Illusion Animates 07/21/2015 05:06 AM CDT
I think we should be able to illusion our animates, for two reasons.

One, it would be really cool.

And two, to conceal them from trigger-happy guards, militia, sentries and other armed whelps who can't seem to resist taking pot-shots at big dead critters wandering through town, usually to their own detriment. I mean...if we have to illusion our cute little clouds of smoke to avoid trouble with the law, surely walking a freaking minotaur warrior through town square would be frowned upon??

Since it would be a nightmare trying to come up with separate illusions for every creature in the game, I propose simply making creative illusions for the basic size categories. For example, a goblin might appear as a hooded halfling, while the aforementioned minotaur could appear as a battle-scarred giantman warrior. Maybe the really big stuff could look like trees or something...

>
A large tree just walked into the area and planted itself in the ground.

>
A large tree just uprooted itself and walked off.

Just a thought!

~ GtG
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Re: Illusion Animates 07/21/2015 09:48 PM CDT
>A large tree just walked into the area and planted itself in the ground.

We are definitely needing more ents and hurons.



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>Daid: Pretty sure you have a whole big bucket as your penny jar. You never have only two cents. :p
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Re: Illusion Animates 07/22/2015 10:08 PM CDT
I disagree. An animate made to look like a tree sounds like a dead ent to me.
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