>Both hurl and UAC attacks will always try the aimed version if you have an AIM target set. It is sort of a big pain for those of us who use them as secondary skills.
Agreed. FIRE is also the same way. To clarify the issue:
As pretty much everyone knows, swingers have two attack verbs, ATTACK and AMBUSH. This lets a swinger keep their favorite target permanently saved via AIM HEAD (or whatever) and use the aimed version at their leisure. It's really convenient.
The problem is when the swinger wants to use UAC et. al. as a backup: since you no doubt have AIM HEAD for your primary attack, you're going to end up using targeted attacks. Until you clear your AIM, but then when you go back to swinging, AMBUSH won't work.
The real issue is that the paradigm is different for swinging vs the other combat styles, and it adds a burden on the player when their character crosses over that threshold. My archer and monk have no issue with the way AIM works, because their macros are set up around it and, more importantly, I'm in the mindset to handle it.
I can see two potential solutions: move thrown, ranged, and UAC to match the two-verb system that melee uses, or giving AIM more granularity.
I really like the ATTACK/AMBUSH dichotomy, but given that UAC already has 4 verbs that all need to be used to be effective, doubling that to eight seems unwieldy. Thus, I suggest:
AIM HEAD: Targets the head for all combat styles. Short and convenient for people with one hunting style, doesn't break backwards compat with people's macros.
AIM AMBUSH HEAD: Targets the head, just for the AMBUSH VERB. (or AIM HEAD AMBUSH, whichever makes more sense behind the scenes)
AIM UAC HEAD
AIM PUNCH HEAD: et. al, for those who don't want to target their jabs, and those who want to go full Wookiee to grapple off arms
AIM HURL HEAD
AIM FIRE HEAD
AIM STATUS: Quick printout of the targets you've chosen for different strikes.
I know it's a bit of an ask for a niche issue, but it'd be nice.