Missing traps common? 06/01/2016 11:48 AM CDT
Level 37 rogue.
2.4x trained in perception
2.25x trained in picking and disarming

Hunting level 38 creatures.

It's been habit ever sine I rolled up my first rogue character back in '95ish that any box that I can open from my own hunts, if I don't see a trap on the first disarm check, I check it again. You get burned once when you miss a trap, you don't like it happening again.

I checked a box twice (I've spotted upwards of -400 + traps before on boxes of a much higher level than my rogue and max disarmed is -215). I didn't spot a trap on the box for two checks. I picked the lock and an acid vial ate my pick and fused the lock.

Is it common to miss traps on boxes in your normal picking range? I can't fathom how I missed the trap, especially when I have to do those stupid as heck audience reps for lock mastery. Thankfully it was rather mild trap and I only lost my pick and didn't outright kill folks or "disturb the peace" and get arrested.

-Drumpel
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Re: Missing traps common? 06/01/2016 01:03 PM CDT
>> Is it common to miss traps on boxes in your normal picking range?

Not really, sounds like bad luck. I only ever check for traps one time and can't remember the last time I missed spotting a trap.

Level 72(ish) rogue with 2x training in Perception hunting like level stuff.

-- Robert

A powerful whirlpool is suddenly overtaken by a windy vortex!
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Re: Missing traps common? 06/01/2016 02:36 PM CDT
I think trap ranges got adjusted upwards recently. I've seen several that are a lot higher than I ever saw before the extraction formula was tweaked.
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Re: Missing traps common? 06/01/2016 04:20 PM CDT
Fumbles are possible on detect rolls. It is possible for room conditions to be worse than they normally are.

Despite that, I reckon you've probably been caught by the adjustment to the difficulty of those traps that was made when the extraction chance was raised. I never missed like level traps myself, but I've seen several traps off escort bykill recently that were not only much higher than I'd ever seen for that sort of box before, but also high enough that I reckon a like level smith could quite easily have missed them.
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Re: Missing traps common? 06/01/2016 08:19 PM CDT
I don't disbelieve you, but I swear I only changed 1 number in 1 spot, and that was the only mechanical change to that section of the code in about 11 years. So if traps have changed it wasn't because of the extraction adjustment...

Ixix
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Re: Missing traps common? 06/01/2016 10:58 PM CDT
>I don't disbelieve you, but I swear I only changed 1 number in 1 spot, and that was the only mechanical change to that section of the code in about 11 years. So if traps have changed it wasn't because of the extraction adjustment...
>Ixix

Office Space
Michael: I must have put a decimal point in the wrong place or something. S**t! I always do that. I always mess up some mundane detail.

-Drumpel
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Re: Missing traps common? 06/02/2016 07:40 AM CDT
But does that number somehow feed back into the trap difficulty as well as the extraction difficulty?

I don't see anywhere near enough boxes to judge what's happened to the general level, but at the moment I think it would take 100 ranks perception for a smith to reliably spot the occasional extreme I'm seeing on extractibles rather than the 50 I used to recommend getting as fast as possible.

...

Another thing that can cause a trap to be missed is targeting the wrong box where there are a couple with similar descriptions. (I actually tend to do this with scarab disarming, because I am so paranoid about using MY for other operations that I can forget to avoid it when the scarab is on the ground and disarm one in my cloak instead)
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Re: Missing traps common? 06/02/2016 03:54 PM CDT
Yeah I mean, you should probably never rule out a Michael Bolton situation or anything but I've checked this one a couple of times now. I don't think that anything has changed but it is a pretty big web of code so I'll keep my eyes open.

Ixix
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Re: Missing traps common? 06/19/2016 07:25 AM CDT
I found an old resource (jerrec) that says acid vials are a lot more difficult than other vials, so I now reckon I've only just noticed this and trap sizes have remained the same.

>I checked a box twice (I've spotted upwards of -400 + traps before on boxes of a much higher level than my rogue and max disarmed is -215). I didn't spot a trap on the box for two checks. I picked the lock and an acid vial ate my pick and fused the lock.

Did you note what the lock size was? Unlucky rolls and/or bad lighting seems probable, but I could get a better idea of how missable the trap should have been for you if I knew the lock size (because I can get a decent idea of what the trap difficulty must have been from that).
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Re: Missing traps common? 06/20/2016 08:06 AM CDT
>Did you note what the lock size was? Unlucky rolls and/or bad lighting seems probable, but I could get a better idea of how missable the trap should have been for you if I knew the lock size (because I can get a decent idea of what the trap difficulty must have been from that).

Room I pick or check for traps is extremely bright, no fog. Only time I'm not picking there is when I have to do audience reps (which are stupid - seriously, why would anyone care if I spun a pick to pick the lock or not....I'm not on a stage and demanding everyone's attention and requesting their eyes to only focus on what I'm doing). I check for traps on the boxes in that extremely bright, no fog room and disarm them before running off to pick audience reps.

Size of the lock, it wasn't anything spectacular, I didn't require lore to get open it. I think I rolled in the 80s, the lock was right around -400 (getting close to my max without lore), using an invar pick (new pick - well, was new until the acid ate it).

-Drumpel
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Re: Missing traps common? 06/21/2016 06:59 AM CDT
I have it right on the borderline. About 280 for what that trap might be, and about 280 for what you might miss. (A lot of overlap if the lighting conditions were abnormal, and some overlap if you have tanked INT, but otherwise of the order of requiring an extreme roll for trap size generation followed by two fumble rolls on your detects, an example of the one in a million shot that comes up 9 times out of 10)
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