Thieves and Debilitation 09/19/2015 09:42 PM CDT
In just a moment, I will be rolling some updates to Thief Ambushes and Debilitation Khri. These changes only affect experience gained.

Key points:
- It now takes into account difficulty of the opponent compared to your Debilitation score, rather than just how well you succeeded.
- This should increase learning at all levels, from the testing I did. By a lot, at some points.
- Learning cool downs have been mostly (hopefully entirely) removed. If the ability has a cool down for use, in general or versus a target, that remains and won't teach if it doesn't activate.
- This will be in Plat and Prime in a few moments. TF to follow in a week or so, assuming no problems.

Please let me know if you see any problems, but hopefully this is a straight up improvement for everybody.

Javac
That one guy

If you have questions or comments in regard to this post please email me at DR-JAVAC@play.net.

This message was originally posted in The Thieves, Responses to GM/Official Announcements. To discuss the above, follow the link below.

http://forums.play.net/forums/13/125/1000/view/1711
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