Urchin Runner Weapon bug 02/06/2021 10:41 AM CST
I purchased a weapon using the urchin runner which was of a higher enchant than i could equip. i was able to hunt and use this weapon until i stowed it then i could not bring it back out to continue hunting.

not sure if this is the right place to report this but i saw no bug reporting area. (yes i bugged in game but was concerned i did not explain it properly.
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Re: Urchin Runner Weapon bug 02/06/2021 12:45 PM CST
If no NIR responds here, might wanna repost over in General GemStone IV Discussion>Game Systems

Starchitin, the OG

A severed gnomish hand crawls in on its fingertips and makes a rude gesture before quickly decaying and rotting into dust. A gust of wind quickly scatters the dust.
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Re: Urchin Runner Weapon bug 02/06/2021 02:31 PM CST
This is a tricky one. I'm sure the urchin runner exception to handling the item is similar to the "locker exception" where you can handle this item in your locker to put it away for later use. I realize this allows you to "abuse" the fact that you shouldn't be holding the item until a higher level, but each individual combat action doesn't check for that. The delivery mechanic itself may be intended, but we may need to mull over ways to mitigate any possible abuse.
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Re: Urchin Runner Weapon bug 02/06/2021 04:02 PM CST
Do Player shops have a Sack of Special Handling? I thought pawnshops did.

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Re: Urchin Runner Weapon bug 02/07/2021 06:23 AM CST

>>The delivery mechanic itself may be intended, but we may need to mull over ways to mitigate any possible abuse.

Is this why we see so many quivers of arrows in pawn shops now?



Clunk

(Buy your swords at CBD weapons in Zul Logoth.)
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