Group Spells Get Friendly! 08/04/2016 11:17 PM CDT
Certain Cleric and Paladin group spells (307, 310, 1605, 1609, 1613) have been modified to be a little more user friendly for casters and group members. New members joining a group will benefit from these spells without requiring the caster to recast. Dispels on party members that are benefiting from a caster's spell should reapply themselves after a time, assuming the caster's self cast version doesn't get dispelled. Leaving the casters group will still cause the spell to drop.

This change required a bit of an overhaul of the spells above so the underlying spell mechanics have changed. The bonuses, caster duration, and group benefits should have remained unchanged, but messaging may have changed slightly.

An example.

prep 405
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.

>cast
You gesture.
You detect the following spells on yourself:
Benediction with a great amount of time remaining.
Arm of the Arkati with a fair amount of time remaining.
Cast Roundtime 3 Seconds.

>join viduus
You join Viduus.
The warmth works its way toward you, and your shield arm feels much more nimble.
You rise to the forefront with a bolstered sense of defense.
You feel more secure basking in the glow of divine protection.
The magic surrounding Viduus extends to you.

>prep 405
You gesture and invoke the powers of the elements for the Elemental Detection spell...
Your spell is ready.

>cast
You gesture.
You detect the following spells on yourself:
Guard the Meek with very little time remaining.
Divine Shield with very little time remaining.
Warding Sphere with very little time remaining.
Benediction with a great amount of time remaining.
Arm of the Arkati with a fair amount of time remaining.
Cast Roundtime 3 Seconds.




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http://forums.play.net/forums/19/224/2480/view/1286
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