for 44 points of damage!
Quick strike to sternum makes the scaly burgee gasp for air.
You attempt to punch a hard-shelled scaly burgee!
You have good positioning against a hard-shelled scaly burgee.
UAF: 638 vs UDF: 484 = 1.318 * MM: 110 + d100: 45 = 190
... and hit for 53 points of damage!
Punishing strike to the stomach!
Strike leaves foe vulnerable to a followup punch attack!

Your golvern-banded gauntlets unleash an invisible burst of force!

... 25 points of damage!
Shot to hand spins the scaly burgee in circles.
You attempt to punch a hard-shelled scaly burgee!
You have excellent positioning against a hard-shelled scaly burgee.
UAF: 638 vs UDF: 469 = 1.360 * MM: 114 + d100: 77 = 232
... and hit for 70 points of damage!
Awesome crossover punch shatters femur into a hundred pieces, shredding upper left leg!
With a final squeal the scaly burgee rears up its head, then curls up into a ball, dead.

Your series of strikes and ripostes leaves you winded and out of position.
Roundtime: 8 sec.
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Re: HSN: Unarmed Multistrike 08/28/2015 02:20 AM CDT
This is an AWESOME update, not to mention a very creative way of addressing several issues with UAC in one fell swoop. Very well done, and thank you!!

~ GtG
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Re: HSN: Unarmed Multistrike 08/28/2015 07:46 AM CDT

With lots of negativity going on elsewhere I'm just going to say this is great. I'm even going to leave off any other commentary and just say. Great work. I don't play a brawler really but great work.
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Re: HSN: Unarmed Multistrike 08/28/2015 07:56 AM CDT
Its a nice start, but ...

RT too long (it looks to be same as 5s melee weapon whatever the UAC attacks are?)
Doesn't close the gap to other professions where its seriously bad for monks (grouped and capped).

Krynch, flurry, dervish? Does mstrike UAC just waste krynch openings? Is flurry going to get a sensible number of jabs compared to UAC jab? Will monks get dervish?
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Re: HSN: Unarmed Multistrike 08/28/2015 09:09 AM CDT
"No MOC at this time (since it wasn't really relevant before)" -- Throgg

All of my characters get at least five (5) ranks, and as soon as possible. (Most of my spellcasters still use weapons during their first 30 days.)
If nothing else, the chance to hit TWO lesser orcs, instead of just one, is worth it.

All of my characters, and especially the spellcasters, get ten (10) ranks as soon as possible. (Typically around 20-25th level. The two hunting-partners of 18th level Fighters, one Two-Weapon 1HEdged and one Two-Weapon 1HCrush [seen in action together, they're the Cuisinart of Doom] are exceptions, of course; they're max trained in MOC.)
If nothing else, the avoidance of DS pushdown from the first extra creature in FvsF, is worth it.
Splashy ball spells are just icing on the cake.
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Re: HSN: Unarmed Multistrike 08/28/2015 09:43 AM CDT
Seconded on the AWESOMEsauce! There's a small bug with spirit servant owners accidentally targeting them, but I think that's already been brought to your attention... (posting it here so other people know what's up).

XXX looks determined and focused.
In a breathtaking display of ability and combat mastery, XXX whirls in a fury of unrelenting strikes and ripostes!
XXX swings a XXXX at a quirky solar spirit!
AS: +332 vs DS: +324 with AvD: +39 + d100 roll: +99 = +146
... and hits for 51 points of damage!
Feint left spins the solar spirit around!
Jagged slash to lower back.
--
XXX looks determined and focused.
In a breathtaking display of ability and combat mastery, XXX whirls in a fury of unrelenting strikes and ripostes!
XXX swings a XXXX at a quirky solar spirit!
AS: +168 vs DS: +324 with AvD: +39 + d100 roll: +42 = -75
A clean miss.
--
XXX looks determined and focused.
In a breathtaking display of ability and combat mastery, XXX whirls in a fury of unrelenting strikes and ripostes!
XXX swings a XXXX at a quirky solar spirit!
AS: +166 vs DS: +324 with AvD: +39 + d100 roll: +57 = -62
A clean miss.
--
XXX looks determined and focused.
In a breathtaking display of ability and combat mastery, XXX whirls in a fury of unrelenting strikes and ripostes!
XXX swings a XXXX at a quirky solar spirit!
AS: +333 vs DS: +314 with AvD: +39 + d100 roll: +72 = +130
... and hits for 47 points of damage!
The solar spirit twists away but is caught with a hard slash!
Back is broken!
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Re: HSN: Unarmed Multistrike 08/28/2015 09:47 AM CDT
>As a related note, I welcome any suggestions on how to better convey positioning (tier) and tier-up strike information to the player. The ASSESS verb option just implemented is one such way. I have also thought of adding a flag so that positioning and tier-up strike information shows up in the LOOK description, as a parenthetical note after each creature where applicable. Is there any interest in that, or can anyone think of a better way to present such information?

I'd like a way of seeing it for other characters. One of the main remaining reasons I'd continue to recommend that new players stay away from playing monks is that the information needed to help another player thats having trouble with UAC requires sharing a log rather than being observable in character in game. Its not necessarily easy to help someone new get the hang of stance dancing, but the information to do it is available in character in the game but the basic information about what opportunities a UAC character has, but is failing to exploit, is not available to a character trying to help them.
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Re: HSN: Unarmed Multistrike 08/28/2015 12:38 PM CDT


Wow. I know next to nothing about UAC but those logs make it look like it's moving up in the world. Right on!
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Re: HSN: Unarmed Multistrike 08/28/2015 01:02 PM CDT
First, holy crap fantastic. Second, may I suggest adding the UAC info to WTRICK APPRAISE?

-james, bristenn's player


You think to yourself, "FFF-"
A giant white bunny hurls a powerful lightning bolt at you!
You evade the bolt by a hair!

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