Sheer Fear Updates 02/13/2022 06:20 PM CST
Hi everybody,

The Sheer Fear mechanic has been updated. Here are the details of how Sheer Fear works now:

Interacting with a level 20+ undead creature that is effectively 10 or more levels higher than you will result in Sheer Fear. A level difference of 10-14 will result in minor fear and a 15+ level difference will result in major fear.

Your effective level calculation checks for Bravery (211) (+3), Heroism (215) (+3), Dauntless (1606) (+3), Symbol of Courage (+3), Sanctified armor (+1 per tier), a Sanctified shield (+1 per tier), a Sanctified runestaff (+½ per tier, does not combine with a sanctified shield's bonus), a Lichbane talisman(+10/+20/immunity), Voln armor (+3 at tier 2, +6 at tier 4), and the Ghezyte chelioboros jewelry (+1 per tier) when determining the result. These modifiers are unchanged from the current implementation.

Major fear will force you into a kneeling position (unless you’re already prone/sitting), and offensive stance. Both types of fear will result in 3-8 seconds of Stagger round time, and a 30 second Horrified effect.

Major fear will result in a cycle of warding attempts every 12 seconds to fight off the fear - failure to do so will refresh the Horrified effect, force you back to your knees, and apply another set of Stagger round time.

Your warding defense is modified by: your discipline stat ([Disc - 40] / 5), being a member of Voln (+⅓ per rank in Voln), having the Symbol of Courage active (+⅓ per rank in Voln), Self Control (613) (+5), Bravery (211) (+5), Heroism (215) (+10), Kai’s Triumph (1007) (+3), Song of Valor (1010) (+5), Dauntless (1606) (+10), and Warcry (+2). These modifiers are unchanged from the original implementation. New bonuses are given if the creature in question is disabled (+10) or if it is dead (again) or no longer present in the same room (+25).

The Horrify effect is new, and will penalize your AS, DS, CS, TD, and SMR rolls. The AS/DS penalties are (creature level / 2.85), the CS/TD penalties are (creature level / 4.75), and the SMR penalty is (creature level / 4). Against a level 100 creature, this results in -35 AS/DS, -21 CS/TD, and a 25 SMR penalty.

Ixix
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Re: Sheer Fear Updates 02/23/2022 12:14 AM CST


So I guess that biggest difference is major fear won't leave you completely immobile until you ward it. That seems much more reasonable.
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