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Rangers... the abandonded guild 01/27/2013 10:00 PM CST
We have some pretty game breaking issues that need address but I don't think I've seen a red post since pre 3.0... I'm betting that the guilds that have advocates are getting SOME kind of attention to the issues affecting them... Would the GM's be more willing to look at our issues if one of use listed out the problems that we thing should be fairly quick to address? It starting to be quite frustrating to see excellent posts trying to share info with the GMs and seeing 0 feedback.
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Re: Rangers... the abandonded guild 01/27/2013 10:29 PM CST
I think everyone active on 3.0 is covering multiple guilds, it's largely a matter of how familiar we are with systems and how long it takes to fix bugs. I know I've largely been doing Moon Mage and Bard issues, and I've been trying to pick up Paladins to a small degree.

That said, bringing up specific issues on the forums is always a good start.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Rangers... the abandonded guild 01/28/2013 06:13 AM CST
Can you please look at scouting? I'm not receiving bonus exp to scouting and the hunt command does not award scouting exp properly. I've posted in other folders, spoke to a GH, and reported it as a bug.
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Re: Rangers... the abandonded guild 01/28/2013 09:33 AM CST
Raesh thank you for the quick reply... right now I feel like the most broken issue is scouting.... it's VERY difficult to train and for most if not all of us we now have to train it in order to circle. hunting gives minimal xp / time invested and don't learn enough on a trail to consider it even a remote training possibility... all it would take is a tweek to he xp modifier remove a pretty major bug.

Most of the other things i've seen will probably have to wait for more 3.0 bugs to get worked out... there area lot of posts in the ranger forum about them already but as I said, i'll be happy to make a wish list if it will help.
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Re: Rangers... the abandonded guild 01/28/2013 09:45 AM CST
So on scouting - here's the deal:

I don't know squat about rangers when you get down to it. But I'm willing to make some tweaks/bug fixes when I get a moment if no one else gets to it first since, so far as I know, 3.0 shouldn't have changed scouting learning at all (Though I know the reports of hunt changing, that's likely a stealth issue which I think Kodius is going to beat himself in the head with until he understands the system).

So - give me a starting place.

What should be teach scouting?

What use to but doesn't seem to anymore?

As many details as possible please.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Rangers... the abandonded guild 01/28/2013 11:01 AM CST
I think what you will find with scouting learning is that there isn't the spoon-feeding method to learn it that there is with most other skills. It's not that you can't learn it, and as others have put out there, you can get it to 4/34 or even 9/34 in a perfect hunting ground.

I think that the HUNT verb has had some calcs changed on it in some way in 3.0 because I know learning has slowed slightly for me. And this is fairly brutal because as others have pointed out that currently is the only way to learn somewhat effectively.

I don't think HUNT should be the "fastest" way to train scouting, but it should be viable.

Running trails on the other hand... the primary reason for scouting (or the only one?) Should teach it exceedingly well. You can only train one thing while doing it (exp drain aside), and it's generally pretty repetitive (not that collecting rocks isn't).

If you were going to look at one thing, maybe look at adjusting the difficulties and/or the training levels of trails. If that is too big to bite off, maybe just look at Personal Trail Markers and make them teach more. Most of the people that have issues with learning scouting have access to at least one, if not 2 PTMs.

In short: small bump to hunt, huge bump to scout trail.

Thanks for looking.



Player of Diggan, Ranger & Halfing of Aesry
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Re: Rangers... the abandonded guild 01/28/2013 11:10 AM CST
I think the main problem with scouting comes down to yes, best way to learn is HUNT in hunting areas. Second problem critters have been changed so that they aren't exactly where they used to be vs hunting level. Doesn't seem like a big deal just need to move up or down in a hunting area. Yet with the new combat moving up is deadly, or moving up is just impossible to train a non combat skill that we use mainly for non combat purposes aka running trails. The exp reward from running trails is sickenly low for long trails. Pretty much i get 1/34 at 1090 ranks and i run trails that take me 3 or 4 minutes to run. Thus the only way to train is Via the Hunt command which meansthe only place i can really train it is .... on a critter with aruond 1000 combats, and even that.. its going to take me a bout 30 minutes to a hour to get to 14/34.

Compared to other guild skills, which are doing what they were primarily intended to do teaches the best. Hunt verb wasn't primary designed for rangers to learn scouting, but its really the only viable way to learn. Which is why i request the exp bet tweaked via running trails until the system can be looked at.

The Dragon priest hisses, "We'd have won, too, if it weren't for thossse meddling kidsss."
>
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Re: Rangers... the abandonded guild 01/28/2013 11:15 AM CST
Just wanting to chime in..

My perception as a non ranger is that Scouting really just not do anything really great. There are some trails that are useful, but for the most part running Kraelyst Travel script gets you from A to B pretty easily. I know the complaint here might be scouting training but I also think outside of tracking and its role in sniping (or atleast, I think it has a role in sniping?) that Rangers seem overdue to an expansion of what scouting should be and waht it can be used for.
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Re: Rangers... the abandonded guild 01/28/2013 11:19 AM CST
>>My perception as a non ranger is that Scouting really just not do anything really great

Yeah, part of me feels that Scouting would be as "not yet" as Endurance and Expertise if it was announced as a 3.0 skill.



The teeth lands a solid (5/23) hit that pokes the teeth into Turul's rear end (more embarrassing than painful!).
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Re: Rangers... the abandonded guild 01/28/2013 11:21 AM CST
I can't speak for everyone elses troubles locking scouting, but it just took me 50 minutes and 35 seconds to lock by looping the short trails from Crossing to Kaerna up to Dirge and back.

I also tried using "hunt" in my hunting script last night. With no one else around and running for 1-2 hours (sorry didn't keep an exact time), I reached 13ish in scouting.

I've got 235 ranks in scouting which is inline with my weapons and defenses.




My suggestion would be to link the amount of experience a trail gives to the time length it takes to run. I'd set the base trail experience at 30% more than the current experience per trail and use that number for the absolute shortest trail in the game. From there you should be able to adjust all the rest depending on how much longer they take to run. Alternatively you could adjust the time to run a trail down by 30%.

With regards to learning via the hunt command I'd set a base amount you learn per hunt regardless of how many other people/creatures are seen. Then I would add a bonus for each creature/person (size of bonus adjusted by creature/person level).



I'd also like to point out that the perception gain from both running trails and hunting is woefully inadequate. I reached maybe 5/34 when running the trails and not even that much when using hunt.
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Re: Rangers... the abandonded guild 01/28/2013 11:43 AM CST
Also, just for some data points.

I have 370 in scouting.

I just tried out what I assume is one of the harder trails in P1 which is the Segoltha to the Gondola.

It takes me 48 seconds from the start of the trail to the end of the trail. I get to 1/34 mind state.

If I run them back to back, I'm still at 1/34. If I run the round trip twice, I'm still at 1/34. If I do it 3 times, I'm still at 1/34.

My pulses between messages while on the trail are ~6 seconds.

To cap off how crappy this is, It take me 56 seconds to run from the dock to the platform using the trails. I can do it with a script in 33 seconds. So not only am I not learning, I'm slower than travelling by script. But that's neither here nor there for this discussion.




Player of Diggan, Ranger & Halfing of Aesry
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Re: Rangers... the abandonded guild 01/28/2013 12:45 PM CST
>>What should be teach scouting?

Trails, HUNT, TRACK(?) and SCOUT AWARENESS.

>>What use to but doesn't seem to anymore?

None of the above. Honestly. Every Scouting-experience granting action needs a substantial boost to make the skill viable to train. I've arranged these in order of how well I think each action should train Scouting.

Trails:
- Increase the amount of Scouting experience from trails by 5-10x. I'm not being hyperbolic. Long trails should teach more than short ones.
- Increase the amount of Stealth experience for running trails in hiding. I think it should be a difficult skill check for both Scouting and Stealth, but it should also be a viable option to train both skills. This is an apt application of both skills, and should grant decent experience.
- Decrease travel time based on skills/stats. 300 ranks currently = 1750 ranks. May need to rejigger travel times on the low-end to make a nice curve.
- PTMs? (Someone with more experience should chime in here).

HUNT:
- Increase the amount of Scouting experience from HUNT (a bit) and HUNT # (a bit more).
- Allow initial HUNT roundtime to decrease with skill. Extra rooms are a skillset perk; lower roundtime should be a skill check.

TRACK:
- I am not as familiar with this aspect of Scouting anymore -- someone with more experience should chime in. I don't like the idea of tracking being a major source of experience, though, as it will return us to the days of 25+ Rangers stepping one room away and tracking ad nauseum.

SCOUT AWARENESS:
- This is the Ranger version of MARK. It is currently on a hefty timer, so I think it should grant more experience per use. It can be used on shopkeepers, critters, and other characters.

It truly means a lot to me, and to the rest of us, that you are soliciting suggestions and paying attention!

Thanks
GENT
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Re: Rangers... the abandonded guild 01/28/2013 12:49 PM CST
>>Yeah, part of me feels that Scouting would be as "not yet" as Endurance and Expertise if it was announced as a 3.0 skill.

I agree. I think Scouting (and Backstabbing) should follow a model similar to the other guild-only skills and be the driving force behind our guild-only systems like BESEECH, companions and other small, quality-of-life type abilities. Currently Scouting is just another Survival skill that only Rangers have access to. It should be much more than that.

This would require renaming both skills to make them more robust in application.

GENT
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Re: Rangers... the abandonded guild 01/28/2013 01:30 PM CST
I think right now, the main focus should just be training it better. As someone else said, a huge bump to trails, a moderate bump to tracking, and a small bump to hunt would probably go a long long way.




Player of Diggan, Ranger & Halfing of Aesry
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Re: Rangers... the abandonded guild 01/28/2013 02:22 PM CST
Sayomi doesn't have the ranks being posted here (only 166, I believe), but I will say I believe the slowdown of combat is exacerbating (not causing) hunt's inefficiency. If trails suddenly become the bee's knees I'd switch, but I liked the fact HUNTing in combat was a logical way of training.

Before:
Backtraining in bloodwolves used to move scouting quickly (maybe too fast) as I'd hunt, find an open wolf, hunt to it, kill it, and hunt again. I should mention the majority of my scouting experience came from hunting to a target, not the initial survey.

Now:
Still backtraining TM, but given how combat is slower I hunt to open mobs less frequently.

The amount of experience I received from hunt and hunting to a particular mob are less. If I focus on hunting, IE kill a mob, retreat from the others, arbitrarily leave and hunt back, I barely move up to 4 or 5 learning states over 20 minutes. If I focused on hunt in the past, I'd be mindlocked in the time. If I hunt when "logical" (when there isn't an open mob in the room), I'd hit learning state 16/17 before and now barely get to 2 or 3 if it moves at all. Now that combat is slower, I hunt to a creature less frequently (least I arbitrarily retreat from combat and chance losing any ranged/thrown weapons lodged in a mob).

As mentioned by others, I'd love it if SCOUT powered Ranger abilities, but I think most folks are looking a way to keep it buoyant until then (now it feels like an anchor).
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Re: Rangers... the abandonded guild 01/28/2013 03:38 PM CST
I would like to add my voice in agreement. I, too, have trained by hunt/hunt 1 in lower populated hunting grounds after killing, and have found this near impossible now. I've seen my mindstates for scouting max out at 8/34 for an at-level critter given the time that it takes to kill critters and perhaps something wonky with the "hunt" verb. I never did see scouting trails as a method for training scouting any more than I found "dismantle box" effective to train mech lore. It seems to be an application of the skill, not a trainer of it. I agree with the general consensus here that trails should actually train the skill, especially given the time that it takes to run a trail, and gradually trail running time should decrease with skill. As it is, I see no reason to run trails unless it's to bypass swimming. Scouting and ranger trails need some love.




"Sometimes I have parties at my house in Nashville and it's clothing-optional, and we just body-paint each other and run around." -Ke$ha
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Re: Rangers... the abandonded guild 01/28/2013 03:45 PM CST
Just the fact that you are taking the time to look at scouting has made me, and I'm sure many others, very happy. Thank you. Many of the suggestions listed are great and I would be pleased with any, especially the increase to trail running. Running trails just to train scouting never bothered me as long as the skill was moving at a decent pace. I could careless that I couldn't do anything else due to the fact that I was being uber Rangerly while training that one skill. I would imagine my character running through the wilderness for extended periods of time and it made me smile. It would be nice if it taught perception or outdoorsmanship as well, but those train easily with other methods.

Thanks,
player of Pathyn
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Re: Rangers... the abandonded guild 01/28/2013 06:52 PM CST
>If trails suddenly become the bee's knees I'd switch, but I liked the fact HUNTing in combat was a logical way of training.

I think the GMs are trying to move away from the 'everything in combat all the time 24/7' model we've been in for so long, so I'd expect trails to get better, and hunt to get less crappy, but not ideal?



Note: this is not a plug for Genie or Elanthipedia or Mars Bars.
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Re: Rangers... the abandonded guild 01/28/2013 09:14 PM CST
So Scouting:

The Hunt verb is one method to train hunt. How the system seemed to work in 2.0, was the more things within your hunt range the more Scouting one would get.

The other method was trails, you use trails and you got experince. In 2.0 it seemed that in general you got experience for using a trail, there didn't seem to be any type of timer for like you stepped into a 'long' trail you get two times experience. I'd suggest it was some type of constant that you just got awarded, such a constant that as your ranks improved, the constant reward made it seem to diminish.

I'm trying to stay away from what I'd like to see, and just stay with things that allow you to hopefully have a feel for how the system may work as far as code. I will say I'm not a HUGE ranger.

Thank you for looking into it, if you need anymore pointers or what not, I'm sure just dropping yourself into the Crossing Rangers guild, you can find a volunteer you can have do some of the activities and watch the code or whatever may be helpful.

Again thanks for looking.

---
"I think anything that forces you to do something no sane adventurer would do just in order to train is ridiculous."
DR-SOCHARIS

---
Victory Over Lyras, on the 397th year and 156 days since the Victory of Lanival the Redeemer.
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Re: Rangers... the abandonded guild 01/28/2013 09:25 PM CST
Scouting exp via the Track command is where it needs to be, but trails/hunt could use a boost.


I use scouting alot, mainly in pvp. And imo it would be easy to abuse if the track verb taught in an excessive amount. I'd also like to see more viable options for the skill itself. (such as that elusive bonus to snipe???) <- lol.


~Nefidyne



>
Kssarh gestures at you.
Two Ranger journeymen materialize out of the surrounding trees and begin to whisper to Kssarh as they escort him out of the area.
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Re: Rangers... the abandonded guild 01/28/2013 11:37 PM CST
Raesh, thank you for even reading our suggestions. It's been so long since anyone seemed to want to deal with us.

First of all, I love trails. I always have. Like Pathyn, I would imagine myself running through all the different kinds of landscapes (the descriptive messages are great, some of which change by season and/or time of day). I feel I should best learn scouting from the use of trails.

As for HUNT, a major problem I have is, I either hunt in an out of the way place so no one is there to HUNT, or I'm in a place with others around, but the HUNT rooms are too restricted. I'm thinking of Rossman's gryphons--if you climb the chimney, and climb handholds, you find yourself on a ledge sort of. When I HUNT there, I can see only 2 rooms, the area east of me and the area down. Hardly anyone or anything are in those 2 rooms. Can I go elsewhere? Sure, but higher up I go, I still run into problems with nothing being around to HUNT. I'm sure there must be other places like this, but that's the only one I can think of right now. Oh and I was thinking, could we get a little experience from HUNTING but not finding anything? If I were out in a forest looking for critters, whether I found some or not, I would be using the same skills even if I didn't find any.

As for the trails, I remember the GM who made them (Zeyurn?) posting that the trails we have now were just the first phase. From what I remember of the posts, the trail system was to get more complex (and I swear, someone promised a trail from Langen to Forfedhdar (perhaps at like godlike ranks?).

I never used trail markers much but if that was the way to train scouting, I would obviously do that. I need 5 ranks of scouting to circle. : (
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Re: Rangers... the abandonded guild 01/29/2013 02:49 AM CST
Sadly i've yet to see scouting go above 5/34 on a good day since this release. It seemed to work fine on the test server so i'm not sure what the problem really is. I'd like to see trails teach alot more, hunt has always been "meh".

While i get that you need 5 per circle, sadly we're at a point where we can't make everybody happy so we'll see if they adjust it a little bit. We're seeing alot of people that have way lower scouting (and even some with more) posting about the same problems we're having though.

Like the title situation, which seemed to be fine on the last day before release. I don't think things are working as intended. (scouting via hunt and trails taught fine or at least "normal" from 2.0)

~Nefidyne

>
Kssarh gestures at you.
Two Ranger journeymen materialize out of the surrounding trees and begin to whisper to Kssarh as they escort him out of the area.
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Re: Rangers... the abandonded guild 01/29/2013 08:50 PM CST
<<<As someone else said, a huge bump to trails, a moderate bump to tracking, and a small bump to hunt would probably go a long long way.>>>

Sorry for chiming in here a little late, but IMO, the first thing that should be done is this skill name should be changed back to what it originally was, tracking. When I think of scouting (recon), I picture myself hiding and sneaking around behind enemies, silently, to avoid detection. This is was hiding and stalking were and what I believe stealth has become.

Secondly, we learn our exp by tracking down critters, pcs, npcs, companions, or running a trail, which is essentially a marked path. Hence, the request to change the name back to tracking.

Third, although I agree that exp learned does need to be increased, I do not agree with the above break down. I would rather see a large bump to tracking things down, by using the hunt <critter> or track <person/companion> verb. We used to be able to learn exp by tracking PCs. Turn that back on too.

Next, a moderate bump to using the hunt verb to find the critters we are tracking down to by using the initial hunt. I mean we are looking for tracks in the dirt/grass/bushes/thorns/etc.

A small bump to running trails. A GM said that when hunt was released, that it should be the primary way to learn the skill and I agree. But I would like to exp skewed so that longer trails teach more then shorter trails. I dont want to have to learn this skill by having to run trails all day long which would then prevent opportunities for roleplay/interaction with others. I mean after all, trails are essentially marked roads for use through the wild. We are following a "mapped out path" that only our eyes can see. Otherwise, we will have to start giving traders exp for runing up and the NTR and STR <LOL>


Asterid

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Re: Rangers... the abandonded guild 01/29/2013 09:11 PM CST
<<<Sadly i've yet to see scouting go above 5/34 on a good day since this release.>>>

This was from earlier today when I popped to train bows real quick. I was logged in for maybe 10 minutes. There was one other person in the hunting area. And since I was more interested in getting bow and stealth exp, I did not hunt down many critters.

When I logged out:

Scouting: X74 33% considering (6/34)

When I logged back in to just now:

Scouting: X74 36.82% clear (0/34)

So it is possible to get the skill above 5/34. Like I said I only had about 10 minutes and was not using hunt to most of 75 second timer. But I do seem to be only earning about 0.50% of a rank per pulse since 6 bits took me from 33% to 36% of a rank.

Asterid
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Re: Rangers... the abandonded guild 01/29/2013 09:34 PM CST
Sorry for the multiple posts. I have been up since Saturday morning, and I am dead tired, plus having computer issues. Right after my last post, I hunted down one critter and got this:

Scouting: X74 36.82% learning (3/34)

So this was from clear and was the first hunt and then scout aware when I found the critter put 3 bits in my pool. When I scouted again a second time about 2 minutes later, I got

Scouting: X74 38.51% learning (3/34)

So I pulsed about 1.70% and still have the same bits in my pool. IIRC, this is about how I used to learn bits wise (two bits for the hunt down the critter and one for scout aware) The pulses seem odd though. My previous post seems more in line with my DR2 pulse and this pulse in this post seems like maybe a boost happened sometime today? Again, sorry for the multiple posts, I am done now and gonna try to get some sleep.

Asterid
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Re: Rangers... the abandonded guild 01/29/2013 10:37 PM CST
Your pulse size is likely being boosted by your bonus pools. Check EXP BONUS to confirm that.

GENT
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Re: Rangers... the abandonded guild 01/29/2013 11:13 PM CST
Until we can get a more robust system in place I've doubled the exp from trails. And by that I mean "I think I did, I don't really know the system and no one has touched it in a really long time so it's possible that what I might not be universal and I'll have to take another whack at it."

Let me know how that feels.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Rangers... the abandonded guild 01/30/2013 12:11 AM CST
>>Let me know how that feels.

Same test as before - trail from Crossing Ferry South to Gondola North.

Round trip time = ~2 minutes
3 round trips = 3/34 scouting, 2/34 perception

But then... I ran the script of loops for 15 minutes

When I finished I was 9/34 scouting and 1/34 perception
...30 seconds later...
I was 10/34 scouting and 1/34 perception
... 30 seconds later...
I was 8/34 scouting and 1/34 perception
... 30 seconds later...
I was 9/34 scouting and 1/34 perception
... 30 seconds later...
I was 9/34 scouting and 0/34 perception
... 30 seconds later...
I was at 9/34 scouting and 0/34
... 30 seconds later...
I was at 9/34 scouting and 0/34
... 30 seconds later...
I was at 9/34 scouting and 0/34


Do trails continue to pulse slowly after you run them?

I don't know if it's too much to ask for another increase, but it does seems like it's still a bit too low for a skill you can only train singularly (that little spec of perception is cute, but not really training two skills). Also, I might not be on the hardest trail.

Can you point me in the direction of a harder trail if there is one?





Player of Diggan, Ranger & Halfing of Aesry
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Re: Rangers... the abandonded guild 01/30/2013 12:30 AM CST
Yeah, the exp is set to pulse in. I dunno WHY it is, but it is. I didn't tinker with that.

-Raesh

"Ever notice that B.A.'s flavor text swells in direct proportion to how much one of our characters is getting screwed?" - Brian Van Hoose
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Re: Rangers... the abandonded guild 01/30/2013 02:13 AM CST
I'm not sure if these trails are taking longer than before or shorter, but with my skills they've always seemed to take too long. Though I have been using these two trails for about 3 years to gain all sorts of exp.



Example;

After running the 2 semi long trails on M'riss. The ride up trail costs 117 seconds from start to finish, the ride down the corresponding trail back 117 seconds.

I hit 11/34 in Scouting after about 30 mins. 1/34 in Perception. (it's never taught that very well.)

<Gained 0.07 Scouting / 0.04 Perception ~30 mins.>

I'd never dare attempt to go into high mindstates running trails, i use it as a crutch to absorb other skills. i.e. mind lock everything possible, run trails.

Considering there's only 3 trails on M'riss but you can correct me if I'm wrong you're looking at limited options.

~Nefidyne


>
Kssarh gestures at you.
Two Ranger journeymen materialize out of the surrounding trees and begin to whisper to Kssarh as they escort him out of the area.
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Re: Rangers... the abandonded guild 01/30/2013 02:29 AM CST
I ran the two longest trails I know of -- Haven Ferry to Fens, Fens to Mistwood, Mistwood to Fens, Fens to Haven Ferry. These trails are over 3 minutes long, one way. (That's minutes).

Only hit 6/34 at the peak. 580 Scouting.

GENT
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Re: Rangers... the abandonded guild 01/30/2013 06:21 AM CST
Scouting: 237 79.12% clear
Perception: 284 88% clear
Ran the same looping script as before and locked in 27 minutes and 13 seconds.
Scouting: 237 91.72% mind lock (34/34)
Perception: 285 09.95% concentrating (9/34)

If perception had ended closer to 20/34 I would be completely happy, but as it is time to lock scouting seems acceptable(at least at my level).
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Re: Rangers... the abandonded guild 01/30/2013 06:28 AM CST
For any of the older rangers with much higher scouting, I am including the script I use so that maybe a time comparison can be made. Its starts outside the NE gate and ends back there.


#************************************
rmtrack1:
put exp survival 46
match scouttracking overall state of
match rmtrack0 Scouting:

matchwait

scouttracking:

move north
move north
move north
move northeast
move northeast
move north
move northwest
move northwest
move north
move north
move northeast
move northwest
move north
move north
move east
move down
move down

trackLook:
put e
put look
match trackscare a scarecrow
match not down.
match atgate up.
match atgate2 north.
match check east.
match check east,
match check west.
matchwait


check:
put look
match trackscare a scarecrow
match not down.
match check1 east.
match check1 east,
match check2 west.
matchwait

check1:
put east
pause
put look
match trackscare a scarecrow
match check1 east.
match check1 east,
match check2 west.
match check2 You can't go there.
matchwait

check2:
put west
pause
put look
match trackscare a scarecrow
match check1 east.
match check2 east,
match check2 west.
match check1 You can't go there.
matchwait

track1:
nextroom

trackscare:
put track scarecrow
match trackcheck You refocus on
match trackcheck You determine to track
match check what were you
matchwait

trackcheck:
put look
match trackcheck3 east.
match trackcheck2 east,
match trackcheck1 west.
matchwait

trackcheck1:
move west

trackcheck2:
move west

trackcheck3:
move go path
move west
move south
move south
move go gate
move up
move up
goto tracking

again:


Tracking:
put track
match not But you are not tracking anything
match again You are unable
match again lose
match tracked You pick up
match tracking ...wait
matchwait

tracked:

match again Unable to find
match track1 As your journey ends
goto trackexpcheck

not:
pause
move down
move down

atgate:
move go gate

atgate2:

move north
move north
move east
move go path
goto check

trackExpcheck:
NEXTROOM
put skill scouting
match trackdone bewildering
match trackdone bewildered
match trackdone mind lock
match trackdone dazed
match tracklook deaths
matchwait

trackDone:
put look
match trackdone1 A modwyn vine arbor
match trackdone2 A large section of the garden
match trackdone2 A section of the plot has
match trackdone3 Row upon row of cabbages,
matchwait


trackdone1:
move west
goto trackdone

trackdone2:
move west
goto trackdone

trackdone3:
move go path
move south
move west
move south
move go gate
move up
move up
move west
move south
move south
move southeast
move southwest
move south
move south
move southeast
move southeast
move south
move southwest
move southwest
move south
move south
move south
goto rmnegtobank

rmTRACK0:
move n
rmTRACK:
put scout trail
waitfor roundtime
pause
match rmNEGATE Obvious paths: northeast, south.
match rmTROLL Obvious paths: southwest.
match rmLAVA Obvious paths: northeast, west.
match rmGRASS Obvious paths: north, south.
put go trail
matchwait


rmNEGATE:
move s
move s
match rmnegtobank % daze
match rmnegtobank % bewild
match rmnegtobank % mind lock
match rmTRACK EXP HELP
put skill scouting
matchwait


rmTROLL:
move go gate
move n
move ne
move go gate
goto rmtrack

rmLAVA:
move ne
move w
move nw
move sw
move w
goto rmtrack

rmGRASS:
move n
move n
goto rmtrack


rmnegtobank:

move s

#**********************************
Reply
Re: Rangers... the abandonded guild 01/30/2013 08:51 AM CST
I ran the script above or 15 minutes and got to 12/34.

It doesn't seem like exp is scaling based on difficulty.

If I had to guess it looks like bits are given based on trail length.

I'd wager that the trail markers have a difficulty level to see, and then the trails have a difficulty to run, but once you can run them, the bits is the same per message pulse.

The questions I have (and we can figure it out) are:

1) Does everyone get 6 second pulses while running the trail, or is this scaling with skill?
2) Is everyone getting the same amount of pulses on the same trail?





Player of Diggan, Ranger & Halfing of Aesry
Reply
Re: Rangers... the abandonded guild 01/30/2013 09:17 AM CST
Stupid question but I assume by 6 second pulses you mean the various messages like stepping on a tomato and seeing cows, right? When my scouting clears I'll run it again and time the messages. Just curious but how high is your scouting and how long does it take you to lock running that script?



I got 12 messages between "You set off..." and "As your journey ends..." going from Crossing to Haven Ferry

I got 20 messages between "You set off..." and "As your journey ends..." going from Haven Ferry to Lang

Didn't time either one sorry.
Reply
Re: Rangers... the abandonded guild 01/30/2013 09:55 AM CST
1000+ scouting.

Trails still are poor at teaching.

Small trails after 15 minutes
got to 4/34

set up on moderate trails after 15 minutes
got to 4/34

didn't bother with the longer trails since after running one I only got to 1/34eacning i'd pulse clear before even finished running the second trail.

So my problem is hunting is the only way to train.

The Dragon priest hisses, "We'd have won, too, if it weren't for thossse meddling kidsss."
>
Reply
Re: Rangers... the abandonded guild 01/30/2013 11:49 AM CST
Looks like I'm getting the messages somewhere between 9-10 seconds on the Lang/Haven ferry trail.

Total time to run the Haven to Crossing trail was 49 seconds.

I seem to be getting the messages between 3-5 seconds on the small trails from the script.
Reply
Re: Rangers... the abandonded guild 01/30/2013 12:27 PM CST
Longer trails have never taught better that shorter (They teach the same amount, but you can run more of the short trails in the same amount of time). To train, its always best to find the shortest trail. I know it doesnt make sense, but that was how the system was originally written.

Falker
Reply
Re: Rangers... the abandonded guild 01/30/2013 03:35 PM CST
<<<I ran the script above or 15 minutes and got to 12/34. >>>

Don't really know why so many people are having an issue with learning scouting honestly. Although I don't have any scripts, I did run the trails around Crossing today for about 15 minutes just to get comparison. This is what I got:

Perception: X78 47% perusing (2/34) Scouting: X74 64% captivated (26/34)

Started from clear. I am not over 1000, but closer to a 1000 then to 0. Although I dont really pretend to understand alot about the technical side of this game, such as how stats affect it, and I dont consider my character as having high mentals, but perhaps it is a stat issue? I still say though hunting is and should be a better way to learn scouting. I can lock it by hunting in the same amount of time as I spent running trails today.

Asterid
Reply
Re: Rangers... the abandonded guild 01/30/2013 04:02 PM CST
>I still say though hunting is and should be a better way to learn scouting.

this would be nice, but being realistic about it, stacking another thing you can learn into combat probably should not be the primary way a skill is learned. But if we're going to have a core guild skill learned at amazing rate by doing something as simple as typing HUNT every 75 seconds, so be it.

> I can lock it by hunting in the same amount of time as I spent running trails today.

What trails? Maybe there is a timer on them that we don't know about? Are you running 20 different trails or just the same 2-4? Because I tried one trail over and over and got to 10/34 with what I can only guess is 50% of your skill or less? And I ran that linked series of trails in the script above for 15 minutes and didn't get that anywhere close to 26/34

So either your mentals are skewing it (the whole in your bucket might be smaller than most), or you're running a larger section of trails and there is a timer on trails and that might be the secret.

Also, if you are locking it hunting (in 15 minutes) are you in a highly populated hunting ground or are is your scouting considerably lower than your weapons (150+ ranks) and so the critters are tougher when compared to scouting.

I'm guessing hunt is scouting vs. critter level * something * number of targets, so your combination there might be better than some of us.

There's enough people saying that is sucks to train (after 3.0) that I can't imagine it's just 3 of us. Further, I know when I was in test and tested it it was better than it is now (HUNT).

Trails are obviously better than they've ever been, but I still don't think they are quite there.




Player of Diggan, Ranger & Halfing of Aesry
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