rental system? 07/05/2021 07:24 PM CDT
any chance of implementing a system where you could rent out your items for set amount of time & price. something like 50% to the owner & 50 % gets taken out of the game (silver drain). I like the idea of items being use and loan out but hate the idea of items getting lost since stuff happens. maybe a replica item could be made but will expire and just disappear? Also great for trying out weapon scripts before you actually make a big purchase.
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Re: rental system? 07/06/2021 09:40 AM CDT
+1 to this idea!




By: Krakii
On: 8/13/2004
At: 04:30:06pm
In: <whatever page "forum 102" used to be>
##: 640
??: So Ildran gave me a verb idea: "rent" ยท on 8/13/2004 4:30:06 PM 640

Mechanically, this would be along the lines of "exchange", where the syntax would be:
rent <item> to <person | position> for <duration> at <cost> [renewable]

<item> could be an actual item, or it could be a property deed (Premium Home, or Player-Run Shop). In the case of a deed, full access is conferred on the target character.

<person | position> could be either an individual character, or an Officer of either a Player-Run Organization or CHE House; in the case of a position, the exact title must be used (i.e. "scrivener", for Twilight Hall).

<duration> would be in the format ##d##h##m##s, where the D H M S characters are mandatory; if you want 0 days, you put in 0d.

<cost> is expressed as a one-time fee, just like "exchange".

[renewable] is an optional flag; if present, <cost> can be paid any time during <duration> to add <duration> to the existing rental.

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I would suggest adding a capability to the Bank teller accept rental renewal fees on your behalf--for a modest premium--so that you need not be in-game in order to collect.

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An additional verb would also need to be added: foreclose <item> from <person> <now | duration> to force the return of the rented item.

<now | duration> would be a mandatory flag indicating whether you want the bruisers in the Bank Collections Department to go out and retrieve <item> from <person> (assuming that you actually have a rental out to that person) immediately--for a modest premium--or whether you want to allow <person> to keep <item> until the previously established rental <duration> expired.

In either case--whenever they get it back--the Brute Squad puts the item in "a <yourcharactername> box" [read: a Constabulary box] in a secure room added to the Bank.

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Additional requirements:
- The rented item would be flagged as though it were silvers belonging to a newbie: you cannot "give/exchange/sell" (or, of course, "rent"!), you cannot "drop/put".

- The rented item would be immune to player-character maneuvers (such as "disarm").

- If <item> is a container, anything inside the container acquires the identical attributes (such as <duration> and <nosell>). This would allow the use of such things as Girvahk's imflass greatswords [each of which has a matching case] or the short sword pair "Rhyme" and "Reason" [which also have a matching case].

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Probably a recursive coding nightmare, but what the hell! I can ask, right?

This would let people like Ardwen "rent vaalorn sword to krakii for 90d0h0m0s at 3000000 renewable", and let me use Sorrow (for the low, low price of a million per month) rather than keeping things stuffed in lockers or sitting on store counters.




I later added a suggestion to create a phantom copy of the item for the duration, and mechanically DISABLE the original one, so that the original never needed to leave the owner's hands at all.
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Re: rental system? 07/08/2021 10:48 AM CDT

uhmmm? Ardwen has 'Sorrow'?



Clunk

(Buy your swords at CBD weapons in Zul Logoth.)
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Re: rental system? 07/08/2021 12:34 PM CDT
It was an example in how the mechanism might be used. :)
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