Too many TPs 04/07/2021 09:46 AM CDT
So at about 10k exp into level 71 I def don't feel like my empath is missing out on anything at all hunting-wise, she's been up-hunting lesser minos since 68. They get lucky and tag her with tackle once every few hunts, but that's about the extant of my worries with them. My main thing is I'm over-flowing with TPs and don't really have anywhere to put them other then more spells... which does help with the occasional cast of 1106, but she's primarily a bolter so it feels like there should be somewhere better to put all these TPs....

Anyone see anything I'm should beef up or have suggestions for a secondary/tertiary skill to pick up:

(at level 71), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Multi Opponent Combat..............| 5 1
Physical Fitness...................| 246 146
Arcane Symbols.....................| 138 39
Magic Item Use.....................| 146 46
Spell Aiming.......................| 246 146
Harness Power......................| 173 73
Mental Mana Control................| 173 73
Spirit Mana Control................| 173 73
Spiritual Lore - Summoning.........| 150 50
Mental Lore - Telepathy............| 25 5
Mental Lore - Transference.........| 150 50
Mental Lore - Transformation.......| 150 50
Perception.........................| 173 73
Climbing...........................| 150 50
Swimming...........................| 50 10
First Aid..........................| 173 73
Trading............................| 173 73

Spell Lists
Major Spiritual....................| 30

Spell Lists
Minor Spiritual....................| 35

Spell Lists
Empath.............................| 91


Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Too many TPs 04/07/2021 03:00 PM CDT
Shoot for 240/Spirit Slayer.

Some ranks in CMAN, and learning CDEF would also help defend against SMR and CMANS
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Re: Too many TPs 04/07/2021 05:55 PM CDT
<Shoot for 240/Spirit Slayer.>

I'm not sure I understand why I'd be casting this prior to level 95ish or prioritizing the Major circle. It costs more to cast then it does to kill a critter, it's unlikely save me enough mana to cover the cost of casting it outside swarms/invasions, Empathic Link (1117) costs less and has essentially the same effect for swarms, I'm more likely to cast 110/118 then 214, and ranks in the Minor circle aid defenses more.


<Some ranks in CMAN, and learning CDEF would also help defend against SMR and CMANS>

I'll freely admit that many of the specifics of the changes to SMR and CMANS go over my head.... but for the cost of 40 ranks in CM I can get my empath up to 3x in PF or 2x in Perception. Does CDEF really help more then either of those options?


Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Too many TPs 04/07/2021 07:34 PM CDT
More MOC, for both Force On Force (10/25/45 ranks for 1/2/3 FoF offset) and bolting (more base number of splash targets = happy).

Survival could be useful; it helps defend against bandit traps, skinning, foraging, etc.

Otherwise, perhaps start in on CMan, for the general defense, plus CDefense, Feint or Disarm (defensive training), etc.

Could also consider moving from Runestaff usage to Shield usage, and then you wouldn't need the above-mentioned possible Disarm training.

~Cylnthia Kythnis Ardenai
~Inquisitor of Kuon
~Rose Guardian, House Sylvanfair
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Re: Too many TPs 04/07/2021 09:41 PM CDT
Hhhmmm.... MOC might be a good idea.... never hurts to have a couple critters ignored for when they walk in rudely....

Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Too many TPs 04/08/2021 04:42 AM CDT
Im not sure on the math but bringing arcane symbols and magic item use up to 1x will probably provide a few more DS and i always like being able to use scrolls and magic items.

After PSM 3 when the cost of cmans is being standardized for all professions (much cheaper for pures) id recommend cunning defense for sure and possibly the new retreat but need to test and play with it.


As I gaze over the horizon, the wind tugs at my cloak and whispers, "Adventure" in my ear.

A squeaky halfling nearby asks, "Why you playing with orcs heads and troll rearends?!"

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Re: Too many TPs 04/08/2021 04:47 AM CDT
Also, it requires a huge investment but if you get to 140 summoning lore web bolt is pretty cheese as an opening cast as youll web most enemies and be able to follow up with fire spirit and set them on fire via the webbing. Web is a fairly amazing disabler and web bolt makes it much more mana efficient.


As I gaze over the horizon, the wind tugs at my cloak and whispers, "Adventure" in my ear.

A squeaky halfling nearby asks, "Why you playing with orcs heads and troll rearends?!"

Reply
Re: Too many TPs 04/08/2021 08:42 AM CDT
>> Also, it requires a huge investment but if you get to 140 summoning lore web bolt is pretty cheese as an opening cast as youll web most enemies and be able to follow up with fire spirit and set them on fire via the webbing. Web is a fairly amazing disabler and web bolt makes it much more mana efficient.

Web bolt is already pretty fabulous right way with 40% chance to web at 20 ranks Summoning... the +0.5% change per additional rank seems more like a minor benefit. But at a certain point all the little lore benefits do add up.

While Web into Fire Spirit is very fun, I've personally not found it very effective as it quickly burns off the webbed status effect and the burn damage is limited. Happy to be proven wrong on that, though.
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Re: Too many TPs 04/08/2021 08:49 AM CDT
"More MOC, for ... bolting (more base number of splash targets = happy)." -- Cylnthia

Unless they changed the order in which things are calculated, if you get a lousy first roll--what I always call the "possible" splashes, which sets your max--all the MOC in the world will not let you hit more.
Lore affects the size of the water balloon you're throwing (increase possible targets).
MOC affects how accurately you aim its landing (how many of them you wind up hitting).
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Re: Too many TPs 04/08/2021 08:54 AM CDT
<Also, it requires a huge investment but if you get to 140 summoning lore web bolt is pretty cheese as an opening cast as youll web most enemies and be able to follow up with fire spirit and set them on fire via the webbing. Web is a fairly amazing disabler and web bolt makes it much more mana efficient.>

Yea.... I've still gotta decide what to do with lores.... they've been static where they are for at least the last 10 levels. The mental lores will likely stay where they are til post cap but for the Spiritual ones I keep hemming and hawing about whether I want Blessing lore and how much if I do.

I do use web bolt regularly, but I never remember area web when I'm hunting.... so unless that changes, I dunno if it's worth going all the way to 140 ranks with Summoning. Eventually I'll prolly split the difference and end up with 101 ranks in each, just a matter of which I get there first.

Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Too many TPs 04/08/2021 09:00 AM CDT
<MOC affects how accurately you aim its landing (how many of them you wind up hitting).>

The way I always understood it was that Summoning raises the ceiling and MOC raises the floor.

Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Too many TPs 04/08/2021 09:46 AM CDT
>The way I always understood it was that Summoning raises the ceiling and MOC raises the floor.

How large a swarm are you hanging around to cast at? I don't stop at one rank, but I wouldn't go past 2 for solo hunting. For a specialist wanting to see my specialism pay off in group hunts, maybe I'd stick with the 0.1x I get the first ones at if I wasn't feeling I needed TPs for something else.
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Re: Too many TPs 04/08/2021 10:59 AM CDT
<How large a swarm are you hanging around to cast at?>

I usually don't seek out swarms, so it's just whatever wanders into the room while I'm fighting... in the Citadel that could get pretty big pretty fast (esp if there was a group with a monk in there), but minos don't tend to swarm much at all. I don't think I ever saw more then three of them in a room together when I hunted them with the rogue or sorcerer (aside from that one area behind the door that's a pain to get behind).

If more then two critters wander in, I'll hit them with Empathic Link and start slinging Fire Spirit.... but I really don't see myself doing that much between now and cap unless I hunt plane 2 after minos. Though, I don't know how the Bowels are and I've been thinking of taking her there eventually since the Rift is such a PITA to get to if yer not in Voln.

Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Too many TPs 04/08/2021 12:06 PM CDT
>The way I always understood it was that Summoning raises the ceiling and MOC raises the floor.

That's how I understood/understand it to be, too.

~Cylnthia Kythnis Ardenai
~Inquisitor of Kuon
~Rose Guardian, House Sylvanfair
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Re: Too many TPs 04/08/2021 12:55 PM CDT
"Summoning raises the ceiling and MOC raises the floor." -- Starchitin

If you have no Lore, you're rolling a d8 (they said, years ago). Adding Lore you may be rolling a d17.
Obviously, the chances of you rolling "ten!" are non-existent without Lore, and a lot more possible with a hundred ranks.
And the chances of rolling a 1 over here are 12.5%, and over there are 5.8%...
But if you roll a 1 on either die... it's a one. You Can Splash One.

.

Then, if your "possible" roll is a 6 (even with Lore), but your "splash" roll is only a 2...
NOW your MOC ranks come into play, and (potentially) bring your 2 up to your permitted value of 6.
You Splash Six.

.

But you can have all the Lore and MOC ranks in the world--with max Enhancives and Ascension--and if you get a "1" on that first die-roll, you're hosed. You Splash One.
It's just not as likely to happen, because the Lore increases the range against which you can roll.
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