TDV Auction is Here! 12/05/2008 09:21 PM CST
It's that time of year again, The Drakes Vanguard Auction!

When? Restday (Sunday), Eorgaen (December) 7th, at 7:30pm
Where? Look for the tent outside the north gate in Wehnimer's Landing!

Here are the details of most of the items we plan to offer this year:

a gilded eonake quadrelle

The first thing that strikes you about the quadrelle is the weight, which is about 6 pounds.

It has a bonus of +20 from a normal quadrelle, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.

a vaalorn aegis

The first thing that strikes you about the aegis is the weight, which is about 9 pounds.

It has a bonus of +18 from a normal aegis, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.

The harmonics generated tell you that the aegis has been infused with the power of a lightning bolt. The magical harmonics reveal that this is an item which serves as a shield when held in the left hand.

The aegis resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 3 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 17 times.
The aegis looks to have more than your average giantman could count charges remaining.

You sense that the vaalorn aegis will persist after its last enhancive charge has been expended.

a set of midnight blue brigandine

The first thing that strikes you about the brigandine is the weight, which is about 25 pounds.

It has a bonus of +20 from a normal brigandine, and the way it vibrates in tune with your voice tells you that it is rigid leather armor.

some supple black hunting leathers

The first thing that strikes you about the leathers is the weight, which is about 14 pounds.

It has a bonus of +18 from a normal leathers, and the way it vibrates in tune with your voice tells you that it is soft leather armor. It also has some type of special ability, but you can't tell what yet.

The harmonics generated tell you that the leathers serves to reduce the severity of inflicted wounds.

a glossy black steel hauberk

The first thing that strikes you about the hauberk is the weight, which is about 18 pounds.

It has a bonus of +27 from a normal hauberk, and the way it vibrates in tune with your voice tells you that it is chain armor.

a sapphire*-*set rolaren warblade

The first thing that strikes you about the warblade is the weight, which is about 5 pounds.

It has a bonus of +30 from a normal warblade, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.

a trilliant*-*cut dragonfire opal medallion

This is a small item, under a pound.

The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Elemental Lore - Air Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 7 times.
The medallion looks to have a huge number of charges remaining.

You sense that the dragonfire opal medallion will crumble into dust after its last enhancive charge has been expended.

a large sledgehammer

The first thing that strikes you about the sledgehammer is the weight, which is about 6 pounds.

It has a bonus of +30 from a normal sledgehammer, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

a delicate pewter stickpin

This is a small item, under a pound.

You sense a faint aura of magic around the pewter stickpin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.


The pewter stickpin contains the spell Quake, from the Sorcerer circle.

The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The stickpin looks to have more than your average giantman could count charges remaining.

You sense that the pewter stickpin will persist after its last enhancive charge has been expended.

You sense that the pewter stickpin will persist after its last magical charge has been expended.

a haon*-*hafted ora maul

The first thing that strikes you about the maul is the weight, which is about 8 pounds.

It has a bonus of +20 from a normal maul, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.


a veil iron battle axe

The first thing that strikes you about the axe is the weight, which is about 9 pounds.

It has a bonus of +25 from a normal axe, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

The harmonics generated tell you that the axe has been infused with a corrosive substance.

The axe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
The axe looks to have a huge number of charges remaining.

You sense that the battle axe will persist after its last enhancive charge has been expended.

a golden beryl studded bronze pendant

This is a small item, under a pound.

The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.

The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Combat Maneuvers Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 5 times.
It provides a bonus of 2 to Armor Use Ranks.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 3 to Pickpocketing Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The pendant looks to have a lot of charges remaining.

You sense that the studded bronze pendant will persist after its last enhancive charge has been expended.

You sense that the studded bronze pendant will persist after its last magical charge has been expended.

a mithril*-*spiked maul

The first thing that strikes you about the maul is the weight, which is about 7 pounds.

It has a bonus of +5 from a normal maul, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

The harmonics generated tell you that the maul has been temporarily blessed to help fight the undead.

The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The maul looks to have more than your average giantman could count charges remaining.

You sense that the mithril-spiked maul will persist after its last enhancive charge has been expended.

a coral*-*hilted slender vultite dagger with an embossed leather dagger sheath

This is a small item, under a pound.

It has a bonus of +20 from a normal dagger, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively.

a kakore*-*hafted drake war hammer

The first thing that strikes you about the hammer is the weight, which is about 7 pounds.

It has a bonus of +1 from a normal hammer, and the way it vibrates in tune with your voice tells you that it requires skill in blunt weapons to use effectively.

The harmonics generated tell you that the hammer has been infused with the power of a fire elemental.

The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Max Spirit.
The hammer looks to have more than your average giantman could count charges remaining.

You sense that the drake war hammer will persist after its last enhancive charge has been expended.

an orb*-*capped onyx*-*shod runestaff and a steel*-*chained dark mahogany case

<<look case
A hand-span width of deep mahogany is carved into a long, cylindrical case highlighted with blended tones of sanguine and burnt sienna. Twin hooked latches are doubly secured with twining steel chains that wrap over the top lid and clasp onto solid onyx hinges in back. Scorched between the taught plaits of metal, the vague silhouette of a dark castle is roughly branded into the variegated wood.
There appears to be something written on it.

<<read case
In the Common language, it reads:
The Saga of Estrion Il'Fanlas

The first thing that strikes you about the runestaff is the weight, which is about 4 pounds.

It has a bonus of +20 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.

a keenly*-*edged kelyn handaxe

The first thing that strikes you about the handaxe is the weight, which is about 6 pounds.

It has a bonus of +10 from a normal handaxe, and the way it vibrates in tune with your voice tells you that it requires skill in edged weapons to use effectively

The harmonics generated tell you that the handaxe helps defend the one who wields it.


This isn't normal!
What do you mean this isn't normal!?!
This is way worse!!
Reply