Communication 07/20/2017 11:35 PM CDT


I wish there would have been some communication that the fest would be basically shut down for Bardfest. While I have a deep respect for Bardfest, other groups have not been given the same consideration in the past, nor is it likely that House Sovyn's 20th Anniversary opening night will be given the same halt in festivities.

I would have chosen to do something else tonight had I known. Please give us an idea of when merchanting will be tomorrow night and when the festival will close.
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Re: Communication 07/21/2017 12:55 AM CDT


seems to be light on merchants this year. THe merchants that were at the festival have been great for people. Still wondering why odoff never showed. :(
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Re: Communication 07/21/2017 01:13 PM CDT
<I wish there would have been some communication that the fest would be basically shut down for Bardfest.

There may be several reasons why there were fewer merchants yesterday. I, for one, was completely unavailable due to personal reasons for the entire day, as were at least two other GMs that I know of. GMs have lives, and most have families, children, and all of the things that come with that. When something is on the calendar for a specific block of time, we are trying to watch for those special events during festivals. Overlapping our (GM run) events with MHO/CHE events is something we are working to avoid when possible. It may not always be avoidable, however, since GMs may only have their own specific times available to work. Also, not every player is going to interested in a specific event.

<I would have chosen to do something else tonight had I known.

Nearly all of the merchants who have worked have announced their presence in game, and we've been using twitter as well. Players have even taken it upon themselves to set up their own social media avenues to pass along the info. You are always free to do other things and listen for those announcements.

<when the festival will close

The festival is closing at 11:59 PM ET tonight.

<seems to be light on merchants this year

I'm not sure what the numbers were for previous years, but so far we're very close to 100 merchant hours reported between the two instances, with a majority of those being on the Prime side. I expect at least a couple more hours to be added to that total before everything is completely wrapped up on our end.


~~GM Kynlee~~
Elanthian Architect
Breaker of Things
GS4-Kynlee@play.net
3/50
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Re: Communication 07/21/2017 01:26 PM CDT
Thanks for the info Kynlee. It answers my questions in another topic.

Chad, player of a few
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Re: Communication 07/21/2017 01:49 PM CDT


Guessing odoff must have been on vacation with felthrop since I haven't got an answer about him and haven't seen him. Asked for the last three of four days NO. Response
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Re: Communication 07/21/2017 02:10 PM CDT
>> Yes, I'm well aware of time constraints as I contribute as much of my time as most GMs. Sending a Tweet out that everyone is busy, there will be little to no merchant work shouldn't be too difficult.

I think you are operating under a false assumption that someone is running around touching base with everyone to determine their schedule and what they are (or are not) doing today. Given that, as near as I can tell, each GM does in fact make their own schedule (for the most part) and that these schedules are potentially subject to regular change I think it could be a challenging and difficult task indeed. Also keep in mind that most GMs are off site and aren't necessarily even accessible when they aren't on-line.

Sure you could make it a big deal and put a lot of tools and process in place (overhead) to facilitate this. Or we could allow the GMS more flexibility and the freedom to spend their available time doing the things we would like to see them do vs. spending more of it managing administrative tasks.

Just my two silvers worth. And yes I was hanging around on-line most of yesterday evening as well.

-- Robert

* Wyrom was just vaporized!
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Re: Communication 07/21/2017 02:15 PM CDT


>Sure you could make it a big deal and put a lot of tools and process in place (overhead) to facilitate this.

you mean like a team email group or a backchannel chat? those exist, as does a Twitter account.

>Or we could allow the GMS more flexibility and the freedom to spend their available time doing the things we would like to see them do vs. spending more of it managing administrative tasks.

how does checking in for 2 seconds to say I'm not working tonight not give them freedom? Wouldn't it improve the festival to know when a night is going to be light on merchant work?
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Re: Communication 07/21/2017 02:37 PM CDT
>> how does checking in for 2 seconds to say I'm not working tonight not give them freedom?

Your statement presumes that everyone knows this up front or early on. that there is a central communication point that is utilized for this sort of communication, that it would be effective given the real life commitments of some of our GMs, and additionally that someone else is sitting around monitoring to determine if no one is going to make it that night so they can send out a tweet.

>> Wouldn't it improve the festival to know when a night is going to be light on merchant work?

At what time do you make this determination? What if it wasn't known at that point in time? There was merchant work done last night, how many merchants does it take not to be light?

It would have been nice to know that things were going to be slow but I think you are oversimplifying the amount of effort it would take or how effective the process would be. It's easy to point to this one thing and say "you could do better" but there are likely hundreds of things that the GMs could be doing / checking up on / communicating (many of which they are doing already). At some point if you pile on enough little things there are just too many to reasonably do - especially for folks that do this as a hobby and don't work fixed hours / assigned shifts.

Maybe they have all of the above in place just like you'd like to see but... the person who monitors for this had to work late last night.

-- Robert

* Wyrom was just vaporized!
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Re: Communication 07/21/2017 02:44 PM CDT


>Your statement presumes that everyone knows this up front or early on.

like that morning and if something changes, send an update?

>At what time do you make this determination?

send out something to the effect that service will be light around primetime ET, the time when most things start happening, and have for many years, not counting Kentrom's storylines, which this is not.

>the person who monitors for this had to work late last night.

that's what backups are for. two people can't be aware for one week what the availability of a small team of people is? you're over-complicating a small group stating their attendance.
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Re: Communication 07/21/2017 03:33 PM CDT
Let me just clarify something. The team assisting in this event had completed 90% of required hours by Monday morning. EVERYTHING since then has been GM's going above and beyond offering services for people. Gm's are under no obligation to work on any given night, they get in their time when they can. We certainly try to comuunicate when we will be around as a courtesy (as well as when we won't if it is 100% certain and known in advance), but again it is not required. This festival is an added responsibility to GMs participating. Do not forget that they must still maintain their requirements in their particular area of responsibility.

~Zoelle~
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Re: Communication 07/21/2017 03:44 PM CDT


>The team assisting in this event had completed 90% of required hours by Monday morning.

I'd welcome that communication on Monday, as well as ongoing communication throughout the fest, but many answers went unanswered for days and days and others are still pending.

Frankly this festival and the number of GM appearances wouldn't matter that much to me if the restrictions on gem cutter patterns were loosened to be able to be altered normally (because are we really creating such ridiculous ones?), or if it were at least offered on a regular basis as its own service, or available to do through PPs.

Zoelle, I know you put a lot into getting those permissions to do the alterations and I thank you for that.

For those who are wondering, here are some systems/items where options open up when patterns can be more easily customized:

cobbling
sheath making
Holy Receptacle/chrisms
runestones (I know there is another item for this, but you can use any stone as a runestone)
rare alteration items

I'm sure there are more, but I hope the list illustrates why the service might matter to someone's character.
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Re: Communication 07/21/2017 03:54 PM CDT
My interest in a new pattern is for personalizing some lock picks.

-- Robert

* Wyrom was just vaporized!
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Re: Communication 07/21/2017 03:56 PM CDT
>>I'd welcome that communication on Monday, as well as ongoing communication throughout the fest, but many answers went unanswered for days and days and others are still pending.

This information wasn't gathered until today. Yes, it could have gathered it before, but it would have taken time away from offering gem cutting alterations instead.

I worked 50 hours this week already, I know I failed on constantly checking the boards because I just didn't have the time, and for that I apologize, but I did the best I could.

~Zoelle~
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Re: Communication 07/21/2017 04:00 PM CDT


Personally, I think focus is going in the wrong direction.

This was a free event. There were no restrictions to come and go. You could do whatever you wanted, in the game, and if something happened you could have dropped what you were doing and attended. If you weren't in game, there are a number of resources available to see when something IS going on, and the above applies. I could understand the complaint more if it had cost money or even silver just to attend the event, but that's not the case.


So, take this as my way of saying, "Thanks." Not just for the merchant hours that we did get, but for all the hours of time spent coding up those scripts that were submitted by the players, or thinking up their own. I enjoyed ever bit of the festival. Hope to see y'all next year!
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Re: Communication 07/21/2017 04:20 PM CDT
This is definitely going in the wrong direction...

I've had a really fun time at this event and even though I didn't win a spiffy custom gem pattern I really appreciate that they were available at all and that so many were customized! It lends hope that we might see something life this offered again down the road.

Thank you to everyone that has put in time and effort into make this an enjoyable event (GMs and players alike) and for bringing back some of the magic from past events that were more RP and merchant focused.

-- Robert

* Wyrom was just vaporized!
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Re: Communication 07/21/2017 04:26 PM CDT


>I could understand the complaint more if it had cost money or even silver just to attend the event, but that's not the case.

it's not a free event in the way free events are offered to all of Prime. I believe based on the confused posts at the beginning that many have upped their subscription level to attend the event, which is offered to Premium every year as part of the Premium subscription, which costs $25 more than a Standard sub.

Why asking for more communication, especially when a rare service is offered, is beyond your comprehension is beyond my comprehension.

Why you infer that I am not thankful for GM efforts because I have a complaint is also beyond me. If you want to see my thanks, you can look at my contributions to the fest item list and consider the time put into that, as well as related item pages. If I see a way things can be done better, I'm going to say it. I have suggested several solutions to several different issues, I don't just lob complaints and insults.

I think discussing the issues is more going in the right direction than every post being hugs, kisses, and rainbows, which are nice, but don't really add to progress.

If GM Zoelle does not have time to respond to posts on the boards during the fest, she should feel free to ask someone else to do it.
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Re: Communication 07/21/2017 04:47 PM CDT
>>If GM Zoelle does not have time to respond to posts on the boards during the fest, she should feel free to ask someone else to do it.

GM Kynlee and I have noted your feelings on the matter and will try to improve going forward.

To add my last two cents, I do communicate when my merchant is offering the gem cutting alteration service (ie. twitter and in game messaging). I did not know that last night I wouldn't be available until I was driving home from work, received a phone call (which I pulled over to take), and was told there was a familial medical emergency I needed to assist with. This took up the remainder of my evening and is the reason I did/have not altered since. I understand the gem cutting service is highly sought after, which is why I have offered multiple sessions.


~Zoelle~
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Re: Communication 07/21/2017 06:02 PM CDT
Let me just clarify something. The team assisting in this event had completed 90% of required hours by Monday morning. EVERYTHING since then has been GM's going above and beyond offering services for people. Gm's are under no obligation to work on any given night, they get in their time when they can. We certainly try to comuunicate when we will be around as a courtesy (as well as when we won't if it is 100% certain and known in advance), but again it is not required. This festival is an added responsibility to GMs participating. Do not forget that they must still maintain their requirements in their particular area of responsibility.
~Zoelle~


I'm curious, how many hours were required for this festival? And are those hours split between Platinum and Premium?
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Re: Communication 07/21/2017 09:05 PM CDT
>>I'm curious, how many hours were required for this festival? And are those hours split between Platinum and Premium?

GMs that are working live merchants are asked to do 2 hours for the duration of the event. Events like EG are 5 hours. Spitfire was an hour. Most GMs do a lot more. The majority of GM time is building a festival.


Wyrom, PM
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THANK YOU (and I'm an idiot) 07/21/2017 11:56 PM CDT
tl;dr The festival was awesome (lockpicks are amazing) and a small player-experience request: can you please give idiots like me a monsterbold "the festival will be closing in XX minutes and you will be escorted out" warning. Also I'm looking to buy the stuff I ran out of time to from the festival (list below).

This festival has been a super highlight for me. In order of jaw-dropping moments:

1) Wearable Lockpicks. The moment I found these, I think my heart skipped a beat and there was a huge grin on my face. Seriously, the best! Bonus kudos for making lockpicks that were interesting enough I'd wear them on not locksmiths (that golden key? Yeah, Lorminstra worshipers!) I absolutely was delighted to get my skeleton key unlocked before I hardly knew what the scripting was on these things. HUGE KUDOS.

2) The dancing sandals and belt merchant person. I'm sorry that I got excited about you unlocking sandals and so I bought them and then 10 minutes later we all realized they were broken. Your patience to sort it all out with us and communicate clearly and calmly was amazing. I half-imagine you were flailing at the keyboard trying to reduce the damage and yet you showed no signs of losing your cool. So kudos to you AND... these sandals are amazing. Combined with my aforementioned lockpick, I can now swing my hips and make my key dance along my waistchain akin to a hoolahooper. Ya'll are the best.

3) Gem pattern alterations. I've been dreaming up some warrior sheaths for my characters (Its past time I get some made for my army of alts) and I'm so happy to see so many new patterns around to customize our characters with! But what really did it for me, was how funny the merchant offering the service was the moment any boy expressed an interest in her. I was laughing so hard! Your lightning rounds towards the end were also strangely exciting as we all tried to focus and get ours done quickly so just-one-more-person would get one too. Oh! And now that I have a scarab-shaped pattern - every time I die I'll make sure to drop a scarab-shaped chrism on the ground and see if I can scare anyone! *gleeful cackle*

Okay, with all the happy and thank yous out the way, a moment to reflect on the "I'm an idiot" part of the post title.

My sense of loss is quite keen
As I tried to spend all my green
I thought sprites would last longer
But as I casually wandered
They threw me out, so mean!

---

I've had a pretty stressful work week, coupled with my birthday being this week but I've been too exhausted to really celebrate and I'm a fairly indecisive person to begin with. So I wandered the festival a bunch last weekend and then off and on each night I got home from work. I hadn't really found much time to sit down and create a shopping list and buy it all.

So when I got home not-too-late tonight (yay, work crunch time relaxed when I fixed our project's build process at work) I sat in a merchant room and pulled up the wiki and made my shopping list. When I realized, in horror, how much money I wanted to spend, another adventurer gifted me the silvers to buy it. That was insanely nice of them and was really going to cap my week off nicely.

I had my list in hand, silvers to spend and now I just had to race from room to room. I kept hearing hints the festival would end tonight - which I mostly thought meant merchants would be done and the festival grounds would likely close up over night as GMs turned off shops. My last festival (and first one since returning) was the Teras isle one which culminated in a very fun invasion that I missed because I thought the shops would close instantly. When they were still around the next day I felt like I had made a mistake and should have done the invasion instead of shopping.

So... this time around I hung out with folks and enjoyed their company and then got a little anxious and went to finish my shopping. I got about halfway through my list and at 9pm (pst), got kicked out of the festival.

I was a tad shocked. Then mad... at myself.

But I have a small suggestion/request that MIGHT help others avoid a similar fate in the future!

Can the GMSs pretty pretty pretty pretty please announce in monster-bold in game that the festival will close and everyone will be escorted out in XX minutes? Like IRL when you're at a store and they're like "the store is closing in XX minutes, please proceed to checkout"

I felt like I had a shopping cart full of goodies (950k or so) and was waiting in the checkout line and then was asked to abandon it and leave. :(

Yeah, it was my fault. Yeah, I shouldn't have assumed my teras isle experience of merchant shops being around for another day meant all festivals would be. But, gosh darn-it, I had already decided to buy stuff and that's a whole new kind of loss for me. It's the "I'm an idiot" level of longing.

In other news, my list of items I still had to buy (and would gladly buy from a player at face value - like if someone has buyer's remorse.. (especially the lockpicks!! omg, I love them and I failed to buy a full set for myself. I'm dying on the inside over my mistake. I didn't buy right away because I didn't know if I could afford to).

10 some wing-tipped jet black leather shoes (10k, foot, <2-4 lbs)
25 a pair of golden imflass coins (25k, sleight of hand tricks)
25 a nacreous blue waterweb sphere (25k sleight of hand tricks)
25 a gold-strung dark walnut lyre (25k zested instrument)
25 a bone-inlaid black ash ayr (25k zested instrument)
95 a thin golvern-hued porcupine quill (95k)
62 a twisted mesille hairstick (62k)
75 a twisted teak splinter suspended from a leather thong (75k)
125 a curved vaalin fishhook (125k)
95 a sea urchin spine threaded through with a slender silk ribbon (95k)
125 a splintered animal bone suspended on a suede strap (125k)
17 a gnarled mistwood twig suspended from a laje-hued silk ribbon (17k)
5 a sleek steel knitting needle (x10 to give away to other locksmiths)
20 a tiny golden key attached to a platinum ring (x10 to give away) 2k = 20k
1 a long ebonwood toothpick on a length of copper string x10 (to give away) = 1k
12 a sharp rosewood thorn suspended from a mithril chain x2 = 12k
7 a pair of blood-stained calipers 7k
1 a patchwork leather toolkit 1k
2.5 a small round mirror framed in mother-of-pearl 2.5k
2.5 a knobby leaf-carved stick 2.5k
2.5 a square alum-backed mirror 2.5k
5 an ice white kohl stick (5k eye liner)
a moon-shaped snowflake obsidian (x6 for sheath)
30 about face - investigate cameos (5k cameo, 25k holder?)
~800k total

-- Player of Aquarrist, whose full shopping cart full of goodies is still somewhere inside the circle of trees.
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Re: THANK YOU (and I'm an idiot) 07/22/2017 12:28 AM CDT
>>1) Wearable Lockpicks. The moment I found these, I think my heart skipped a beat and there was a huge grin on my face. Seriously, the best!
~Just Jainna

I'm so glad you (and others) enjoyed these! Interestingly shaped lockpicks are a passion of mine. I have lots of fun designing them. My favorite of this script are the ones you can wear in your ear. There's just something so badass about pulling a fishhook out of your ear and picking with it.
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Re: THANK YOU (and I'm an idiot) 07/22/2017 01:42 AM CDT
Unless someone gets you handled before then, Nicolao has both of these and will happily pass them on:
- a pair of golden imflass coins (25k, sleight of hand tricks)
- a nacreous blue waterweb sphere (25k sleight of hand tricks)

He'll at least be around on Wednesday 930-1030 ET at White Haven for Service Night, likely before then as well, and I'll keep an eye out for you.

Gavrien has your ayr but when I asked that collection of neurons if it was up for grabs, he thumbed his nose and said something pointed and crude, so I'm betting that's a no.

---
Cendadric says, "Hmm, a most impressive weapon of note. I'll give you 110 silver coins for it."
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Re: Communication 07/22/2017 06:34 AM CDT

>Why asking for more communication, especially when a rare service is offered, is beyond your comprehension is beyond my comprehension.

The GM's made announcements in game and on twitter when they were doing work. That is an in game, and out of game method of information. As soon as both of those types of communication were sent out, you can bet even money that message was repeated on multiple other channels of communication, both in and out of game. If you are not watching in game, not watching twitter, and not using any of the other methods of communication to watch for merchants to start, then I don't think we can help you.

If you are seeing no communication through the multiple channels listed above then you have been provided all the information you need to know - no merchants are currently working and most likely the GM's behind those merchants are busy with life beyond the game.

I do think you are asking a bit much for the GM's to update you (everyone) with every single change that happens in their life each day during a unpaid* event just so you can decide if it's worth your time to log into the game and watch for merchants.

* Yes this event is unpaid. Just because some people opted to upgrade their account for 1 month in order to attend does not make this a paid event.

-Gid
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Re: Communication 07/22/2017 10:06 AM CDT


you miss the point. You have to be glued to electronics to know if something starts happening. If it is during the week of a fest, I am going to assume a festival is going to pretty active during the hours of ~8p-12a, as has happened to many years. If the fest is going to go on hiatus for a night, I'd rather not be near a computer or my phone at all.

It's not that hard, and it would improve festivals. I'm probably just as tired of the "GMs have lives" post as Wyrom is of the "slap in the face" post. Players have lives, too, players donate their hours, be it through player groups, wiki, or other means, too.

Again, for this fest it was all about one service for me. If they're going to limit some services to once every five years, then more information needs to be given on exactly when those will be done when they are finally approved. Of course this could all be solved by not having completely arbitrary ridiculous restrictions as well. There's another solution.
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Re: Communication 07/22/2017 10:20 AM CDT
>> You have to be glued to electronics to know if something starts happening. If it is during the week of a fest, I am going to assume a festival is going to pretty active during the hours of ~8p-12a, as has happened to many years. If the fest is going to go on hiatus for a night, I'd rather not be near a computer or my phone at all.

So what I am reading is that they could have done what you asked and tweeted "Services will be light tonight!" but still done the one service that you actually wanted that night (because one merchant would be light, right?) and you still wouldn't have been happy with the outcome.

>> Again, for this fest it was all about one service for me. If they're going to limit some services to once every five years, then more information needs to be given on exactly when those will be done when they are finally approved. Of course this could all be solved by not having completely arbitrary ridiculous restrictions as well. There's another solution.

Clarity is awesome when making a point. While I still think that "GMs have lives" and don't agree that your overall communication premise / request for merchant activity is reasonable (given how GMs seem to work today) I do agree with this point and have had similar frustrations in the past with extremely limited services (e.g. shield resizing services being done at EG a few years back in the middle of the night with no prior indication as to when this service was going to be offered during the event).

Also, there was a mad amount of pattern customization taking place the last evening - hopefully you were finally able to get what you were looking for!

-- Robert

* Wyrom was just vaporized!
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Re: Communication 07/22/2017 10:27 AM CDT
I don't really have a dog in this particular hunt, but over the course of the exchange a rough idea started taking shape.

I wonder if it might not be possible to create an in-game mechanism for characters to input their 'short list' of must haves. When 'standard' merchant services or events are planned that include a character's short list an email / direct tweet / SMS message / (insert favorite means of notification) could be generated a week (or so) before, and again day of.

That way, barring any unforeseen life events that disrupt the services planned, we would know where and when to focus our attention. And, side benefit, characters registering their short list could turn into both a great research tool for the staff, and a great marketing venue for Simu, with just a tweak or two.

Doug
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Re: Communication 07/22/2017 10:41 AM CDT


> there was a mad amount of pattern customization taking place the last evening

yes, I made the final session. I didn't get home until almost 11 pm due to appointments. No, I did not get spun once all week. I spent a lot buying spots from others.

>So what I am reading is that they could have done what you asked and tweeted "Services will be light tonight!" but still done the one service that you actually wanted that night (because one merchant would be light, right?) and you still wouldn't have been happy with the outcome.

An the chances of that are?? I would have enjoyed the fest more if more than one merchant had showed up Thursday, the last night I was available, instead I just sat there at my computer waiting. If Kylistra didn't come around and more people worked, it would have been fine. If they had sent out a message that services would be light, and Kylistra was the only one working, well then being more detailed about when exactly a rare service was happening would have covered it. So there you go.
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Re: Communication 07/22/2017 10:53 AM CDT
>> When 'standard' merchant services or events are planned that include a character's short list an email / direct tweet / SMS message / (insert favorite means of notification) could be generated a week (or so) before, and again day of.

A few points Doug:
- I think we already have this on the google calendar for 'planned events'. It does require that you review the calendar periodically though vs. having a message pushed to you.
- This creates additional overhead for the GMs who then have to come up with all the 'key word' services for each and every event (in advance) so that they would be able to match to people's short list.
- Merchants already announce, tweet, etc. when they are doing services. Real time vs. at the start of the day though (which I find more useful personally - I use the calendar if I want to know about 'today').
- This assumes that a GM / Merchant knows if they are going to do their specific service(s) today. I get the impression that much of the time GMs are living their lives and trying to get their 2 hours plus in at some point during the week. "Maybe I can squeeze it in this evening if the baby goes to bed on time? If not, I'll try and do it early tomorrow morning before Yoga, or worst case I'll squeeze it in Friday eve and have a late dinner".

There is no comparison to the communication in place today vs. 5+ years ago. It's waaaaay more awesome and accessible (and not saying that you are indicating otherwise - just bringing history in for context). There are scheduled events (which are on the calendar) and then there are events that 'will have things happen during the event'. I think the mix is good but do agree with the point that for super rare / high demand services that there is some clarity. In the case of gem cutters, these were offered over a number of days so I don't have a gripe about how they were handled on any specific day. For services that are only going to be offered once (e.g. 5 slots the entire event) I would like to see clarity on when and where those will be offered (and generally speaking, we get that clarity when it is possible for the GMs to provide it).

-- Robert

* Wyrom was just vaporized!
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Re: Communication 07/22/2017 11:15 AM CDT
Yeah, I'm thinking much more automated than that, Robert. Much.

For example:

The Elf wants to upgrade the Voln script on his armor. He needs tier 3. He enters the command MERCHANTLIST ADD HELP and sees that there is an entry for VOLN T3. He enters the command MERCHANTLIST ADD VOLN T3. Then he goes about his business.

Event planners can pull the merchant list requests and see reports that there is exactly one yahoo that wants Voln scripts. Period (remember, this is fantasy. ;) So, the demand isn't there - and the event planners don't put it in whatever they're currently planning.

In the meantime, marketing teams are looking across the same lists, and saying - 'Ya know, we could really rake it in if we were to run a micro transaction event for enchanting. Look at all these folks that want enchanting! Let's say 5 dollars a pop to visit with an enchanter, and spin two sets of 10. We'll be able to do that once every two months for a year, and still not meet the current demand.' *

The event is planned and a GM system command sends out emails (we'll keep it simple, right now) to the play dot net addresses that have intersect interest to service. The event is announced with a laundry list of services, but the special one of email virtually guarantees that character will be present in most circumstances. Day of the reminder is sent, just to lock it in everyone's mind.

In the meantime, some poor schlub is selected on the staff to be the micro-trans enchanter. An hour every two months is planned for the service - and a general announcement is made that this will be an offering (think promotion level announcement). Then, the week before, and the day of, another email to all those thousands of characters wanting an enchant is sent. Madness ensues.

The Elf, in the meantime, waits. And ultimately may decide to MERCHANTLIST REMOVE VOLN T3 and add MERCHANTLIST ADD PRIVATE HOME.

I'd say 3, maybe 5 'top interest' items could be allowed. I'm sure the concept needs tweaking, and yes - it would require development. Done 'well', it could even auto update the google calendar for all staff, send the tweets we all have come to love so dearly (I jest), and so on. . .

Doug

* Note, I am not necessarily advocating for enchanting at 5 bucks a pop. It's a fantasy example on a half-baked idea for a fantasy game. I think the cool kids today would say something like 'deal with it'.
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Re: Communication 07/22/2017 11:28 AM CDT
First - thanks for clarifying your idea in great detail. I definitely have a better feel for it!

I state what I think the inherent flaw is one more time and then I'm going to move on to other things! :-)

>> Day of the reminder is sent, just to lock it in everyone's mind.

This still assumes that specifc GMs are able to commit to being available today for each and every service that shows up on your MERCHANTLIST. I show to ServiceNight for White Haven just about every single week at the same day of the week and time but... I still miss about 1 in 10. That's fine for me because we have other officers that can step in. Depending on the service I don't know that each and every GM offering has a backup GM or that we can expect that because GM A was originally scheduled to be available Tuesday night at 9 pm that GM B (the other GM that can do this service) will also be available that night.

For calendared events GMs usually do show up when scheduled (although sometimes there are misses there as well). For week long events offering many services, you are likely going to have a lot of misses.

Not saying it can't be done or done well - but you'd probably need to start with paid staff on fixed schedules vs. folks doing this as a hobby in their spare time.

-- Robert

* Wyrom was just vaporized!
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Re: Communication 07/22/2017 05:51 PM CDT


>If the fest is going to go on hiatus for a night, I'd rather not be near a computer or my phone at all.

You are viewing this completely wrong. If you don't WANT to be playing GS, then don't play GS. A merchant, event or anything else should not be FORCING you to play a game if you don't want to play. Why are you forcing yourself to attend things you don't want to do in your free time? I can't be the only person who views it in this way, am I?

If you really desire these merchants time/craft/items/etc, then you should be happy to give up your time in chase of them. It sounds to me like you are only interested in these gains if they are at no work or inconvenience to you. Hate to break it to you, there are way more people who want these merchants and their work then there are merchants and time. So you're going to have to put forth the time and effort to get what you want. Otherwise you're always going to lose out to the people who do put in the time and effort.

Or you could always join plat. Where our merchants rarely have enough people to do a full hour of work.


-Gid
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Re: Communication 07/22/2017 06:29 PM CDT


>You are viewing this completely wrong. If you don't WANT to be playing GS, then don't play GS.

I want to play GS if the fest is active. If it's not, then I would do something else. The pool closes at 9, the movies have a schedule, I cannot have my phone or computer at the ready for either to get announcements. People do things that take them away from twitter announcements. I'm sorry the concept is so hard for you to grasp.

It's prime time, during a fest. If nothing is going to happen, then a little communication shouldn't be so hard.

No thanks 10x on the plat.

>Otherwise you're always going to lose out to the people who do put in the time and effort.

lol, you have no idea how much time and effort I put in.
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Re: Communication 07/22/2017 07:05 PM CDT
> This was a free event.

No. I'm not saying one way or the other on the communication, but this is not a free event. It's a premium event, which is a perk of our premium subscription. We. Are. Paying. For. This.
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Re: Communication 07/22/2017 07:12 PM CDT
> could be generated a week (or so) before, and again day of.

The game has a Google Calendar set up. I use it to keep track of things. My wife and I use google calendar to order, well, our entire lives (kid'd bday parties, work events, vacations, trips, etc...). If things are planned in advance, and being maintained, this is a great, existing mechanism to leverage for this kind of communication. Calendar events are usually platform agnostic, and most people have smartphones, where you can customize alerts. Seems like low-hanging fruit.
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Re: Communication 07/22/2017 08:05 PM CDT


>It's a premium event, which is a perk of our premium subscription. We. Are. Paying. For. This.

Well, I guess that's where we differ in opinions. Premium membership doesn't list a Premium festival as part of it's perks. It's an extra bonus. If it didn't happen, nothing would have been shorted in the premium membership package. So, I still see it as a free event, but only for premium members.
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Re: Communication 07/23/2017 02:44 AM CDT

>I want to play GS if the fest is active. If it's not, then I would do something else. The pool closes at 9, the movies have a schedule, I cannot have my phone or computer at the ready for either to get announcements. People do things that take them away from twitter announcements. I'm sorry the concept is so hard for you to grasp.

Why do you play GS then? Is it purely for the merchants? Do you only log in for events? This seems kind of a backwards way of playing GS. You should be playing for the game, and the merchants are a neat extra experience that happens from time to time. I am not sure what has caused this to be reversed for you, but perhaps you should give some serious thought as to why you even have an account at this point, if you really are only interested in playing when merchants are around. The GM/merchant interaction should be the smallest part of your GS experience.

You also keep trying to say we're not understanding your reasoning, and in a way you're right. Like I pointed out previously, your reasons don't make a lot of since. That's why some of us keep questioning your stated reasons.

Again, as I pointed out last post, if you're not willing/able to put forth the effort to watching for the announcements for merchants via both in game and out of game sources, then you need to accept that your chances of getting the work over the people who are is going to be very slim. Just like you stated, you have things in your life you'd rather be doing then standing around waiting for a merchant. That is ultimately your choice. But if you choose to not be in the game and watching for announcements where they are available, then you must deal with your losses.

In the end this is all really moot. It seems, to me at least, that your interests lie less with the game itself, and more with merchants and alterations and other such things. I don't know why you would care more for rare GM based interactions then actually playing the game, but to each their own. I just find it really odd that you profess these complaints, as I have a feeling if you'd opted to actually go do the things you say you wanted and a merchant did show up, with announcements, you'd still be upset because you missed it.

I honestly don't see how the GM's can win in this case.

-Gid
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Re: Communication 07/23/2017 07:53 AM CDT
This thread pretty well exemplifies why I don't provide feedback on the forums any more. It would seem a lot more productive if people allowed staff to handle customer service issues.
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Re: Communication 07/23/2017 09:29 AM CDT


>I honestly don't see how the GM's can win in this case.

I honestly didn't even bother to read anything but the first and last sentences of your post, because it's just a waste of my time. It's not about winning, it's about improving the festival experience.
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Re: Communication 07/23/2017 12:58 PM CDT
> This seems kind of a backwards way of playing GS.

Yeah, your fun is wrong!
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