Using the Elf as an example, in the kraken armor (leather breastplate), trains Armor Use to 27 ranks to minimize Spell Hindrance to 6% in Wiz / MjE spells, and a -7 action penalty. |
If he trains to 77 ranks (invests 700 physical training points) he gets -2 to the action penalty, reducing it to -5. |
Under the suggestion, he would get that benefit, and reduce Spell Hindrance to 4% in Wiz / MjE spells. |
If he trains to 127 ranks (invests 1400 physical training points and gets his hands on appropriate enhancives), he gets -2 * 2 to the action penalty, reducing the penalty to -4 (maximum reduction is 1/2 the value of the base minimum action penalty.) |
Under the suggestion, he would get that benefit, and reduce Spell Hindrance to 3% in Wiz / MjE spells (maximum reduction would be 1/2 the value of the base minimum spell hindrance penalty.) |
Another example: the Giant chainmail wearing Empath trains Armor Use to 50 ranks to minimize Spell Hindrance to 8% in Empath / MjS spells, and a -13 action penalty. |
If he trains to 100 ranks (invests 750 physical training points) he gets -3 to the action penalty, reducing it to -10. |
Under the suggestion he would get that benefit, and reduce Spell Hindrance to 5% in Empath / MjS spells. |
If he trains to 150 ranks (invests 1500 physical training points and gets his hands on appropriate enhancives), he gets -3*2 to the action penalty, reducing the penalty to -7 (which also is half rounded, so max benefit). |
Under the suggestion, he would get that benefit, and reduce spell Hindrance to 4% (maximum reduction would be 1/2 of the value of the base minimum spell hindrance penalty. |
Could work up a summary view of anticipated impacts across the armor sub groups, if the idea has any merit.
Doug