Few things to trade: 04/05/2011 01:19 AM CDT
Things I have for trade:

1. a crimson-cored angular glaes maul inset with a faceted selanthan bloodjewel
In the Common language, it reads:
Battle Fury

3x enchant
HCW
Droughtman exclaims, "The crimson-cored angular glaes maul inset with a faceted selanthan bloodjewel is the standard enchant for glaes, but hits harder than other mauls. It can be raised once per hour to cast V'Tull's Fury. Scaaaarrrry!"

>raise maul
In a sudden burst of frenzy, you begin moving faster than you ever thought possible!
You swing a crimson-cored angular glaes maul at a rolton!
AS: +155 vs DS: +28 with AvD: +31 + d100 roll: +41 = +199
... and hit for 114 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
The rolton collapses to the ground, emits a final bleat, and dies.
You swing a crimson-cored angular glaes maul at Jodeco!
AS: +155 vs DS: +415 with AvD: +44 + d100 roll: +14 = -202
A clean miss.
Roundtime: 11 sec.
You feel terribly drained!


You analyze your angular glaes maul and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."
You might be able to have a talented merchant lighten the angular glaes maul for you.
You carefully examine the angular glaes maul and determine that the weight is about 13 pounds.


2. 4x DB cloak
-3lbs, max lightened


3. a gilded minotaur warhorn
The mouthpiece and bell rim of this fine warhorn have been etched with an intricate knotwork pattern, encircling the edges in burnished gold. The minotaur horn has been polished to a high sheen, accenting the beauty of the gold. A fine, polished platinum chain is attached to small golden loops near the bell and mouthpiece, allowing the horn to be easily attached to a belt.

From a previous thread by SHM:
Quote:
- casts a modified version of zealot I think, stance offensive, seems to be age based (I think Kerl got +28 to AS from it) about once every 90 minutes, and a realms wide horn blast when raised, as well as being sounded if you have an empty hand and die. (this is warrior or rogue only, or very physical ranger/bards -- Stunseed was able to sound it)

Notes:
-I haven't tried the death use yet, but I don't foresee a Paladin having an issue.
-As a 2x PF Paladin, it looks like I got +26 AS at level 84. A 1x PF level 94 rogue got a +28 AS boost
-AS boost stacks with Paladin Zealot
-AS boost works with all weapon styles and Bolts.
-Doesn't inspect as wearable, but it can be 'worn' without taking an inventory slot (You hang the minotaur warhorn from your belt.)





Things I'm interested in:
Seed pouch
Crate
Interesting oddities that might be useful to the farmer RP


-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Few things to trade: 04/05/2011 04:23 PM CDT
Warhorn is effectively traded away.


-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Few things to trade: 04/12/2011 11:18 PM CDT
Things I have for trade/coins:

Skinning knife that improve skin quality, comes with a mage rechargable/persistent Skinning item


Probably won't give up but just in case:
Adamantine tower shield
Adamantine MBP



Things I'm interested in:

Bacon skillet
Interesting oddities that might be useful to the farmer RP

-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Few things to trade: 04/28/2011 03:55 PM CDT
Things I have for trade/coins:

Set:
a sharp meat cleaver: Jerky making, skin quality improving, vultite handaxe equivalent
a glossy oak ferret totem: Mage rechargable and persistant Skinning spell item




Probably won't give up but just in case:
Adamantine tower shield
Adamantine MBP



Things I'm interested in:

Bacon skillet
adamantine brig
Interesting oddities that might be useful to the farmer RP
________________

-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Few things to trade: 05/12/2011 04:52 AM CDT
Things I have for trade/coins:

Set:
a sharp meat cleaver: Jerky making, skin quality improving, vultite handaxe equivalent
a glossy oak ferret totem: Mage rechargable and persistant Skinning spell item




+30 DS/+10 TD/spiked brig -Should be max lightened, forgot the alter description offhand




a conjoined colorful jade circle symbol inset with a golden mithril scroll: 1x a day Arcane Barrier
http://www.krakiipedia.org/wiki/Arcane_Barrier




a white turnip-shaped adamantine tower shield
Tower shield
+17
spiked
18 pounds (You can tell that the shield is as light as it can get)
Scripted:
You duck down behind your tower shield, trying to make yourself as small a target as possible.
You lower your tower shield, bring it close to your body and peer out over the edge of it.
You push your tower shield out in front of you, using it to keep the rest of the world at bay.
You raise your tower shield overhead, shielding your eyes from the elements momentarily.
You carefully trace the rim of your tower shield, feeling for flaws or imperfections.
Can disarm*a weapon on a successful block. Can shatter nonmagical weapons also.

a spiked adamantine breastplate
Simply forged and completely unadorned, the adamantine is pitch black. An odd, silvery luster eclipses the ebon metal, causing an oily shimmer on the surface, like moonlight hitting dark water.
Metal Breastplate
+7
spiked
infused with a disintegrating substance
35 pounds (You can tell that the breastplate is as light as it can get)
Can disarm*weapons when struck. Can shatter nonmagical weapons also.

*Disarm frequency is highly dependant on the str/du of the attacking weapon (in addition to some random factors). The weaker the breakage numbers the better chance for disarming.






Things I'm interested in:
Bacon skillet
adamantine weapon
Interesting oddities that might be useful to the farmer RP



-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Few things to trade: 05/25/2011 05:34 AM CDT
an ebon leather belt loop/a glowing black francisca -unlimited lightning handaxe bandoleer




some thick imflass studded leather
It imparts a bonus of +12 more than usual.
It is padded to lessen the damage the wearer takes. (Temporary for an incredible amount of uses)
It provides a bonus of 10 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a bonus of 10 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The leather looks to have a lot of charges remaining.



Adamantine tower shield
Adamantine metal breastplate
^Not too terribly interested in letting this go


Things I'm interested in:
Bacon skillet
adamantine weapon
Good bow
Interesting oddities that might be useful to the farmer RP

-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Few things to trade: 08/01/2011 04:38 AM CDT
Things I have mostly coin with a few trades at the bottom:




Zelnorn torso chain +10DS/+10 All AS

Level requirement of 63


Zelnorn carries the flaring surcharge. The new enchant will be based on the total AS + DS bonus and the +5 will be split between those qualities.

Current PP cost to enchant it as is:
It will cost (Surcharges included) 1900 points to enchant a shirt of six-in-one silvery zelnorn chainmail with dagged edges.




a polished vultite katana
t provides a bonus of 3 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 5 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.





a golvern-banded ebonwood enshai with brilliantly polished copper bells
Master quality twohand horn instrument





+30 DS/+10 all TD spiked brig




some thick imflass studded leather
It imparts a bonus of +12 more than usual.
It is padded to lessen the damage the wearer takes. (Temporary for an incredible amount of uses)
It provides a bonus of 10 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a bonus of 10 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The leather looks to have a lot of charges remaining.




Things I'm interested in:

Endless cigar humidor
Bacon skillet
Interesting oddities that might be useful to the farmer RP


-farmer
Reply