I'd like to see the spell Stone Fist re-designed as a significant setup spell that can do great harm (possibly outright kill) to a single target or simply hinder them to be setup for another spell. The spell should be somewhat useful to lower level wizards and not cost a ton of mana for the initial cast plus more and give mediocre results. Also, the lore requirements on Stone Fist are so high that it's really not useful unles you specifically 1.75x or higher in EL:E, but even then 14 mana for the initial cast + 8 mana for POUND...a low endroll means you do paltry damage and you've now wasted 6 seconds and 22 mana to simply root a single target.
Anyway....
914 - Elemental Fist | |
Target | Self Cast |
Base Duration | 30 minutes |
Added Duration | +1 minute per spell rank over 914 |
Span | non-stackable, refreshable |
An elemental energy is conjured and absorbed into your hands. The energy that is stored in your hands (wearing gloves/items that cover your hands has no impact) and can be called upon to attack your target. All attack commands are based on CS and are issued immediately at your target. The following abilities are available to be used while the spell is active.
Initial cast gives 5 charges. Additional charges can be earned for every 10 spell ranks over 14. +1 charge ever 10 ranks, capped at 134 spell ranks (12 extra charges at spell rank 134). Also, every 25 ranks of lore gives +1 extra charge (capped at 200 lore for 8 extra charges).
A wizard with 134 Wizard Spells and 200 lore can have a total of 25 charges with their cast of Elemental Fist.
You can choose what element you want your Elemental Fist to use by using the following methods:
Prep 914 / Cast {element} (i.e. prep 914 / cast fire)
Incant 914 {element} (i.e. incant 914 air)
If no element is used when casting the spell, the spell will default to your ATTUNED element. If you're not ATTUNED or are set to ATTUNE RANDOM, a random element will be chosen when the spell is cast.
To execute an action, the command must be targeted at the foe (e.g., WAVE troll, CLENCH troll etc). Each action incures a 3 second cast RT. Actions cannot be stacked (i.e. if you use Wave, using it multiple times on the same target will not stack durations/effects)
Attack Method | Results | Required Lore | # of charges used | Mana Cost |
Wave | A wave of elemental energy is focused at a single target in an attempt to knock it over | None | 1 | 1 |
Push | A fist physically pushes against them, knocking them down | 10 ranks | 1 | 2 |
Slap | A fist makes a swift slapping like movement at your target to cause harm | 20 ranks | 1 | 2 |
Throw | A fist attempts to throw it to cause harm and put prone | 30 ranks | 2 | 3 |
Clench | A fist attempts to grab and crush your target | 50 ranks | 3 | 5 |
Pound | A fist attempts to pick and slam your target violently into the ground, leaving them prone | 75 ranks | 4 | 7 |
Bury | An attempt to drag your target into the ground, causes elemental damage and binds the target for 5 seconds +1 sec every 10 points on warding failure (capped at 30 seconds) | 125 ranks | 5 | 10 |
ATTUNED mages, when they are ATTUNED to their element, they can achieve extra possible damage/effect to their targets based on their lore training for the element they're ATTUNED to. If you're not ATTUNED (ATTUNE Random or just are not ATTUNED to an element), you will see greatly reduced benefits for extra possible damage/effects when using Elemental Fist.
Elemental Lore Air | |||
Attack Method Used | Extra possible damage/effect added | Attuned Requirements | Non-Attuned Requirements |
Wave | slow target for +2 RT for 10 seconds | (EL:A ranks/2)% | ((EL:A ranks/3)-5)% |
Push | form a vortex around the target. Reduces EBP, AS & DS by 15% for 10 seconds | (EL:A ranks/3)% | ((EL:A ranks/4)-5)% |
Slap | % chance to stun on targets that can be stunned | (EL:A ranks/3)% | ((EL:A ranks/4)-10)% |
Throw | add vacuum flare on successful throw | (EL:A ranks/2)% | ((EL:A ranks/2)-10)% |
Clench | suck air out of the target to stun and cause 1-2 void crits | (EL:A ranks/4)% | ((EL:A ranks/5)-10)% |
Pound | rush of air pins target to ground for 3 seconds and causes 1-3 void crits | (EL:A ranks/4)% | ((EL:A ranks/5)-12)% |
Bury | extra time added to bind duration & every 5 seconds buried, damage is incurred with vacuum crits | +1 sec every 20 EL:A ranks | +1 sec every 40 EL:A ranks |
Elemental Lore Earth | |||
Attack Method Used | Extra possible damage/effect added | Attuned Requirements | Non-Attuned Requirements |
Wave | sand can hinder target's EBP by 10% for 10 seconds | (EL:E ranks/2)% | ((EL:E ranks/3)-5)% |
Push | successful knock over, the hand crumbles and can leave debris on the target causing 5 seconds of RT while they dig out | (EL:E ranks/3)% | ((EL:E ranks/4)-5)% |
Slap | % chance to stun on targets that can be stunned | (EL:E ranks/3)% | ((EL:E ranks/4)-10)% |
Throw | add vibration flare on successful throw | (EL:E ranks/2)% | ((EL:E ranks/2)-10)% |
Clench | fist will automatically CLENCH a second time | (EL:E ranks/4)% | ((EL:E ranks/5)-10)% |
Pound | fist crumbles pins target to ground for 3 seconds and causes 1-3 crush crits | (EL:A ranks/4)% | ((EL:E ranks/5)-12)% |
Bury | disarm all weapon/shields in target's hand, damages target with 2-5 impact crits on initial cast (improved crits with EL:E training) | +.2 crit rank every 5 EL:E ranks over 125 | +.2 sec every 10 EL:E ranks over 125 |
Elemental Lore Fire | |||
Attack Method Used | Extra possible damage/effect added | Attuned Requirements | Non-Attuned Requirements |
Wave | heat up weapon/shield and cause target to drop them | (EL:F ranks/2)% | ((EL:F ranks/3)-5)% |
Push | cause target to catch on fire with minor fire flares every 3 seconds over 9 seconds | (EL:F ranks/3)% | ((EL:F ranks/4)-5)% |
Slap | % chance to stun on targets that can be stunned | (EL:F ranks/3)% | ((EL:F ranks/4)-10)% |
Throw | add fire flare on successful throw | (EL:F ranks/2)% | ((EL:F ranks/2)-10)% |
Clench | super heated air around target stuns and cause 1-2 plasma crits | (EL:F ranks/4)% | ((EL:F ranks/5)-10)% |
Pound | hand slams into ground, pins target for 3 seconds in magma and causes 1-3 plasma crits | (EL:F ranks/4)% | ((EL:F ranks/5)-12)% |
Bury | every 5 seconds target is buried, super heated ground causes a plasma crit | -1 sec between crit cycles at 150 EL:F & -1 sec at 200 EL:F ranks | -1 at 175 EL:F ranks |
Elemental Lore Water | |||
Attack Method Used | Extra possible damage/effect added | Attuned Requirements | Non-Attuned Requirements |
Wave | slow target for +2 RT for 10 seconds | (EL:W ranks/2)% | ((EL:W ranks/3)-5)% |
Push | hand shape falls apart and a wave of water drenches target. Reduces EBP, AS & DS by 15% for 10 seconds | (EL:W ranks/3)% | ((EL:W ranks/4)-5)% |
Slap | % chance to stun on targets that can be stunned | (EL:W ranks/3)% | ((EL:W ranks/4)-10)% |
Throw | add ice flare on successful throw | (EL:W ranks/2)% | ((EL:W ranks/2)-10)% |
Clench | engulfs target in water, drowning them. Stuns and cause 1-2 cold crits | (EL:W ranks/4)% | ((EL:W ranks/5)-10)% |
Pound | hand turns to ice and pins target to ground for 3 seconds and causes 1-3 cold crits | (EL:W ranks/4)% | ((EL:W ranks/5)-12)% |
Bury | every 5 seconds target is buried, 15% chance for a limb to freeze and shatter & cause 15% health loss | +5% chance every 10 EL:W ranks over 125 | +5% chance every 20 EL:W ranks over 125 |
Elemental Lore Lightning | |||
Attack Method Used | Extra possible damage/effect added | Attuned Requirements | Non-Attuned Requirements |
Wave | cause a minor, 1 round stun | ((EL:W + EL:A ranks/2)/2)% | ((EL:W + EL:A ranks)/3)-5)% |
Push | % chance an electrical charge will cause an involuntary spasm & cause target to hit itself at a reduced AS of -50 | ((EL:W + EL:A ranks)/3)% | ((EL:W + EL:A ranks)/4)-5)% |
Slap | % chance to stun on targets that can be stunned | ((EL:W + EL:A ranks)/3)% | (((EL:W + EL:A ranks)/4)-10)% |
Throw | add lightning flare on successful throw | (EL:W ranks/2)% | ((EL:W ranks/2)-10)% |
Clench | electricity courses through the target & stuns and cause 1-2 electrical crits | ((EL:W + EL:A ranks)/4)% | (((EL:W + EL:A ranks)/5)-10)% |
Pound | electrical hand magnetizes target to ground for 3 seconds and causes 1-3 electrical crits | ((EL:W + EL:A ranks)/4)% | (((EL:W + EL:A ranks)/5)-12)% |
Bury | every 5 seconds electricity has a massive discharge, giving 15% chance for a limb to disintegrate & cause 15% health loss | +5% chance every 10 EL:W/EL:A ranks over 125 | +5% chance every 20 EL:W/EL:A ranks over 125 |
I don't know....I'm just kind of bored at work. It's end of the year and half the places we deliver material to are closed and I'm just trying to keep my mind entertained as the clock ticks away until I can go home.
-Drumpel