is this underwater ambush intended? 01/12/2014 01:22 PM CST
in Gyldemar..


>
[Gyldemar Road]
Although the forest is visible on the horizon to the south, there is no way of getting there across the treacherous swamp in between. Slowly the swamp seems to be reclaiming the cobblestone road, leaving less than half the cobblestones even visible in this area. To the west the black water has completely covered the roadway, and to the east the roadway dips and jogs, fighting to stay above the sinking terrain. You also see some muck.
Obvious paths: east
>
[go2]>put #23853166 in #23853169
You put a silvery blue mithril pike in your tsark hide pack.
>
[go2]>go water
As you enter the water, the sucking mud drags you down slowly. Moving out further, you suddenly encounter a dropoff and slide quickly underneath the surface.

[Under The Black Water]
Wet blackness envelops everything, and the mud grasps powerfully at feet and legs. The lack of vision and the unsure footing in the muck below combine to confuse the senses, making direction a meaningless idea. Even "up" is in question at times. One can only swim and hope.
>
[go2]>swim
>
A half-elven robber leaps out of his hiding place!
A half-elven robber swings a mace at you!
Some splinted leather studded with veil iron partially deflects the onslaught of the crushing attack.
AS: +448 vs DS: +367 with AvD: +31 + d100 roll: +85 = +197
A layer of shifting stone absorbs 11 points of damage!
... and hits for 31 points of damage!
Internal organs bruised.
You are stunned for 1 rounds!
!S>
You are still stunned.
!S>
[go2]>swim
You are still stunned.
!S>
A half-elven mugger springs from the shadows and strikes at you!
[Roll result: 127 (open d100: 21)]
A half-elven mugger delivers a blow to your head with his handaxe!
...7 damage!
Roundtime changed to 1 second.
You are dazed!
Roundtime: 5 sec.
!SR>
A half-elven robber swings a mace at you!
Some splinted leather studded with veil iron partially deflects the onslaught of the crushing attack.
AS: +448 vs DS: +340 with AvD: +31 + d100 roll: +40 = +179
A layer of shifting stone absorbs 7 points of damage!
... and hits for 20 points of damage!
Stomach shot lands with a hollow thump.
!S>
[go2]>swim
A half-elven mugger swings a handaxe at you!
Some splinted leather studded with veil iron partially deflects the onslaught of the crushing attack.

AS: +447 vs DS: +358 with AvD: +31 + d100 roll: +37 = +157
A hit!

Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.

A half-elven mugger swings a handaxe at you!
AS: +447 vs DS: +558 with AvD: +31 + d100 roll: +72 = -8
A clean miss.
!>
[Gyldemar Road]
Worn away by rain and the underground action of continual water, the road has sunk to swamp level. At this point, though, it remains firm enough for passage and rises slightly out of the swamp to the west. To the east the road disappears entirely under black water for twenty yards or so then emerges again to proceed unsteadily on its way. Continuing east is most likely a sink or swim proposition, and perhaps both. You also see the ruins of a paved stone road disappearing further into the swamp to the south and some muck.
Obvious paths: west
You pull yourself slowly out of the black pool, covered with mud and dripping water profusely.

Roundtime: 5 sec.

Roundtime changed to 2 seconds.
!R>
You notice that things have returned to their normal speed.
!>
[go2]>get #23853166
You remove a silvery blue mithril pike from in your tsark hide pack.
!>
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Re: is this underwater ambush intended? 01/12/2014 08:03 PM CST
BUG that.



~Wyrom, SGM
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Re: is this underwater ambush intended? 01/13/2014 03:36 PM CST

The bandits…

They've adapted.

-E
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Re: is this underwater ambush intended? 04/09/2014 11:16 AM CDT
>They've adapted.

MUTATIONNNN!!!!!!

Player of Kilshaar
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