Is the Empath profession complete? 02/10/2014 12:25 PM CST
We haven't seen any significant development in a while, and I've started to wonder whether there's anything left to do regarding Empaths. I don't see any unintended weaknesses at this point (the no profession-based mass attack spell appears to be intended), and none of us are really complaining about anything (although we're not really a complaining bunch).

The only open holes I see are the three remaining guild skills, 1135, and 1140.

The only thing any of us have really asked for is either a fix to Empathic Link that makes it more usable (unlikely), or a mass attack spell (also unlikely). I know I've put in requests for more alchemy formulas, but that's not just limited to Empaths.

so, in short, are we done with Empath development? What does everyone think?

Rishi
- Player of Kembal




Speaking to Plur, Belnia says, "You're no Kembal."
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Re: Is the Empath profession complete? 02/10/2014 01:06 PM CST
For GemStone (or any MMO), development is never complete. There is almost always something that can be done to improve a profession or the game. It just comes down to the amount of resources and priority. Comparatively speaking, Empaths have received a lot of development work in the last couple of years and overall, they're in a good position. That isn't to say they couldn't use more updates or never will again, but we're currently focusing on some other areas in the game.

For Empaths, I would definitely like to fill the 1135 and 1140 spell slots (and welcome any player ideas for these). In addition, I'd like to make healing more interactive and dangerous, and further differentiate healing and hunting Empaths via training options. It's doubtful any guild skill work will be done, as the amount of work required for them usually doesn't justify the end result.

GameMaster Estild
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Re: Is the Empath profession complete? 02/10/2014 03:19 PM CST
I'd like to make healing more interactive and dangerous, and further differentiate healing and hunting Empaths via training options.


- Damage equivalent to taking a crit of the rank you're healing along with the wound.
- Stamina costs for transferring wounds.
- Remove the base healing spell RT reduction from empath spell training and put more of it into transformation lore instead.
- Some lore related addition to allow empaths to transfer scars, preferably with a lore that isn't useful to combat empaths
- Lore requirements for transferring wounds

Something to

Keith/Brinret/Shiun

Be nice to Wyrom or I will cut you!
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Re: Is the Empath profession complete? 02/10/2014 04:09 PM CST
My one plea is that, when thinking of ways to differentiate "hunting" vs. "healing" empaths, focus on field healing rather than town healing. There are a lot of things that on paper look like good ideas for spicing up town healing when you have all the time in the world to interact with patients, but to me the ideal image of a healer stands in a raging battlefield suffering every blow to keep her allies alive as long as she can still draw breath. Saving people from certain death in the field, and knowing it was only possible because you chose a healer's path, would be a whole lot more fulfilling than -x seconds roundtime while sitting in a sanctuary.
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Re: Is the Empath profession complete? 02/10/2014 04:10 PM CST
Some of these suggestions are OK but a couple I really question.

>>- Damage equivalent to taking a crit of the rank you're healing along with the wound.<<
Please elaborate how this would work.

>>- Stamina costs for transferring wounds.<<
Might be doable since empaths can train 3x in PF. However, would seem to give an advantage to larger races; won't see many gnome or halfling healers.

>>- Remove the base healing spell RT reduction from empath spell training and put more of it into transformation lore instead.<<
Meh; that's a wash either way. You can always train in FA and heal down with herbs.

>>- Some lore related addition to allow empaths to transfer scars, preferably with a lore that isn't useful to combat empaths<<
That's fine as far as just pure scars go; what happens to a scar with an overlying wound? It just stays there?

>>- Lore requirements for transferring wounds<<
Absolutely not. How would young empaths who don't have enough TPs for much lore training ever get to transfer a wound? Would also penalize combat empaths who hunt in groups (not to mention their party members if they can't get healed in the field anymore!)

The bells of Hell
go ting-a-ling-a-ling for
you but not for me
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Re: Is the Empath profession complete? 02/10/2014 05:02 PM CST
<<what happens to a scar with an overlying wound? It just stays there?>>

Taking a wound that's over top of a scar eliminates the scar entirely. It's been like that for well over 12 years, and is the basis of the empath practice of 'cleaning up.'

Gretchen

Meeting Nilandia: http://gsguide.wikia.com/wiki/Nilandia
Nilandia's GS4 Info Repository: http://www.nilandia.com
AIM: Lady Nilandia
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Re: Is the Empath profession complete? 02/10/2014 05:39 PM CST
>>Taking a wound that's over top of a scar eliminates the scar entirely.<<

Precisely the reason for my question. Thw suggestion makes it sound like the poster is proposing that the scar would remain if the empath healing lacked enough lores to get rid of the scar as well, which would be quite a change. I'd like a clarification.

The bells of Hell
go ting-a-ling-a-ling
for you but not for me
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Re: Is the Empath profession complete? 02/10/2014 07:24 PM CST
>>- Damage equivalent to taking a crit of the rank you're healing along with the wound.<<
Please elaborate how this would work.


Instead of just "taking" a rank 3 missing arm wound you would "suffer" an arm loss like a physical blow. It would deal damage as if you'd just been hit hard enough to rip your arm off and maybe even a stun. It would add a random damage element to an empath taking wounds that would add some element of danger to healing.

>>- Remove the base healing spell RT reduction from empath spell training and put more of it into transformation lore instead.<<
Meh; that's a wash either way. You can always train in FA and heal down with herbs.


Yeap or you can train in transformation lore and reduce the RT from your healing spells. Either way it's extra training and/or cost a healing empath has to incur that would differentiate them from a hunting empath.


>>- Some lore related addition to allow empaths to transfer scars, preferably with a lore that isn't useful to combat empaths<<
That's fine as far as just pure scars go; what happens to a scar with an overlying wound? It just stays there?


PatientX has a scar. Empath with the right lore can transfer that scar. PatientX has a wound. The empath just transfers that wound as normal with no change. This is suggesting an added ability to transfer scars from people who healed down with herbs and possibly even get experience from them.


>>- Lore requirements for transferring wounds<<
Absolutely not. How would young empaths who don't have enough TPs for much lore training ever get to transfer a wound? Would also penalize combat empaths who hunt in groups (not to mention their party members if they can't get healed in the field anymore!)


Well if they want to be a healer they would dedicate the points to healing much like a locksmith rogue dedicates the points to picking. The whole point here was "how do we differentiate healing empaths from hunting empaths through training" wasn't it? Empaths who hunt in groups would have some minor base ability to heal with troll's blood for their group or they could train for it.


I'm not married to any of the ideas here. I was just spit balling but the idea is to make healing have a cost so an empath has to choose to be a great healer, a great hunter or a mix of being decent but not great at both. The answer to every idea can't be "but that would stop an empath from being able to do everything" because that is kinda the point.

Keith/Brinret/Shiun

Be nice to Wyrom or I will cut you!
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Re: Is the Empath profession complete? 02/10/2014 08:11 PM CST
I already have a large list of ideas on how "differentiate healing empaths from hunting empaths through training". And no one should be panicking over it. It's not likely to happen anytime soon, but when and if it does, I'm fully aware of the concern of Empaths who heal out in the field and maintaining existing abilities and ease for all Empaths. For player ideas, I'm mostly interested in 1135 and 1140.

GameMaster Estild
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Re: Is the Empath profession complete? 02/10/2014 11:54 PM CST
Glad I got a discussion going! :)

Not glad to hear no more Empath guild skills forthcoming. :(

Will start thinking about 1135 and 1140. Are mass target attack spells a possibility? (one idea: move empathic link to 1135 or 1140, open cast leads to mass targeting based on lores, go from there)

Rishi
- Player of Kembal




Speaking to Plur, Belnia says, "You're no Kembal."
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Re: Is the Empath profession complete? 02/11/2014 05:44 AM CST
I think empaths are basically set for combat spells, considering that all of their high level spells (1125/1130/1150) are currently meant for field use and are excellent for their purpose. Crowd control is a bit weak since 1120 is not refreshable (and the fact that it brings the critters into your "group" makes it behave weirdly with other area/group spells, some positive group buffs will subsequently affect the critters and some AoE attacks will ignore them while under sympathy), the overall design is fine though.

What's missing from the Empath circle is a "marketable" utility/crafting spell that takes a high spell slot like 420/925/735/325/340/620. I think the argument against empaths having one might be that they are already a "service" class by healing, but sometimes the population/location doesn't support it and not everyone takes compensation. Besides, it's fun to actively make things.
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Re: Is the Empath profession complete? 02/11/2014 10:40 AM CST
>>Instead of just "taking" a rank 3 missing arm wound you would "suffer" an arm loss like a physical blow. It would deal damage as if you'd just been hit hard enough to rip your arm off and maybe even a stun. It would add a random damage element to an empath taking wounds that would add some element of danger to healing.

I don't see the appeal to this. That said, if you are going to do this then there would need to be some kind of reward to offset the new danger. Not sure how you would go about that, but if you are going to make healing dangerous in the equivalent of hunting then there needs to be some way to make it equally rewarding as hunting.



1135 - as mentioned in the spells thread, I like the idea of a crowd control spell equivalent to 435. Mass Heal/Harm Does blood loss to all critters present and puts them into RT or stuns.
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Re: Is the Empath profession complete? 02/11/2014 11:30 AM CST
And why should healing anyone in town have any sort of risk attached in the first place? If I go to the emergency room and a doctor treats me, is he taking a risk putting a cast on my broken arm? Not particularly.

OK, technically speaking there is some risk just working in an ER; a patient might go violent and attack you, for example, or you could get stuck with a needle that had been used to take blood from someone with AIDS. But this sort of thing is hardly routine, and is in fact extremely rare.

The bells of Hell
go ting-a-ling-a-ling
for you but not for me
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Re: Is the Empath profession complete? 02/11/2014 11:41 AM CST
And why should healing anyone in town have any sort of risk attached in the first place?


Quite simply because every other experience gaining activity of note involves some level of risk.

Keith/Brinret/Shiun

Be nice to Wyrom or I will cut you!
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Re: Is the Empath profession complete? 02/11/2014 12:29 PM CST
>>Quite simply because every other experience gaining activity of note involves some level of risk.

They also provide some form of direct reward. Even with enchanting or artisan skills experience gain you end up with an item of worth. As an empath, you might get tipped, or you might not. Even if you do get tipped, if the risk increases, there is no guarantee the tips will.
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Re: Is the Empath profession complete? 02/11/2014 01:28 PM CST
>>Quite simply because every other experience gaining activity of note involves some level of risk.<<

Seriously? That's your rationale? Fail!

OK, I will ignore the fact that you can hunt quite a few areas of the game risk free if you tank up with outside spells, nor will I mention that it is possible to locksmith almost totally risk free as well (ooops, I just mentioned it; oh well ...), and simply counter with the argument that no other experience gaining activity directly benefits other characters so directly; penalizing this would be counterproductive to all.

The bells of Hell
go ting-a-ling-a-ling
for you but not for me
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Re: Is the Empath profession complete? 02/12/2014 02:04 PM CST
There's always the risk of an empath accidentally over-healing someone's blood loss and dying. It does happen from time to time.

-Marstreforn-
Icemule Trace Guru
Halfling Guru
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Re: Is the Empath profession complete? 02/14/2014 03:50 PM CST


Keep the fun factor in mind while tossing around these ideas people. Some of the ideas mentioned above could leave it in need of a Cleric.

If the ideas finally used screw over the empath profession badly enough many will stop healing others in most cases. Think before you strike.
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Re: Is the Empath profession complete? 02/15/2014 11:11 AM CST
>If the ideas finally used screw over the empath profession badly enough many will stop healing others in most cases. Think before you strike.

I have to agree with this sentiment. Further, I would say that with the way the player dynamic has changed over the years (growing geography, shrinking player base) coupled with the awesome hunters empaths have become, you don't have empaths sitting in the old resting spots waiting for people to come and get healed. Personally, I see nothing wrong with the way healing happens now. I'd hate to see this service go the way of locksmithing where it's just faster/easier to go to the NPC.
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Re: Is the Empath profession complete? 02/15/2014 05:24 PM CST
Yeah, I don't see people sitting around waiting for patients these days.

About the only idea I like is the use of stamina when transferring wounds. Nothing too drastic, but small amounts for minors (2-5 pts for minors, double that for bleeders, and maybe a racial penalty of 1-2 pts if transferring from a different race. Nothing for transferring blood, since it is easily possible to kill yourself doing that already.)

Also, guild skill to transfer scars? (I know, guild skills are too much work. But this seems an appropriate way to make this happen...)

Rishi
- Player of Kembal





Speaking to Plur, Belnia says, "You're no Kembal."
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Re: Is the Empath profession complete? 02/17/2014 12:41 AM CST
Not sure how feasible this is code-wise, or if it's been suggested, but a potential silver making (and useful for everybody!) spell:

1140- Imbue Herbs (working title for simplicity's sake)

Allow the caster to magically combine a minor and major wound healing herb for the same body location to create a more potent effect. For example, combining ambrominas leaf with ephlox moss will result in a "glowing ephlox moss" which, when eaten, will heal both a rank 2 and rank 1 wound on a limb. Training in ??? Lore will impart a chance for the herb to heal the rank 2 scar down to a rank 1.

Blessing lore would seem to make sense but is already such a useful and widely trained lore that the intended purpose of making training more non-combat friendly skills attractive makes me think Transformation lore.
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Re: Is the Empath profession complete? 02/20/2014 08:28 AM CST

Do Healer's really need more difficulties with healing others? Particularly when out with a hunting group.

We already have:

Long healing RTs, a level three wound, no Transformation Lore RTs and figuring wound healing RTs are half the scar RT, would be something like 15 seconds for the level three wound, 15 seconds for the level 2 wound, 8 seconds for the level one wound, 32 seconds for the level three scar, and 32 seconds for the level two scar. A total of 102 seconds of waiting for the healer to deal with that one wound. Someone fairly beat up has three or four wounds and the RTs all add up. The hunting group has to sit and wait for the Healer to sit through all the RTs instead of spending that time continuing to have fun hunting. A real speed bump in the fun of a hunting trip each time a member of the party gets wounded. Especially if the Healer is only single trained in Harness Power and has to wait for his mana to regenerate so he can finish dealing with the wounds and scars.

Any level two scar not healed up blocks the Healer from dragging anyone to a safe spot for healing.

Any level two head scar, and likely nerve scar, not healed up blocks clearing your mind limiting learning to 1 point of experience every couple of minutes.

Any 2 level 2 scars not healed up on his arms and hands, or level 2 eye, head, or nerve scars will block a Healers casting Spirit spells. All he can cast are empath spells.

Some level 2 scars block searching a monsters body for loot.

The Healer, likely a pure caster these days, also has to wait on mana to regenerate so he can join back in with having fun hunting. So he faces even a longer wait and not have fun time than the hunting group that has to wait on his going through all the healing RTs so he's not limited by his unhealed scars and can fully join back in unimpaired by scars.
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