Zephyr 06/18/2016 12:52 PM CDT
I'm not sure if this is a bug or not, or if it's been already brought up. But I'm curious about Zephyr not showing up when you perceive or showing up in the spell window.
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Re: Zephyr 06/18/2016 01:47 PM CDT
Zephyr is one of those special spells that creates a thing in the room that does the magic. There's nothing attached to your character to perceive.


Re: Life mana Spell preps

You raise your hands in the air. You wave them like you just don't care. Somebody says, "Hey!" Somebody says, "Ho!" Somebody screams.
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Re: Zephyr 06/18/2016 04:57 PM CDT
I can understand that, but with the shouldn't it be detectable via perceive area? Since the magic is still in the area?
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Re: Zephyr 06/18/2016 10:01 PM CDT
It was showing up for me yesterday.

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Re: Zephyr 06/18/2016 11:06 PM CDT
I'm pretty sure there's a fairly hefty skill check to be able to sense spells that are in effect in the room. Perhaps that's the cause of the differences people are seeing here?



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Re: Zephyr 06/19/2016 08:20 AM CDT
> cast

You gesture.
A gusty but pleasant breeze begins to stir.

> per

You reach out with your senses and see shining (13/21) streams of roiling Elemental mana coursing through the area.
Letting your senses extend further, you feel there is lambent (12/21) mana to the northwest, dusky (6/21) mana to the west, glowing (11/21) mana to the southwest, pale (7/21) mana to the east, shining (13/21) mana to the northeast, and shimmering (9/21) mana to the north.
You sense the Zephyr spell in the area, which will last for about seven roisaen.
Roundtime: 3 sec.

468 attunement, for reference.
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