Mage Archer 12/26/2012 12:28 PM CST
Hello All,
I'm looking into creating an Archer mage and I was wondering if anyone had any advice on training plans and stat placement. As I read the info on Ranged I guess one of the things I'm confused about is whether or not CM has any benefit to Ranged AS. also shoud I invest in earth lore for strength or air lore for haste. Any advice would be greatly appreciated.

Thank You.
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Re: Mage Archer 12/26/2012 12:30 PM CST

<- OP

go HERE

-> http://forum.gsplayers.com/showthread.php?49785-quot-The-Art-of-the-Bow-quot-GSIV-Archery-Guide
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Re: Mage Archer 12/26/2012 12:50 PM CST
Great Thanks!! So CM has no bearing on Archery and a mage should double perception, pick up ambush whenever possible and ignore CM for an archery build.
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Re: Mage Archer 12/26/2012 01:16 PM CST
You will want a decent strength also.

The bells of Hell
go ting-a-ling-a-ling
for you but not for me
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Re: Mage Archer 12/26/2012 03:50 PM CST


you'll want CM for the same reason every weapon user uses CM...disarm training. You don't want to give away your favorite weapon.
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Re: Mage Archer 12/26/2012 05:18 PM CST
<<<Great Thanks!! So CM has no bearing on Archery and a mage should double perception, pick up ambush whenever possible and ignore CM for an archery build.>>>

You don't need ambush. Ambush is only for aiming shots from hiding. Open archers only need Ranged and Perception.

~ Heathyr and friends
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Re: Mage Archer 12/27/2012 07:35 AM CST


Ambush adds as to ranged after 40 ranks. 1 as for each 4 ranks after 40.
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Re: Mage Archer 12/27/2012 01:41 PM CST
It does but it is rather expensive for a wizard to train in and the points would likely be better spent else where until far postcap.
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