Trade Block 08/15/2010 07:10 AM CDT
Items I'm considering letting go for trades (or possibly coins)

Play.net to make an offer, or find me In-Game.

a shrunken gremlin head with greasy black hair
Theft-deterant
Several idle and active scripts
From original release, prior to the ones released at the EG auction '09



a tight-coiled burnt copper signet
Slightly misshapen, with its length punctuated by tiny shards of golden topaz, the band is wrought of copper. Its edges are blackened and warped, as if by great heat, but most of the metal is polished and possessed of a rich reddish-brown hue. Crowning the band is a multifaceted brown topaz boasting a brilliant rectangular cut.
From EG auction '09
Brown Fireball ring
(Nicknamed 'Poop Fire')
Heavily scripted



a glowing black diamond runestone
Call Familiar
Hold 3 charges, recharges after 3 days


a long silver-veined javelin carved with spiraling lightning bolts
Thrown/polearm
4 enchants
Blessable
From EG auction '09
Casts cone of lightning
Regains 1 charge per day and holds up to 3 charges


some thick imflass studded leather
It imparts a bonus of +12 more than usual. (Temporary for an incredible amount of uses)
It is padded to lessen the damage the wearer takes.
It provides a bonus of 10 to Two Weapon Combat Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 9 to Intuition.
This enhancement may not be used by adventurers who have not trained 18 times.
It provides a bonus of 10 to Edged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
The leather looks to have a lot of charges remaining.


a dusky grey illthorn round shield
Cleverly fashioned from the distinctive bark of the illthorn tree, the outer surface of the shield is deeply furrowed into narrow scaly ridges. Several of the vicious thorns have been pried up for easy viewing, their sharply pointed ends explaining the ominous reputation of illthorn. The inner portion has been polished with a clear lacquer emphasizing the natural wood grain. A silver-washed illthorn leaf inset into the wood underneath the handle is the only other adornment to this naturalistic piece. You also notice a small enchanter's glyph.


It imparts a bonus of +30 more than usual.
It protects against magical attacks. (Permanent +4 to TD)
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 7 to Strength.
This enhancement may not be used by adventurers who have not trained 23 times.
It provides a bonus of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The shield looks to have a lot of charges remaining.
Spiked, 5lbs, large-size

Vivaldi deftly slings a dusky grey illthorn round shield over his shoulder in one graceful movement.
Vivaldi slides a dusky grey illthorn round shield off his shoulder, gripping it in one hand.
(You fumble a moment trying to get your illthorn round shield with your left hand but you just can't manage it. Instead, you grip it in your right hand.)
Vivaldi shoves his illthorn round shield out in front of him.
Vivaldi pulls his illthorn round shield in close to his body.
Scripted at CCF, so maybe a few more

-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Trade Block 08/15/2010 01:56 PM CDT
what kind of value are you looking for on that javelin farmer?


-Fremie-
Moonshine Manor Officer
Events Team Leader
Reply
Re: Trade Block 09/09/2010 08:00 AM CDT
Signet and javelin gone to friends.

Thief head, Self-Charging call familiar, enhancive shield, and OHE/TWC leathers still up for coin/trade offers. Might add a few more odds and ends as I sort through lockers.


-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Trade Block Updated 09/23/2010 02:01 PM CDT
Items I'm selling for coins/trade

Play.net to make an offer, or find me In-Game.


1. Coins are prefered for this item
a carved faewood runestaff
Polished and varnished to a high sheen, this faewood runestaff is a work of art. Meticulously carved into the entire length of the wood are images of floating souls, joyful at their release from being trapped in the slain bodies of undead creatures. Placed at regular intervals along the staff at each end are intricate magic sigils inlaid with silver. Completing the piece is a strip of soft suede dyed a rich hue, which is wrapped around the middle to provide a sure grip. You also notice a small enchanter's glyph.
EG '09 auction
+30, cannot be further enchanted
Cannot be re-altered
Gives enhancive self knowledge of Holy Bolt (306)
From the auctioneer:
Koehri says, "Legend has it that this artifact was created by a sylvan cleric and blessed by Imaera herself. The blessing grants knowledge of the Holy Bolt spell to one holding the staff, especially appropriate for those who combat the unnatural and evil undead entities in this world. The blessing has also imbued the faewood with two additional enchantments."
Koehri says, "I don't have any information about the extra enhancements. It must be a secret for the winner to discover."
NOTE - Myself and others have tested it and haven't found anything unusual (that wasn't mentioned), so I can only guess that the extra enhancements are simply two extra enchants over standard faewood.
As your song surrounds the faewood runestaff, the silver sigils inlaid into the wood begin to glow, and colors swirl in your mind's eye before revealing a vision of a springtime forest.
You see a sylvan woman of indeterminate age wearing a plain linen robe and a brown doe holy symbol walking through woods fresh with budding, bright green leaves and colorful blossoms. She smiles as she halts before a tall tree with a rounded crown and clusters of snowy white flowers. Reaching out, she places her hand on the bark of the tree trunk and closes her eyes. As the vision fades, she seems to be murmuring a soft prayer, but you cannot make out the words.
You once again focus your song on the faewood runestaff, causing the sigils to glow, and another vision fills your mind.
The same sylvan cleric from before is standing in a workshop where dappled sunlight streams in through several windows. Looking out one of the windows, you can see the needled bows of a modwir tree swaying slightly in a breeze. Several lengths of faewood are laid out on a workbench, and the woman picks each one up in turn and tests it for suppleness and strength. She seems especially pleased with one particular piece and finally separates it out from the rest. As she begins to trim the length of faewood with a sharp carving knife, the vision fades.
As your song enfolds the faewood runestaff, a new vision reveals itself as the sigils begin to glow.
You once again see the sylvan cleric in the workshop. She approaches the workbench where the length of faewood rests, now transformed into a work of art. The staff is intricately carved with images of souls being released from the undead, and it shines from being polished and varnished. The sylvan picks up a metal cup with a long handle and spout that has been heating over a small, intense flame. She begins to carefully pour molten silver from the cup into sigils carved deeply into the wood of the staff. The vision dissipates as she continues her work.
You once more direct your song to the faewood runestaff, and you are rewarded with another vision as the sigils glow more brightly than ever.
This time your vision reveals the sylvan cleric in a shrine kneeling in front of a wood altar carved with images of flowers and woodland creatures. Four candles placed at the corners of the altar flicker and cast a warm glow over the cleric and small chamber. The woman carefully places the runestaff she has created in the center of the altar and begins chanting. A shaft of brilliant white light surrounds the runestaff, and the inlaid silver sigils glow brightly for a moment. The cleric says a prayer of thanks and then removes the runestaff from the altar. As the vision fades, you can see a joyful expression on the sylvan's face.
As you sing to the faewood runestaff, it remains quiet in your hand.




2. Coins preferred for this item
a drake-carved sturdy mossbark runestaff
3x -Further Enchantable
"Heimer" scripted staff - Different scripts bsed on profession and elemental atunement/lore
(More information can be found at http://web.archive.org/web/20051019014114/http://www.gemstone.game-host.org/towncorpse/WD_runestaves.htm)
Loresong:
Melody and memory collide in a brilliant cascade of shimmering notes. Your surroundings suddenly fade and you find yourself in the middle of a deep forest. The canopy is thick, but the dappled sunlight peeking through provides more than adequate illumination. Just ahead, an elderly gnome trudges a well-worn path, leading an extremely fat grey pony. The pony plods obediently behind him, carrying an odd assortment of sticks in addition to his already substantial burden. In a burst of color your vision fades.
Voice and vision intertwine in a dizzying array of color and tone. You find yourself inside a small one-room cabin. The elderly gnome from the forest path sits in a rocking chair with a whittling knife. Across his lap rests a large branch of ebonwood which he is carefully smoothing, tapering and shaping into a well balanced and beautiful staff. Working at an astonishing speed, he carves a sinister claw at the top end of the staff. A discordant note rises between you and the staff, pushing you into darkness. After a moment, the darkness lifts and you notice with a start that your surroundings have shifted.
Song and staff struggle against your will creating a cacophony of crossed senses while the world goes black around the edges. In your mind's eye, you see the now familiar gnomish whittler still sitting in his rocking chair. After thoroughly inspecting his work, the whittler stands and walks across the room, dragging the staff behind him. From a petite chest, he pulls a tiny amber ball and deftly places it inside the claw atop the large ebonwood runestaff. He holds the staff up to the light and you notice a dark occlusion in the stone. It appears as if a long bug, perhaps a caterpillar, has been trapped within the amber. The threads of the vision begin to unravel and you are left feeling queasy and unsettled.
At the sound of your voice, the staff yields easily and you are plunged once more into darkness. As your vision returns, you are confronted by a golden slit-pupil eye staring directly at you. With a sigh of relief, you recognize the eye as the decorative amber globe on the whittler's ebonwood runestaff. He appears to be hard at work on another staff, this time of silver haon. He has finished the basic shaping and tapering and is concentrating on the decorative carving for the top. Working carefully, he has roughed out a series of five interlocking rings. As he continues to refine his design, your concentration falters and you find yourself being drawn back to the present.
Your voice vibrates in harmony with the staff, drawing you back once again to the familiar cabin. The whittler is sitting on a cushion with the silver haon staff before him. A collection of small jars and vials are strewn about the cabin floor. The gnome dips a brush into one and begins to apply some color to the carving of the five rings. Hanging on the wall behind him, you notice a well cared for painting of a stately gnome lady in profile. She is obviously related to the fellow kneeling on the floor. She is wearing a black dress, a white bonnet and white gloves in a style that suggests a generation's difference at most. As you shift your focus back to the wizened gnome on the floor, the vision ends.
You attempt to withdraw more from the runestaff, but you are unable to trace the vision further



3.
a shrunken gremlin head with greasy black hair
Theft catcher-
Chance for the head to bite a pickpocket's hand reaching into the container that the head is held in.
Several idle and active scripts - I would prefer not to give examples so as to not limit the RP potential for the current owners and possible new ones
From original release, prior to the ones released at the EG auction '09



4.
a dusky grey illthorn round shield
Cleverly fashioned from the distinctive bark of the illthorn tree, the outer surface of the shield is deeply furrowed into narrow scaly ridges. Several of the vicious thorns have been pried up for easy viewing, their sharply pointed ends explaining the ominous reputation of illthorn. The inner portion has been polished with a clear lacquer emphasizing the natural wood grain. A silver-washed illthorn leaf inset into the wood underneath the handle is the only other adornment to this naturalistic piece. You also notice a small enchanter's glyph.
It imparts a bonus of +30 more than usual.
It protects against magical attacks. (Permanent +4 to TD)
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
It provides a bonus of 7 to Strength.
This enhancement may not be used by adventurers who have not trained 23 times.
It provides a bonus of 4 to Armor Use Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The shield looks to have a lot of charges remaining.
Spiked, 5lbs, large-size
Scripts:
Vivaldi deftly slings a dusky grey illthorn round shield over his shoulder in one graceful movement.
Vivaldi slides a dusky grey illthorn round shield off his shoulder, gripping it in one hand.
(You fumble a moment trying to get your illthorn round shield with your left hand but you just can't manage it. Instead, you grip it in your right hand.)
Vivaldi shoves his illthorn round shield out in front of him.
Vivaldi pulls his illthorn round shield in close to his body.
Scripted at CCF, so maybe a few more



5.
a tight-coiled burnt copper signet
Slightly misshapen, with its length punctuated by tiny shards of golden topaz, the band is wrought of copper. Its edges are blackened and warped, as if by great heat, but most of the metal is polished and possessed of a rich reddish-brown hue. Crowning the band is a multifaceted brown topaz boasting a brilliant rectangular cut.
From EG auction '09
Creates a Brown Fireball that has a 1 mana upkeep every so often
Can be recharged by casting Fire Spirit (111), and I assume any other fire-based spell
(Nicknamed 'Poop Fire')
Heavily scripted




-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Trade Block Updated 09/23/2010 02:42 PM CDT
Farmer, is Item#5 one of the so-called "fireball rings", where you can juggle them and that sort of thing?
["rub" to get the fireball, which you can: roll clench poke tap lick raise toss drop eat dismiss breathe]
(Thanks to Raelee for the verb list post. :)
Reply
Re: Trade Block Updated 09/23/2010 03:22 PM CDT
>Farmer, is Item#5 one of the so-called "fireball rings", where you can juggle them and that sort of thing?
>["rub" to get the fireball, which you can: roll clench poke tap lick raise toss drop eat dismiss breathe]
>(Thanks to Raelee for the verb list post. :)

Raelee also likes to consider herself an expert on all things relating to OTHER people's fire rings.

That is the same kind of ring, yes.


Signed,
Raelee and her Strings, Knows stuff

>Speaking to Zyllah, Alyias says, "See? Raelee knows all."
Reply
Re: Trade Block Answers 09/24/2010 04:28 PM CDT
I've had a few questions on the runestaff, so I figured I'd give some broader information.

a carved faewood runestaff
Polished and varnished to a high sheen, this faewood runestaff is a work of art. Meticulously carved into the entire length of the wood are images of floating souls, joyful at their release from being trapped in the slain bodies of undead creatures. Placed at regular intervals along the staff at each end are intricate magic sigils inlaid with silver. Completing the piece is a strip of soft suede dyed a rich hue, which is wrapped around the middle to provide a sure grip. You also notice a small enchanter's glyph.
EG '09 auction
+30, cannot be further enchanted
Cannot be re-altered
Gives enhancive self knowledge of Holy Bolt (306)


Basically, what 'self knowledge spell enhancive' means is that a character can cast the appropriate spell just like they knew it naturally provided the enhancive was active (holding this runestaff, or, say wearing the armor/jewelery/clothing item).

For instance, normally my spell list looks like this:

Your spell lists:
Minor Spiritual...20
Paladin Base......40
You can view your progress towards your skill goals in the character sheet.
You can view your spells in the spells panel.


When I'm holding the runestaff, I get this:

Your spell lists:
Minor Spiritual...20
Paladin Base......40
You can view your progress towards your skill goals in the character sheet.
You also know the spell: 306
You can view your spells in the spells panel.


Then I can do this:

[Lower Dragonsclaw, Forest]
There are small boulders scattered amidst the trees, firmly imbedded in the ground and covered by a light coating of lichen. The air is brisk and cool, a pleasant spot to rest and enjoy the forest. You also see a coyote.
Obvious paths: north, east, southeast
You remove a carved faewood runestaff from in your canvas longcoat.
>prep 306
You chant a reverent litany, clasping your hands while focusing upon the Holy Bolt spell...
Your spell is ready.
>stance off
You are now in an offensive stance.
>
>cast coy
You gesture at a coyote.
You hurl a stream of water at a coyote!
AS: +16 vs DS: +22 with AvD: +27 + d100 roll: +8 = +29
A clean miss.
Cast Roundtime 3 Seconds.


When the runestaff is put away, the ability of the user to cast Holy Bolt is removed.

Since it's an enhancive, it needs to be recharged from the AdvGuild, using bounty points. I can't give what the cost would be, due to it being full. The way charges are used is there is a small percent chance to use a charge when the spell is cast. This doesn't mean that every time you use Holy Bolt a charge is drained.


This should answer most of the questions I got asked, but if there are any more, don't hesitate.


-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Trade Block Answers 09/25/2010 05:50 PM CDT
Shield sold



-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Trade Block Updated 10/01/2010 05:31 PM CDT
Since I have need of some Premium Points, if anyone is interested in an item and is willing to trade Points in partial/complete/over trade, I'd be more than happy to try and work something out.


Specifically, I'm interested in smaller blocks for EZScripting and a large block for a standard 10x enchant.

-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply
Re: Trade Block 10/07/2010 12:09 AM CDT
306 runestaff sold

-farmer

*
That's just what we want, criss-crossing furrows all over the town streets from someone wandering through with their animated plow super buddy.
-Strath

Reply