Part 2: Trip into the Feithidmor's lair 08/08/2010 03:51 PM CDT
[Cavern, Stalactites]
Hundreds of pale, ivory-colored stalactites droop from the roof of this natural cavern. They hang so thickly that one is forced to wind between them. The floor is slick with water and the air is heavy with the sour smell of minerals. The sound of the gurgling water is like a thousand cruel whispers.
Also in the room: Jauckha, Lord Paole, Wakim, Charna, Lady Lyranni, Lady Songie, Lord Anterrio
Obvious exits: west, southeast.

(Nothing special in here, we move on.)

Lord Anterrio's group just went southeast.

[Cavern, Stalactites]
Some peculiar essence in the soil or stones above has caused swirls of bright crimson to form in the pale stalactites. It's almost as if the cavern itself is bleeding. The flowing water, now tinged with red, follows a downward southwestern track. To the southeast is a narrow passageway from which emanates a putrid smell.
Also in the room: Jauckha, Lord Paole, Wakim, Charna, Lady Lyranni, Lady Songie, Lord Anterrio
Obvious exits: northwest, southeast, down.

(Still nothing special in this room...So, we continue on)

Lord Anterrio's group just went southeast.

[Cavern, Narrow Passageway]
This narrow, twisting passageway is piled high with the decaying carcasses of small subterranean and burrowing creatures--moles, shrews, rats, snakes. The stink of decaying flesh is powerful. A high-pitched chittering sound comes from a small hole in the southeastern corner of the passageway.
Also in the room: Jauckha, Lord Paole, Wakim, Charna, Lady Songie, Lady Lyranni, Lord Anterrio
Obvious exits: northwest.

l hole
You see nothing unusual.

l in hole
There is nothing in there.

go hole
You will have to climb that.

(Me, having to uphold my crazy status (Krazy Kurut!) climbs down the hole by himself...I’m not called crazy for nothing. There could have been anything down that hole, but I didn’t care.

clim hole

[Cavern, Banaltra Nursery]
This small room is jammed with newborn and young banaltra. The floor is littered with cracked bones. Older banaltra kill and crack open small mammals and rodents to feed the young. The heat from so many bodies is oppressive and the high pitched chittering is deafening. The only exit is a small hole.
Obvious exits: none.

(Damn, nothing special in here either! Others come down, look around, we leave)

(Ok, back a few rooms, now we go down, instead of se)

Lord Anterrio's group just went down.

[Cavern, Dark Pool]
A dark, inky pool dominates the area. The pool reeks with the stink of strong minerals. Looming menacingly overhead are long, thin, black stalactites. Water drips into the pool from the overhanging stalactites, but the drops make no sound as they strike and leave no ripple on its surface.
Also in the room: Jauckha, Lady Lyranni, Lady Songie, Lord Paole, Wakim, Charna, Lord Anterrio
Obvious exits: up.

l pool
The surface of the pool is absolutely still. Water from the black stalactites falls into the pool, but makes no sound and leaves no ripple. The stink of rotten eggs is appalling in the small room.

Anterrio taps some black stalactites.

l stala
These glistening, black stalactites hang overhead like giant stilettos.

clim stala
You can't do that.

(Ok, after checking out the area se of the fissure, we find nothing useful. To the fissure! Again!)

You crawl through the fissure, being careful not to scrape yourself on the sharp rocks that surround you.

Roundtime: 3 seconds.

[Tunnel, Small Fissure]
This fissure is nothing more than a wide crack in a massive boulder, riven by the formidable magic that created these tunnels. Craggy, cold stone looms oppressively on all sides, above and below. Tiny cracks and fracture lines appear everywhere in the stone. To the south is a high stone ledge.
Also in the room: Wakim who is kneeling, Lord Anterrio
Obvious exits: none

A hissing sound escapes from the cracks.
Paole frowns and coughs roughly.
Jauckha frowns and coughs roughly.
Charna frowns and coughs roughly.
An irritating tickle in your throat makes you cough.
Wakim frowns and coughs roughly.
Anterrio frowns and coughs roughly.
Anterrio kneels down.

(HA! This time we all have purify air and poison resistance on. No one’s getting poisoned this time around)

(back up the ledge with me and a few others. Now, Anterrio is holding the baton, so he is unable to climb the ledge with his hands full, cuz he can’t put the baton in any containers...he’s forced to be holding it at all times.)

clim led
You grab ahold and climb the stone ledge.

[Tunnel, Ledge]
This is a tall, narrow band of dark stone, dropping off sharply on both sides. To the north it descends into a small fissure. Toxic fumes rising from stress cracks in the fissure disturb the air, making it dance and shimmer. To the south the ledge plummets into a bowl-shaped pit filled with sand and dirt. You also see a large root.
Also in the room: Lady Songie, Wakim, Lord Paole
Obvious exits: none.

l pit
You see nothing unusual.

kick root
You stub your toe trying to kick the root!

l root
You see nothing unusual.

examine root
You see nothing unusual.

pul root
I'm afraid that you can't pull that.

push root
You give the large root a shove and it falls to the room below.

Beam
You beam!

dan
You dance around the room to music only you can hear.

(Damn, if only I’d pushed the root the first time we were here...oh well. Now, with everyone up on the ledge, we regroup and spell up. We prepare for the worst and are still hoping for the best.)

(Anterrio crosses his fingers.)
Paole slowly empties his lungs.
Songie exclaims, "anterrio we can do this!"
Lord Anterrio's group climbed down a bowl-shaped pit.

[Tunnel, Pit]
The stark and forbidding walls of this pit rise steeply. The bottom of the pit is filled with fine-grained sand and dirt. Loose dirt skitters down the sides of the pit making a sound like lizard claws on stone walls. You also see some sheer stone walls.
Also in the room: Lady Lyranni, Jauckha, Wakim, Lord Paole, Charna, Lady Songie, Lord Anterrio
Obvious exits: none.

Sand begins pouring in from overhead.
The sand begins to pile up around you.

l wal
The walls of this stone pit are tall and sheer, offering no handholds. Loose dirt, sand and grit drifts down the sides of the walls.

Lyranni exclaims, "Oh no!"
Charna exclaims, "ack!"

Wakim says, "climb out"
Sand continues to pour into the room from overhead.
The sand buries you a little further.

Lyranni exclaims, "Climb the wall quick!"

Anterrio exclaims, "can't climb it!"

(Ok, we search and search and search for a way out, we cast call wind on the sand, hand of tonis and breeze...Hoping to blow the sand out of the pit to keep us from getting covered in sand and to hope we won’t die! But all of a sudden...!)

Sand continues to pour into the room from overhead.

Lyranni lets out a last gasp of horror before disappearing under the sand.
Jauckha lets out a last gasp of horror before disappearing under the sand.

Much to your horror you are buried in the sand.

You feel yourself falling through the sand...

[Tunnel, Feithidmor's Nest]
The stench of decay in this area is appalling. The bodies of children and old people in various stages of decomposition are scattered about. Some are partially eaten, some are virtually nothing but denuded bone and bits of putrefied flesh. Those bodies that still have faces reveal expressions of absolute and unrelenting horror. In one corner of the room is a dark pool of inky, viscous water. You also see a feithidmor.
Also in the room: Jauckha who is lying down, Lady Lyranni who is lying down
Obvious exits: none.
Wakim falls from above!
Paole falls from above!
Charna falls from above!
Songie falls from above!
Anterrio falls from above!
A feithidmor claws at Paole!
AS: +750 vs DS: +438 with AvD: +35 + d100 roll: +70 = +417
... and hits for 113 points of damage!
Incredible strike pierces heart and runs Paole clean through!

* Paole drops dead at your feet!

Paole seems slightly different.
The misty halo fades from Paole.
The light blue glow leaves Paole.
Paole returns to normal color.
Paole begins to breathe less deeply.
The wall of force disappears from around Paole.
The air about Paole stops shimmering.
The deep blue glow leaves Paole.
The very powerful look leaves Paole.
The white light leaves Paole.
The silvery luminescence fades from around Paole.
Paole becomes solid again.

The feithidmor howls with vicious delight!

(Can we say, “Ouch! Damn, there goes our empath!”)

prep 917
You concentrate on the Boil Earth spell...
Your spell is ready.

Jauckha swings a rhimar-edged black alloy balta at a feithidmor!
AS: +0 vs DS: +500 with AvD: +23 + d100 roll: +82 = -395
A clean miss.
Not even close.

Anterrio sings a melody.
In response to the soothing melody of Anterrio's song, your surroundings become calm and still.

(Ok, at this point, we are grabbing blue crystals, pure potions, anything that will help with AS and DS and we’re all rubbing away and casting away to up AS and DS in any way we can. After all that, the fight continues for a little.)

Songie gestures and utters a phrase of magic.
Songie gestures at a feithidmor.
Strands of webbing shoot forth towards a feithidmor.
Nothing happens.
A feithidmor avoids the webbing.

l fei
You see a fairly typical feithidmor.
It appears to be in good shape.
It has nothing at this time.

You hear the ghostly voice of Paole say, "I dead"

prep 501
You concentrate on the Sleep spell...
Your spell is ready.

cast fei
You gesture at a feithidmor.
Cast Roundtime 3 Seconds.

(What? I cast sleep on it, and not a god damn thing happening...<roar>. Ok, I’ll shorten this up more. TD based spells don’t work, can’t be slept, boiled, bound, webbed, calmed...you name it, it doesn’t work if the spell or attack of whatever type isn’t based on AS)

Jauckha says, "neck is weak point"

Jauckha says, "neck is weak point"

describe feith
The feithidmor is large, the size of a hut. Its insect-like body is protected by black chitinous armor made shiny by a coating of oily beads of liquid. Four very small, red eyes seem almost lost in the creature's large head. A fat, fleshy neck can be seen through a tiny chink in the armor.
Goblets of flesh hang from its long pincers.

(If that’s not gross, I don’t know what is...YUCK! It hurts my eyes to just look at it!)

Jauckha swings a rhimar-edged black alloy balta at a feithidmor!
AS: +379 vs DS: +500 with AvD: +23 + d100 roll: +53 = -45
A clean miss.
Not even close.
The guiding force leaves Jauckha.

A low thrumming sound emanates from the feithidmor, gradually rising until it becomes unbearable.
... 40 points of damage!
Charna stunned by strike to hand.
She is knocked to the ground!
She is stunned!
Lyranni is knocked out of hiding.
... 30 points of damage!
Lyranni stunned by strike to hand.
She is knocked to the ground!
She is stunned!

Songie gestures and utters a phrase of magic.

Wakim gestures and utters a phrase of magic.

Wakim gestures at a feithidmor.
Nothing happens.

Songie gestures at a feithidmor.
Nothing happens.

prep 910
You concentrate on the Major Shock spell...
Your spell is ready.

cast feith
You gesture at a feithidmor.

You hurl a powerful lightning bolt at a feithidmor!
AS: +266 vs DS: +500 with AvD: +33 + d100 roll: +53 = -148
A clean miss.
Cast Roundtime 3 Seconds.

Jauckha swings a rhimar-edged black alloy balta at a feithidmor!
AS: +379 vs DS: +500 with AvD: +23 + d100 roll: +72 = -26
A clean miss.
Not even close.
The guiding force leaves Jauckha.

A low thrumming sound emanates from the feithidmor, gradually rising until it becomes unbearable.
... 35 points of damage!
Strike to lower back stuns Charna.
... 30 points of damage!
Strike to arm spins Lyranni like a top. Lyranni is stunned.

prep 910
You concentrate on the Major Shock spell...
Your spell is ready.

Lyranni stands up.

cast feith
You gesture at a feithidmor.

You hurl a powerful lightning bolt at a feithidmor!
AS: +360 vs DS: +500 with AvD: +33 + d100 roll: +40 = -67
A clean miss.
The guiding force leaves you.
Cast Roundtime 3 Seconds.

A feithidmor notices Lyranni botch an attempt at concealing herself.

A feithidmor stabs at Lyranni with its stinger!
AS: +750 vs DS: +444 with AvD: +19 + d100 roll: +65 = +390
... and hits for 39 points of damage!
Slash across right eye!
Hope the left is working.
She is stunned!

(stuff happens between these two attacks, nothing worth seeing...)

A feithidmor stabs at Lyranni with its stinger!
AS: +750 vs DS: +434 with AvD: +19 + d100 roll: +90 = +425
... and hits for 50 points of damage!
Strike pierces calf!

Wakim gestures and utters a phrase of magic.
Wakim gestures at Lyranni.

The glazed look leaves Lyranni.

Songie waves the twisted wand at a feithidmor.
Nothing happens.

Jauckha swings a rhimar-edged black alloy balta at a feithidmor!
AS: +304 vs DS: +500 with AvD: +23 + d100 roll: +22 = -151
A clean miss.
Not even close.

A feithidmor tries to bite Lyranni!
AS: +750 vs DS: +212 with AvD: +24 + d100 roll: +69 = +631
... and hits for 239 points of damage!
Awesome slash severs Lyranni's left arm!
A jagged stump is all that remains!

* Lyranni drops dead at your feet!

Lyranni seems slightly different.
Lyranni begins to breathe less deeply.
The misty halo fades from Lyranni.
Lyranni becomes unbalanced for a second, then recovers.
The bright luminescence fades from around Lyranni.
The brilliant luminescence fades from around Lyranni.
The light blue glow leaves Lyranni.
The guiding force leaves Lyranni.
The deep blue glow leaves Lyranni.
Lyranni becomes solid again.
Lyranni returns to normal color.

The feithidmor howls with vicious delight!

(Damn! Two down, 5 more to go and the replacements for the ones down aren’t here yet! <wails>)

(Songie waves the wand till it goes away, still nothing happened from it)

>Charna swings a longsword at a feithidmor!
AS: +34 vs DS: +500 with AvD: +17 + d100 roll: +34 = -415
A clean miss.
Not even close.
The scintillating light surrounding the longsword fades some.

(I LKed Paole and Lyranni)

A low thrumming sound emanates from the feithidmor, gradually rising until it becomes unbearable.
... 35 points of damage!
Strike to arm spins Anterrio like a top. Anterrio is stunned.
He is knocked to the ground!
He is stunned!
... 30 points of damage!
Blow to the eye dazes Charna. Charna struggles to recover.
She is knocked to the ground!
She is stunned!
... 35 points of damage!
Strike to solar plexus stuns Jauckha.
She is knocked to the ground!
She is stunned!
wav bat
The room you're waving the baton in isn't the right one! You need to be in a room with one of the linden trees in it!

(Dern baton still does nothing except protect the holder and those in that person’s group...the holder must be the leader for it to work on the group)

(Ok, I don’t blame the feithidmor, after standing in the room with us for about 10 minutes cuz the room is sancted by Songie, no one can do anything to the feithidmor {not like we were doing anything to it while there was no sanct, but that’s not the point} and the feithidmor can’t do anything to us. So, it just ups and goes)

A feithidmor makes an ear-splitting screech! It skitters to the wall and begins to burrow upward. Rubble falls and dust fills the air as the creature disappears.

(At this point, the 6 that didn’t die plus two new members in the group, all ran around the underground area, looking to see if perhaps the feithidmor was still down here, but it wasn’t. A few thoughts and needs from Voln showed me that the feithidmor was indeed, in Solhaven. We drag the dead bodies of Paole and Lyranni into an area that allowed us to fog out into town.)

Songie asks, "all joined?"
Charna says, "'aye"
Songie gestures and utters a phrase of magic.
Anterrio says, "we joined..."
Jauckha nods.
Songie gestures.

Your surroundings blur for a moment . . .

[Vornavis, North Gate]
The sounds of the beast pens and other caravan noises to the north echo off the immense blue granite walls that surround Vornavis. From within the walls come the familiar noises of city life that, in turn, combine with the animal noises to make an odd mix of sounds. A guard stands at the gate into the city, watching carefully all who enter. You also see a guard.
Also here: Charna, the body of Lord Paole who is lying down, Fumblina, Jauckha, Severius, the body of Lady Lyranni who is lying down, Lord Anterrio, Wakim, Lady Songie
Obvious paths: north.

That was the exciting travels of myself, and 7..errr..9, no wait..11 other souls that I was lucky enough to travel with. I hope you enjoy.

-Kurut
Reply
Re: Part 2: Trip into the Feithidmor's lair 08/08/2010 08:39 PM CDT
still accessibly via phase (704) in solhaven. careful not to get lost as no return spells get you out as far as i was able to determine.
Reply
Re: Part 2: Trip into the Feithidmor's lair 08/08/2010 09:24 PM CDT
>still accessibly via phase (704) in solhaven. careful not to get lost as no return spells get you out as far as i was able to determine.

That's interesting to know, in case I or others wish to explore it ourselves.

Thanks.
Reply
Re: Part 2: Trip into the Feithidmor's lair 08/09/2010 07:29 AM CDT
Thank you for posting that. It was really one of the best quests ever. The build up, the sending the young and old away to IMT because the Feithidmor couldn't reach through the frozen ground. It had just enough puzzles, creepy factors, and mechanical issues to make it amazing.

In the end, the group that managed to kill the Solhaven Feithidmor was from the landing. They were Reife, Larktrill, Kadesha, Pelendur, and Dimaire. I remember the lemur running around through the whole fight.

~*~ Thandiwe ~*~
(At this point, I tried to summon the crows, by doing a tribal dance in the barrows and singing "Heerre crowie crowie crowie. Oosh oosh." That didn't work.) -- Coyoterre
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Re: Part 2: Trip into the Feithidmor's lair 08/09/2010 11:18 AM CDT
>In the end, the group that managed to kill the Solhaven Feithidmor was from the landing. They were Reife, Larktrill, Kadesha, Pelendur, and Dimaire. I remember the lemur running around through the whole fight.

Sad only one of that group still plays and she just came back a few months ago.

Heck, I haven't seen our Master of Arms either in months either.

/sigh

~Paul
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Re: Part 2: Trip into the Feithidmor's lair 08/09/2010 11:59 PM CDT
My character at the time was very involved, however not old enough to be considered for the group, but I still have a banaltra claw I keep on him. I knew everyone that went, some better than others. Brings back a lot of memories!
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