Mystery requirements 06/06/2007 07:21 AM CDT
Anybody know what the mystery requirements are for Infiltrator and Jewel Thief? I can't figure it out for the life of me... Thanks in advance.

Roger
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Re: Mystery requirements 06/06/2007 07:27 AM CDT
Think its agility.

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)
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Re: Mystery requirements 06/06/2007 07:39 AM CDT
think again Constatine...

look toward a survival skill. Think about what would be an important thing to be able to do as a Jewel Thief when alarms go off.


Sothios Clan-Csencsits
Aesry Locksmith Union Representative
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Re: Mystery requirements 06/06/2007 07:41 AM CDT
I figured that 50 and 75 agility was a lofty goal for that skill level, so I just ruled it out. Guess I have some work ahead of me.

Roger
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Re: Mystery requirements 06/06/2007 07:42 AM CDT
just some thinking.... but it's a skill that became a bit more trainable within the past several months.


Sothios Clan-Csencsits
Aesry Locksmith Union Representative
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Re: Mystery requirements 06/06/2007 07:43 AM CDT
That survival skill was my best guess, thanks for the confirmation. What a pain to train it though.

Roger
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Re: Mystery requirements 06/06/2007 08:53 AM CDT
these are the OOC boards. Its escaping.


<down with ???? in our titles>





<<If nothing else, maybe some Magic Using guilds will now feel the joys of "You cannot steal here.", at least for a while.--Solomon>>
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Re: Mystery requirements 06/06/2007 08:54 AM CDT
omg you let out our biggest secret!

Now if there a pleasant way to backtrain said skill.


Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)
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Re: Mystery requirements 06/06/2007 09:00 AM CDT
Gonif,

I was worried about these boards being OOC or not... I believe some of the ??? are fairly easy to figure out if you think about it. So, I wanted folks to use their brain a bit.



and Constantine, go to kartais in leth... hell, the sailors in Ratha teach with their seaweed now too...


Sothios Clan-Csencsits
Aesry Locksmith Union Representative
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Re: Mystery requirements 06/06/2007 09:05 AM CDT
Thats really not any different, although i guess it be slightly faster. It be stopping all learning to go back and learn escaping, and with how "flee" seems to be coded I think eventually we will see 'retreat' removed and merged with flee mechanics (otherwise, flee is a lesser version of retreat).


Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)
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Re: Mystery requirements 06/06/2007 02:51 PM CDT
I thought it was established that intelligence was disreputable in Dragonrealms.


-- Holy Scholar Diarik Erasto, Arcane Researcher, in search of spiritweaving.
http://elanthipedia.com/wiki/User:Diarik
http://tinyurl.com/3ch2oz (Spiritweaving)

Holiness of soul lies within integrity of spirit. - Book of Eluned, Magica Bona
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