Raise Dead : UPDATE 02/16/2017 07:34 PM CST


Raise Dead becomes an Offensive spell when cast at a living target. This is a Warding based spell which is intended to bring the victim to the brink of the abyss where it will be challenged by what it sees. The effects will vary with the strength of the ward from mild shock, confusion, nerve damage and stuns to collapse of organs or instant death. The instant death can occur every so often when the target is warded by +50 and then suffers a poor hidden dRoll, otherwise it could be less than fatal
with organ, nerve damage. If 308 is cast upon the target first with success (not a ward but a hidden maneuver which is very hard to resist) then the odds will triple and the opportunity for instant death will be based upon wards of above +25 with three times more likely dROLL on the side. The instant death will result in all their limbs, organs, head and neck exploding all at the same time as the beings energy is ripped apart from its body, as if in a land across the stars with the full force of gravity trying to suck them over there in a nanosecond.

Note: If ENLIGHTENMENT ever is created then the odds can get really high for an instant death with the 'multi-crit' ending.
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