Spell changes: Balefire and Nightmare 11/29/2011 11:10 PM CST
Two important changes have occurred in the Sorcerer base spell circle.

1) Nightmare, formerly 713, has been moved to the Curse spell (715). New nightmares have been added, and other minor cosmetic improvements to the spell have been made.

2) Balefire has been created as the new spell 713. Balefire is a plasma-based ball-type aimed spell. Like other aimed spells, Balefire will use the Spell Aiming skill, dexterity bonus, and other magical factors to calculate Attack Strength. A successful hit has the potential to injure multiple targets. Multi-Opponent skill will increase the minimum number of targets struck. Demonology Lore skill will increase the maximum number of targets struck as well as increase the spell's damage factor.

In addition, if the caster has a minor demon present, the demon can (involuntarily) contribute damage to the initial target of the spell. The chance that the demon will do so is improved with the caster's skill in Spiritual Mana Control and Elemental Mana Control. If the demon contributes damage, it will lose two mana points in doing so. The demon can only contribute damage if it has at least two mana points stored. The type of damage done by the demon depends on its native valence.

-Strath
"I just want to bury the hatchet. So hold still for a sec..."
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