Strength 509 Update 07/15/2017 09:35 PM CDT
When CHANNELED the spell becomes a warding spell to sap strength from a critter for an AS/ENC and other associated losses to their STAT. If +101 ward then -15, then more for higher warding. If a critical occurs from a rare cast then they may lose muscular mass completely sending them to an instant death ('jelly' effect answer to Bone Shatter). The spell's success will also lower their stamina and possibly cause droppage/fits due to muscular shock. The spell will also make use of the ritual by leeching the lost strength of the critter of their elemental aura for their natural raw power which lasts as long as the critter is alive or a duration based on the limitations of the casting success (such as a +60 second base).

When EVOKED the Strength spell will cast a +60 second version of casting Strength which is +30 which carries an additional stamina cost of -30. This is non-stackable/stops all other STR based effects included gains from CHANNELING but will give them flares of strength based on activation thresholds in training like that which would benefit for redux with level/STR stat to begin, level, MajEl Circle/others. So you might get a flare of up to +8 to start and if you train like a battlemage by the time you hit 2x post cap you get up to like +24 flares of AS or something. Also a running bonus to ENC during the evocations effects such -30 lbs. and a cooldown of 2 minutes to EVOKE 509 once more.

While EVOKED the caster will also become more Herculean in build from the illusion.
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