Schism Treasure Gen Rate 07/04/2012 09:09 PM CDT
Appears to be zero. Multiple reports. And I don't mean low, I mean nothing.

Intended?

Doug
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Re: Schism Treasure Gen Rate 07/07/2012 02:34 PM CDT
I'm guessing from the lack of response that this change was intentional and no one really wants to deal with the fallout, so they're letting it fade into obscurity rather than engaging the issue.

Boo hiss.

Droit


Speaking to you, Ceyrin asks, "Do you spontaneously come back to life when you die?"
Speaking to you, Ceyrin says, "Because I do."
You say, "Yes. I have a condition called Annoraxia.""
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Re: Schism Treasure Gen Rate 07/07/2012 10:30 PM CDT
>I'm guessing from the lack of response that this change was intentional and no one really wants to deal with the fallout, so they're letting it fade into obscurity rather than engaging the issue.

I didn't change anything with regard to the treasure gen rate, so I can't really weigh in here. However, I will apologize that it has happened.

Auchand

It's funnier in Enochian.
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Re: Schism Treasure Gen Rate 07/08/2012 12:05 AM CDT
I blame Kenstrom - the krolvin stole the treasure that is rightfully ours!

~Godefroy

Morvule hisses, "Ssssally ssssellssss sssseashellssss by the sssseasssshore."
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Re: Schism Treasure Gen Rate 07/13/2012 12:42 PM CDT
It's too bad this has dried up, it's a perfect hunting area for my style of hunting. I tend to pop in and out for a quick hunt and the Rift just takes too much time. I'll probably head back just to hunt even though there's no treasure just because it's fun although it's killed me much too much. I'm getting tired of just running those Adventure Guild errands all the time.
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Re: Schism Treasure Gen Rate 07/14/2012 10:46 PM CDT
Yup the treasure is down to zip, zero, nada.

I can't attend SimuCon - someone pour a drink on the GM responsible for me.

Maynist
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