I tend to use 214 or 301 to disable before swinging a maul til they're dead.... though his AS and DS are high enough I've been able to get away with stance dancing as long as I'm not caught in a swarm (usually when mana runs out). I'll also use Disarm against some critters (has 2 ranks in it) and he's wearing cuirbouilli (not sure if I want to go to brig eventually or not).
Lastly, I know he'll never be making chrisms of any kind, but I don't want to do anything that will prevent him from raising altogether.... I am happy to leave his SMC where it is indefinitely if the TPs can better be spent elsewhere to improve his combat going forward, though.
So.... any advice other then getting his Perception up to 1x (which is my next goal atm)?
(at level 21) | |
Skill Name | Current Current |
Bonus Ranks | |
Armor Use.......................... | 96 22 |
Combat Maneuvers................... | 96 22 |
Two-Handed Weapons................. | 99 23 |
Physical Fitness................... | 96 22 |
Harness Power...................... | 93 21 |
Spirit Mana Control................ | 105 25 |
Spiritual Lore - Religion.......... | 93 21 |
Perception......................... | 35 7 |
Climbing........................... | 70 15 |
Swimming........................... | 15 3 |
First Aid.......................... | 142 42 |
Spell Lists | |
Major Spiritual.................... | 15 |
Spell Lists | |
Minor Spiritual.................... | 10 |
Spell Lists | |
Cleric............................. | 21 |
Starchitin, the OG
A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.