HSN: ELR - CALL FAMILIAR (920) UPDATES 09/06/2015 06:31 PM CDT
As part of the elemental lore review, the Call Familiar spell has been updated.

Elemental Lore, Air lore decreases the amount of time it takes for a familiar to find a player. Every 100 skill will reduce the time it takes you familiar to travel, with the maximum benefit occuring at 200 skill.

Also, training Elemental Lore, Water to 50 ranks will now unlock the ability to set anchor to the naturally occuring earthnode of your choice. Example below.



A speckled green tree frog hops in.
>sense
>
You study your surroundings and use your keen knowledge of the arcane. It quickly becomes evident that this area is not a magical workshop.

You sense a convergence in the flows of essence and gather that this place must be a natural earthnode.
You do not detect the distinct harmonies of a mana pool.
>tell fam anchor
You sense that your familiar has successfully anchored to its current location!
Roundtime: 5 sec.




As an additional note, the controlling mage does not have to be in the anchor room for the anchor to be set.


Viduus


This message was originally posted in Wizards, Wizard Spells. To discuss the above, follow the link below.

http://forums.play.net/forums/19/237/2647/view/1151
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