I wouldn't mind seeing backstab as a specific req. It makes sense to me that guilds would be required to have a certain proficiency in their signature skill.
Kaxis
What exactly is a Kaxis? -- Dyamond
URUTU
MRAUDIO2662
Re: Thief Circle Requirements
03/20/2012 03:56 PM CDT
I wouldn't mind a soft requirement of Backstab either but it should be reasonably low. I also don't want it to be required for how we'll be able to train it in the future because we've been promised many things in the future and we haven't gotten them yet.
Let's get requirements that match up to reality now and not some future reality that we may never see. If it get's reasonable to train in the future then bump the requirement in the future.
Let's get requirements that match up to reality now and not some future reality that we may never see. If it get's reasonable to train in the future then bump the requirement in the future.
SCHULTZS3
Re: Thief Circle Requirements
03/20/2012 04:39 PM CDT
>Rangers have a soft req.
If Scouting wasn't a soft req, they'd need 9 out of 10 survivals. It looks like all 3 survival Primes get to pick 2 survivals to ignore (for req purposes) and have to train the rest. Necros are 7/9 and Ranger/Thief are 8/10.
>Barbarians and expertise
>Bards and bardic lore
>Thieves and backstab
Bards are going to have a Bardic Lore req. They haven't mentioned Barbs and expertise. They might get a pass on it with what's going down in Barbs+Supernatural skillset. I don't play a Barb, so I'm not monitoring it heavily.
If anything, the Ranger Scouting req. should be support for making Backstab a soft req.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
If Scouting wasn't a soft req, they'd need 9 out of 10 survivals. It looks like all 3 survival Primes get to pick 2 survivals to ignore (for req purposes) and have to train the rest. Necros are 7/9 and Ranger/Thief are 8/10.
>Barbarians and expertise
>Bards and bardic lore
>Thieves and backstab
Bards are going to have a Bardic Lore req. They haven't mentioned Barbs and expertise. They might get a pass on it with what's going down in Barbs+Supernatural skillset. I don't play a Barb, so I'm not monitoring it heavily.
If anything, the Ranger Scouting req. should be support for making Backstab a soft req.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
DR-SOCHARIS
Re: Thief Circle Requirements
03/20/2012 04:48 PM CDT
>>That leaves three with out a specific requirement. But they can be used for the Nth skill.
This isn't actually correct. Barbs and Bards won't be able to train BL or Expertise at all out the gate. Once they can, it'll be a hard req.
Rangers have a soft req for scouting, but thieves intentionally have no backstabbing reqs. Backstabbing isn't inherent in being a thief - It's just an ability you have access to and can train, and is respected by your guildleaders as "Thiefly enough to circle with".
If/when we expand the notion of backstabbing (That's a different discussion), it may become more embedded in the core spirit of the guild.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
This isn't actually correct. Barbs and Bards won't be able to train BL or Expertise at all out the gate. Once they can, it'll be a hard req.
Rangers have a soft req for scouting, but thieves intentionally have no backstabbing reqs. Backstabbing isn't inherent in being a thief - It's just an ability you have access to and can train, and is respected by your guildleaders as "Thiefly enough to circle with".
If/when we expand the notion of backstabbing (That's a different discussion), it may become more embedded in the core spirit of the guild.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
SCHULTZS3
Re: Thief Circle Requirements
03/20/2012 04:48 PM CDT
Double post.
>>>I see no mention of Expertise. The other guild only skills (including the new ones like Theurgy and Summoning) have soft requirements. Does the concept still exist, and will it be released with 3.0?
>It does exist, but the abilities that will use/train it won't be available until after X3 releases. Once they get released, the req will be instantiated and gradfathering will occur.
-Socharis, on Barb reqs.
So that will leave Thieves as the sole guild with no Guild-only skill as a coded requirement (only an implied requirement)
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
>>>I see no mention of Expertise. The other guild only skills (including the new ones like Theurgy and Summoning) have soft requirements. Does the concept still exist, and will it be released with 3.0?
>It does exist, but the abilities that will use/train it won't be available until after X3 releases. Once they get released, the req will be instantiated and gradfathering will occur.
-Socharis, on Barb reqs.
So that will leave Thieves as the sole guild with no Guild-only skill as a coded requirement (only an implied requirement)
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
LUCKYSEVENS
Re: Thief Circle Requirements
03/20/2012 05:14 PM CDT
>>If/when we expand the notion of backstabbing (That's a different discussion), it may become more embedded in the core spirit of the guild.
I thought that one of the goals of Skills 3.0 was to eliminate, combine or rename skills that were too limited in scope. Isn't Backstabbing the epitome of such a skill? I don't see how a skill named "Backstabbing" could be expanded upon. It doesn't do anything unique - it is just a Small Edged maneuver modified by Stealth. Perhaps I'm being narrow-minded; I just don't see how this should remain a skill any longer?
Wouldn't it be much easier to deal with it now rather than to wait until after Skills 3.0?
GENT
I thought that one of the goals of Skills 3.0 was to eliminate, combine or rename skills that were too limited in scope. Isn't Backstabbing the epitome of such a skill? I don't see how a skill named "Backstabbing" could be expanded upon. It doesn't do anything unique - it is just a Small Edged maneuver modified by Stealth. Perhaps I'm being narrow-minded; I just don't see how this should remain a skill any longer?
Wouldn't it be much easier to deal with it now rather than to wait until after Skills 3.0?
GENT
ICON1
Re: Thief Circle Requirements
03/20/2012 05:17 PM CDT
>the weapon reqs seem a bit low for my taste, especially the secondary weapon req.
I have to say this surprised me too. Seeing that some Thieves would need grandfathering in their primary weapon also came as a shock, but I suppose not everyone is combat heavy (which by the way is fine, variety is the spice of life).
>Backstab
Yeah, I couldn't care less if it was a hard req but if it is please for the sake of our sanity make it trainable at a decent rate.
I have to say this surprised me too. Seeing that some Thieves would need grandfathering in their primary weapon also came as a shock, but I suppose not everyone is combat heavy (which by the way is fine, variety is the spice of life).
>Backstab
Yeah, I couldn't care less if it was a hard req but if it is please for the sake of our sanity make it trainable at a decent rate.
ICON1
Re: Thief Circle Requirements
03/20/2012 05:21 PM CDT
> I don't see how a skill named "Backstabbing" could be expanded upon. It doesn't do anything unique - it is just a Small Edged maneuver modified by Stealth.
It also governs ambushes which have been expanded upon in the form of CLOUT, SIGHT and SCREEN, although not recently. There have been many suggestions for expanding the scope of Backstab so it is not simply a small edged attack.
It also governs ambushes which have been expanded upon in the form of CLOUT, SIGHT and SCREEN, although not recently. There have been many suggestions for expanding the scope of Backstab so it is not simply a small edged attack.
URUTU
Re: Thief Circle Requirements
03/20/2012 05:48 PM CDT
<<It doesn't do anything unique - it is just a Small Edged maneuver modified by Stealth. Perhaps I'm being narrow-minded; I just don't see how this should remain a skill any longer?>>
It's a good question. Personally, my curiosity is up and I'm interested in seeing where Team Survival goes with backstab.
BUT if they wanted to make Locksmithing our signature skill that no other guild could learn or keep current ranks in I'd be happy with that too :)
Kaxis
What exactly is a Kaxis? -- Dyamond
It's a good question. Personally, my curiosity is up and I'm interested in seeing where Team Survival goes with backstab.
BUT if they wanted to make Locksmithing our signature skill that no other guild could learn or keep current ranks in I'd be happy with that too :)
Kaxis
What exactly is a Kaxis? -- Dyamond
DIMINISHEDANGEL
Re: Thief Circle Requirements
03/20/2012 07:30 PM CDT
>>Just for arguements sake, you can be a perfectly adept pickpocket and never once hide anywhere. With enough skill you can make a grab from out in the open and still be an AMAZINGLY effective thief. 'Going unnoticed' doesnt necessarily mean 'Stealthy' or 'Hiding/Stalking', even in DR.
My argument was the counter of this: being "Stealthy" does not just mean hiding and stalking. Somewhere in that process of theft, being subtle and going unnoticed is critical, and I would argue that aspect falls more under the Stealth skill then the Theft skill.
My argument was the counter of this: being "Stealthy" does not just mean hiding and stalking. Somewhere in that process of theft, being subtle and going unnoticed is critical, and I would argue that aspect falls more under the Stealth skill then the Theft skill.
SCHULTZS3
Re: Thief Circle Requirements
03/20/2012 08:44 PM CDT
>Isn't Backstabbing the epitome of such a skill? I don't see how a skill named "Backstabbing" could be expanded upon. It doesn't do anything unique - it is just a Small Edged maneuver modified by Stealth. Perhaps I'm being narrow-minded; I just don't see how this should remain a skill any longer?
Isn't it used in SNIPE as well? I swear there was a GM post on that.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
Isn't it used in SNIPE as well? I swear there was a GM post on that.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
URUTU
Re: Thief Circle Requirements
03/20/2012 09:37 PM CDT
I've heard this as well, scouting used in ranger snipe and backstab in thief snipe. Maybe not the entire calculation but part of it.
Kaxis
What exactly is a Kaxis? -- Dyamond
Kaxis
What exactly is a Kaxis? -- Dyamond
RAIST
Re: Thief Circle Requirements
03/20/2012 11:21 PM CDT
Only thing I could find was this:
http://elanthipedia.org/w/index.php/Post:Primary_Skillset_for_damage_-_5/27/2009_-_18:31:15
Not terribly relevant though.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
http://elanthipedia.org/w/index.php/Post:Primary_Skillset_for_damage_-_5/27/2009_-_18:31:15
Not terribly relevant though.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
DIMINISHEDANGEL
Re: Thief Circle Requirements
03/21/2012 03:40 AM CDT
I would be a perfectly happy Barbarian if expertise were as one-dimensional and powerful as backstab.
DIMINISHEDANGEL
Re: Thief Circle Requirements
03/21/2012 08:37 AM CDT
>>I was hoping BS would get some long=needed love from the new era of GMs. Looks like I'll have to keep waiting. At least making it a "soft" requirement would promise some sort of future development.
I'm sorry that BS is no longer ridiculously unbalanced?
It's still a good skill. Learning could be fixed, I could see some other applications of it too.
I'm sorry that BS is no longer ridiculously unbalanced?
It's still a good skill. Learning could be fixed, I could see some other applications of it too.
MOD-POMAE
Re: Thief Circle Requirements
03/22/2012 07:18 AM CDT
>Fades back into the chaos leaving a inked pawprint on the side of the thread.
If you have any questions, please email either myself (Mod-Pomae@play.net) or Senior Board Monitor (DR-Sidatura@play.net) or Message Board Supervisor Annwyl (DR-Annwyl@play.net).
If you have any questions, please email either myself (Mod-Pomae@play.net) or Senior Board Monitor (DR-Sidatura@play.net) or Message Board Supervisor Annwyl (DR-Annwyl@play.net).
DR-SOCHARIS
Re: Thief Circle Requirements
03/22/2012 03:56 PM CDT
>>I thought that one of the goals of Skills 3.0 was to eliminate, combine or rename skills that were too limited in scope. Isn't Backstabbing the epitome of such a skill? I don't see how a skill named "Backstabbing" could be expanded upon. It doesn't do anything unique - it is just a Small Edged maneuver modified by Stealth. Perhaps I'm being narrow-minded; I just don't see how this should remain a skill any longer?
I don't disagree with you - Backstab and Scouting kind of suffer from the same problem, honestly. The reason we're not revising them right now is that they're guild-specific skills, so the audience is much smaller, and we haven't done a lot of ideation around them at this point. Backstab doesn't have a soft req because it's too narrow right now and would force thieves into a very specific niche (requiring skill in Small Edge, specifically), but if we do decide to add one later we'll follow the same grandfathering procedures as stated above.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
I don't disagree with you - Backstab and Scouting kind of suffer from the same problem, honestly. The reason we're not revising them right now is that they're guild-specific skills, so the audience is much smaller, and we haven't done a lot of ideation around them at this point. Backstab doesn't have a soft req because it's too narrow right now and would force thieves into a very specific niche (requiring skill in Small Edge, specifically), but if we do decide to add one later we'll follow the same grandfathering procedures as stated above.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
URUTU
Re: Thief Circle Requirements
03/22/2012 04:40 PM CDT
<<If/when we expand the notion of backstabbing (That's a different discussion), it may become more embedded in the core spirit of the guild.>>
<<Backstab and Scouting kind of suffer from the same problem, honestly. The reason we're not revising them right now is that they're guild-specific skills, so the audience is much smaller, and we haven't done a lot of ideation around them at this point.>>
Socharis, on the topic of expanding and developing Backstab, what about the idea of eliminating Ambush Slash as a separate maneuver and combining it with Backstab? And then add in some other fun examples of LE classic movie/TV maneuvers, like the throat-slitting from behind from ear to ear?
Put all those Small Edged maneuvers under one skill?
Yes, I know folks who slash with halberds won't like this. Might still be a away around it though.
Kaxis
What exactly is a Kaxis? -- Dyamond
<<Backstab and Scouting kind of suffer from the same problem, honestly. The reason we're not revising them right now is that they're guild-specific skills, so the audience is much smaller, and we haven't done a lot of ideation around them at this point.>>
Socharis, on the topic of expanding and developing Backstab, what about the idea of eliminating Ambush Slash as a separate maneuver and combining it with Backstab? And then add in some other fun examples of LE classic movie/TV maneuvers, like the throat-slitting from behind from ear to ear?
Put all those Small Edged maneuvers under one skill?
Yes, I know folks who slash with halberds won't like this. Might still be a away around it though.
Kaxis
What exactly is a Kaxis? -- Dyamond
TEVESHSZAT
Re: Thief Circle Requirements
03/22/2012 08:18 PM CDT
Rename backstab as assassination and make it incorporate more stealth killing methods. Backstabbing with small blades, strangling with piano wire (brawling, I guess), sniping, all the ambush maneuvers, etc.
hypocrite, thy name is teveshszat, and i just hope i'm there to see you when you're broght down. - GERSTEINJ2
hypocrite, thy name is teveshszat, and i just hope i'm there to see you when you're broght down. - GERSTEINJ2
RAIST
Re: Thief Circle Requirements
03/22/2012 09:52 PM CDT
Other options:
Ambushing
Precision
And cause it's me:
Knifeketeering
Wetworking
Problemsolving
Griefing
Bonding (think about it)
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
Ambushing
Precision
And cause it's me:
Knifeketeering
Wetworking
Problemsolving
Griefing
Bonding (think about it)
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
KROONERMANREVENGE
Re: Thief Circle Requirements
03/22/2012 10:12 PM CDT
Fluting.
Or how about calling it 'focus' or something, or will it never be rolled in to khri/etc. as the other guild specific skills are? I know the 'backstab' skill was said to never be mandatory since it requires also training a specific skill, but if it's renamed and reworked?
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
Or how about calling it 'focus' or something, or will it never be rolled in to khri/etc. as the other guild specific skills are? I know the 'backstab' skill was said to never be mandatory since it requires also training a specific skill, but if it's renamed and reworked?
Let's save us all some time: I'm a troll who rarely has anything helpful. There.
URUTU
Re: Thief Circle Requirements
03/22/2012 10:25 PM CDT
<<renamed and reworked>>
That's the idea. It will be reworked and changed from GM previous comments and the coming stealth changes. Backstab is a cool word, but it's very limited.
It's a brave new world. I had considering putting things like garotting in my first post but decided to keep the current blade thinking. I personally prefer the blade approach.
But PB's direction will give it a more godfather approach. Add in garotting and enhanced version of ambush stun/clout if we went in that combined direction: dirty street fighting tricks with blade and blunt.
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
That's the idea. It will be reworked and changed from GM previous comments and the coming stealth changes. Backstab is a cool word, but it's very limited.
It's a brave new world. I had considering putting things like garotting in my first post but decided to keep the current blade thinking. I personally prefer the blade approach.
But PB's direction will give it a more godfather approach. Add in garotting and enhanced version of ambush stun/clout if we went in that combined direction: dirty street fighting tricks with blade and blunt.
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
LEEJ82
DURATHING
URUTU
Re: Thief Circle Requirements
03/22/2012 11:23 PM CDT
You've just gained a new rank in the Nothing Personal, Just Business skill.
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
SHADOW7988
Re: Thief Circle Requirements
03/23/2012 06:01 PM CDT
Ambushing
Assassination
Silencing
Just a few names I came up with off the top of my head, based of what others have posted for what they envision this skill to be about and combined with what I envision this skill to be.
_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
Assassination
Silencing
Just a few names I came up with off the top of my head, based of what others have posted for what they envision this skill to be about and combined with what I envision this skill to be.
_____________________________________
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
LHALLFIN
Re: Thief Circle Requirements
03/24/2012 01:27 AM CDT
Skullduggery
skull·dug·ger·y or skul·dug·ger·y (skl-dg-r)
n. pl. skull·dug·ger·ies or skul·dug·ger·ries
Crafty deception or trickery or an instance of it.
RAIST
Re: Thief Circle Requirements
03/24/2012 02:01 AM CDT
>Skullduggery
I kind of like it, even if it feels unwieldy.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
I kind of like it, even if it feels unwieldy.
Weapons for Sale:
http://www.elanthipedia.org/wiki/User:Caraamon#Wares
Hunta Talna Kortok, built by Gor'Togs, for Gor'Togs
http://www.angelfire.com/rpg2/caraamon/home.html
Combat Balance List:
http://tinyurl.com/DRBalance
LHALLFIN
Re: Thief Circle Requirements
03/24/2012 10:05 AM CDT
I like wetwork too... but it feels too modern, or something.
LEEJ82
Re: Thief Circle Requirements
03/24/2012 11:04 AM CDT
<<I like wetwork too... but it feels too modern, or something.
The Russian expression "wet job" (мокрое дело) can be traced to at least the 19th century from Russian criminal slang (fenya, muzyka) and originally meant robbery that involved murder, i.e., spilling blood.
So yeah, it's a pretty modern word. It also have a very specific association with murder-for-hire.
The Russian expression "wet job" (мокрое дело) can be traced to at least the 19th century from Russian criminal slang (fenya, muzyka) and originally meant robbery that involved murder, i.e., spilling blood.
So yeah, it's a pretty modern word. It also have a very specific association with murder-for-hire.
ICON1
Re: Thief Circle Requirements
03/24/2012 11:48 AM CDT
Guile
Artfulness
Chicanery
Artifice
Deceit/Deception
Dissemblance
Dissimulation
Duplicity
Ruse
Treachery/Trickery
Wiliness
Subterfuge
Machination
Savvy
Trying to think of words which could widen the scope for the skill as hinted at earlier.
Artfulness
Chicanery
Artifice
Deceit/Deception
Dissemblance
Dissimulation
Duplicity
Ruse
Treachery/Trickery
Wiliness
Subterfuge
Machination
Savvy
Trying to think of words which could widen the scope for the skill as hinted at earlier.
LHALLFIN
Re: Thief Circle Requirements
03/24/2012 11:56 AM CDT
I like Deception and Savvy but their almost too bardic or something.
Machination and Subterfuge are pretty good...
Surely someone must of said espionage?
Still thinking of more too, heh.
Shadowcraft
Shadowmagic
Rapacity
Dirty Tricks (lol)
There im tapped for a bit.
SCHULTZS3
Re: Thief Circle Requirements
03/24/2012 06:51 PM CDT
All the same to me, but I'd go for "Dirty Tricks", seeing as it covers BS, ambushes, throwing dirt into the eyes, etc.
Most of the other name ideas I think are too narrow in scope (Ambushing, for example), slide too far towards Thievery, or just don't really "seem right"
Besides, it is a Guild-only skill, not like we have to worry what non-Thieves care it's named.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
Most of the other name ideas I think are too narrow in scope (Ambushing, for example), slide too far towards Thievery, or just don't really "seem right"
Besides, it is a Guild-only skill, not like we have to worry what non-Thieves care it's named.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
YAMCER
Re: Thief Circle Requirements
03/24/2012 07:36 PM CDT
I think DR has influenced the connotation of backstab for people. It generally has a bit broader meaning than the literal.
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
Yamcer
"You know, while I understand the importance of seeing the (personal) validity in other's arguments, it's impossible for me to believe fully that others are correct. If their argument was correct, I'd change mine." - My GF
DIMINISHEDANGEL
Re: Thief Circle Requirements
03/25/2012 12:01 AM CDT
>>I think DR has influenced the connotation of backstab for people. It generally has a bit broader meaning than the literal.
Not really. The word "backstab" means more, yes, but within fantasy/fighting game tropes, Backstab is very specific in function. See: Dungeons & Dragons, Baldur's Gate, Dragon Age, Elder Scrolls, Gladius, etc. They all involve sneaking unseen up behind a critter and using a dagger attack to score an obscene damage multiplier.
Obviously, DR can and often does evolve beyond generic fantasy tropes, so Backstab/Deception/Rapacity could be more than this. Just pointing out it's not unique to DR, that backstab is very specific.
Not really. The word "backstab" means more, yes, but within fantasy/fighting game tropes, Backstab is very specific in function. See: Dungeons & Dragons, Baldur's Gate, Dragon Age, Elder Scrolls, Gladius, etc. They all involve sneaking unseen up behind a critter and using a dagger attack to score an obscene damage multiplier.
Obviously, DR can and often does evolve beyond generic fantasy tropes, so Backstab/Deception/Rapacity could be more than this. Just pointing out it's not unique to DR, that backstab is very specific.
SCHULTZS3
Re: Thief Circle Requirements
03/25/2012 06:03 AM CDT
>They all involve sneaking unseen up behind a critter and using a dagger attack to score an obscene damage multiplier.
It was always win when you had a 5x multiplier as a...16th? level Thief in BG2 with a +5 short sword and 18+ Strength. Woe to the targets that you critted on.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
It was always win when you had a 5x multiplier as a...16th? level Thief in BG2 with a +5 short sword and 18+ Strength. Woe to the targets that you critted on.
Kaeta Airtag
>>Actually an opinion cannot be changed or corrected. Nice try back of line.-VERATHOR
>>But it can be wrong.-Starlear
DR-SOCHARIS
Re: Thief Circle Requirements
03/27/2012 07:09 PM CDT
>>Socharis, on the topic of expanding and developing Backstab
There are some excellent ideas in this thread but to be honest I'm not prepared to start focusing on this topic yet. We should definitely have this discussion but it's not in scope at this very moment.
Though I really like the word 'Guile'.
Let's shelve this discussion until later on when I can give it the attention it deserves.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
There are some excellent ideas in this thread but to be honest I'm not prepared to start focusing on this topic yet. We should definitely have this discussion but it's not in scope at this very moment.
Though I really like the word 'Guile'.
Let's shelve this discussion until later on when I can give it the attention it deserves.
--
"The ninety and nine are with dreams, content but the hope of the world made new, is the hundredth man who is grimly bent on making those dreams come true." -E.A.P.
URUTU
Re: Thief Circle Requirements
03/28/2012 03:44 AM CDT
<<Let's shelve this discussion until later on when I can give it the attention it deserves.>>
We'll be there.
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
We'll be there.
Kaxis
>A dobek moruryn sits perfectly still.
>The dobek moruryn crumbles apart.
You say, "Hey, use it or lose it, buddy."
DEFOL
Re: Thief Circle Requirements
03/29/2012 12:10 PM CDT
It look like im a little late for the discussion but after having some time to analyze i had a few thoughts if anyone cares to agree or disagree.
First of all, it seems that im the only one who is a bit concerned about the new weapon requirements. I have to say that the primary weapon requirement seems a bit steep to go with the nature and ways of our guild. I dont exactly know about the new requirements for all other guilds but as far as the current ones go, it seems that our weapon will be in line with Barbarian armor requirements (320 vs 290 at level 80). Which means that we will be spending about as much time in combat as Barbarians now. Although, i suppose i cant really complain much, since you can never have enough weapon skill in this game.
Secondly, after all the skill merging, we will be left with only 10 survival skills to choose from and the list really does not get any more attractive as it currently is.
If im not missing anything - Evasion, Athletics, Perception, Stealth, Locksmithing, Thievery, First Aid, Outdoorsmanship, Backstab, Skinning.
We will be out of 2 or 3 skills too choose from and still require the same amount of training in 8 survivals. The ones that are being removed have to be replaced by something that a Ranger would train.
What is the difference between us and the rangers anyway?
Also with the "Multi Opponent" skill being moved into "Defending", under a tertiary skillset for us, im afraid that we are going to have difficult time getting the full potential out of combat training anymore.
Edit: confused Defending with Tactics
Defol
SHADESLAYER2
Re: Thief Circle Requirements
03/29/2012 12:32 PM CDT
>>We will be out of 2 or 3 skills too choose from and still require the same amount of training in 8 survivals. The ones that are being removed have to be replaced by something that a Ranger would train.
All survival prime guilds are going to have to deal with this, but in retrospect... survival is the easiest of all the skills to train/script. I'm also a little worried about the overall choice selection with survival prime guilds that are required to train about 7-8 of them when there are only going to be TEN after the combine.
>>What is the difference between us and the rangers anyway?
Confidence, Khri (that's a big one).