brilliance 04/20/2006 11:18 PM CDT
There is a barb or two who for some reason find it a good battle tactic to go outside the gate, where there are other defenders, sometimes give half-assed warning, sometimes not, and roar. This not only roots the enemy to the spot, it effectively renders any defender a sitting duck for enemies popping in and out (velvers). You want to go out and slaughter the invaders, fine, but at least have the intelligence and courtesy NOT to get other people killed who are trying to do the same thing. Use your head!


"A voice in the desert is but dust in the wind; a legion of voices creates a Divine Wind; a hurricane will therefore ensue!" ~Paul Gibson

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Re: brilliance 04/21/2006 12:34 AM CDT
This is the reason why I don't resolve when in an invasion. Does more harm than good.

Troubadour Raziaar
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Re: brilliance 04/21/2006 03:43 AM CDT
I'm not very familiar with roars - if the barb were to grab everyone there into his group, would they still be hurt by the roar?
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Re: brilliance 04/21/2006 07:59 AM CDT
>I'm not very familiar with roars - if the barb were to grab everyone there into his group, would they still be hurt by the roar?

They'd be unaffected. It really comes down to the point that likely, if a barbarian just runs out there, sees you there, and roars anyway, they won't care to begin with. AoEs from any guild are basically THE reason I don't bother coming out for invasions at all, even the ones low-level enough for me to participate in.

-Vorgahf



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Re: brilliance 04/21/2006 11:19 AM CDT
Velvers been attacking? Where was this?

Roaring in the middle of a battle is a good way to get people killed unless your joined to them. Not smart and they should be pulled aside and given the what-for. Like they would care anyway.

Jayrbee
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Re: brilliance 04/21/2006 12:37 PM CDT
While I agree in certain situations, I'm afraid I'd have to say the most effective way to kill a greater skeleton, and pretty much the only way if you're not extremely skilled, is with a group and roaring.

I'd say more people died in the invasion in riverhaven from people watching others die, like what happened to Navak since he survived being put to sleep once, (four or five people just walked past with only an unconscious Navak and the velver), and after he woke up and got back to his feet, a bit later his berserks wore off and was on the ground stunned because of no IF from breaking stuns.

Then two or three people stood there watching as it took the velver another four or five hits to kill him while he was prone/stunned/zero fatigue/low vitality.

Now if I, as a player, actually knew these people to be hostile to Navak or in general etc... I would understand but then they ended up dragging and such so to me it just seems as if they were a bit slow on the uptake and that caused more deaths than one person roaring even if I don't agree with how they were using roars in an invasion.

I am --- Navak
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Re: brilliance 04/21/2006 01:49 PM CDT
Last night in Haven. It was a multi-tiered attack with increasingly difficult waves, with velvers and hafwas being at the end. And while it was great to have the higher level guys go out and help, the roaring caused problems.

Drex
________
Gyfford says, "Maulem your wife is giving me a headache."
Maulem says, "Well, at least I'm not th' only one she does that to then."
[Lystid] "do you know the two most important words a married man knows?"
[Maulem] "Itwasn'tme, IsweartoKuniyo?"
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Re: brilliance 04/21/2006 01:51 PM CDT
>>I'm afraid I'd have to say the most effective way to kill a greater skeleton, and pretty much the only way if you're not extremely skilled, is with a group and roaring.

Roars are undoubtedly a powerful weapon, but using them without grouping all the friendly people in the room is like dropping a grenade in your own bunker to kill the enemy troops storming in. It would be nice if there was a "hold all" command that grabbed everyone in the room into your group who didn't have avoids on.

>>it just seems as if they were a bit slow on the uptake and that caused more deaths than one person roaring

This can also be caused by the massive lag often generated in invasions.
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Re: brilliance 04/21/2006 01:54 PM CDT
>It would be nice if there was a "hold all" command that grabbed everyone in the room into your group who didn't have avoids on.

Posted alone so it can be recognized and implemented.

Good idea, Leika.

_______________
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Re: brilliance 04/21/2006 03:19 PM CDT
Hold all would be way too prone to abuse. Roar area vs. just roar would be nice though.


~Purehand
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Re: brilliance 04/21/2006 03:20 PM CDT
Usually you need the group to be able to roar something like a Greater Skeleton.
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Re: brilliance 04/21/2006 04:56 PM CDT
I wasn't there so I can't say if he tried to grab everyone or asked them to join but I was there several other times where he did, multiple times, and people didn't and then they were affected. I know when Navak does that, he's not very apologetic since each one of those people that had on avoids or didn't join hindered him.

Yes, that is different from just walking into an area and roaring/casting but I didn't really observe that happening.

I am --- Navak
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Re: brilliance 04/21/2006 08:56 PM CDT
No, Navak, the skellies hadn't shown up yet, was just the velvers at the time. And I most certainly was not slow on the uptake, myself and a couple others were trying to drag stunned/unconscious people back thru the gate. It seemed as tho the roar only momentarily stopped the velvers, but left other defenders rooted to the spot, and as in your case, helpless.
It was as a result of this careless behavior we withdrew altogether, attempting instead to track down Alamgir. We figured it was safer to chase him than risk being left as velver pin cushions again.
Jayrbee, there were velvers at the north gate of Haven last night. Afterwards Haven was then treated to the greater skeletons. Seems Alamgir is stirring up quite a mess lately.


"A voice in the desert is but dust in the wind; a legion of voices creates a Divine Wind; a hurricane will therefore ensue!" ~Paul Gibson

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Re: brilliance 04/21/2006 09:02 PM CDT
I was there during one of his so-called warnings, all he said was join Momus, nothing more. Another who was there during a roar says he said nothing (has the log to prove it), and in fact one of the people who was frozen by his roar was Momus himself. Lotta good joining him did.
As to you, Navak, the few times I've seen you in an invasion I have not noticed such reckless behavior.


"A voice in the desert is but dust in the wind; a legion of voices creates a Divine Wind; a hurricane will therefore ensue!" ~Paul Gibson

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Re: brilliance 04/21/2006 11:48 PM CDT
Is the Alamgir connection confirmed on this latest attack?


Gladiator Maulem~
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Re: brilliance 04/22/2006 12:21 AM CDT
Only that he was awake at the time, Maulem. Only sighting I got on him tho was in Ker'Leor.


"A voice in the desert is but dust in the wind; a legion of voices creates a Divine Wind; a hurricane will therefore ensue!" ~Paul Gibson

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Re: brilliance 04/22/2006 01:41 PM CDT
>>Hold all would be way too prone to abuse.

I thought of that when I suggested it, but decided the potential benefits outweighed the potential abuse. Since it would only work on people that hold normally works on (those without avoids on, not in another group, visible) and could only move people normally moveable in groups (standing up, not stunned, not in RT) it would be fairly easy to avoid. The only situation I could see it being easily abused would be for PvP, and even then it would have to be a very specific set of circumstances:

-large group of people present
-most of them being hold-able (that is, not expecting a barb to attack, becuase if they expected it they'd just throw on the avoids)
-the person you want to attack present (if they know a barb is after them, they would not likely hang out in areas crowded with people they don't know)
-"hold all" and then disband the person you wanted to roar

And even in this case, a short script can already accomplish much the same thing in only a tiny bit more time.
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Re: brilliance 04/23/2006 01:50 AM CDT
It all depends on the situation that is presented (if assassins are around, you need to pick your spots and go on a kill assassin mode instead of worrying about creatures). I remember how it was mentioned a few times for folks in the area to join the leader of the group more than a few times. Note: In some instances, it is better to not give warning (in instances of assassins/GMNPCs about, since they also will not give warning as they should not). However, verbal warning was given and if people do not want to join the leader of the group, they are seen as an enemy (by the system) and can possibly be affected by any roar. In any invasion, there can be potential harm to your character or his possessions be it Ripple, CL, TKS, FR, Enchantes, Roars and so forth. Not listening when someone mentions to join a group so you are not harmed can be a major problem for some, since some creatures/situations are more difficult for the group than others.

- Simon

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Re: brilliance 04/23/2006 02:08 PM CDT
There were no assasins present at that time, not even the greater skeletons at that point. Only the velvers. Sure, there are situations were it wouldn't be wise to waste time on a warning, however this was not one of them. Also, the leader of the group that people were told to join was himself frozen by one of those roars.
There's also the issue that almost constantly in invasion situations people form groups, not for protection from a roar, but to continue to persue the enemy. So it is perfectly reasonable for people to not jump into a group of folks they aren't familiar with. The "warning" that was given was unclear as such (most people wouldn't take "join so-n-so's group" as meaning they are about to be exposed to an area affect), and on at least one of the instances wasn't given at all. The roar put lives unnecessarily at risk, and to my mind, at least, was done for the sole purpose of grandstanding on the part of the barbarian, everyone else be damned.
CL, for the record, no longer randomly targets people in the room, unless deliberately cast that way. It only works on enemies in the room. Fire Rain can be controlled by the caster. Most bards I've seen use area affects that help their allies, not hurt them. Any area affect has it's use, and in some cases loss of life among allies cannot be helped IF the invading force warrants its use. It boils down to common sense. If you step thru the gate and see 1 or 2 velvers (and I believe a few invasion gobbies) and 4-5 defenders, where does it make sense to roar (or use any area affect)? You might as well cut down the defenders yourself.


"A voice in the desert is but dust in the wind; a legion of voices creates a Divine Wind; a hurricane will therefore ensue!" ~Paul Gibson

www.fibromyalgiasupport.com
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Re: brilliance 04/23/2006 04:51 PM CDT
>It all depends on the situation that is presented (if assassins are around, you need to pick your spots and go on a kill assassin mode instead of worrying about creatures). I remember how it was mentioned a few times for folks in the area to join the leader of the group more than a few times. Note: In some instances, it is better to not give warning (in instances of assassins/GMNPCs about, since they also will not give warning as they should not). However, verbal warning was given and if people do not want to join the leader of the group, they are seen as an enemy (by the system) and can possibly be affected by any roar. In any invasion, there can be potential harm to your character or his possessions be it Ripple, CL, TKS, FR, Enchantes, Roars and so forth. Not listening when someone mentions to join a group so you are not harmed can be a major problem for some, since some creatures/situations are more difficult for the group than others.

I dont think its ver situational at all. If you are in a posistion where and AoE spell/ability is going to kill allies or get them killed, then it shouldnt be used. Until there are actual benefits to joining a group, I shouldnt have to join a group to survive one person's ill advised AoE.






Recall Immoral
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Re: brilliance 04/23/2006 09:06 PM CDT
Assassins = Enemy GMNPCs. They will not give warning and they should not. Not that difficult to figure out. It's extremely simple to follow someone when asked. If warning is given and not taken to simply follow a group, than you compromise your character's life.

<<Until there are actual benefits to joining a group, I shouldnt have to join a group to survive one person's ill advised AoE.>>

There are benefits of joining a group. It's called working together for survival and to defeat a group of creatures. 4 years ago with the combat system, perhaps it would not have mattered of group combat, but it will matter in combat very much presently (and from the past few years).

- Simon

http://www.phiiskeep.homestead.com/Frontpage.html
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Re: brilliance 04/23/2006 11:26 PM CDT
>It's called working together for survival and to defeat a group of creatures.

Exactly, and roaring your fellow defenders is hardly "working together". And again, the invasion cited for this thread did NOT involve assassins/gmpcs. The supposed warning was inadequate, and the roar was not only reckless, but extreme overkill. As you say, not that difficult to figure out.


"A voice in the desert is but dust in the wind; a legion of voices creates a Divine Wind; a hurricane will therefore ensue!" ~Paul Gibson

www.fibromyalgiasupport.com
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Re: brilliance 04/25/2006 09:52 AM CDT
>There are benefits of joining a group. It's called working together for survival and to defeat a group of creatures. 4 years ago with the combat system, perhaps it would not have mattered of group combat, but it will matter in combat very much presently (and from the past few years).

The only benefit for being in a group now is if some idiot in your group (however you define group) decides to roar and immobilize/kill those not in the group (however you define group). Other than that, there is no advantage to being joined to a mass of people. Secondly, seeing as how there are many different factions, orders, and military units there is no way everyone will join one big group (however you define group).

If you want to use roars to actually help your group (however you define group) and not get others killed, then learn some battle cries.






A brilliant stream of pure white light jumps from you to Rayje.
It bounces harmlessly off his chest!
As the hammer-shaped light silently falls limp, you could swear you hear a voice whisper the words "Need Cialis?".
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Re: brilliance 04/27/2006 04:24 PM CDT
As a bard, the only offensive enchante that I prefer is Resolve, but it is a room effect one that cause havok to those not in your group. What I do is chant a clear warning with directions like:

Chant 'Resolve coming; join <group>

I dont yell or speak a warning because its usally not noticed, or ignored. Yaa, it has a 3 sec RT but it stands out in all the scroll, making everyone else responsible for either joining me, leaving the area, or catching it full force.

Robo
The weather is here....wish you were beautiful.
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Re: brilliance 04/28/2006 10:28 AM CDT
>As a bard, the only offensive enchante that I prefer is Resolve, but it is a room effect one that cause havok to those not in your group. What I do is chant a clear warning with directions like:

Well, I guess that makes it alright when it gets other players killed.






A brilliant stream of pure white light jumps from you to Rayje.
It bounces harmlessly off his chest!
As the hammer-shaped light silently falls limp, you could swear you hear a voice whisper the words "Need Cialis?".
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Re: brilliance 04/28/2006 01:28 PM CDT
Actually, even tho the so-called warning wasn't chanted, I still caught it. My issue was it didn't give any kind of idea what was to follow. Just sayin "join so-n-so", whether chanted or not, does not make it clear your safety is at risk for not joining.
In an invasion situation, saying "join so-n-so" usually implies so-n-so is the group leader, and the group is forming to chase the bad guy. Personally I don't join folks I don't know cept for banner or courage, precisely because those I regularly hunt with I know and trust to watch my back as I do theirs, or try to.
Area effects do have their uses, and accepted risks, dependant on the enemy present. They should be saved for the worst of the bunch, not wasted on relatively small enemies.


"A voice in the desert is but dust in the wind; a legion of voices creates a Divine Wind; a hurricane will therefore ensue!" ~Paul Gibson

www.fibromyalgiasupport.com
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Re: brilliance 04/29/2006 05:15 AM CDT
>>Area effects do have their uses, and accepted risks, dependant on the enemy present. They should be saved for the worst of the bunch, not wasted on relatively small enemies.<<

The point isn't and shouldn't be the size of the critter.

I doubt anyone negatively hit by the 'area affect' would agree it was an accepted risk either.

Someone chanting 'join me' doesn't say anything about it's intent beyond 'join me' either.

You want folks to know you're going to roar yell you're going to roar and say anyone wanting to leave for a quick half rois do so

If you're clear and precise with your intent.. how can anyone mistake it.
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