Traders magic abilities 05/19/2015 07:17 PM CDT
Not sure if this was brought up before i'll just post it here just incase


I've heard rumors about traders may be using magic in the future. I do agree traders needs something to make them a great magic coin... wielding..... fighter... i think? Traders main priority is to make money right? So why not have magical abilities that evolves around coins? e.g. speculate coin

Think of it like "Gambit" From X-MEN. apply it to traders but except They uses coins, not cards.

Traders can know magic but only enough where they can do some crazy tricks with coins. Also there should be a lore in place on how traders got around using magic. Moon Mages and Traders have a special connection or something.






and Give traders a special pouch that holds small amount of coins to prevent thieves from stealing it during battle
Reply
Re: Traders magic abilities 05/19/2015 08:38 PM CDT
>Traders can know magic but only enough where they can do some crazy tricks with coins.

Dear 17 gods and little fishes no, please.

DR is a game. A lot of abilities in 3.0/3.1 have been streamlined so that they all use the same core mechanics.

Why?

Because before, every single guild and subsystem was unique (that's an over-exaggeration, but not by a whole lot, I think). A lot of guilds had spells which were written by different people or teams, so they all had different power levels, and produced the same output in a ton of different ways.

Why is this bad, you ask?

For several reasons! First: it means that not all spells are created equal. The Paladin guild shouldn't get spells that produce the same effect as a cleric spell 400 ranks earlier 'just because' they are magic tert and magic is hard, yo. Or we end up with some guilds who have 1 spell that does a billion things and does them overpoweringly awesome, while another guild has a billion spells that all do the same thing and generally suck. Second: it means that when something breaks, the GMs don't have to go in and re-learn the entire thing because someone else did it, didn't put comments in, and didn't use any sane standard. Third: It means that, since everything is on the same core background, things can be tweaked, balanced, or created much more simply, because they're all using the same basic commands.

All of that aside, sleight of hand is the purview of survival prime guilds (and bards because legacy stuff), it doesn't make sense for Traders to be coin manipulation masters somehow. A Banker or Stock Brocker isn't a hacker, even if all of his job is done electronically. His specialty is the production of money, not the manipulation of the physical asset.

In general, it makes a lot of sense for Traders to use Lunar magic. I'd really suggest checking the wiki for the lore write up on it, it makes a lot of sense.
Reply
Re: Traders magic abilities 05/19/2015 10:01 PM CDT
Planned Trader magic. Not necessarily set in stone until it's been tested, tweaked, released, tweaked, broken, fixed, tweaked. It's been stated there will be lore/story behind how Traders get their hands on Lunar magic. Probably something that ends in caravans being incinerated.

https://elanthipedia.play.net/mediawiki/index.php/Category:Planned_Trader_spells

DR does need more Gambit though.



Vote:
http://www.topmudsites.com/vote-DragonRealms.html
Reply
Re: Traders magic abilities 05/19/2015 10:48 PM CDT
While I'm a fan of Gambit... that's not the direction Trader Magic is going.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
Reply
Re: Traders magic abilities 05/19/2015 11:19 PM CDT
Hey no takey of the caravans!

On a whim...: http://www.lostonawhim.com/

The Zoluren army asks, "We're um.... really sorry about the clubhouse and all... so uh... are we cool?"

Train? Why? I'll get there eventually...
Reply
Re: Traders magic abilities 05/19/2015 11:27 PM CDT


> While I'm a fan of Gambit... that's not the direction Trader Magic is going.

What would you say? A combination nightcrawler, forge, and dazzler?
Reply
Re: Traders magic abilities 05/20/2015 07:55 PM CDT
<<What would you say? A combination nightcrawler, forge, and dazzler?

Erm, no. No teleportation or light shows. Forge, a little bit maybe, kind of, sort of.

Traders have a starlight aura that they use to power their magic (e.g. it can absorb spells, recharge the trader's mana, etc.), create solid crystal matter as both attacks and barriers, reinforce material objects, create minor illusions, and subtly influence others. There's a starlight theme, but not in a flashy way like Moon Mages use moonlight.



Elanthipedia - https://elanthipedia.play.net/mediawiki/index.php/Main_Page
Epedia Admins - https://elanthipedia.play.net/mediawiki/index.php/Elanthipedia:Administrators
Reply