I've been noting that I will blow my stamina occasionally, when I feel that I shouldn't have. At first I thought it was latency/lag with the UI not updating the stamina bar to accurately reflect Celtar's actual stamina. So I started doing a Health check before doing the cman to make sure I actually had the required 9 stamina. I just had it happen again so I figured i'd post it. It looks like Radical Sweep, a reaction might be costing me stamina when it shouldn't as an aside. I've had Celtar's stamina pop when doing Vault Kick when he hadn't done a reaction Radical Sweep as an aside. Am I missing something here? Or is Vault Kick actually more than 9 stamina to use and the wiki and ingame write up aren't accurate?
R>health |
You have old battle scars on your left arm, old battle scars on your right hand, an old battle scar across your back, and a black-and-blue left eye. |
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Maximum Health Points: 152 |
Remaining Health Points: 152 |
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Maximum Spirit Points: 8 |
Remaining Spirit Points: 8 |
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Maximum Stamina Points: 103 |
Remaining Stamina Points: 9 |
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Physical Damage Reduction: 28.25% |
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> |
A necrotic snake suddenly springs towards you with lightning speed! |
[SMR result: 67 (Open d100: 26)] |
You manage to dodge out of the way of the snake! |
A necrotic snake hisses and strikes at you! |
At the last moment, you parry the blow with your framea! |
You could use this opportunity to Radial Sweep! |
As you parry a necrotic snake's attack, you see an opportunity for immediate retaliation! |
You thrust with a sleek elven framea at a necrotic snake! |
AS: +364 vs DS: +275 with AvD: +38 + d100 roll: +50 = +177 |
... and hit for 53 points of damage! |
The necrotic snake is stunned! |
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Necrotic energy from your elven framea overflows into you! |
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You feel energized! |
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Your elven framea emits a searing bolt of lightning! |
... 5 points of damage! |
Light shock to left eye. Bet that stung. |
Roundtime: 4 sec. |
R>Weapon RadialSweep |
You are beginning to feel a little fatigued. |
Crouching low, you sweep your elven framea in a broad arc! |
Realizing a necrotic snake has no legs and the angle of your sweep would only glance off, you pull your framea back to the ready. |
Roundtime: 4 sec. |
R>Cman VaultKick |
You hear a loud POP come from your muscles! |
You ram the butt of your elven framea down and, braced against it, launch both feet at a necrotic snake in a vaulting kick! |
[SMR result: 123 (Open d100: 32, Bonus: 43)] |
Your size slightly hinders your attack! |
You impact the necrotic snake squarely, delivering a jarring blow! |
... 10 points of damage! |
... 20 points of damage! |
Vertigo! The necrotic snake clutches its stomach. |
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A spike on your imflass field plate jabs into the necrotic snake! |
... 25 points of damage! |
A necrotic snake appears dazed and unsure. |
The necrotic snake appears to be moving more slowly! |
Roundtime: 3 sec. |
R> |
s>radialsweep |
s> |
Name: Radial Sweep [radialsweep] |
Category: Polearm Weapons |
Type: Reaction |
Roundtime: 2s |
Cooldown: 15s |
Offensive gear: Right hand |
Attributes: |
Flares/Spikes Enabled |
Hostile |
Initiator Stance Penalty |
Shield Defensive Bonus |
Target Stance Bonus |
Available to: Warriors, Rogues, Rangers, Bards, Monks, Paladins |
Description: Spin your polearm around you targeting the legs of enemies. |
Reaction: Requires attacker to have a Recent Evasion, Recent Block, or Recent Parry. Reaction triggers are removed after activation regardless of success or failure. |
Mechanics: Maneuver and deal heavy unbalance damage to the legs of one or more targets based on your Multi Opponent Combat training. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (3 + (Success Margin / 10)) seconds. |
s> |
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s>vaultkick |
Name: Vault Kick [vaultkick] |
Type: Setup |
Roundtime: 3s |
Stamina Cost: 9 |
Offensive gear: Right hand, boots, or armor covering the feet |
Attributes: |
Hostile |
Initiator Stance Penalty |
Racial Size Modifiers |
Shield Defensive Bonus |
Target Stance Bonus |
Available to: Warriors, Rogues, Rangers, Bards, Monks, Paladins |
Points: |
Instant migration for this maneuver is enabled. |
Rank 1: 2 |
Rank 2: 4 |
Rank 3: 6 |
Rank 4: 8 |
Rank 5: 10 |
Description: Use your polearm or quarterstaff to vault forward and kick an opponent. |
Mechanics: Maneuver a target dealing minor impact and moderate unbalance damage. Applies Dazed and Slowed to the target for (15 + (Rank * 5)) seconds. |
s> |