Re: Race Heights added to Krakiipedia... 01/05/2007 02:27 PM CST
>>Oh and elves used to be 6 foot to 6 foot 10 inch in height, that is all.

and how tall were giantmen Jim?

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Re: Race Heights added to Krakiipedia... 01/05/2007 02:30 PM CST
>and my character would think you're both Zelians, because no giantkin is 9'2" <Ghrim>

>Cruush is 9'2". My Dhe'nar has stood beside him countless times, and is about chest height. She has to reach way up to rub his bald head. He's like a meat shield. She adores him, in that twisted Dhe'nar sort of way. And he's 9'2". <Rh>

Hope you're having fun playing Ghrimstome IV. Hopefully one day the rest of us will drop our idiotic ways and join you in the One True Vision of Elanthia.



And.. an empath has the chance to boneshatter someone. That's pretty violent.

Accidents happen to pacifists too, you know.
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Re: Race Heights added to Krakiipedia... 01/05/2007 02:33 PM CST
>Fine, then my halfling is 6 feet tall, he's the yao ming of halflings, please do not impede my roleplay by saying my halfling is under 4 feet

Unless there is documentation that specifically states that halflings are genetically INCAPABLE of growing to that height, I'd say you could get away with it. You'd be a freak among your kind, but anomalies DO happen.

However, stating that the AVERAGE giantkin can't be taller than 7 ft, or stating that they aren't the tallest race ON AVERAGE, is just stupid.



And.. an empath has the chance to boneshatter someone. That's pretty violent.

Accidents happen to pacifists too, you know.
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Re: Race Heights added to Krakiipedia... 01/05/2007 02:55 PM CST
>>Hope you're having fun playing Ghrimstome IV. Hopefully one day the rest of us will drop our idiotic ways and join you in the One True Vision of Elanthia.

If you don't like rules, go play freeform RP in a chat room, but what it comes down to is that in Elanthia, we have binding rules that regulate our roleplay.

Oh, and it's GRHimstone IV
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Re: Race Heights added to Krakiipedia... 01/05/2007 02:58 PM CST
>>Fine, then my halfling is 6 feet tall, he's the yao ming of halflings, please do not impede my roleplay by saying my halfling is under 4 feet

Yes, but...he's still a halfling.

Ick.

Just...ick.

CH (9 ft. 2 in., with a 10 ft. stubborn streak)

"Most animals are better people than most people I know."

>Speaking deeply to a depressed floor stone, you say "Awww...c'mon. It can't be THAT bad."

Semper ubi sub ubi.
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Re: Race Heights added to Krakiipedia... 01/05/2007 03:13 PM CST
Not 9 foot tall, that much I do recall. Basically what we have here is a case of "players wanting to draw outside of the lines" and when other players aren't willing to play along they get stubborn. Bad form people.

Jim


The inexpert captain, and the unlearned physician, do buy their experience at too dear a rate, for it is still purchased with the price of men's lives. -Captain Barnabe Rich (1540-1617)

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Re: Race Heights added to Krakiipedia... 01/05/2007 04:13 PM CST
<<If you don't like rules, go play freeform RP in a chat room, but what it comes down to is that in Elanthia, we have binding rules that regulate our roleplay.>>

Binding rules? Wow. Regarding height? LOL.
Tell that to all my 6ft+ Norwegian friends and relatives, who need to look down at me, their 5'4" freak of nature.

<<Basically what we have here is a case of "players wanting to draw outside of the lines" and when other players aren't willing to play along they get stubborn. Bad form people.>>

Bad form on whose part, Jim? The ones who want to color outside the lines, or the ones who can't take it when people do? Yea, there are rules. Rules like, no one can get to Sharath for real. You can claim you're going to Sharath, or you came from Sharath, but mechanically its impossible.

The average height of a giant might be 7'. So what? Do you people know the meaning of the word average? That the heights of all giants were added, and divided by the number of giants, and that's the average. Meaning some are shorter and..............drumroll. Some are taller.

When everyone has to conform to every little line of documentation, the game will get very boring. It's not as though we have giants claiming to be spawned by a dark elf mother and halfling father here. Loosen up, for cryin out loud.

RheisIa's Witch

...and you will know her by the trail of limbs. Four of them Jenovadeath's.
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Re: Race Heights added to Krakiipedia... 01/05/2007 04:16 PM CST
Yeah. What she said.

CH

P.S. Pbbbbt!

"Most animals are better people than most people I know."

>Speaking deeply to a depressed floor stone, you say "Awww...c'mon. It can't be THAT bad."

Semper ubi sub ubi.
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Re: Race Heights added to Krakiipedia... 01/05/2007 05:34 PM CST
If I got any more loose RheisIa's Witch I'd bet stuck in the bathroom all the time. If you want free form role-playing where the players just make up the rules as they go, there are indeed games out there like that. As a side note being 2 foot higher than the documented height is anywhere near the terminology fitting for the word "average".

Being a few inches over that average height might be more on the mark, but two feet? Give me a break.

Jim


The inexpert captain, and the unlearned physician, do buy their experience at too dear a rate, for it is still purchased with the price of men's lives. -Captain Barnabe Rich (1540-1617)

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Re: Race Heights added to Krakiipedia... 01/05/2007 06:00 PM CST
<<If I got any more loose RheisIa's Witch I'd bet stuck in the bathroom all the time.>>

Now there's a visual I did not need.

The fact is, Jim, you are not particularily accepting of many things. A thread running re: decay comes to mind. And that's cool. That's the great thing about opinions, everyone's got one and they're free.

<<If you want free form role-playing where the players just make up the rules as they go, there are indeed games out there like that.>>

Who said anything about free-form? No one. Again, the claim that Cruush is 9'2" is not claiming some historical documentation happened opposite it did. It's not claiming that halflings actually researched and perfected the art of demonic summoning, not the Faendryl. Or that the pantheon of Lornon is actually made up of sparkly little fairies that give people red shoes.

I can appreciate conforming to docs when it actually matters - history, racial interaction, geographical issues, etc.

The height of a character, which has to be RP'ed to even be part of daily life in the Realm in the first place (combat mechanics aside) is really not something to stiffle. It's RP.

<<Give me a break.>>

Not a chance. :)

RheisIa's Witch

...and you will know her by the trail of limbs. Four of them Jenovadeath's.
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Re: Race Heights added to Krakiipedia... 01/05/2007 06:18 PM CST
Yep. 9 ft. 2 in.

Oh, and just tonight ... I hit 70!

>You see High Lord Cruush Halochek the Rock Collector. (He appears to be in the prime of life and taller than average.)

Probably be another 12 years before I cap, but it's progress.

CH

"Most animals are better people than most people I know."

>Speaking deeply to a depressed floor stone, you say "Awww...c'mon. It can't be THAT bad."

Semper ubi sub ubi.
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Re: Race Heights added to Krakiipedia... 01/05/2007 06:29 PM CST
It's alright, plenty of Zelians are dellusional, I've known halflings that think they were Dhe'nar, 7 feet giantkin that think they're 9 feet tall...
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Re: Race Heights added to Krakiipedia... 01/05/2007 06:35 PM CST
I beg to differ especially on the issue of height in game.. not because I feel like being contrary or getting into arguments. But because there have been people 7 feet tall, and taller.. and there are "fully-grown" people who are around 3 and a half feet tall in the real world, I don't see how it's in-plausible to exist in Elanthia. In humans alone the spectrum is SO varied, I see no reason why it can't be in other races in Elanthia. I can only assume that all of them have some sort of thyroid, growth hormones, etc. I can also only assume that once in a while there may well be a genetic or chromosome defect that results in a member of a race turning out to be particularly un-average.

Sure, if EVERY giantman was exceptionally tall, maybe then it'd get kind of weird. But that's hardly the case.. when it comes to looks, height, weight, etc.. there may be an accepted standard but by no means could something be "different" in an individual that makes them not fit into that standard.

Frankly, I try to follow documentation to a point that my character's culture has some sense to it, and so that in general it can fit into the category of "Elanthian". I won't ever play a vampire, Jesus Christ, or a werewolf.. and even though I think it's foolish to try and roleplay a "real" vampire or whatever else in a game that has explicitly said "No they don't exist" I also realize it's a choice of the roleplayer to go against that. I have the choice to react by having my character laugh at the poor, poor lunatic.

I, personally, don't mind deviation from the "official" documentation. I feel like documentation is very important in that it provides a good jumping off point for people who want to develop a character.. but whether you stick precisely to it or you vary away from it, that is well within your right as a roleplayer to do so. While I think people should be responsible when they do so and make sure that it actually makes sense given the situations and known information at hand, as long as we're not re-writing history and making blanket generalizations about entire races or professions of people, there is not a lot of harm to it.. only more roleplaying oppurtunities.

My only feeling, or warning, though.. to add to the question of deviating from set documentation standards, is that you have to be prepared for people to react in a way you don't like or makes it challenging for your character. Don't expect everyone to believe your vampire or werewolf, or on a small scale, think your Tehiri is a "true" Tehiri or not shun your Elf for bringing her halfling husband around. With all roleplaying of character comes natural consequence with it.. and above all, even my urging for people to make sure their stuff makes some sense, I think that learning to roleplay around other roleplay.. so long as it IS roleplay, is the biggest key to keeping Gemstone as immersive as it is.



You spy a carved malachite crown, which looks like the heirloom that you are searching for!
>
You think to yourself, "Oh my god, I won Gemstone!"
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Re: Race Heights added to Krakiipedia... 01/06/2007 04:26 AM CST
<<or not shun your Elf for bringing her halfling husband around>>

Heh, I sure wish that would happen as the norm, and not the exception. Unfortunately, most people don't even give it a second thought. In Elanthian terms, those two people would be extreme perverts!

As for elf vs. giant heights, I've been around a bit longer than Grhim, and when we started the average giant was taller than the average elf. (Elves were most definitely not listed as 7' tall on average, as several here have attested.) A tall elf though could have been the same height as a shorter giant with the information that was given.

It makes sense that there's overlap and as several have pointed out, averages are just that. There's always room to play a freak of nature. (I think Tierus is an elf who has a beard isn't he? Definitely a freak of nature. Well, or possibly someone with a human in the woodpile that hasn't been admitted to. <grin>) As long as the player realizes that's what they're doing and it's within the realm of believability, it's fine.

Zyllah
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Re: Race Heights added to Krakiipedia... 01/06/2007 05:40 AM CST
and my last two cents....

Lets say 9'2" Cruush walked into a room. What are some possible in-character responses? Nothing really, unless he said something about his height, ie OW! My head! Damn elfer doors!, or my character said Come here, bend over so I can reach your head. You have something...eww! It's griffin poop!

Then, are the other characters going to say, Wow, what a couple of Zelians, no way he's that tall, cuz the average height of giants is only 7'? I hope not. Hopefully, they would accept that he is one tall giant, and either roll with it or ignore it. Or say something funny, like are you sure you're a giant and not a dhu goleras?

Cuz High Lord Cruush Halochek is 9'2". Nicely done, shira'qa. Three more and I can use you for bait. Big, huge meatshield bait.

RheisIa's Witch

...and you will know her by the trail of limbs. Four of them Jenovadeath's.
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Re: Race Heights added to Krakiipedia... 01/06/2007 06:18 AM CST
>Cuz High Lord Cruush Halochek is 9'2". Nicely done, shira'qa. Three more and I can use you for bait. Big, huge meatshield bait.

::beams proudly::

I've always wanted to be bait!

CH

"Most animals are better people than most people I know."

>Speaking deeply to a depressed floor stone, you say "Awww...c'mon. It can't be THAT bad."

Semper ubi sub ubi.
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Re: Race Heights added to Krakiipedia... 01/06/2007 06:12 PM CST
Eh, I'm not sure how much longer you think you've been around than me Zyllah, but I doubt it was very long considering my first character was made on genie.

Nor do I know what kind of information you're citing since I've seen no documentation from ANYONE during this entire subject aside from something warden made up.

As I had always understood it, giants were in general taller than elves, but the maximum height for elves was 7', and the maximum height for highmen was 7'. In fact I remember jim posting some very relevant documentation to this exact conversation about five years ago.
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Re: Race Heights added to Krakiipedia... 01/06/2007 06:47 PM CST
>>Nor do I know what kind of information you're citing since I've seen no documentation from ANYONE during this entire subject aside from something warden made up.

What warden says his more weight then what you say. By the way ghrim where is your documentation to support your viewpoint?

In my years playing, which means squat really but everyone else brought up there years so I am to, I always was under the impression that elves were generally around 6 feet tall, and that is where majority of them came in at height. Thats how i've always played my character as taller then norm, at around 6'1", 6'2".

To me giantmen were always around the 7 foot mark as average. And I do remember docuemntation supporting this, but I have no proof. But regardless the new documentation is here. The only thing I would change is raising the range for giants so the max was 7.5 or so.

This does not exclude the abberations, because those always exist. Remember most things in gemstone documents regard races refers to the normal members of those races. Adventurers by their very nature are abnormal members. a 3 foot giantmen or a 5 foot halfling, it could be possible. Through magic or natural means.


-player of hakwea

"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him" ~Rhyme of the Primeval Paradine AFC 54
The demonologists Handbook: http://www.geocities.com/gsdemonologist/
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:09 PM CST
<<Eh, I'm not sure how much longer you think you've been around than me Zyllah, but I doubt it was very long considering my first character was made on genie.

This type of statement is usually used in two cases.

1.) The person has no stronger arguments to fall back on other than "I was here first."
2.) Jim is calling people out on the aforementioned argument.

-Grendeg
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:12 PM CST
and the max height for elves is 7 feet. I'd love for Voraviel to chime in on this discussion.
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:14 PM CST
And tell me Grendeg, what exactly is the difference between me using this statement, and Zyllah, a VERY recently added GM hiding behind the GM name while implying he/she's been playing longer than I have?
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:21 PM CST
>>and Zyllah, a VERY recently added GM hiding behind the GM name while implying he/she's been playing longer than I have?

I'm confused about the amplification. Part of my problem may well be that I don't track by time how long anyone has been here. Could I ask the relevence?

Merit of decision is granted by authority (like Warden saying something is so or not so. Or the infamous "No" responses we used to get. ;) Merit of fact (correctness) is granted by virtue of knowledge (like a GM saying something is or is not working as expected, or a player researching and being able to document some facet of mechanics.) Merit of opinion is something we should all grant one another, irrespective of everything else. After all, opinions are not right or wrong, they simply are.

Is this an opinion? Or is it a fact?

Doug, factually opinionated.
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:23 PM CST
When somebody claims to have been around for x years, it's commonly accepted for somebody else to dispute that with their own claim to show the other person that they aren't really as "exalted" as they think they are. This applies to direct claims of game experience, and bringing up old documentation from a long time ago.

Without even trying hard, I could name a dozen characters (who all post semi-regularly on the board) that would far predate your claimed "age," and several GMs besides.

Heck, I'm another member of the 10+ years club. Actually, now that it's 2007, I'm past 11 and on my way towards 12 [shrug]. People with a lot of experience in the game are more common than you think.

-Grendeg
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:31 PM CST
>>and the max height for elves is 7 feet. I'd love for Voraviel to chime in on this discussion.

Do you have a source for this? But you should be using past tense anyways, as the max height for elves is 6.5 now regardless of old documentation.


-player of hakwea

"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him" ~Rhyme of the Primeval Paradine AFC 54
The demonologists Handbook: http://www.geocities.com/gsdemonologist/
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:40 PM CST
>>So, could someone PLEASE explain to me how in the original incantation of gemstone, since we're all going by how long we've been around, when exactly was it that any race was taller than elves?

The argument is not over, because what you posted is completly irrelevant. There are not dyari there are not lin'ri.

Many things changed when gemstone was de-ice'd. But if you notice none of the elves have 7 listed for the height. So did you just lose your own argument? I think so.


-player of hakwea

"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him" ~Rhyme of the Primeval Paradine AFC 54
The demonologists Handbook: http://www.geocities.com/gsdemonologist/
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:41 PM CST


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Lin?ri (?Singers?) 5 10 - 6 10

The Lin?ri possess golden-blond hair, blue eyes, and fair skin. They are tall and graceful, generally slender of build but strong. Most Lin?r prefer natural spaces to structures, and when they build homes they are always airy, open designs filled with light and warmth. True to their name, the Lin?r are as a rule a musical people. All children are taught to sing at the same time they are instructed in language.

Loari (?Builders?) 5 10 - 6 10

The Loari almost without exception have ravenblack hair. Eye color can be brown, grey-blue or hazel, and their complexion is fair - even pale. While a Loar may love nature as much as his Lin?r cousin, he seeks to unlock its hidden secrets rather than enjoy it in its untouched state. Among the contemporary peoples, they are unmatched in science, architecture, and technology. The Loar egos are also unsurpassed among Elves and men - except perhaps by the Dyari.

Dyari (?Delvers?) 5 10 - 6 10

The Dyari are, despite their nickname of `Dark Elves,? no darker in skin pigmentation than their brethren; in fact they are very fair-skinned. While most have raven hair, a few are born with pure white locks. Their ears frequently have more pronounced points than the other Elves; their eyes are grey, black, or sometimes amber. Often, however, they are so similar to their Loar cousins that it is difficult - at least for mortals - to tell the difference.
The Dark Elves instead gained their name because of an earned reputation for associating with the powers of darkness. It is true that many of their kind have been seduced by the lure of the Unlife, but most Dyari are merely what one might call `mercenary.? They embody the worst traits of the Loari but to the extreme: they are vain and arrogant, considering all other races (including other Elves) to be inferior. They often have a lust for power: political, magical, physical, and spiritual. Dyari also have a passion for technology. But while the Loari appreciate science and engineering often as ends unto themselves, the Dyari see machines as tools to gain wealth and power over others.

Jaaderi 5 8 - 6 8


The Jaaderi are an ancient people who make their homes in the plains of Tai-emer for one. Robust and often powerfully built, the Jaaderi are a race to stand with the Laan in physical nobility. Their skin is a coppery red-brown, with green, brown or hazel eyes. Other distinguishing features include a prominent, hooked nose, full lips, and large earlobes. Their hair is sleek, straight and black; men have little body hair and their beard grows sparsely. Jaaderi faces have a slightly elongated look, accentuated by a high forehead and a hairline which often recedes soon after maturity in men.

Laan (Zori) 5 8 - 6 10

The Laan are even taller than the Elves, but more heavily boned and physically stronger. Their hair is straight and dark brown to coal black, eyes blue, grey or hazel, and they tend to be fair-skinned, from very pale seeming to a flushed but light complexion. Few of the men sport beards; in fact most have little or no facial hair (and little body hair). The Laan are great warriors, leaders and empire-builders: their ambition matches their
great stature. They are concentrated in a few portions of Emer and in Jaiman (where they are called Zori).

Talath (Myri) 5 10 - 7

The Talath are a hardy race, blond and blue-eyed. They have cultures in Northwestern H?stra and are suited to cooler climes, having settlements in SE Jaiman (known as the Myri), and other cool temperate regions. Powerfully built,the Talath are of amazing size and strength. Most have a fair countenance; the men have little or no beard. Both sexes are big-boned and have a physical and mental strength borne of a life of hard work and pure spirit.

So, could someone PLEASE explain to me how in the original incantation of gemstone, since we're all going by how long we've been around, when exactly was it that any race was taller than elves?

/arguement over
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:41 PM CST
No matter what old documentation may or may not have said (and honestly I can't say one way or the other for sure), the current documentation states that elves max out in height at 6'6" tall.

These heights are what are being used in the mechanics when hunting various creatures, so whatever the past might or might not have stated (but not used mechanically at all remember) just isn't relevant now.




Check out the Lore Benefits Summation Chart at... http://carabele.com/odds/LoreBenefits.htm
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:44 PM CST
6 feet 10 inches is pretty much 7 feet in my book, and by the way I see none of the highmen being above seven feet either, aside from Talath.

We can pretend that gemstone isn't shadow world, but in reality we all know it is, everything is exactly the same besides slight name changes. I'm much more willing to accept heights put down twenty years ago that I've been roleplaying for 12 than Warden's nonsense.
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:47 PM CST
>>Without even trying hard, I could name a dozen characters (who all post semi-regularly on the board) that would far predate your claimed "age," and several GMs besides.

Hard to tell if this is in response to my post, but I'll presume that it is.

Wasn't aware that I'd declared my age recently but I do pretty much agree with your point. There are a couple of folks that I know who far predate me who never even post. Largely, according to my exchanges with them, they're tired of the tone and lack of collaboration. As a general rule, I don't really care who knows how long I've been around. Those that matter to me know (and largely it's not a big thing on their list either, which may mean something. . . not sure. :)

I'm still not clear on the relevance. In fact, my point is fairly simple -- (my personal perspective) time here does not apply to opinion, helps to shore up fact (less challenges) but fact is still derived based on being able to reproduce results, and in terms of decision authority, if it applies at all, it applies within the inner circle of the GMs.

>>This applies to direct claims of game experience, and bringing up old documentation from a long time ago.

Interesting comment. . . again, not clear on the relevance.

Doug, reverence to relevance.
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:50 PM CST
>I'm much more willing to accept heights put down twenty years ago that I've been roleplaying for 12 than Warden's nonsense.<

I'm afraid I don't understand this attitude.

Warden is the head SGM fella. His decisions are what matter. And I highly doubt that his decisions are made without consulting with other SGMs/GMs and onsite staff, as well as the Product Manager.

GS has changed over the years and isn't Shadow World anymore. It's fine to not like the changes as everyone is entitled to an opinion, but that opinion doesn't make the changes any less a real part of the current game.





Check out the Lore Benefits Summation Chart at... http://carabele.com/odds/LoreBenefits.htm
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Re: Race Heights added to Krakiipedia... 01/06/2007 07:52 PM CST
That's fine Carabelle, but over some arbitrary stuff that Warden (Who by the way has ruined a good amount of things in this game, SGM or not) made up, my character just shrank four inches?

I don't think so, it will never be acceptable, ever.
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Re: Race Heights added to Krakiipedia... 01/06/2007 08:32 PM CST
The wont make us giants an extreme tall cause then they would logically have to give us the no ambush head messanging, and then folks would complain about balance.
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Re: Race Heights added to Krakiipedia... 01/07/2007 12:05 AM CST
That's fine Carabelle, but over some arbitrary stuff that Warden (Who by the way has ruined a good amount of things in this game, SGM or not) made up, my character just shrank four inches?
I don't think so, it will never be acceptable, ever.


I'm sure it was completely arbitrary... y'know, drunken night at SimuCon and suddenly, "Hey! I know! Let's make giants only 7 feet tall for kicks!"

[/sarcasm]

~
GM Emeradan
GS4-EMERADAN@PLAY.NET
GemStone IV Forums
~
Clark: "So you killed him?"
Kara: "He didn't feel any pain."
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Re: Race Heights added to Krakiipedia... 01/07/2007 01:23 AM CST
Or an even better one, "Hey, let's change things that have been the way they have for over 15 years, and invalidate everyones roleplay!!!"

/not sarcasm
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Re: Race Heights added to Krakiipedia... 01/07/2007 01:49 AM CST
<<Hard to tell if this is in response to my post, but I'll presume that it is.

To GRIMREAPER, actually [grin].

-Grendeg
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Re: Race Heights added to Krakiipedia... 01/07/2007 03:40 AM CST
<<As I had always understood it, giants were in general taller than elves, but the maximum height for elves was 7', and the maximum height for highmen was 7'.>>

Well maybe that's part of the problem. We aren't discussing highmen and never have been, since they haven't existed since 1995. We've been discussing the post-ICE era giantmen, among others. As for the rest about me, I won't bother to comment. Other than that your definition of "VERY recent" and mine are a bit different. ;)

<<That's fine Carabelle, but over some arbitrary stuff that Warden (Who by the way has ruined a good amount of things in this game, SGM or not) made up, my character just shrank four inches?>>

No one said your character had to shrink four inches. The whole thread started with people discussing how tall their characters are based on their understandings at the time they rolled them up. The general concensus has been that people intend to keep to the RP they've already established in regard to heights. Warden isn't gonna zap your character if you do that and four inches are hardly enough for other players to start screaming "YOU'RE CRAZY TO SAY YOUR CHARACTER IS THAT TALL AND WE DON'T BELIEVE IT'S POSSIBLE!"

Having the chart now though will be a huge help to people rolling up new characters so they know what the current ranges are considered to be so they can decide how average their character is or not compared to the racial norm.

Such decisions are hardly arbitrary.

Zyllah
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Re: Race Heights added to Krakiipedia... 01/07/2007 05:37 AM CST
What Zyllah said.

Warden (and the rest of the team) came out with a system that says, large characters will have a tough time aiming on small targets, and vice versa. So, ranges had to be established that were fairly finite to implement that mechanic. Whether your giant is 4 inches taller than the norm, or 2 feet taller than the norm, via roleplay, your character will be held to those mechanical restricitions for combat purposes, that do use the norms.

Who goes around measuring people, anyway, RL or in-game. Who in game is going to think you're crazy for hanging on to those 4 inches? Not a soul.

My character is solidly within the bounds of the norms established for Dark Elves, albiet on the tall side. (only because I'm short RL. I'm compensating, heh.) No one, not once, has ever said to her, you sure are tall for a Dhe'nar. The first time her height has ever even been a discussion was just the other day, and I can't help think this thread sparked that entirely IC conversation, which was hilarious.

Ghrim, frankly? It surprises me that you've been around as long as you say you have, and are so inflexible when it comes to something as purely personal as height. There are so many more important things to concern ones self with in this game, things that really do have a negative impact on the game.

RheisIa's Witch

...and you will know her by the trail of limbs. Four of them Jenovadeath's.
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Re: Race Heights added to Krakiipedia... 01/07/2007 10:30 AM CST
>>To GRIMREAPER, actually [grin].

Heh. Nope, not over-sensitive. Not me!

Doug, moving back over to the corner.
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Re: Race Heights added to Krakiipedia... 01/07/2007 11:37 AM CST
Grhim wrote:

> and the max height for elves is 7 feet. I'd love for Voraviel to chime in on this discussion.

Unfortunately, Voraviel isn't the authority over races or racial heights. So, any comments from him would be considered personal opinion.

> And tell me Grendeg, what exactly is the difference between me using this statement, and Zyllah, a VERY recently added GM hiding behind the GM name while implying he/she's been playing longer than I have?

Zyllah has been a GM about as long as I have; I wouldn't count that as very recent.

> I'm much more willing to accept heights put down twenty years ago that I've been roleplaying for 12 than Warden's nonsense.

Regardless of what you think or feel about Warden, he is an SGM who does make these decisions. You're free enough to ignore it if you want, but it's been stated that these are the newly stated numbers for intent of working with creature mechanics. Things change in the game, it happens. We've never had fully, consistent documented heights until now. So you're free to disagree with it on an RP and personal level, but when it comes to mechanics it's kind of hard to ignore.

L
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Re: Race Heights added to Krakiipedia... 01/07/2007 05:59 PM CST
You've been a GM as long as Lothwyn Zyllah, that still doesn't mean you predate me in anyway, in fact I'm fairly certain Lothwyn's PC was made at around the same time mine was but again, you are able to hide behind GM anonymity, and claim you've been around longer than me.

What I don't understand is why Warden feels the need to shake things up that have been the way they are for so long. The main reason most of the people still play gemstone is nostalgia, and a roleplaying environment, and Warden's "changes" usually screw with both of these things.

Then again, maybe gemstone will get bought by wizards of the coast or something, and I'll have a 5 foot tall dungeons and dragons elf, oh boy!
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