1002 vs. rune staff 07/10/2013 07:06 AM CDT
CS: +135 - TD: +38 + CvA: +17 + d100: +68 == +182
Warding failed!
You focus your voice on the troll guard's rune staff, shaking his grip on it until the staff falls to the ground.

CS: +135 - TD: +50 + CvA: +25 + d100: +78 == +188
Warding failed!
You focus your voice on the troll cleric's rune staff, shaking her grip on it until the staff falls to the ground.

CS: +145 - TD: +72 + CvA: +18 + d100: +99 == +190
Warding failed!
You focus your voice on the troll scourge's rune staff, shaking her grip on it until the staff falls to the ground.

CS: +145 - TD: +30 + CvA: +18 + d100: +60 == +193
Warding failed!
You focus your voice on the troll cleric's rune staff, shaking his grip on it until the staff falls to the ground.

CS: +145 - TD: +60 + CvA: +20 + d100: +93 == +198
Warding failed!
You focus your voice on the troll cleric's rune staff, shaking his grip on it until the staff falls to the ground.

CS: +120 - TD: +35 + CvA: +17 + d100: +99 == +201
Warding failed!
You focus your voice on the troll cleric's rune staff, shaking his grip on it until the staff falls to the ground.

CS: +145 - TD: +54 + CvA: +20 + d100: +92 == +203
Warding failed!
You focus your voice on the troll empath's rune staff, shaking her grip on it until the staff falls to the ground.


You swing the rosewood runestaff at the cyclops, but it has no effect!

So, what's the deal here? If a rune staff is an innately magical weapon, why doesn't it work to hit a cyclops? If it is not an innately magical weapon, why does 1002 not destroy them?
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Re: 1002 vs. rune staff 07/10/2013 07:46 PM CDT
> CS: +145 - TD: +54 + CvA: +20 + d100: +92 == +203
> Warding failed!
>You focus your voice on the troll empath's rune staff, shaking her grip on it until the staff falls to the ground.

>You swing the rosewood runestaff at the cyclops, but it has no effect!

>So, what's the deal here? If a rune staff is an innately magical weapon, why doesn't it work to hit a cyclops? If it is not an innately magical weapon, why does 1002 not destroy them?



If I had to guess I would say the rune staffs that the grimswarm had in your clips were enchanted. 0x runestaffs seem to blow up just fine.

>sing tro

You weave another verse into your harmony, directing the sound of your voice at a jungle troll.
CS: +135 - TD: +85 + CvA: +25 + d100: +92 == +167
Warding failed!
You focus your voice on a jungle troll's driftwood runestaff with perfect resonance, causing it to shatter into thousands of tiny pieces!
... 25 points of damage!
Strike glances off the chest.
Sing Roundtime 3 Seconds.
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Re: 1002 vs. rune staff 07/10/2013 08:03 PM CDT
If that is the case it seems odd to me that grims would spawn with enchanted rune staffs, and only enchanted rune staffs. In the log I pulled those from I had 204 casts hitting rune staffs from five different camps with 0 destroyed.
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Re: 1002 vs. rune staff 07/10/2013 09:40 PM CDT


Do you have no manipulation lore?

GBB
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Re: 1002 vs. rune staff 07/10/2013 10:10 PM CDT
My bard is 1x in manip lore at 25. But regardless, even with no manip lore a 200+ endroll should shatter a weapon. I figured everybody knew how 1002 worked so I left out the shots I initially had in the first post of me popping other weapons in those camps on endrolls as low as 111.
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Re: 1002 vs. rune staff 07/13/2013 10:21 PM CDT
Did you try a bug report?

-Tibby
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Re: 1002 vs. rune staff 07/15/2013 12:58 AM CDT
Runestaffs are generally inherently magical.

Coase
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Re: 1002 vs. rune staff 07/18/2013 10:50 AM CDT
On a similar vein, I spent over an hour trying to get a flaring runestaff to flare while casting offensive bardsongs at things, not a single flare. I'm assuming they don't work with bardsongs yet?
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Re: 1002 vs. rune staff 07/18/2013 02:57 PM CDT
Like blink weapons, bardsongs aren't spells. They are handled differently.



~Wyrom, SGM
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Re: 1002 vs. rune staff 07/18/2013 05:09 PM CDT
>Like blink weapons, bardsongs aren't spells. They are handled differently.
Wyrom

Are you saying that bardsongs no longer trigger runestaff flares? Because they absolutely, positively, 100% did.
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Re: 1002 vs. rune staff 07/18/2013 07:03 PM CDT


I know sonic runestaves flared when using bardsongs when runestaff flares were first released.
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Re: 1002 vs. rune staff 07/18/2013 08:23 PM CDT
I'm just offering some insight to why things might be. I have no idea if they do or don't. Real GMs play rogues!



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Re: 1002 vs. rune staff 07/18/2013 09:53 PM CDT
It appears that bard songs are no longer interacting with runestaves at all. I decided to run a test myself.

I did over 250 casts of 1002 using a sonic runestaff, no flares. I did over 150 casts each of 1002 and 1001 using a mana flaring runestaff, no flares. And then I hit the really damning (and obvious) one. I used a 0x ebladed runestaff and did over 250 casts of 1002 - my eblade only gives 116 charges and it was still on the runestaff.

I have bugged this in game as well.
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Re: 1002 vs. rune staff 07/19/2013 09:24 AM CDT
> I used a 0x ebladed runestaff and did over 250 casts of 1002 - my eblade only gives 116 charges and it was still on the runestaff.

Hmm when I tried to eblade a 0x runestaff a few years back it wouldn't take the spell at all.

--Hal
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Re: 1002 vs. rune staff 07/19/2013 12:51 PM CDT
You can tell the rogue GMs from their sonic runestaves.
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Re: 1002 vs. rune staff 07/19/2013 07:00 PM CDT
>Hmm when I tried to eblade a 0x runestaff a few years back it wouldn't take the spell at all. --Hal

Almost all runestaves are magical, irrespective of an enchant bonus. An exception to this is the driftwood runestaff as seen in the log posted by Rob.

You weave another verse into your harmony, directing the sound of your voice at a jungle troll.
CS: +135 - TD: +85 + CvA: +25 + d100: +92 == +167
Warding failed!
You focus your voice on a jungle troll's driftwood runestaff with perfect resonance, causing it to shatter into thousands of tiny pieces!
... 25 points of damage!
Strike glances off the chest.
Sing Roundtime 3 Seconds.


These are 0x, non-magical and can be ebladed.

Mark
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Re: 1002 vs. rune staff 07/19/2013 07:36 PM CDT
Grutik shamans have runestaves that can be popped. Practically every runestaff my shattered bard came up against could be popped. Any plain 0x store bought runestaff can be ebladed. I do not think almost all runestaves are as magical as you think they are. Nor do I think they should be considered magical weapons for 1002 purposes unless they are actually enchanted, like normal weapons.
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Re: 1002 vs. rune staff 07/19/2013 10:05 PM CDT


Minotaur Magi runestaves didn't blow up when I hunted there in my 70s. Nelemar dissembler runestaves don't blow up either. I want to say trollcamp runestaves are the same but I don't warcamp much and can't remember in all the chaos.
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