Re: Smite ability & Conviction skill 04/30/2018 02:57 PM CDT
Awesome! Thanks!

Do ranks in the new Conviction skill have any effect on the potency or accuracy of smite 2.0, or is the rank effect limited to the number of free strikes you get?



Mr. Gorbachev, tear down this wall rank!

Paladin new player guide: https://elanthipedia.play.net/mediawiki/index.php/Paladin_new_player_guide

armor and shields: https://elanthipedia.play.net/mediawiki/index.php/Armor_and_shield_player_guide
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Re: Smite ability & Conviction skill 04/30/2018 03:01 PM CDT
They have an affect, but its pretty mild compared to Charisma's.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Smite ability & Conviction skill 04/30/2018 03:37 PM CDT
Thank you very much for all the work you've put into this project, Armifer.

Out of morbid curiosity, do Charisma enhancing effects and abilities factor into the efficacy of your smite? If so I presume the stock in Auspice scrolls may raise a bit, heh.

- Anuind Silverspruce



Any drunken idiot can fall off a bar stool, a real man rides it to the ground.
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Re: Smite ability & Conviction skill 04/30/2018 03:45 PM CDT
>>Out of morbid curiosity, do Charisma enhancing effects and abilities factor into the efficacy of your smite? If so I presume the stock in Auspice scrolls may raise a bit, heh.

Yup.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Smite ability & Conviction skill 04/30/2018 03:55 PM CDT
Been looking forward to this. Thanks!
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Re: Smite ability & Conviction skill 04/30/2018 04:45 PM CDT
Finally, the Kaldar/Elven/Prydaen Paladin master race has emerged, and our God-King Charisma has arisen.
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Re: Smite ability & Conviction skill 05/01/2018 01:23 AM CDT
Thanks Armifer!
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Re: Smite ability & Conviction skill 05/01/2018 09:19 AM CDT
Ruminating on the coolness of smite as a unique paladin ability, I thought of how it might bleed into other of our abilities. Not sure if any other paladin would be open to this idea or whether it's feasible/desirable behind the dev curtain, but a glyph or two that allowed us to apply some debuff via smite would be pretty cool. It'd make for some interesting combo options in our tool kit. For instance, it might apply a significant 10 second evasion and balance debuff, or maybe it'd debuff held weapon skill and weaken armor for 10 seconds, etc.
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Re: Smite ability & Conviction skill 05/01/2018 11:30 AM CDT


Yay thanks Armifer! So excited to have a guild skill. So i'm noticing with 1200 ranks that Conviction is capped at 8 smites. Any benefits to having ranks above 800? Also, sorry for not recalling. But after these 8 strikes with conviction our normal smite pool goes into effect?
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Re: Smite ability & Conviction skill 05/01/2018 11:37 AM CDT

Just found this post. Answers a lot of questions. https://www.reddit.com/r/dragonrealms/comments/8g2otn/paladins_smite_ability_and_conviction_skill_now/

Is there a cooldown period for learning? Like i can't smite twice in a row and expect to gain mental state? That seems to be happening for me. If so, what is the cooldown period between strikes for learning conviction?
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Re: Smite ability & Conviction skill 05/01/2018 11:56 AM CDT
> Is there a cooldown period for learning? Like i can't smite twice in a row and expect to gain mental state? That seems to be happening for me. If so, what is the cooldown period between strikes for learning conviction?

One minute. It says in the post you linked.
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Re: Smite ability & Conviction skill 05/01/2018 11:56 AM CDT
As outlined in the release post, the cooldown period for learning is 60 seconds.
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Re: Smite ability & Conviction skill 05/01/2018 12:35 PM CDT
>>So i'm noticing with 1200 ranks that Conviction is capped at 8 smites. Any benefits to having ranks above 800? Also, sorry for not recalling. But after these 8 strikes with conviction our normal smite pool goes into effect?

Smite doesn't scale well into the four digits, but ultra-high Conviction can cover for lower Charisma scores as far as potency of the effect is concerned.

The smite pool as you knew it is gone. After your Conviction strikes, you drain from the soul pool (the same thing that powers your glyphs).

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Smite ability & Conviction skill 05/02/2018 03:01 PM CDT
>>DR-Armifer: The Conviction skill is now active. It is a circle requirement for Paladins on the following schedule:

I am updating the circle requirements on the wiki and for Genie's circle calculator. Would I be correct in assuming that conviction is a hard requirement (doesn't count toward Nth armor requirements)?

Thanks.



Mr. Gorbachev, tear down this wall rank!

Paladin new player guide: https://elanthipedia.play.net/mediawiki/index.php/Paladin_new_player_guide

armor and shields: https://elanthipedia.play.net/mediawiki/index.php/Armor_and_shield_player_guide
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Re: Smite ability & Conviction skill 05/02/2018 03:13 PM CDT
>>I am updating the circle requirements on the wiki and for Genie's circle calculator. Would I be correct in assuming that conviction is a hard requirement (doesn't count toward Nth armor requirements)?

I am actually unsure off hand. I'll try to remember to check next time I'm available to log in.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Smite ability & Conviction skill 05/02/2018 03:16 PM CDT
>>DR-Armifer: I am actually unsure off hand. I'll try to remember to check next time I'm available to log in.

Thanks. I am going to code it into the circle calculator as a hard requirement (like most other guild skills). If you find out otherwise, please let me know.



Mr. Gorbachev, tear down this wall rank!

Paladin new player guide: https://elanthipedia.play.net/mediawiki/index.php/Paladin_new_player_guide

armor and shields: https://elanthipedia.play.net/mediawiki/index.php/Armor_and_shield_player_guide
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Re: Smite ability & Conviction skill 05/02/2018 06:44 PM CDT
>>>>So i'm noticing with 1200 ranks that Conviction is capped at 8 smites. Any benefits to having ranks above 800? Also, sorry for not recalling. But after these 8 strikes with conviction our normal smite pool goes into effect?

Been looking into this myself and I noticed that on my Paladin with 162 ranks in Conviction I only get 5 Free Smites in my pool. According to Elanthipedia, it should be 6 Free Smites at or above 150 Conviction.

skill conviction

SKILL: Rank/Percent towards next rank/Amount learning/Mindstate fraction
Conviction: 162 05.32% clear (0/34)

>smite check
You contemplate the strength of your conviction.
Your conviction is enough to deliver five blows against your enemies before you must either rest or draw upon your spiritual strength to continue.

Can we confirm if this is a bug or working as intended?

Malzian "What do you do when life throws monsters at you? Kill them and wait for more monsters, of course."
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Re: Smite ability & Conviction skill 05/05/2018 12:52 AM CDT
With 1320 Conviction I am seeing 8 free strikes. EXTREME diminishing returns with ranks.
Not sure if this is intended.
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Re: Smite ability & Conviction skill 05/05/2018 05:40 AM CDT
>With 1320 Conviction I am seeing 8 free strikes. EXTREME diminishing returns with ranks.

8 is probably the cap. Diminishing returns on abilities is typical at higher ranks, i.e. you get fewer spell slots and need more ranks to circle, for example.

SMITE seems to give a significant boost to both damage and accuracy, and you get eight of these strikes per minute. It's so much better than old SMITE, there's no comparison. Even if SMITE is all Conviction ever did I would be quite happy, any glyph changes to make glyphs more appealing are just icing on the cake. Thanks a lot Armifer!
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Re: Smite ability & Conviction skill 05/05/2018 08:17 AM CDT
>> and you get eight of these strikes per minute.

Not quite, we have 8 stored, but recovery is flat for everyone, 1 per minute. The real advantage of ranks is more 'umph' to SMITEing.

Samsaren
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Re: Smite ability & Conviction skill 05/05/2018 01:30 PM CDT
Played with smite in PVP a little bit. It was awesome to be able to unleash a flurry of powered up blows against an opponent when the time was right. As in PVE, it seemed most noticeable when the gap between my offense and their defense was high, because I started landing hits.

It could be cool at higher levels of conviction to gain some ways options to modify the smite bonus, which could make melee fights feel more dynamic. Like >smite chop power to put maximum emphasis on damage, and a way to balance even more towards accuracy, or even speed.
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Re: Smite ability & Conviction skill 05/06/2018 09:29 AM CDT
>As in PVE, it seemed most noticeable when the gap between my offense and their defense was high, because I started landing hits.

This has been my PvE experience as well. My best test was against a reaper. I started landing ~50% more smites than regular slices when it was halted. Against things I hunt that I'd consider tough to hit, I feel like I miss a little less, but I still miss smites and the strikes to kill may change by +-1 but that's also hard to tell.

I don't think it's charisma because I've bumped my charisma to 99. My conviction is 250 ranks behind my other primary skills, though. Not sure how much if at all that affects potency.
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Re: Smite ability & Conviction skill 05/09/2018 01:02 AM CDT
>8 is probably the cap. Diminishing returns on abilities is typical at higher ranks, i.e. you get fewer spell slots and need more ranks to circle, for example.

Most likely 8 is cap. However it still seems strange that a paladin with 162 ranks has 5 free smites and a paladin with 1320 has 8. Just my opinion though.
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Re: Smite ability & Conviction skill 05/09/2018 02:47 AM CDT
>Most likely 8 is cap. However it still seems strange that a paladin with 162 ranks has 5 free smites and a paladin with 1320 has 8. Just my opinion though.

I think it's good that it quickly scales at the beginning, so I'd love to see 3-4 strikes, but yes I agree that being capped out at 250 ranks seems low.
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Re: Smite ability & Conviction skill 05/09/2018 05:31 AM CDT
My pie in the sky dream would be keeping the strike scaling to where it is - front loaded and modest, but improve recovery rate by say, 5 seconds per 250/ranks or something.

Samsaren
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Re: Smite ability & Conviction skill 05/09/2018 09:44 AM CDT


Pretty sure that he also pointed out that the scaling is more in the power of the ability, up to the top end, with more charisma and ranks. Even at 5 seconds per 250 ranks reduced cooldown on the regen would be too strong, I think. by 1500 (I know, a ton) of ranks, with a heavier weapon, and a full soul pool, you would just be non stop smite-spamming until something(someone) is dead. It would take the strategy out of it beyond a certain point, even considerably lower than that, and just arbitrarily replace slice/draw/chop with smite spam.
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Re: Smite ability & Conviction skill 05/09/2018 10:39 AM CDT
Probably also worth recognizing that those are the "free" strikes, not explicitly all available strikes.

Not that I know the explicit amount of soul mojo used in smite, but given the way soul pool works (at least how I think it still works!), which is based heavily on circle and charisma, a higher level Paladin will have a lot more soul mojo available to use on strikes than a lower level Paladin, so higher level Paladins should still be a lot better off in the long run.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Smite ability & Conviction skill 05/09/2018 10:52 AM CDT
>>Probably also worth recognizing that those are the "free" strikes, not explicitly all available strikes.

Yup. Refiguring the soul pool is on the list, but I want to touch a few more abilities and spells before I do it.

-Armifer
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino
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Re: Smite ability & Conviction skill 05/09/2018 11:10 AM CDT
I think the number of free strikes and scale is fine considering it's a 1st circle paladin ability. Plus, there's usually an implicit tradeoff between ability uses and potency with abilities like these. I'd rather have 1 strong smite than 100 weak ones. I tend to prefer abilities that reward parsimony over profligacy. I'd even be on board with using up multiple smite charges for a bigger effect in the future if that's feasible/acceptable with The Powers That Be (RL, not the gods).

>Not that I know the explicit amount of soul mojo used in smite, but given the way soul pool works (at least how I think it still works!), which is based heavily on circle and charisma, a higher level Paladin will have a lot more soul mojo available to use on strikes than a lower level Paladin, so higher level Paladins should still be a lot better off in the long run.

This is true, but I wouldn't advise powering smites by soul pool. At least right now, they'll drain ya fast and soul pool replenishment sans favor sacrifice via AG is super slow. I believe Armifer stated soul pool is going to be enhanced later, at which point this may be moot.
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Re: Smite ability & Conviction skill 05/09/2018 11:54 AM CDT
>>This is true, but I wouldn't advise powering smites by soul pool. At least right now, they'll drain ya fast and soul pool replenishment sans favor sacrifice via AG is super slow. I believe Armifer stated soul pool is going to be enhanced later, at which point this may be moot.

It sounds like you're talking about Soul State, which is separate from Soul Pool. Pool is the stuff that runs glyphs, which AFAIK are barely used by Paladins these days. Soul State, which is the one AG can help restore (right?), determines the size of your soul pool, unlocks if you can do certain spells/abilities, influences sixth sense, etc.

Think of soul state as the size of the bucket, and soul pool as the amount of water that is currently in it.



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Smite ability & Conviction skill 05/09/2018 12:27 PM CDT
>It sounds like you're talking about Soul State, which is separate from Soul Pool. Pool is the stuff that runs glyphs, which AFAIK are barely used by Paladins these days. Soul State, which is the one AG can help restore (right?), determines the size of your soul pool, unlocks if you can do certain spells/abilities, influences sixth sense, etc.

I was talking about the pool, but you're right on all that stuff. Smites empty the bucket of water (good analogy) rather quickly, at least in the test instance when I tried it. AG replenishes soul pool at the cost of a favor, so you probably don't want to replenish it that way too often if you can help it. The nice thing is costly smites won't tank soul state now, make your bucket smaller.

The soul pool cost for non-free smites is less of an issue than soul pool recovery, which is crazy slow from empty to full. I think it's exacerbated by having a bigger bucket, although I may be wrong on that. Even if you're committed to not using glyphs during a hunt, your free smites will replenish way before your bucket gets even a quarter full under the leaky faucet of auto-recovery. Hell, you'll have several free smites back before you can use even one costly smite after depleting your soul pool to empty.

The pool is just an old system that'll come into modernity in time and probably work better as an ancillary smite facilitator once it does, but I'm more excited to see what other spell changes and new stuff is in the pipeline ahead of it.
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Re: Smite ability & Conviction skill 05/09/2018 12:54 PM CDT
>>The pool is just an old system that'll come into modernity in time and probably work better as an ancillary smite facilitator once it does, but I'm more excited to see what other spell changes and new stuff is in the pipeline ahead of it.

+1. It probably doesn't hurt to give data points like these, too, so the soul pool cost of smite (and/or the recovery rate of soul pool itself) can get tweaked at some point.

Didn't know AG restored pool, either! From epedia it looked like it only restored soul state (or should it only be pool?).



Uzmam! The Chairman will NOT be pleased to know you're trying to build outside of approved zones. I'd hate for you to be charged the taxes needed to have this place re-zoned. Head for the manor if you're feeling creative.
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Re: Smite ability & Conviction skill 05/09/2018 01:36 PM CDT
>Didn't know AG restored pool, either! From epedia it looked like it only restored soul state (or should it only be pool?).

I never noticed that. I think it's a typo. Above that description it correctly states pool. It doesn't replenish soul state... Actually now I'm doubting what I know and afraid to speak out of turn. Maybe someone can confirm. AG definitely replenishes pool, but I don't recall it affecting state at all. Pretty sure state can only be fixed by doing certain good paladin stuff, like tithing and praying under certain circumstances.
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Re: Smite ability & Conviction skill 05/09/2018 03:12 PM CDT
AG fixes pool, State you gotta do the good works, no cheapy spell gimicks.

Samsaren
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Re: Smite ability & Conviction skill 05/09/2018 05:37 PM CDT
>>Ashaman1: improve recovery rate by say, 5 seconds per 250/ranks or something.

Great idea.



Mr. Gorbachev, tear down this wall rank!

Paladin new player guide: https://elanthipedia.play.net/mediawiki/index.php/Paladin_new_player_guide

armor and shields: https://elanthipedia.play.net/mediawiki/index.php/Armor_and_shield_player_guide
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Re: Smite ability & Conviction skill 05/09/2018 06:31 PM CDT
>>>>Ashaman1: improve recovery rate by say, 5 seconds per 250/ranks or something.

>>Great idea.

Agreed. This would make smite useful for more than just mindless training, and would give it some complexity in how you end up utilizing it.

Malzian "What do you do when life throws monsters at you? Kill them and wait for more monsters, of course."
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Re: Smite ability & Conviction skill 05/10/2018 09:19 AM CDT
To report back on more testing. The reason I had a hard time noticing the smite bonus is cabalists are not as hard as I thought and rank buffs are the ultimate equalizer.

Without RW, regular slices missed about a quarter of the time and smites missed less than 5 percent of the time and smites to kill were about 2-3 strikes lower (7/8 vs 10-11) with a 108-stone HCS greatsword. This raises something that's not an issues per se, just food for thought. Unless one's back-training weapons or not using RW, smite bonuses will be difficult to notice in PvE because people are generally going to train on creatures they can hit regularly without smite. Really, this just speaks to OF bonus efficacy when you already have an advantage in skill due to buffs/debuffs, which is something that we all know about and probably not solvable, assuming a desire to solve it, without making hunting way harder and enraging a lot of players.

Note: I've been using really small samples due to limited number of strikes, although I said screw it a couple of times and AG'ed for testing. I don't think that matters much in this case (i.e. you shouldn't need a sample of 100+ strikes to feel smite doing its thing), but it's worth noting in case I made really (un)lucky dice rolls.
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Re: Smite ability & Conviction skill 05/21/2018 11:38 PM CDT

I'm also on board with the idea of faster regeneration of smites with higher ranks in conviction. So 5 sec per 250 ranks means with 1500 ranks you'd regenerate a smite every 30 seconds instead of every minute. I don't think that is as fast as previously said/perceived by another commentor. Considering 1500 ranks, that's a nearly capped skill. You should be a beast in combat. And we are primarily talking about PVP where smite would be most useful. 30 seconds is a long time in PVP, so in a five minute fight you'd only have 5 free smites more than the current setup. That isn't that big of an improvement IMO.

With 100 Charisma, 1200 conviction, i've got the same amount of strikes as a youngster? I guess I still don't get how higher conviction rates translate into better smites?
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Re: Smite ability & Conviction skill 05/22/2018 08:56 AM CDT
>I guess I still don't get how higher conviction rates translate into better smites?

My understanding is more conviction contributes to smite potency, albeit less so than charisma. I played with smite (PvE only) in the test instance with both 0 and 1k conviction skill and I didn't notice a difference in potency, BUT I tested poorly. If we're throwing an end game wish list together, it would be cool if high conviction skill could bonus held weapon skill for the smite. I have far more success landing weak shield slam against difficult opponents by virtue of the skill set gap and not many debil options at 1k+. I'm pretty sure that accounts for some of my experiences with smite at my ranks, but I'm apprehensive about hyperfocusing on the one ability, which I find totally cool anyway, before other changes take place.

I have my sights set on the QoL spell changes and glyph stuff. In spite of exp mods, for instance, I never noticed that glyph light capped the bonus at 100 ranks until Sam posted about it somewhere. That's effectively ~10% for me vs 20% for other buffs. That actually explains a lot of annoyance with some stealthies in PvP.
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Re: Smite ability & Conviction skill 05/25/2018 04:08 PM CDT
Is there a way to use smite to attack a specific body part (which I can't figure out how to do). If not, would it be possible to add that to smite please?

Thank you

- Felicini
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