Treasure Chests in the Settlement of REIM 05/04/2019 08:03 PM CDT
Please consider an upgrade to the random treasure chests found in the Settlement of Reim. As a solo specialist, opening such containers is important to promote the generation of area bosses to advance the quest. This action incurs a small risk of instant death by crit, but it also has a chance to find a significant wad of script. I usually hunt for the entire two hours allotted, and it usually takes about 75-90 minutes to finish and max the 1000 script per run. After the script is maxed, the risk/reward of opening further boxes is no longer favorable because one can still "find" a death crit trap, but now nothing is gained for winning a wad. Please adjust the code to substitute another "beneficial" outcome (and finding a critter is beneficial from my point of view!) for this occurrence!


Also, due to extreme constant over-hunting pressure by The Hand of the Arkati, there is pitiful treasure left in The Settlement of Reim for the weekly questor. Again, as a soloist, I cull and actually kill 175 +/- 25 REIM inhabitants per two hour run by myself. It is now extremely rare to find anything at all from most of these kills, and even the area bosses do not consistently drop treasure! Would it be possible to modify the treasure so that maybe the first 100 actual kills searched by the person who gave the death blow got a better treasure chance, and then anything thereafter would have nearly nothing? Yes, such a change would seemingly add a bit of temporary inconvenience for the group mob hunters that camp to farm swarms with their efficient game-lagging scripts, but I'm sure they will adapt, and this change would make REIM much more worthwhile again for everyone else.

Tarakan
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Re: Treasure Chests in the Settlement of REIM 05/05/2019 09:51 AM CDT
So you're asking to change mechanics to benefit yourself, over a group of anywhere from 20-40 players?

Wow.
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Re: Treasure Chests in the Settlement of REIM 05/05/2019 09:58 AM CDT
Use a loot boost like everyone else?
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Re: Treasure Chests in the Settlement of REIM 05/05/2019 11:01 AM CDT

This game has long been designed to encourage and reward group hunting. You sound very entitled as a "solo specialist", but I don't see how you deserve extra benefits for isolating yourself from other players, especially while running a quest intended to be similar to a raid in MMO parlance. Also silvers have never been a primary reward for paid quests (and I hope they never become one), so I think your expectations for better silver rewards are unreasonable when the primary benefit is clearly Reim scrip.
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Re: Treasure Chests in the Settlement of REIM 05/05/2019 09:19 PM CDT
The Settlement of REIM was released before Hand of the Arkati hijacked it. I agree that a lot of effort has been made to promote small group hunting in gemstone, as that style would seemingly promote role-playing - which is supposed to be the reason for the game in the first place. Mob hunting to promote super-swarming with group attack spells that cause lag to the entire worldwide game was never the intention of any quest. This selfish behavior is wrong on every possible level and I'm surprised more of us haven't forced the issue by constantly REPORTING it for being disruptive every time it adversely affects play with lag. When Hand of the Arkati is monopolizing REIM, a capped player MUST join their group or face instant death by swarm. Is that fair?! When Hand of the Arkati essentially strips all of the loot out of the area by its actions, is that fair to anyone else? And you imply I am selfish?!! Please.

My suggestions are an attempt to compromise so that everyone can enjoy the quest the way they want to do so. It's bad enough I can't play whenever I want to because Hand of the Arkati essentially has the quest reserved for their style when it best serves them. Another compromise would be to give Hand of the Arkati its own quest instance, and let everyone else enjoy it without their contaminating influence!

Tarakan
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Re: Treasure Chests in the Settlement of REIM 05/06/2019 12:52 AM CDT


I don't understand why you feel that someone must group up with HoA or face swarms. The spawn rate is based on the number of characters in that room. A group in another room has zero effect on how swarmy your room is, nor does "Mob hunting to promote super-swarming with group attack spells" whatever that means. You must misunderstand how the Reim quest works if you think that HoA monopolizes Reim.
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Re: Treasure Chests in the Settlement of REIM 05/06/2019 08:12 AM CDT
I have no dog in this hunt since I don't do Reim myself. But, as an outside observer, I don't see what was so outrageous in Tarakah's proposal. Besides, though the game does lots to promote grouped hunting, it has never been designed to make solo hunting impractical or seriously disadvantaged.

If REIM script is the primary reason for doing REIM then is it really unreasonable to have some rebalancing on the loot mechanics?

Again, I don't have a vested interest in this, but I also don't think attacking someone for making a request is a great approach.
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Re: Treasure Chests in the Settlement of REIM 05/06/2019 08:27 AM CDT
"The spawn rate is based on the number of characters in that room." -- SandersCH

I can't think of any other places where this is the case (other than one-room creature areas, like Ghoul Masters in the graveyard used to be). Over most of the game, the spawn rate is based on the number of characters in the area... and in that case, having a group of 50 characters in one room absolutely affects the spawn for someone else next door.
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Re: Treasure Chests in the Settlement of REIM 05/06/2019 02:45 PM CDT
Reim works different than all those other areas.
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Re: Treasure Chests in the Settlement of REIM 05/06/2019 04:35 PM CDT

>I don't understand why you feel that someone must group up with HoA or face swarms. The spawn rate is based on the number of characters in that room. A group in another room has zero effect on how swarmy your room is

The spawn rate also depends how busy a Reim zone is. Having another group in the area makes the area busier. HoA isn't much worse than a small group though, it may well cap at around 5, but there's a quite noticeable increase in the rate you get spawned on when there is someone else in the area compared to when you are on your own. I notice solo characters struggling with the spawn rate when me and my partner come through, and we struggle when there's a group of 3 in a zone as well as us.
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Re: Treasure Chests in the Settlement of REIM 05/06/2019 06:11 PM CDT
Speaking as someone who has gone into reim when other larger groups were hunting, not grouping is also dangerous because 95% of those people hunting reim are scripting and will spam unfriendly mass spells constantly. To not be grouped risks walking into a deadly cast (or having them walk in on you hunting and cast). I got bored with reim before the HOA runs were a constant thing, so I do not know specifically how well they are mitigating that. My guess is it is still somewhat of an issue.

Sweet is the sound of the pouring rain,
And the stream that falls from the hill to plain.
Better than rain or rippling brook,
Is a mug of beer inside this Took.
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Re: Treasure Chests in the Settlement of REIM 05/06/2019 06:19 PM CDT
Half of the nights a week that Hand of the Arkati does Reim, they literally stand still in one room and don't move the entire two hours. As long as you don't enter that one room (this is the Plaza, which is not a room that someone would typically walk into while progressing), you have a zero percent chance of being hit by an AOE from one of their members. Additionally, they instantly group you into their group when you walk into their room. Leaving your group open further mitigates the chances of being hit by them. When they do progression, they stop in like 6 rooms (or however many reim progression zones there are). I'm not attempting to do a major defense of them here, but they do seem to do everything reasonable within their ability to mitigate risk to other players.
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Re: Treasure Chests in the Settlement of REIM 05/06/2019 07:06 PM CDT
I'm hoping one day bards can learn to not kill innocent passers-by with one of the few songs we can use to attack enemies.

I mean ... even DragonRealms has that setting to have your attack song affect only the critters.

In the meanwhile, whether I am hunting with someone else or not, more than 2 critters triggers an immediate decision from me. I either attack them all and hope nobody walks in between the moment I hit return and the moment the song goes out, or I flee the swarm of things.

And I have hurt people, no matter how careful I am. It's SO distressing.

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Re: Treasure Chests in the Settlement of REIM 05/07/2019 09:59 AM CDT
For the early part of my (open) Disrupting, I had a "yell" warning as the first line of the macro, then the prep, then the cast.

Then at 48th level I shifted up to 55th level stone trolls... and "yell" on Thanatoph causes you to get hit by a rockslide.

At that point, I shifted to putting a warning in my character Profile--so somebody who got killed who did a "profile jackass who killed me" would see it--and also added it as a 'Note' on my Service, which I turned on at the start of a hunt/off at the end.
So literally anyone logging into the game could see that "some jackass is out in Suchandso area using Disruption, and might kill me."

And I still smoked people with pretty fair regularity. On the bright side, all of the ones from Thanatoph turned out to be folk willing to group up with me--it's amazing how much melee people like having a SorcerBard who uses Tonis for the Dodging ranks in their group...--and after the mystic/shaman side of the Stronghold, most folks were able to resist (or I got crappy rolls and they lived).

.

.

So...

YES, please add me to the "make it not kill characters" chorus, just like Cone of Lightning was changed, kthxby.
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