Not sure if this is the right place to post, but wanted to drop a weapon script idea that came to mind while playing my berserker.
Concept: Weapon Script "Rage Weapon" - At the start of each round of continued berserk a non-cumulative 5% chance of gaining +1 CER temporary weighting to the weapon. Applicable to any weapon. Temp weighting ends when berserk ends. Pretty sure the # of rounds a berserk is active is already a variable somewhere since it determines 1) how long a berserk lasts before ending, 2) when a berserk can be manually stopped.