Rapid Fire (515) Updated! 01/15/2016 01:55 PM CST
Hi Everybody! No shenanigans today. Just details.

Rapid Fire has been revised to remove the constant 0-second castRT. Instead, while Rapid Fire is active, it will reduce the castRT of all subsequent spells to 1 second. Once the effect ends, there is a short recovery period of 3 minutes before the spell can be used again without an extra penalty. If the spell is recast during the recovery period, all subsequent spells cast cost +5 mana. Training in Elemental Mana Control reduces the 3 minute cooldown by (skill / 2) seconds. So at 102 skill, the cooldown duration is 129 seconds, at 202 skill, the duration is 79 seconds, and at 302 skill, the cooldown is 29 seconds.

Training in Elemental Lore, Air has a seed 1 summation (based upon ranks) % chance to reduce the castRT to 0 seconds for any spell cast while Rapid Fire is active. Training in Elemental Lore, Water, has a seed 1 summation (based upon ranks) % chance to not cause the spell to go on cooldown when the effect ends. Thus the chance for each of these to trigger is 10% at 55 lore ranks, 20% at 210 lore ranks, etc.

Finally, the spell will no longer automatically prepare the same spell again.

~ Konacon

This message was originally posted in Wizards, Major Elemental Circle. To discuss the above, follow the link below.

http://forums.play.net/forums/19/237/2655/view/1118
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