Cman Rank + Weapon Use Ranks = Mods 08/18/2022 02:18 PM CDT
For every combined rank of 1 weapon with 1 CM a modification classification and rank is applied. The modification begins with Stuns being applied more often and more intensely with each rank of it.

Rank 1 is Stuns. You are able to get more stuns for longer duration with the modification applied. The modification continues to increase to max rank and gets especially dangerous for capped adventurers facing critters 10+ levels and below them. The skill continues to unlock traits at every 10 ranks thereafter, with not just higher modification factor but additional effects such as shakes, repeating of the stuns, much longer ones, stuns that counter magic only at random or disable weapon use only, etc. By 202 ranks with 100 levels, a master would have quite an advantage, particularly against tedious younger critters.

At 51 ranks combined, Finesse is applied. The weapon becomes more familiar and the user develops their own style with it. Finesse will supply some additional scripting on their attack actions, have a chance to slightly increase damage say +1 base HP, same chance for critical, then to cause some effects on the critter in a roleplay way. The visuals for those watching would note the Finesse as it makes them appear more masterful. Also they could learn a few flashy tricks, not as advanced as guild style but a fun little twirl or something here or there? Like the rest, the skill refines more with higher experience in ranks and will become more and more effective against lower level characters.

At 101 ranks combined they gain a specific technique. Similar to a CMAN but activated by its own command and unique to each PROFESSION (preferably with a few choices to lock for your char to develop onward), these are intended to make use of your AS and physical training directly with refined combative skill. Example, squares can choose from a few Cmans tailored to their weapon and CM choices already in place, Semis can get a Magic option, a Physical option and a combo option for their maneuver, Pures can get Bolt, CS and hopefully Physical, because I relish the option of battle wizards, sorcerers, empaths, etc.-- it's something for another post. So the Cman would have ranks that would give them Mastery automatically at their max rank.

151 ranks gains an AS flare. The flare starts at +1 and increases by +1 (so it would be a roll to determine a +1 or +2 bonus on activation) for every 10 ranks thereafter up to a +1 to +5 bonus at 201 ranks. At level 100 and 202 ranks combined, the flare has a 10% increase for activation and a factor which raises the flare. It would be cool of the flare could get really insanely high with very low odds, so for example a mod that has a roll that can keep going up and up with lower chances for it each time it connects. Thus you might see an AS flare of up to maybe +27 or something really pretty rare but after years of playing everyday you might notice a +41, +38 or something with a whole lot of +12, +9. +14, +6, etc. I don't feel it would be a problem for post cap grounds which are never really easy no matter what AS you have. Also, in hunting way lower critters the flaring could get higher a lot more? It's a fun way to play with hobgoblins with a +799 flare on em or something.

202 ranks gains a running bonus against Disarm, Weapon Flare and similar weapon based assaults against them. Their weapon develops a characteristic which can be turned on or off of having a slight glowing tracer follow it when it's moving such as during an attack or unsheathing. Also the weapon gains an automatic Defender modification. At cap the Defender mod will start with a base mod with their weapon characteristics such as enchant and the level of skill. The mod decreases with magic functioning and increases with Redux, so a Semi could experience a much higher Defender mod in battle without spells up but won't get nearly the same result as a Square with tons of Redux power.

Also the chance to NAME your weapon, so it responds somehow and maybe helps out where you have to search for it from DISARM kind of effects- at 100th.



Dragons r Real
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