RSN: Call Wind (912) Update! 11/30/2004 08:25 PM CST
Call Wind (912) has been updated!

Training in Elemental Lore, Air increases the chance of forming a vortex starting at 2% chance at 5 ranks, with the maximum being 30% chance at 200 ranks (summation*2). These vorteces will last between 6 and 8 rounds, where each round is between 5 and 10 seconds. On each round, the vortex will target a single random foe that had been hit by the original cast of Call Wind, and may cause a loss of stance, as well as Roundtime.




Mnemonic: CALLWIND

Duration: Special

Type: Attack

This spell creates a vicious wind, erupting in the area, possibly knocking down those not in the caster's group. The violent, swirling wind will also cause all combatants to lose their positioning, which causes their stance to become less defensive. Additionally, items on the ground may be swept away by the wind. Training in the Wizard spell circle increases the strength of the wind.

Training in Elemental Lore, Air increases the chance of forming a vortex starting at 2% chance at 5 ranks, with the maximum being 30% chance at 200 ranks (summation*2). These vorteces will last between 6 and 8 rounds, where each round is between 5 and 10 seconds. On each round, the vortex will target a single random foe that had been hit by the original cast of Call Wind, and may cause a loss of stance, as well as Roundtime.

The following factors aid a target in defending against Call Wind: caster/target level, Dexterity & Strength stats, Physical Fitness, encumbrance, Mobility, Prayer, and Luck Song.

Tip: Very effective at rendering a foe vulnerable to attack.
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