Weighting/Padding/Sighting Updates 09/24/2017 12:08 AM CDT
A few updates for the W/P/S system are now live.

- W/P/S scale values between breakpoints will now provide a % chance equal to the progress towards the next breakpoint to increase the combat effectiveness to the next value.
This increase will also very slightly increase the difficulty of Enchanting or Ensorcelling WPS items by adding the same percentage of the next rank penalty to the difficulty.

<<ex. 25 points of weighting will now be 2pts of combat effectiveness with a 5/10 (50%) chance to provide a combat effectiveness of 3pts.

- Warrior Assess has been enhanced to now provide some detailed information on W/P/S as a OOC note after the normal assess messaging. This will include scale points, points needed to the next breakpoint, % chance to 'rank up', the service count and service window time left if present.

<<ex. [A mithril handaxe has a combat effectiveness rating of 4 points of Damage weighting and a 50.0% chance to have a combat effectiveness rating of 5. It has 5 of 10 services towards the next full rank of combat effectiveness. It also has a combat effectiveness rating of 10 points of Critical weighting and a 76.6% chance to have a combat effectiveness rating of 11. It has 23 of 30 services towards the next full rank of combat effectiveness. It has been serviced 10 times in this service window, which resets in 2d 21h 40m.]

- The AI crystal, weapon identifying sheaths, and other items that detect item properties should now be identifying the new WPS properties.

Zissu - Combat and Magic Systems Dev Lackey

This message was originally posted in Hunting and Combat, Weighting and Padding. To discuss the above, follow the link below.

http://forums.play.net/forums/19/212/2268/view/414
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