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Part I -- Spell Removal
Spell Name | Number | Cost [*] |
Empath | ||
Spirit Warding I ................... 3:38:46 | 101 | 8 |
Spirit Barrier ..................... 3:39:49 | 102 | 13 |
Spirit Defense ..................... 3:38:42 | 103 | 8 |
Disease Resistance ................. 3:38:25 | 104 | 8 |
Poison Resistance .................. 3:40:49 | 105 | 10* |
Spirit Warding II .................. 3:38:06 | 107 | 9 |
Water Walking ...................... 3:39:39 | 112 | 10 |
Fasthr's Reward .................... 3:39:32 | 115 | 11 |
Lesser Shroud ...................... 1:18:01 | 120 | 12 |
Spirit Shield ...................... 3:33:58 | 202 | 8 |
Purify Air ......................... 3:34:12 | 207 | 9 |
Bravery ............................ 3:33:35 | 211 | 10 |
Heroism ............................ 3:33:53 | 215 | 11 |
Elemental Defense I ................ 2:44:08 | 401 | 4 |
Elemental Defense II ............... 2:44:03 | 406 | 5 |
Elemental Defense III .............. 2:43:48 | 414 | 6 |
Empathic Focus ..................... 3:44:17 | 1109 | 9 |
Strength Of Will ................... 3:43:11 | 1119 | 11 |
Troll's Blood ...................... 3:44:26 | 1125 | 13 |
Monk | ||
Spirit Warding I ................... 1:36:28 | 101 | 8 |
Disease Resistance ................. 1:35:12 | 104 | 8 |
Poison Resistance .................. 1:35:45 | 105 | 9 |
Spirit Warding II .................. 1:35:15 | 107 | 9 |
Water Walking ...................... 1:36:50 | 112 | 11* |
Elemental Defense I ................ 2:39:53 | 401 | 4 |
Elemental Defense II ............... 2:40:55 | 406 | 5 |
Elemental Defense III .............. 2:40:57 | 414 | 6 |
Thurfel's Ward ..................... 1:36:10 | 503 | 4 |
Strength ........................... 1:33:38 | 509 | 6 |
Natural Colors ..................... 1:34:14 | 601 | 8 |
Resist Elements .................... 1:32:22 | 602 | 8 |
Mobility ........................... 1:33:53 | 618 | 11 |
Mass Blur .......................... 1:34:26 | 911 | 6 |
Iron Skin .......................... 2:31:44 | 1202 | 9 |
Foresight .......................... 2:30:20 | 1204 | 8 |
Mindward ........................... 2:31:28 | 1208 | 9 |
Dragonclaw ......................... 3:40:24 | 1209 | 9 |
Mind over Body ..................... Indefinite | 1213 | 10 |
Brace .............................. 2:31:21 | 1214 | 10 |
Blink .............................. 2:31:36 | 1215 | 11 |
Premonition ........................ 2:30:29 | 1220 | 13 |
Meditative Resistance (slash) ...... 2:29:45 | --- | cannot |
Fumble | 4 | |
Mage | ||
Elemental Defense I ................ 0:53:16 | 401 | 4 |
Elemental Defense II ............... 0:53:44 | 406 | 5 |
Elemental Defense III .............. 0:53:12 | 414 | 6 |
Elemental Targeting ................ 0:53:24 | 425 | 9 |
Elemental Barrier .................. 0:53:49 | 430 | 10 |
Thurfel's Ward ..................... 0:58:25 | 503 | 5 |
Elemental Deflection ............... 0:56:58 | 507 | 5 |
Elemental Bias ..................... 0:57:05 | 508 | 5 |
Strength ........................... 0:57:20 | 509 | 5 |
Elemental Focus .................... 0:58:37 | 513 | 7* |
Mage Armor - Fire .................. 0:56:46 | 520 | 8 |
Haste .............................. 0:57:02 | 535 | 11 |
Prismatic Guard .................... 1:13:28 | 905 | 5 |
Mass Blur .......................... 1:14:31 | 911 | 6 |
Melgorehn's Aura ................... 1:13:40 | 913 | 6 |
Call Familiar ...................... 0:59:21 | --- | cannot |
* represents the initial cast, which seems to carry a surcharge of +1 versus what that same spell would have been had it been dropped by a renewal
- I've re-sorted into spell number order, for ease of analysis. They actually came out in quite a different pattern
- it looks like the highest we'll be charged is 13 (standard 4 for renewal, +9 for spell)
- some effects cannot be removed, like a Monk's meditative resistance or a Wizard's familiar
- my second account's Paladin & Sorcerer remain too low in level for me to test against them (Champion's Might, Cloak of Shadows, Pestilence, and whatnot)
- whereas my second account's Bard remains too low to effectively test against my Sorcerer & Ranger & Paladin who actually have all of those spells
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Part II -- Mana Stealing
Well, it looks like everyone and their brother is correct: 24 ranks/102 skill of MC:Mental actually is all you need. :(
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- With zero ranks of MC:Mental, you get "int(<amount taken> / 4)" (int, trunc, whatever you're used to dealing with. no fractions, no rounding)
- With 24 ranks/102 skill of MC:Mental, you get "int(<amount taken> / 2)"
* So, the worst you can possibly do, is 1/4 (one quarter) of what gets stripped.
* The best you can possibly do, is 1/2 (half).
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Part III -- Warding Rolls
Against a fresh target, full mana of 189:
CS: +401 - TD: +138 + CvA: +15 + d100: +28 - +30 == +276
You gain 17 mana!
Target says, "34."
CS: +401 - TD: +138 + CvA: +15 + d100: +17 - +30 == +265
You gain 20 mana!
Target says, "40."
CS: +401 - TD: +138 + CvA: +15 + d100: +93 - +30 == +341
You gain 30 mana!
Target says, "60."
CS: +401 - TD: +138 + CvA: +15 + d100: +33 - +30 == +281
You gain 27 mana!
Target says, "Last 55."
Hey, GMs!
Why is it that there is still randomization in the results? (i.e. a lower result nets higher drain? (265 vs. 276); results range from 1 mana /3 warding (55 loss for 181 failure) up to 1 mana / 5 warding (34 loss for 176 failure))
There's already a random result built in... it's called, uhhhhh: the warding check & d100 roll....