Vertigo weirdness. 07/28/2016 01:02 PM CDT
The Vertigo spell is an entertaining use of elemental magic. The caster causes the air pressure around a victim's head to change and fluctuate, making the target feel weak in the stomach and unsettled. Any foe affected will have a harder time focusing on combat, and will often suffer from unsteadiness. Vertigo has no effect on undead or creatures that do not breathe air.

This is a battle spell, intended to be prepared quickly and cast on a single target while in battle. When used on opponents, this spell pits your mind against your enemy's will. It can be cast at other adventurers and at hostile creatures. It requires a minimum of fifteen mana streams, and can expand to a maximum of one hundred mana streams woven into it. To begin to be able to cast this spell, you will need to reach the rank of an experienced practitioner. By the time you have mastered this spell, you will be ranked as a master in your abilities as a caster. It requires the Debilitation skill to cast effectively. Before you can learn this spell, you must know Paeldryth's Wrath. It will also cost three spell slots.

The spell requires at minimum 15 mana streams and you think you can reinforce it with 85 more, for a total of 100 streams.
Roundtime: 7 sec.

R> prep vert 100
Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.
That won't affect your current attunement very much.

> pre vert 33
Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.
That won't affect your current attunement very much.

> pre vert 30
Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.
That won't affect your current attunement very much.

> pow

You reach out with your senses and see shining (13/21) of roiling Elemental mana coursing through the area.
You are preparing the Swirling Winds spell at nine hundred ninety-one mana.
You remember a way to combine the weaves of the Discern symbiosis with another spell.
Roundtime: 3 sec.
R>


> cast
You gesture.
You strain, but are too mentally fatigued to finish the pattern, and it slips away.


Mazrian
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Re: Vertigo weirdness. 07/28/2016 01:12 PM CDT
Try now?

GM Grejuva
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Re: Vertigo weirdness. 07/28/2016 01:13 PM CDT
Fixed.

Mazrian
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