Berserker Synergy Weapons 01/27/2021 05:20 PM CST
Not sure if this is the right place to post, but wanted to drop a weapon script idea that came to mind while playing my berserker.

Concept: Weapon Script "Rage Weapon" - At the start of each round of continued berserk a non-cumulative 5% chance of gaining +1 CER temporary weighting to the weapon. Applicable to any weapon. Temp weighting ends when berserk ends. Pretty sure the # of rounds a berserk is active is already a variable somewhere since it determines 1) how long a berserk lasts before ending, 2) when a berserk can be manually stopped.
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Re: Berserker Synergy Weapons 01/28/2021 11:38 AM CST
What would be nice for berserk is the ability to pick on one target at once. Jumped by two bandits, pile all six strikes on the elf and leave the gnome for the next round rather than just one strike each.
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