Giving this a whirl 11/14/2016 08:26 PM CST
I've been playing the most physical of semi's, and thought I'd give the most magical of squares a go. Haven't been playing extensively, but find it interesting so far. That said, I'd like some input from anyone more experienced on the stats/skills I have so far before my 30 days are up. I'm currently trying to rush up to 1209, and then dial WAY back on the spells. That said, I'm not sure what to transfer the points into, so help there would be appreciated. Also, I'm not really sure which CM's to invest in. Currently I have evade master and flurry of blows.

Level 0 Stats for Erevec, Human Monk:

State Value
Strength (STR) 70
Constitution (CON) 60
Dexterity (DEX) 60
Agility (AGI) 70
Discipline (DIS) 80
Aura (AUR) 70
Logic (LOG) 75
Intuition (INT) 70
Wisdom (WIS) 75
Influence (INF) 30


Skills at level 8:

Skill Ranks Bonus
TWC 5 25
CM 10 50
Brawling 20 90
PF 10 50
Dodge 20 90
Harness 8 40
Mental - Transformation 5 25
Climb 15 70
Spell Research 8 -


Thanks for any and all help!
Reply
Re: Giving this a whirl 11/15/2016 09:01 AM CST
Set your stats for growth. Then adjust for playability. Due to needing mainly mental TPs, but having physical prime stats, monks have no training point advantage from setting prime stats high.

If you are going to tank a stat INF is probably the one to tank. The stats to set high are probably STR (encumberance), AGI (if growth setting leaves you with too little DS at low level, Mstrike RT), DEX (Mstrike RT), and LOG (its the CS stat as well as the main exp stat). While STR and AGI do affect offence, there's much less upside to having a good UAF numbers than good AS numbers. AGIDEX is trivially easy to acquire for single UAC attacks, but if you want to get much out of Mstrike before high level, you need a lot more AGIDEX than you'd think from experience of weapon MStriking. I reckon you need 4s of AGIDEX, or 3s and a triple strike, or to be getting free jabs to make Mstrike marginally worth using.

Kick or punch mastery (whichever is the attack you prefer to use the most) should be a high priority for a CM, and you should get feint relatively early too. How much and how soon I can't judge, mechanics forced me to have the lot at level 26 but lesser amounts might be viable at later levels as well as being available earlier now. If you don't get krynch (and if you stick with flurry you shouldn't) you should get ki focus. Once past mid level, you'll probably need to put points into focus and perfect self for the TD, but things that help you tier faster (this is the main reason I recommend the masteries, krynch/ki focus and feint) should be your early priorities.

I reckon you are light on PF, dodge, CMan and MOC, so plenty of places to put points when you aren't pushing spells.
Reply
Re: Giving this a whirl 11/15/2016 08:30 PM CST
Thanks for the feedback!

New stats:

State Value
Strength (STR) 40
Constitution (CON) 70
Dexterity (DEX) 62
Agility (AGI) 62
Discipline (DIS) 31
Aura (AUR) 82
Logic (LOG) 88
Intuition (INT) 70
Wisdom (WIS) 82
Influence (INF) 73


One rank in Krynch/Punch Mastery/Feint. I'll give this a spin.
Reply
Re: Giving this a whirl 11/16/2016 11:55 AM CST


I would say set your stats for growth to the level you plan on getting to.

If you want stats set for cap - these are how I did it. It nets you a 100 in everything but infuence, which is a 68, and then add 10 for perfect self -

Human Monk

Strength (STR): 60
Constitution (CON): 59
Dexterity (DEX): 73
Agility (AGI): 49
Discipline (DIS): 63
Aura (AUR): 82
Logic (LOG): 73
Intuition (INT): 70
Wisdom (WIS): 82
Influence (INF): 49

Here is cap

just look at the base parts


Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (30) ... 110 (35)
Constitution (CON): 100 (25) ... 110 (30)
Dexterity (DEX): 100 (25) ... 140 (45)
Agility (AGI): 100 (25) ... 140 (45)
Discipline (DIS): 100 (25) ... 110 (30)
Aura (AUR): 100 (25) ... 118 (34)
Logic (LOG): 100 (30) ... 110 (35)
Intuition (INT): 100 (30) ... 110 (35)
Wisdom (WIS): 100 (25) ... 110 (30)
Influence (INF): 68 (9) ... 78 (14)

Russ
Reply
Re: Giving this a whirl 04/22/2017 08:30 PM CDT
For brace, do you have to be fully trained in TWC for the chance to parry, or is the (allegedly) typical 0.5x that monks do for defense sufficient? Thinking about pushing to 1214 instead of 1209 and then dialing back since the migration stuff was changed to pre-20. Obviously, I haven't played in a while.
Reply
Re: Giving this a whirl 04/22/2017 08:36 PM CDT
>>For brace, do you have to be fully trained in TWC for the chance to parry, or is the (allegedly) typical 0.5x that monks do for defense sufficient? Thinking about pushing to 1214 instead of 1209 and then dialing back since the migration stuff was changed to pre-20. Obviously, I haven't played in a while.

I don't believe so. I definitely get the parry/disarm effect with 1 rank of TWC and holding a weapon in the right hand even. I am under the impression that more training results in more parrying.
Reply
Re: Giving this a whirl 04/23/2017 06:10 AM CDT
So with no TWC and a shield, 1214 should parry with the right hand? And with a THW and 1 rank TWC it would parry with the off hand? Maybe I should keep 1214 scrolls. I had read the spell description as all parry being lost rather than just the hand holding the weapon/shield losing its parry chance.
Reply