Set your stats for growth. Then adjust for playability. Due to needing mainly mental TPs, but having physical prime stats, monks have no training point advantage from setting prime stats high.
If you are going to tank a stat INF is probably the one to tank. The stats to set high are probably STR (encumberance), AGI (if growth setting leaves you with too little DS at low level, Mstrike RT), DEX (Mstrike RT), and LOG (its the CS stat as well as the main exp stat). While STR and AGI do affect offence, there's much less upside to having a good UAF numbers than good AS numbers. AGIDEX is trivially easy to acquire for single UAC attacks, but if you want to get much out of Mstrike before high level, you need a lot more AGIDEX than you'd think from experience of weapon MStriking. I reckon you need 4s of AGIDEX, or 3s and a triple strike, or to be getting free jabs to make Mstrike marginally worth using.
Kick or punch mastery (whichever is the attack you prefer to use the most) should be a high priority for a CM, and you should get feint relatively early too. How much and how soon I can't judge, mechanics forced me to have the lot at level 26 but lesser amounts might be viable at later levels as well as being available earlier now. If you don't get krynch (and if you stick with flurry you shouldn't) you should get ki focus. Once past mid level, you'll probably need to put points into focus and perfect self for the TD, but things that help you tier faster (this is the main reason I recommend the masteries, krynch/ki focus and feint) should be your early priorities.
I reckon you are light on PF, dodge, CMan and MOC, so plenty of places to put points when you aren't pushing spells.