Critters using UAC 08/03/2015 09:52 PM CDT
There was mention in the treasures folder about items being released into the treasure system one creatures were update to use the UAC. I posed this question there, then realized that in point of fact my inquiry should rather be directed to this folder. So ....

>> Once I update creatures to use unarmed combat<<

Umm, hang on; I don't like the sound of that.
I don't fancy being grappled by a stone giant, thank you.

Will we get improved chances to avoid a UAC attack if we are trained in that form, similar to how knowing a maneuver helps avoid it? For example, I have 3 ranks in punch mastery. Does that help me duck a punch better than someone untrained in that attack mode? How about just knowing UAC in general? Block a kick the way someone with a sword might block an enemy's swing?



::This space for rent::
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Re: Critters using UAC 08/03/2015 11:27 PM CDT
Unarmed combat has worked fine with creature attackers since day one; I made sure that all the combat logic worked fine with any permutation of players and creatures for attackers and targets. Your defense against a creature unarmed attacker is exactly the same as it is against a player unarmed attacker.

The only missing component is the "AI" logic that will run it from the creature end. That can be tricky, for reasons that I think I've mentioned before. In a game like this, the intent of creature AI is to make the player feel like they're in a dangerous situation and a desperate battle (the prevalence of one-shotting makes this a lot harder to achieve). It is not to use the best strategy to defeat the player. The latter is easy; the former will take a bit more thought and experimentation.

I haven't yet had a reason to complete it because designing a new unarmed creature, or converting an existing one, hasn't yet risen to the top of my list. I think about implementing a shan monk every so often, just as an initial prototype unarmed critter. I may yet get around to it, or something similar.
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