As promised weeks ago, here is the full reveal of Valence Gear, newly introduced for the Feb run and exclusive to Duskruin!
Harrower Ersix of the Extrachthonic Cartographer’s Guild has harnessed his magical studies and dimensional powers into creating valence gear, in the form of blades and armor. You will find a vast assortment of bladed weapons and armor at the new shop, Beyond Barriers, at Duskruin in Feb! Why settle for just one valence? Grab a little slice of all worlds!
The weapons and armor are all 5x. There will be several one-handed and two-handed bladed weapons available, and almost every armor type. Valence gear may be freely altered or lightened by any merchant.
The blades have the default ability to fire off Disintegration flares, up to 4 times per strike based on tier level. The first strike is standard flare chance, with a 20% chance to fire a 2nd time at Tier 2, a 15% chance to fire a 3rd time at Tier 3, and a 10% chance to fire a 4th time at Tier 4.
The armor’s first ability, “Lash of Lorae’tyr” throws out new reactive “temporal” flares that cause disintegration damage plus adds Roundtime to the target (slowing them down.)
Below you’ll find every tier verb and ability and a quick breakdown of what they do. There are also 2 set bonus abilities detailed further below as well.
I will post pricing in a follow up post.
Valence Blades:
Tier 1 Verbs: DROP, GET
Tier 1 Ability: Slice of Shien'tyr (WAVE) - An AoE SMR attack to reduce foes' defenses, by -30 DS temporarily.
Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes).
Tier 2 Verbs: POKE, TOUCH
Tier 2 Ability: The War Winds (RAISE) - An AoE SMR attack to knock down foes. Up to 5 creatures or a player.
Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).
Tier 3 Verbs: PROD, RUB
Tier 3 Ability: The Void's Grip (POINT) - An SMR attack to do cold damage and root a foe in place.
Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).
Tier 4 Verbs: CLENCH, TAP
Tier 4 Ability: Life and Death (PUSH - Increase AS/CS per successful attack for 30 seconds, costing health. AS (+10) and CS (+6) from each successful attack, but drains HP (-3) from the user as it goes. A cap on both AS/CS (+50/+30) and HP loss (-15) is set.
Cooldown: 30 minutes.
Extraplanar Bane Affinity - Increases potency of extraplanar bane by +10 AS.
Special Ability: Incision of the Igaesha (TURN) - Only available when used in conjunction with Valence Armor
Allows for follow-up double attacks for 60 seconds, based on the average total
tiers unlocked between the weapon and armor.
Cooldown: 60 minutes (-5 per total unlocked tiers, minimum 20 minutes).
Valence Armor:
Tier 1 Verbs: REMOVE, WEAR
Tier 1 Ability: Lash of Lorae'tyr (Passive) - Reactive Disintegration flares + RT.
Cooldown: Standard flare rate.
Tier 2 Verbs: POKE, TOUCH
Tier 2 Ability: Surge of the Rift (PUSH) - HP/Mana regen buff for 15 minutes. (+5 per tier, maximum +20 HP/Mana).
Cooldown: 60 minutes.
Tier 3 Verbs: PROD, RUB
Tier 3 Ability: Shroud of Shien'tyr (PULL) - Summon Darkness and bestow a defensive effect. Adds a Darkness effect in the room and hides the player with a +25 DS/+15 TD defensive effect.
Cooldown: 10 minutes (-5 per tier above 3, minimum 5 minutes).
Tier 4 Verbs: CLENCH, TAP
Tier 4 Ability: Light of Kol Tar'sken (BESEECH) - Continual Evasiveness for 10 seconds.
Cooldown: Twice per login day.
Special Ability: Volley of the Verlok (KNOCK - Only available when used in conjunction with a Valence Weapon
Releases a number of SMR attacks on a target, based on the average total tiers
unlocked between the armor and weapon. Inflicts Blindness on the target.
Cooldown: 30 minutes.
Verb Glimpse:
The air around your rune-etched handaxe begins to shimmer and the blade flickers in and out of existence for a few brief moments.
You swing your rune-etched handaxe and tear open a gash into the air before you, which leaves a trail of black ice shards that shatter on the ground. A moment later the gash closes.
You touch your enruned armor and a miasma of shadows bleeds into view, wrapping around your body like a cloud of ink before melting away.
Golden runes begin to glow around you, drifting like glistening particles of joined light, each one shifting and reshaping until they burn away.
In Action Glimpse:
You swing a deep black rune-etched handaxe at a massive troll king!
AS: +726 vs DS: +94 with AvD: +32 + d100 roll: +7 = +671
... and hit for 219 points of damage!
Massive blow punches a hole through the troll king's chest!
The troll king continues to struggle for life!
* A coil of spectral bluish-green energy bursts out of thin air and strikes the troll king! *
... 25 points of damage!
Long, wide strip eliminated from chest, giving blood a much-needed vacation.
* A coil of ghostly greyish-blue energy bursts out of thin air and strikes the troll king! *
... 5 points of damage!
Flesh painfully vaporized from side!
* A coil of eerie purple-black energy bursts out of thin air and strikes the troll king! *
... 20 points of damage!
Groove etched into skin of chest and quickly fills with blood.
* A coil of celestial yellow-white energy bursts out of thin air and strikes the troll king! *
... 35 points of damage!
Deep, penetrating wound etched into chest, exposing ribs and lung tissue!
Roundtime: 5 sec.
You point your rune-etched handaxe at a massive troll king and the very air around the blade begins to crackle like shifting ice before the entire metal fades to a frosty opaque hue.
[SMR result: 232 (Open d100: 20)]
Suddenly, barbs of black ice burst out of the air around a massive troll king and sink into its form!
... 25 points of damage!
The troll king staggers as your icy attack shatters its left leg.
It is knocked to the ground!
Bands of shadowy ice form around a massive troll king's legs!
A massive troll king is rooted in place!
Cast Roundtime 3 Seconds.
You turn your rune-etched handaxe and a smoky ethereal mist forms out of thin air and begins to churn about your body before flowing into your skin!
Cast Roundtime 3 Seconds.
You swing a deep black rune-etched handaxe at a massive troll king!
AS: +776 vs DS: +247 with AvD: +32 + d100 roll: +28 = +589
... and hit for 172 points of damage!
Shield arm removed at the shoulder!
A massive troll king screams in pain as its arm falls to the ground!
Immediately following your attack, your body quickly melts into a nebulous ethereal mist and you rapidly reform on the other side of a massive troll king, where you solidify and strike again!
You swing a deep black rune-etched handaxe at a massive troll king!
AS: +776 vs DS: +247 with AvD: +32 + d100 roll: +68 = +629
... and hit for 218 points of damage!
A mighty hit turns the troll king's insides to outsides!
The troll king continues to struggle for life!
Roundtime: 5 sec.
You touch your finger to an archaic rune along your enruned armor and humid air begins to seep in from dozens of ethereal slits that breach the very air all around you!
[SMR result: 280 (Open d100: 68)]
Dozens of razor-sharp, dazzling brass verlok feathers fly out from the ethereal fissures in the air and launch toward a massive troll king, striking it!
... 30 points of damage!
Deft strike to the back cracks vertebrae!
It is knocked to the ground!
... 20 points of damage!
Well placed strike shatters a rib!
... 15 points of damage!
Loud crack as the troll king's sternum breaks!
... 25 points of damage!
Damaging strike to chest, several ribs shattered!
You blinded a massive troll king!
Cast Roundtime 3 Seconds.
-GM Kenstrom-
Waylayer of Wehnimer's Landing
GS4-KENSTROM
NICOLELARANS
Re: Duskruin - Valence Gear - Beyond Barriers
02/01/2022 02:02 PM CST
These look amazing! Can't wait to try mine out!
JCR1982
Re: Duskruin - Valence Gear - Beyond Barriers
02/05/2022 02:15 PM CST
Tier 3 Ability: Shroud of Shien'tyr (PULL) - Summon Darkness and bestow a defensive effect. Adds a Darkness effect in the room and hides the player with a +25 DS/+15 TD defensive effect.
Cooldown: 10 minutes (-5 per tier above 3, minimum 5 minutes).
whats the uptime on this?
GS4-KENSTROM
Re: Duskruin - Valence Gear - Beyond Barriers - Pricing!
02/07/2022 03:31 PM CST
Here's the bloodscrip pricing for the Valence gear!
Valence Weapons:
T1: 5,000 bloodscrip
T2: 30,000 bloodscrip
T3: 40,000 bloodscrip
T4: 50,000 bloodscrip
Valence Armor:
T1: 25,000 bloodscrip
T2: 30,000 bloodscrip
T3: 50,000 bloodscrip
T4: 150,000 bloodscrip
-GM Kenstrom-
Waylayer of Wehnimer's Landing
Valence Weapons:
T1: 5,000 bloodscrip
T2: 30,000 bloodscrip
T3: 40,000 bloodscrip
T4: 50,000 bloodscrip
Valence Armor:
T1: 25,000 bloodscrip
T2: 30,000 bloodscrip
T3: 50,000 bloodscrip
T4: 150,000 bloodscrip
-GM Kenstrom-
Waylayer of Wehnimer's Landing
GS4-KENSTROM
Re: Duskruin - Valence Gear - Beyond Barriers - Pricing!
02/07/2022 04:09 PM CST
Also, here is a list of the Valence gear available this run:
Valence Weapons
* Whip-blade
* Bastard Sword
* Broadsword
* Dagger
* Falchion
* Handaxe
* Longsword
* Rapier
* Scimitar
* Short Sword
* Greatsword
* Flamberge
* Greataxe
Valence Armor
* Wraps (Robes)
* Light Leather
* Double Leather
* Full Leather
* Gambeson (reinforced)
* Scalemail (leather breastplate)
* Armor (studded leather)
* Brigandine
* Chainmail
* Haubergeon (augmented chain)
* Chain Hauberk
* Breastplate (metal breastplate)
* Half-plate
* Platemail (full plate)
In the future I hope to explore ideas for shields, runestaves, archery, pole-arms and blunt weapons.
-GM Kenstrom-
Waylayer of Wehnimer's Landing
Valence Weapons
* Whip-blade
* Bastard Sword
* Broadsword
* Dagger
* Falchion
* Handaxe
* Longsword
* Rapier
* Scimitar
* Short Sword
* Greatsword
* Flamberge
* Greataxe
Valence Armor
* Wraps (Robes)
* Light Leather
* Double Leather
* Full Leather
* Gambeson (reinforced)
* Scalemail (leather breastplate)
* Armor (studded leather)
* Brigandine
* Chainmail
* Haubergeon (augmented chain)
* Chain Hauberk
* Breastplate (metal breastplate)
* Half-plate
* Platemail (full plate)
In the future I hope to explore ideas for shields, runestaves, archery, pole-arms and blunt weapons.
-GM Kenstrom-
Waylayer of Wehnimer's Landing
NICOLELARANS
Re: Duskruin - Valence Gear - Beyond Barriers - Pricing!
02/07/2022 07:14 PM CST
Kenstrom dear, if you don't add any one handed blunt bases to that list I will personally destroy every valence in existence.
(I'm super excited about these weapons if you can't ell haha)
(I'm super excited about these weapons if you can't ell haha)
FALAN
Re: Duskruin - Valence Gear - Beyond Barriers - Pricing!
02/08/2022 10:17 AM CST
I'm surprised the armor costs more and the t4 is 3x more than than the T4 of the weapon. T4 weapon from 0 to 4 I'm guessing is 125k and armor is 255k. Don't get me wrong, I still think it's awesome, I'm just surprised/confused on the difference of pricing on the armor and weapons.
Can I respectfully request to look into a possible "set" for dual wielding since you're looking into shields etc later? Or is that technically already implemented? From one point of view, weapon and armor is already implemented in both the shield user and the off hand weapon user. Maybe Im overthinking again.
More coffee.
Lots and lots of arena-ing to do...
__________________________
- Kobold in Disguise Falvicar, Blade of the Night
You swing a silver-edged black veil iron katana at Sevynne!
* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
Can I respectfully request to look into a possible "set" for dual wielding since you're looking into shields etc later? Or is that technically already implemented? From one point of view, weapon and armor is already implemented in both the shield user and the off hand weapon user. Maybe Im overthinking again.
More coffee.
Lots and lots of arena-ing to do...
__________________________
- Kobold in Disguise Falvicar, Blade of the Night
You swing a silver-edged black veil iron katana at Sevynne!
* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
FALAN
Re: Duskruin - Valence Gear - Beyond Barriers
02/10/2022 10:00 PM CST
And more questions...
*********
Tier 4 Ability: Life and Death (PUSH - Increase AS/CS per successful attack for 30 seconds, costing health. AS (+10) and CS (+6) from each successful attack, but drains HP (-3) from the user as it goes. A cap on both AS/CS (+50/+30) and HP loss (-15) is set.
Cooldown: 30 minutes.
Extraplanar Bane Affinity - Increases potency of extraplanar bane by +10 AS.
*********
So does the above apply only to the hand that is holding the weapon or does it apply to both? Ie: If a person is using a T4 Valance in their offhand, will this effect go to the main hand too?
**
Tier 4 Ability: Light of Kol Tar'sken (BESEECH) - Continual Evasiveness for 10 seconds.
Cooldown: Twice per login day.
**
I'm guessing this is beseech armor and not just beseech by itself (since Beseech is a paladin verb for DI so we get out of stuns etc)
Hoping for answers, but understand you're busy. This still sounds very cool. Kinda wish there was a set thing for dual weapon users (Sorry Retser, the twin blade stuff is just too confusing and sounds like too much work to use them!)
__________________________
- Kobold in Disguise Falvicar, Blade of the Night
You swing a silver-edged black veil iron katana at Sevynne!
* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
*********
Tier 4 Ability: Life and Death (PUSH - Increase AS/CS per successful attack for 30 seconds, costing health. AS (+10) and CS (+6) from each successful attack, but drains HP (-3) from the user as it goes. A cap on both AS/CS (+50/+30) and HP loss (-15) is set.
Cooldown: 30 minutes.
Extraplanar Bane Affinity - Increases potency of extraplanar bane by +10 AS.
*********
So does the above apply only to the hand that is holding the weapon or does it apply to both? Ie: If a person is using a T4 Valance in their offhand, will this effect go to the main hand too?
**
Tier 4 Ability: Light of Kol Tar'sken (BESEECH) - Continual Evasiveness for 10 seconds.
Cooldown: Twice per login day.
**
I'm guessing this is beseech armor and not just beseech by itself (since Beseech is a paladin verb for DI so we get out of stuns etc)
Hoping for answers, but understand you're busy. This still sounds very cool. Kinda wish there was a set thing for dual weapon users (Sorry Retser, the twin blade stuff is just too confusing and sounds like too much work to use them!)
__________________________
- Kobold in Disguise Falvicar, Blade of the Night
You swing a silver-edged black veil iron katana at Sevynne!
* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
FALAN
Re: Duskruin - Valence Gear - Beyond Barriers
02/14/2022 11:25 AM CST
another question about Valence... - What are the odds/chances in the future for the Valence Weapon scrip to be added to an existing weapon (obviously a blade)?
another question about Valence... - What are the odds/chances in the future for the Valence Weapon scrip to be added to an existing weapon (obviously a blade) via HESS?
__________________________
- Kobold in Disguise Falvicar, Blade of the Night
You swing a silver-edged black veil iron katana at Sevynne!
* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
another question about Valence... - What are the odds/chances in the future for the Valence Weapon scrip to be added to an existing weapon (obviously a blade) via HESS?
__________________________
- Kobold in Disguise Falvicar, Blade of the Night
You swing a silver-edged black veil iron katana at Sevynne!
* Sevynne drops dead at your feet!
* Sevynne just bit the dust!
LOXE2
Re: Duskruin - Valence Gear - Beyond Barriers
02/16/2022 11:06 AM CST
I just wanted to say thank you for the valence gear, it is like it was custom made for my character and his roleplay story. The look and function of these items are awesome! thankyou again.
WOMBATSANDERS
Re: Duskruin - Valence Gear - Beyond Barriers
02/23/2022 11:49 PM CST
Does the Extraplanar Bane Affinity interact with banes that provide a bonus other than +AS? For example, if you had a high steel valence weapon, would you get both the weighting and the AS?